/****************************************************************************/
/X-COM 4 Project LangFile1.txt
/****************************************************************************/
/
/  Filename: LangFile.txt
/  English Version
/
/
/            Changes made to the language files may alter gameplay, so
/               MAKE BACKUPS before attempting modifications
/
/--------------------------------------------------------------------
/               COPYRIGHT (c) 1998 MICROPROSE SOFTWARE
/********************************************************************

/ NOTE:  The tabs are formatted to Notepad defaults and may look strange
/        in some viewers

S_XCOM		"X-COM"


////////////////////////////////////////////////////////////////////////////////
/
/  Main Menu Specifications
/  
/  Only translate viable English words.  The following character set is the set
/ of tag characters that should be left as is without translation.
/	[number]		- A number within brackets
/   _				- A menu separator, please leave these where they are
/	( sub_menu )	- () bound submenus.  for instance, Game opens a sub menu that
/					  contains New Game, Load Game, Game Configuration, etc
/
/
S_MAINMENUSIMPLE  "GAME[100](Load Game[120]_Game Configuration[140]_Quit[160])"

S_MAINMENU  "GAME[100](New Game[110]_Load Game[120]_Save Game[130]_Game Configuration[140]_Options[170](Computer Voice On[171]_Computer Voice Off[172]_System Cursor On[173]_System Cursor Off[174])_Pause[150]_Quit[160])_SCREENS[200](CSD[210]_Equip Ships[230]_Research[240]_Bases[250]_Equipment and Personnel[281]_Status Reports ->[220](Income Report[221]_Finance Report[222]_Alien Activity Report[223]_X-COM Activity Report[224]_Outpost Report[225]_Player Status Report[226]))_UFOpedia[800](_X-COM Ships[801]_Ship Weapons[802]_Technologies[803]_Ship Equipment[804]_X-COM Base Modules[805]_Alien Operations[806]_Alien Ships[807]_Alien Bases[808]_Probes and Mines[809])_HELP[400](Help Wizards[401])"

S_MAINMENU_FLIGHT  "GAME[100](New Game[110]_Load Game[120]_Save Game[130]_Game Configuration[140]_Pause[150]_Quit[160])_VIEW[900](Forward[910]_Full Front[920]_Look Left[930]_Look Right[940]_Rear Left[950]_Rear Right[960]_Chase[970]_Map[980])_UFOpedia[800](_X-COM Ships[801]_Ship Weapons[802]_Ship Equipment[803]_Base Modules[804]_Alien Communications[805]_Alien Ships[806]_Alien Bases[807])_HELP[400](Contents[410]_Search for help on...[420]_Index[430]_Credits[440])"



/  %s is a comma delimited string containing the number of dollars
S_DOLLARS	"$%s"

S_SVRCTRLWIN	"Server Control Window Version %d.%d.%d On-line"
S_PINGRETURN	"Ping returns %dms round-trip time"
S_PRMPTUID	"Enter UserID to Ping:"
S_ABOUTSVR	"About the Server"
S_SVRCTLCTR	"Server Control Center"
S_OK		"OK"
S_OK5SECS	"OK (5-SECS)"
S_NONE		"NONE"
S_NA		"N/A"
S_MORE		"More"
S_CLOSE		"Close"
S_CANCEL	"Cancel"
S_CONTINUE	"Continue"
S_EXITSCREEN "Exit Screen" 
S_DRGWININT	"DragonWin initialized"
S_SOPSMEM	"SOPS using heap memory for buffer management, size = %d bytes"
S_CRTSKTPROT	"Creating Socket %d of network protocol %d"
S_SVRID		"Server internal ID = %d"
S_SVRNAMED	"Server socket %d created and named"
S_SVRLISTN	"Server socket %d set to listen mode"
S_WSACCEPT	"Accept connection on socket %d, errors = %s"
S_WSNACCEPT	"New connection denied due to full server"
S_WSCLOSE	"Closed connection on socket %d, errors = %s"
S_WSREAD	"Read data on socket %d, errors = %s"
S_DTRCV		"Data Received, byte count = %d"
S_WSWRITE	"Write data on socket %d, errors = %s"
S_GMINVCAT	"Game Message received with invalid category %d"

S_SUREQUIT		"Are you sure you want to quit?"
S_SURENEWGAME	"Are you sure?  Your current game will be discarded if you start a new game."


