Worms Secondary Palette Remapper V1.0
-------------------------------------

Have you ever create a stunning worms level?
Have you ever been annoyed that the colours GFXCON gives the water and background
look awful?

Well, heres (part of) the answer! If you want to assign the correct palette values
for a predefined water and background set, ie. Alien mountains, City hills then use
this program.


Usage
-----

After GFXCON'ing your level, from the DOS prompt type:

PCXREMAP [LEVEL] [WATER] [BACKGROUND]

where [LEVEL] is the path of the pcx file,
      NOTE - this must already be "Worms Worthy" (use gfxcon on it first).

and   [WATER] & [BACKGROUND] are a landscape set.

	ALIEN           Red water         Alien Mountains
	ALPS            Blue Water        Grey Alps
	ARCTIC          Defult Water      Default Mountains
	BEACH           Sea               Default Mountains
	CANDY           Chocolate water   Default Mountains
	DESERT          Defult Water      Default Mountains
	FOREST          Defult Water      Default Mountains
	GRAVEYARD       Green Water       Blue/Grey Mountains
	HADES           Fire              Spikey Mountains
	JUNK            Defult Water      Default Mountains
	MARS            Green Gloop       Alien Mountains
	MONEY           Defult Water      City Hills
	TROPICS         Swamp             Default Mountains
	WARZONE         Muddy Water       Grey Alternitive Alps
   -or-
	SAME             -- Keeps Current Palette Values --

eg,

PCXREMAP LEVEL.PCX WARZONE GRAVEYARD

would remap the palette to "Muddy Water" and "Graveyard Hills".


Known Problems
--------------

I think this is the programming of the palettes, but I'll mention it anyway.
With the HADES background there are some off-colour spikes, and MONEY has some
off-colour windows.  You will have to change these palette values manually as I
*think* the colour is part of your level palette.

If you come across any others please e-mail me.


Other Stuff
-----------

The program was written in Pascal (trusty college stuff), source has been included,

PCXREMAP.PAS - The main body of the program.
PALETTE.PAS  - Figures out palette values from coltab1 files and creates a large
               piece of code that is included from pcxremap.pas.

--->Brian.

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