//--------------------------------------------------------------------------------------
//-- Reticule Properties List ----------------------------------------------------------
//--------------------------------------------------------------------------------------
//-- NOTE: The weapons reticule type( number ) must match the index into this list.
//-- 		i.e. A weapons type == 0 uses the "Original R6 style(red) reticule.
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------


16		// Number of reticules

// List of reticules types 
// Simulation Name	Real Name
"original cross"	"R6 Reticule"
"assault sight"		"Rifle Reticule"
"sniper sight"		"Sniper Reticule"
"shotgun sight"		"Shotgun Reticule"
"pistol sight"		"Pistol Reticule"
"grenade"		"Grenade marker"
"binocular"		"Binocular"
"assault1 sight"	 "Assault"
"assault2 sight"	 "Assault 2"
"assault3 sight"	 "Assault 3"
"assault4 sight"	 "Assault 4"
"assault5 sight"	 "Assault 5"
"assault6 sight"	 "Assault 6"
"assault7 sight"	 "Assault 7"
"assault8 sight"	 "Assault 8"
"assault9 sight"	 "Assault 9"


// Start of reticule data

// Original R6 style( red )
"OriginalR6"		// Style
"original cross"	// Name
2.0			// Marker Width
10.0			// Marker Length
8.0			// Center Width
8.0			// Center Length
153 0 0			// Marker Color( red, green, blue )
153 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter.bmp"	// Center Texture

// Carbine style( red )
"OriginalR6"		// Style
"assault sight"		// Name
2.0			// Marker Width
10.0			// Marker Length
10.0			// Center Width
10.0			// Center Length
153 0 0			// Marker Color( red, green, blue )
153 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_11.bmp"	// Center Texture

// Sniper style( red )
"OriginalR6"		// Style
"sniper sight"		// Name
2.0			// Marker Width
20.0			// Marker Length
64.0			// Center Width
64.0			// Center Length
153 0 0			// Marker Color( red, green, blue )
153 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_scope01.tga"	// Center Texture

// Shotgun style( red )
"OriginalR6"		// Style
"shotgun sight"		// Name
1.0			// Marker Width
10.0			// Marker Length
30.0			// Center Width
30.0			// Center Length
153 0 0			// Marker Color( red, green, blue )
153 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot01.bmp"	// Center Texture

// Pistol style( red )
"OriginalR6"		// Style
"pistol sight"		// Name
1.0			// Marker Width
10.0			// Marker Length
8.0			// Center Width
8.0			// Center Length
153 0 0			// Marker Color( red, green, blue )
153 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_03.bmp"	// Center Texture

// Grenade style( red )
"OriginalR6"		// Style
"grenade"		// Name
0.0			// Marker Width
10.0			// Marker Length
10.0			// Center Width
10.0			// Center Length
153 0 0			// Marker Color( red, green, blue )
153 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_07.bmp"	// Center Texture



// Binocular Reticule
"RangeFinder"		// Style
"binocular"		// Name
200.0			// Center Width
100.0			// Center Length
255 255 255		// Center Color( red, green, blue )
220 0 0			// Text Color( red, green, blue )
-12.0	70.0		// Text Offset
"binoc_reticle.tga"	// Center Texture

// Special Assault
"Assault"		// Style
"assault2 sight"	// Name
1.0			// Marker Width
10.0			// Marker Length
20.0			// Center Width
20.0			// Center Length
48 242 52		// Marker Color( red, green, blue )
48 242 52		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot02.bmp"	// Center Texture

// Special Assault
"Assault"		// Style
"assault1 sight"		// Name
1.0			// Marker Width
5.0			// Marker Length
15.0			// Center Width
15.0			// Center Length
244 213 58		// Marker Color( red, green, blue )
0 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot08.bmp"	// Center Texture

// Special Assault 3
"Assault 3"		// Style
"assault3 sight"		// Name
1.0			// Marker Width
10.0			// Marker Length
7.0			// Center Width
7.0			// Center Length
240 161 66			// Marker Color( red, green, blue )
0 0 0			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_12.bmp"	// Center Texture

// Special Assault 4
"Assault 4"		// Style
"assault4 sight"		// Name
2.0			// Marker Width
20.0			// Marker Length
32.0			// Center Width
32.0			// Center Length
48 242 52			// Marker Color( red, green, blue )
48 242 52			// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_scope03.bmp"	// Center Texture

// Special Assault 5
"Assault 5"		// Style
"assault5 sight"	// Name
1.0			// Marker Width
10.0			// Marker Length
15.0			// Center Width
15.0			// Center Length
48 242 52		// Marker Color( red, green, blue )
48 242 52		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot03.bmp"	// Center Texture

// Special Assault 6
"Assault 6"		// Style
"assault6 sight"	// Name
1.0			// Marker Width
10.0			// Marker Length
15.0			// Center Width
15.0			// Center Length
48 242 52		// Marker Color( red, green, blue )
48 242 52		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot04.bmp"	// Center Texture

// Special Assault 7
"Assault 7"		// Style
"assault7 sight"	// Name
1.0			// Marker Width
10.0			// Marker Length
15.0			// Center Width
15.0			// Center Length
48 242 52		// Marker Color( red, green, blue )
48 242 52		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot05.bmp"	// Center Texture

// Special Assault 8
"Assault 8"		// Style
"assault8 sight"	// Name
1.0			// Marker Width
10.0			// Marker Length
15.0			// Center Width
15.0			// Center Length
48 242 52		// Marker Color( red, green, blue )
48 242 52		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot06.bmp"	// Center Texture

// Special Assault 9
"Assault 9"		// Style
"assault9 sight"	// Name
1.0			// Marker Width
10.0			// Marker Length
15.0			// Center Width
15.0			// Center Length
48 242 52		// Marker Color( red, green, blue )
48 242 52		// Center Color( red, green, blue )
"reticule.bmp"		// Marker Texture
"reticuleCenter_shot07.bmp"	// Center Texture