// 15-Feb-1998 - JCO - Side mission test - replacing the cheat menu temporarily
//S_MAINMENU_CHEAT "_CHEAT[700](Raiders[711]_Rogue Freighter[712]_Arms Dealer[713]_Nova Bomb[714]_Rescue Pirates[715]_Science Station Evacuation[716])"

S_CSDMENU_OPTIONS   "Options...[200](Toggle Object Names[210]Toggle Sensors[220])"

S_VERSION	"Version"

S_OK			"OK"
S_CANCEL		"CANCEL"
S_EXIT			"EXIT"
S_YES			"YES"
S_NO			"NO"
S_BACK			"BACK"
S_ABORT			"ABORT"
S_LAUNCH		"LAUNCH"
S_NEXT			"Next"
S_PREV			"Previous"

S_CSD_STATUSREPORTS	"Status Reports"
S_CSD_SHIPDESIGN	"Ships"
S_CSD_RESEARCH		"Research"
S_CSD_DATABANK		"UFOpedia"
S_CSD_EQUIPSHIP		"Equip Ship"
S_CSD_EQUIPPERS		"Equipment and Personnel"
S_CSD_BASES		"Bases"
S_CSD_VIEW		"Zoom Map"
S_CSD_PANCONTROL	"Pan Map"
S_CSD_LAUNCHPROBE	"Launch Probe"
S_CSD_LAUNCHMISSION	"Launch Mission"
S_CSD_SCALETIME		"Time Passage"
S_CSD_CLOSEPANEL	"Close Panel"
S_CSD_MINIMAP		"Frontier Map"

S_CSD_CHOOSESHIPCAP		"Launch Mission"
S_CSD_CHOOSESHIPCAP3	"Launch FINAL Mission"
S_CSD_CHOOSESHIPCAP4	"Select Ship"

/ Table header, the ~ character should remain before each column
S_CSD_CHOOSESHIPTAB		"SHIP                   ~PILOT                   ~STATUS"

S_CSD_CHOOSEBASE		"Select Base"
S_CSD_CHOOSEPROBE		"Select Probe"
S_CSD_CHOOSEPROBECAP	"Launch Probe"
S_CSD_CHOOSEPROBETAB	"PROBE                       ~AVAILABLE"

S_CSD_INCOME_REPORT			"Income Report"
S_CSD_FINANCE_REPORT		"Finance Report"
S_CSD_ALIEN_REPORT			"Alien Activity Report"
S_CSD_XCOM_REPORT			"X-COM Activity Report"
S_CSD_OUTPOST_REPORT		"Outpost Report"

S_CSD_VIEWGAMEMSG			"View Messages"

S_BASE_RONDELL		"Bases"
S_BASE_BUILDNEWBASE "Build New Base"
S_BASE_ADDTOBASE	"Add Base Module"
S_BASE_EQUIPANDPERS "Equipment And Personnel"
S_BASE_BASESTATUS	"Base Status"
S_BASE_PANBASE		"Pan Base"
S_BASE_CLOAKBASE	"Cloak Base"
S_BASE_SELECTVIEW	"Select Overlay"
S_BASE_SELECTBASE	"Select Base"
S_BASE_NEARESTSYSTEM "Nearest Star System to This Base"

S_BASES_QUICKVIEW1	"Center on Top"
S_BASES_QUICKVIEW2	"Center on Hangar Pod 1"
S_BASES_QUICKVIEW3	"Center on Hangar Pod 2"
S_BASES_QUICKVIEW4	"Center on Hangar Pod 3"
S_BASES_QUICKVIEW5	"Center on Bottom"

S_BASE_CLOSEPANEL		"CLOSE PANEL"
S_BASE_COULDNOTPLACE	"Could not place the base module!"
S_BASE_SELECTMODULE		"You haven't selected a module for purchase!"

