// Condition 0: Rescue the hostages
HUMAN_CLASS_CONDITION HOSTAGES
DESCRIPTION VC_GEN_RESCUE_ALL_HOSTAGES
"FAILURE CONDITION TEXT" VC_GEN_HOSTAGE_KILLED
SOUND_FILE na_comp.wav
  GOAL_TYPE PRIMARY_GOAL
  HAS_REACHED_EXTRACTION_ZONE 1
  NUMBER ALL
  RESULT PARTIAL_SUCCESS


// Condition 1: Kill the leader TL boss
SPECIFIC_HUMAN_CONDITION
 DESCRIPTION Fuel_Depot_Destroyed
 SOUND_FILE na_comp.wav
 ACTOR trigger1
 HAS_BEEN_KILLED 1
 RESULT PARTIAL_SUCCESS   

// Condition 2: Any hostage killed
HUMAN_CLASS_CONDITION HOSTAGES
DESCRIPTION VC_GEN_HOSTAGE_KILLED
SOUND_FILE na_host.wav
  HAS_BEEN_KILLED 1
  NUMBER 1
  RESULT FAILURE

