//
//   POPUP HELP
//

character = {~Character Screen}
inventory = {~Inventory}
skilldex = {~Skilldex}
pipboy = {~Pipboy 2000BE}
menu = {Menu (<b+>Esc<b->)}

stand = {Stand (~Q}
crouch = {Crouch (~A}
prone = {Prone (~Z)}

sentry1 = {Sentry Mode Off (~,)}
sentry2 = {Sentry Mode Defensive (~.)}
sentry3 = {Sentry Mode Aggressive (~/)}
overwatch = {Enter Overwatch Mode (~/)}

hand_target = {Toggle Targetted Shot (~T)}
hand_reload = {Left Click - Reload (~R)}
hand_cyclem = {Right Click - Cycle Mode (~Y)}
hand_swap = {Swap Weapons (~U)}

hand_outammo = {<Cr>Out of Ammo<C->}
hand_broken = {<Cr>Broken<C->}
hand_cantuse = {<Cr>Cannot use<C->}

mmmap = {Minimap (<b+>Numpad Enter<b->)}
mmtext = {Text Log (<b+>Numpad Enter<b->)}

actionPoints = {Action Points}
hitPoints = {Hit Points}
armorClass = {Toughness}

squadmember = {%s, HP: %d/%d\n(<b+>F%d<b->)}
squadmember_dead = {%s, <Cr>K.I.A.<C->}
useskill = {Use %s Skill (<b+>%d<b->)}

end_turn = {End Turn (<b+>Ctrl-Space<b->)}
end_combat = {End Combat (<b+>Enter<b->)}

sentinel = {!}

//end 2001-01-24

right_accuracy = {Right Click - Set accuracy threshold}
right_target = {Right Click - Set default target location}
hand_aim = {Aim: <Cr><loc><C->}

//end 2/6/2001