S_BASE_NORMAL			"NORMAL"
S_BASE_DEFENSES			"DEFENSES"
S_BASE_DAMAGE			"DAMAGE"

/ %s is a comma delimited number ( ie 1,000,000 )
S_BASE_COST				" ~Cost: $%s"

/ %d is the number of days for the build
S_BASE_BUILDTIME		" ~Build Time: %d day(s)"

/ %s is the type of module ( hangar, turret, etc )
S_BASE_TOCOMPLETE		"%s ~TO COMPLETE - %d day(s)"

/ %s is the type of module ( hangar, turret, etc )
S_BASE_TOCOMPLETE2		"%s (DAYS TO COMPLETETION - %d day(s))"

S_BASE_CLICKTOADD		"EMPTY MODULE LOCATION ~Click to add"
S_BASE_EMPTYMODULE		"EMPTY MODULE LOCATION"

/  %s is the name of the base module ( sensor module, turret, etc )
S_BASE_SELECTLOC		"Select a location for the %s"


S_ES_RONDELL				"Equip Ship"
S_ES_ADDBEAMWEAPON			"Add Beam Weapon"
S_ES_ADDMISSILEWEAPON		"Add Missile Weapon"
S_ES_ADDARMOR				"Add Armor"
S_ES_ADDSPECIALEQUIPMENT	"Add Special Equipment"
S_ES_ADDENGINE				"Add Engine"
S_ES_ADDTARGET				"Add Targeting Computer"
S_ES_RESETLOADOUT			"Reset Loadout"
S_ES_CLEARLOADOUT			"Clear Loadout"
S_ES_PILOTROSTER			"Assign Pilot"
S_ES_VIEWTOPBOTTOM			"View Top/Bottom"
S_ES_CHANGEOVERLAY			"Change Overlay"

S_ES_BEAMWEAPONS			"BEAM WEAPON"
S_ES_MISSILEWEAPONS			"MISSILE LAUNCHER"
S_ES_MISSILE				"MISSILE"
S_ES_SMISSILEWEAPONS		"SPECIAL MISSILE"
S_ES_ENGINES				"ENGINES"
S_ES_ARMOR					"ARMOR"
S_ES_TARGET					"TARGET"
S_ES_SHIELDS				"SHIELDS"
S_ES_SPECIALSYSTEMS			"SPECIAL SYSTEMS"
S_ES_NORMAL					"Normal"

/  %d is the number of units available in the base's cargo holds
S_ES_AVAILINSTORES			" ~(%d available in stores)"

/  %s is the name of the type of item to install or remove.  (Beam weapon, Engine, etc)
S_ES_CLICKTOINSTALL			"(Click to install %s)"
S_ES_CLICKTOREMOVE			"(Click to remove %s)"

S_ES_NOITEMSAVAIL			"NO ITEMS AVAILABLE"

S_ES_HARDPOINT				" HARDPOINT"

S_ES_EMPTY					"EMPTY"

/  Ammo installed - i.e. 3 / 5  (3 of 5 installed)
S_ES_AMMO					"AMMO:  %d / %d"

S_ES_ASSIGNMENT				"Assignment"
S_ES_ASSIGNED				"Assigned"
S_ES_UNASSIGNED				"Unassigned"
S_ES_INTRAINING				"In Training"
S_ES_INMEDIC				"In Medic"

S_ES_TYPE1INT				"Lightning II"
S_ES_TYPE2INT				"Firestar"
S_ES_TYPE3INT				"Super Avenger"

/  Table headers - the ~ represents a new column in the table
S_ES_SHIPLISTHEADER			"SHIPS DOCKED AT BASE                           ~PILOT"
S_ES_PILOTLISTHEADER		"PILOTS STATIONED ON THE BASE                   ~ASSIGNMENT"
S_ES_CUSTOMLISTHEADER		"STOCK SHIP CONFIGURATIONS                      ~PILOT"
S_ES_GODHEADER				"MODIFY THE SHIP'S WEAPONS AND EQUIPMENT.  EXIT THE SCREEN WHEN DONE."

