// Condition 0: Kill the general 
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  ACTOR general
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS

// Condition 1: Rescue the hostages
HUMAN_CLASS_CONDITION HOSTAGES
DESCRIPTION Patron_secure
"FAILURE CONDITION TEXT" VC_GEN_HOSTAGE_KILLED
SOUND_FILE na_comp.wav
  GOAL_TYPE PRIMARY_GOAL
  HAS_REACHED_EXTRACTION_ZONE 1
  NUMBER ALL
  RESULT PARTIAL_SUCCESS

// Condition 2: Get Captured leader to the extraction zone.
SPECIFIC_HUMAN_CONDITION
DESCRIPTION DeGuiri_secure
"FAILURE CONDITION TEXT" VC_M09_GENERAL_KILLED
SOUND_FILE na_comp.WAV
  GOAL_TYPE PRIMARY_GOAL
  ACTOR	leader
  HAS_REACHED_EXTRACTION_ZONE 1
  RESULT PARTIAL_SUCCESS

// Condition 3: leader killed
SPECIFIC_HUMAN_CONDITION
DESCRIPTION Deguiri_Killed
"FAILURE CONDITION TEXT" VC_M09_GENERAL_KILLED
  SOUND_FILE na_fail.WAV
  ACTOR	leader
  HAS_BEEN_KILLED 1
  RESULT FAILURE

// Condition 4: Any hostage killed
HUMAN_CLASS_CONDITION HOSTAGES
DESCRIPTION Patrons_killed
SOUND_FILE na_fail.wav
  HAS_BEEN_KILLED 1
  NUMBER 1
  RESULT FAILURE
