// Condition 0: Kill the leader TL boss
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  ACTOR TLboss
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 1: Kill the leader TLbody
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  ACTOR TLbody
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 2: Kill the leader TLboss2
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  ACTOR TLboss2
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 3: Kill the leader boss2
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  GOAL_TYPE PRIMARY_GOAL
  ACTOR boss2
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 4: Kill the leader boss3
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  GOAL_TYPE PRIMARY_GOAL
  ACTOR boss3
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 5: Kill the leader planeboss
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  ACTOR plnboss
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 6: Whole team reaches the extration zone.
HUMAN_CLASS_CONDITION TEAM_MEMBERS
DESCRIPTION	VC_GEN_REACH_EXTRACTION_ZONE
SOUND_FILE	na_comp.wav
  GOAL_TYPE 	PRIMARY_GOAL
  HAS_REACHED_EXTRACTION_ZONE 1
  NUMBER		ALL
  RESULT 		PARTIAL_SUCCESS