S_ES_NOTASSIGNED			"Not assigned"

S_ES_KILLS					"Kills"
S_ES_MISSIONS				"Missions"
S_ES_HEALTH					"Health"
S_ES_INTELLIGENCE			"Intelligence"
S_ES_STAMINA				"Stamina"
S_ES_ACCURACY				"Accuracy"
S_ES_FLYINGABILITY			"Flying Ability"
S_ES_AGGRESSIVENESS			"Aggressiveness"
S_ES_BRAVERY				"Bravery"
S_ES_PSIONICS				"Psionics"
S_ES_SALARY					"Salary"

S_ES_EDITCUSTOM				"Edit custom ship configurations"
S_ES_SAVECUSTOM				"Save current configuration"
S_ES_DELCUSTOM				"Delete current configuration"

S_ES_RENAMESHIP				"RENAME THE CURRENT SHIP"
S_ES_BEAMANDMISSILE			"BEAM AND MISSILE WEAPONS"
S_ES_REQUIREDANDSPEC		"REQUIRED AND SPECIAL SYSTEMS"

S_ES_PILOTS					"PILOTS"

S_ES_REMOVEITEM				"REMOVE ITEM FROM SELECTED HARDPOINT"

S_ES_MISSILE_LO				"MISSILE WEAPON LOADOUT"
S_ES_BEAM_LO				"BEAM WEAPON LOADOUT"
S_ES_SMISSILE_LO			"SPECIAL MISSILE LOADOUT"
S_ES_ENGINES_LO				"SHIP ENGINES"
S_ES_SHIELDS_LO				"SHIELD LOADOUT"
S_ES_TARGET_LO				"TARGETING COMPUTER"
S_ES_ARMOR_LO				"SHIP ARMOR"
S_ES_SPECIAL_LO				"SPECIAL SYSTEMS CONNECTIONS"
S_ES_NOTUSED_LO				"NOT AVAILABLE"

S_ES_ASSIGNPILOT			"Assign pilot to current ship"
S_ES_UNASSIGNPILOT			"Unassign pilot"
S_ES_TRAINPILOT				"Send this pilot to training"
S_ES_NURSEPILOT				"Send this pilot to medical"

S_ES_DEFAULTCONFIG			"Default ship configuration"
S_ES_CUSTOMCONFIG			"Custom ship configuration"

S_ES_NOPILOTS				"NO PILOTS AVAILABLE"

S_ES_SELECTSHIP				"YOU MUST SELECT A SHIP FIRST"
S_ES_ENTERNEWSHIPNAME		"PLEASE ENTER A NEW NAME FOR THIS SHIP"
S_ES_SELECTPILOT			"YOU MUST SELECT A PILOT FIRST"

S_ES_NOTENOUGHMIS			"There aren't enough missiles to fully load this weapon"
S_ES_NONOVABOMBS			"There aren't any NOVA BOMBS available."

S_ES_SELECTHARDPOINT		"You must select a hardpoint first"

S_ES_NOTHINGTOSAVE			"Nothing to save"

/  %s is the name of the ship that the pilot is assigned to.
S_ES_PILOTALREADYASSIGN		"This pilot is currently assigned to %s.  Continue anyway?"

S_ES_NOREMOVEFACTORY		"This is a factory default stock configuration.  You cannot remove it."
S_ES_DELETESELCONFIG		"Delete currently selected stock configuration?"

/  %s is the name of the ship
S_ES_PILOTSELECTION			"PILOT SELECTION FOR %s"
S_ES_CURRENTLYPILOTED		"Currently piloted by %s."

S_ES_CURRENTNOPILOT			"Currently without pilot"

S_ES_ENTERPILOTNAME			"Enter a new name for this pilot"
S_ES_FIRSTNAME				"First Name"
S_ES_CALLSIGN				"Callsign"
S_ES_LASTNAME				"Last Name"

S_ES_CANTREMOVEENGINE		"You can't remove a ship's engines."

S_ROOKIE		"Rookie"
S_ENSIGN		"Ensign"
S_LIEUTENANT	"Lieutenant"
S_LIEUTCMDR		"Lt. Commander"
S_COMMANDER		"Commander"

S_ROOKIEABBR		"Rookie"
S_ENSIGNABBR		"Ensign"
S_LIEUTENANTABBR	"Lt."
S_LIEUTCMDRABBR		"Lt. Cmdr."
S_COMMANDERABBR		"Cmdr."


