// Condition 0: Rescue the hostages
HUMAN_CLASS_CONDITION HOSTAGES
DESCRIPTION RESCUE_ALL_TEAMMATES
"FAILURE CONDITION TEXT" VC_GEN_HOSTAGE_KILLED
SOUND_FILE na_comp.wav
  GOAL_TYPE PRIMARY_GOAL
  HAS_REACHED_EXTRACTION_ZONE_IF_ALIVE 1
  NUMBER ALL
  RESULT PARTIAL_SUCCESS

// Condition 1: Kill the leader TL boss
SPECIFIC_HUMAN_CONDITION
DESCRIPTION GOT_THE_SCUM_BAG
SOUND_FILE na_comp.wav
  ACTOR TLboss
  HAS_BEEN_KILLED 1
  RESULT PARTIAL_SUCCESS


// Condition 2: Any hostage killed
HUMAN_CLASS_CONDITION HOSTAGES
DESCRIPTION TEAMMATE_KILLED
SOUND_FILE na_host.wav
  HAS_BEEN_KILLED 7
  NUMBER 7
  RESULT FAILURE