//-- Failure Conditions --

// Condition 0
HUMAN_CLASS_CONDITION TEAM_MEMBERS
	DESCRIPTION	VC_GEN_DONT_BE_SEEN
	"FAILURE CONDITION TEXT" VC_GEN_TEAM_MEMBER_SEEN
	SOUND_FILE na_obsv.wav
	HAS_BEEN_SEEN 1
	NUMBER ANY
	RESULT	FAILURE

//-- Success Conditions --

// Condition 1: Kill the leader TL boss
SPECIFIC_HUMAN_CONDITION
                   DESCRIPTION GOT_THE_SCUM_BAG
                   SOUND_FILE na_comp.wav
                  ACTOR target1
                  HAS_BEEN_KILLED 1
                  RESULT PARTIAL_SUCCESS

//killing the target disables the seen failure
DISABLES 1 0

// Condition 2: Reach the extraction zone
HUMAN_CLASS_CONDITION TEAM_MEMBERS
DESCRIPTION VC_GEN_REACH_EXTRACTION_ZONE
  GOAL_TYPE PRIMARY_GOAL
  NUMBER 1
  HAS_REACHED_EXTRACTION_ZONE 1
  RESULT PARTIAL_SUCCESS