S_FUSMISSLNCH		"Fusion Missile Launcher"
S_FUSIONMISSILE		"Fusion Missile"
S_GATLASER                      "Gatling Laser Cannon"
S_HEAVYLASER            "Obdurate Laser Cannon"

/  Plural form
S_FUSMISSLNCH_P		"Fusion Missile Launchers"
S_FUSIONMISSILE_P	"Fusion Missiles"
S_GATLASER_P            "Gatling Laser Cannons"
S_HEAVYLASER_P          "Obdurate Laser Cannons"

/  proper names of the ship types in the game
S_INTERCEPTORONE	"X-1A 'Lightning II'"
S_INTERCEPTORTWO	"S-2 'Firestar'"
S_INTERCEPTORTHREE	"M-3 'Super Avenger'"

S_LASERCANNON           "Laser Sniper Cannon"
S_XWINDERLAUNCHER	"X-Winder Missile Launcher"
S_XWINDERMISSILE	"X-Winder Missile"
S_ELERIUMTORPLNCR	"Elerium Torpedo Launcher"
S_ELERIUMTORPEDO	"Elerium Torpedo"
S_FUSBALLTORPLNCR	"Enveloping Fusion Torpedo Launcher"
S_FUSBALLTORPEDO	"Enveloping Fusion Torpedo"
S_PARALLAXTPLNCR	"Parallax Torpedo Launcher"
S_PARALLAXTORPEDO	"Parallax Torpedo"
S_PSVECLKTRPLNCR	"Passive Cloaking Torpedo Launcher"
S_PSVECLKTORPEDO	"Passive Cloaking Torpedo"
S_PHASECANNON		"Phase Cannon"
S_TACHYONPULSER		"Tachyon Pulser"
S_TRACERCANNON		"Tracer Cannon"
S_TRKINGTRCRCNON	"Tracking Tracer Cannon"
S_NOVABOMBLNCR		"Nova Bomb Launcher"
S_NOVABOMB			"Nova Bomb"
S_PERMMSLLNCR		"Permeator Missile Launcher"
S_PERMMISSILE		"Permeator Missile"
S_PLASMACANNON		"Plasma Pulse Cannon"
S_PSIBLASTER		"Psi Blaster"
S_SIDESTEPMSLLNCR	"Sidestep Missile Launcher"
S_SIDESTEPMISSILE	"Sidestep Missile"
S_DOPMSLLNCR		"Doppelganger Missile Launcher"
S_DOPMISSILE		"Doppelganger Missile"

S_BEAMMINE			"Beam Mine"
S_EXPLOSIVEMINE		"Explosive Mine"
S_MISSILEMINE		"Missile Mine"


/  Plural form
S_LASERCANNON_P         "Laser Sniper Cannons"
S_XWINDERLAUNCHER_P	"X-Winder Missile Launchers"
S_XWINDERMISSILE_P	"X-Winder Missiles"
S_ELERIUMTORPLNCR_P	"Elerium Torpedo Launchers"
S_ELERIUMTORPEDO_P	"Elerium Torpedoes"
S_FUSBALLTORPLNCR_P	"Enveloping Fusion Torpedo Launchers"
S_FUSBALLTORPEDO_P	"Enveloping Fusion Torpedoes"
S_PARALLAXTPLNCR_P	"Parallax Torpedo Launchers"
S_PARALLAXTORPEDO_P	"Parallax Torpedoes"
S_PSVECLKTRPLNCR_P	"Passive Cloaking Torpedo Launchers"
S_PSVECLKTORPEDO_P	"Passive Cloaking Torpedoes"
S_PHASECANNON_P		"Phase Cannons"
S_TACHYONPULSER_P	"Tachyon Pulsers"
S_TRACERCANNON_P	"Tracer Cannons"
S_TRKINGTRCRCNON_P	"Tracking Tracer Cannons"
S_NOVABOMBLNCR_P	"Nova Bomb Launchers"
S_NOVABOMB_P		"Nova Bombs"
S_PERMMSLLNCR_P		"Permeator Missile Launchers"
S_PERMMISSILE_P		"Permeator Missiles"
S_PLASMACANNON_P	"Plasma Pulse Cannons"
S_PSIBLASTER_P		"Psi Blasters"
S_SIDESTEPMSLLNCR_P	"Sidestep Missile Launchers"
S_SIDESTEPMISSILE_P	"Sidestep Missiles"
S_DOPMSLLNCR_P		"Doppelganger Missile Launchers"
S_DOPMISSILE_P		"Doppelganger Missiles"

S_BEAMMINE_P		"Beam Mines"
S_EXPLOSIVEMINE_P	"Explosive Mines"
S_MISSILEMINE_P		"Missile Mines"


/ Now the research elements...

/ Research Tree
S_R_ACCUMULATOR_SHIELDS				"Accumulator Shields"
S_R_ADVANCED_AUTONOMOUS_TARGETING_SYSTEM	"Advanced Autonomous Targeting"
S_R_ADVANCED_LASERS					"Advanced Lasers"
S_R_ALIEN_DRONE						"Alien Drone"
S_R_ALIEN_BEAM_MINE					"Alien Beam Mine"
S_R_ALIEN_DRIVE_COMPONENT_PIECE_3			"Alien Drive Component"
S_R_ALIEN_EXPLOSIVE_MINE					"Alien Explosive Mine"
S_R_ALIEN_HULL_ALLOYS					"Alien Hull Alloys"
S_R_ALIEN_INTEL_JAMMER_PROBE				"Alien Data Jammer Probe"
S_R_ALIEN_MESSAGE_1					"Alien Message 1"
S_R_ALIEN_MESSAGE_2					"Alien Message 2"
S_R_ALIEN_MESSAGE_3					"Alien Message 3"
S_R_ALIEN_MESSAGE_4					"Alien Message 4"
S_R_ALIEN_MESSAGE_5					"Alien Message 5"
S_R_ALIEN_MISSILE_MINE					"Alien Missile Mine"
S_R_ALIEN_SENSOR_PROBE					"Alien Sensor Probe"
S_R_ALIEN_STRUCTURAL_COMPONENT_PIECE_1		"Alien Structural Component"
S_R_ALIEN_WEAPON_COMPONENT_PIECE_2			"Alien Weapon Component"
S_R_AEREON							"Aereon"
S_R_CLOAKING_DEVICE					"Cloaking Device"
S_R_COLD_FUSION						"Cold Fusion"
S_R_DIMENSION_JUMP_DRIVE				"Dimension Jump Drive"
S_R_DOPPELGANGER_MISSILE				"Doppelganger Missile"
S_R_ECM_TYPE_1						"ECM"
S_R_ECM_TYPE_2						"Advanced ECM"
S_R_ELECTROPPLASMIC_SHIELDS_TYPE_2			"Electroplasmic Shields"
S_R_ELERIUM_TORPEDO					"Elerium Torpedo"
S_R_EMISSIONS_TARGETING_SYSTEM_TYPE_2		"Emissions Targeting System"
S_R_ENVELOPING_FUSION_TORPEDO				"Enveloping Fusion Torpedo"
S_R_ETHEREAL						"Ethereal"
S_R_FUSION_MISSILE						"Fusion Missile"
S_R_GATLING_LASERS                                      "Gatling Laser Cannons"
S_R_GRAVITON_PULSE_DRIVE_TYPE_3			"Graviton Pulse Drive"
S_R_GRAVITY_INDUCTION_DRIVE_TYPE_2			"Gravity Induction Drive"
S_R_HEAVY_LASERS                                                "Obdurate Laser Cannons"
S_R_HUNTER_PROBE						"Hunter Probe"
S_R_HYPER_DIMENSIONAL_DATA_TRANSFER		"Hyper-Dimensional Data Transfer"
S_R_MICROBIT_COMPRESSION				"Microbit Compression"
S_R_MUTON							"Muton"
S_R_NOVA_BOMB						"Nova Bomb"
S_R_PARALLAX_TORPEDO					"Parallax Torpedo"
S_R_PASSIVE_CLOAKING_TORPEDO				"Passive Cloaking Torpedo"
S_R_PERMEATOR_MISSILE					"Permeator Missile"
S_R_PHASE_CANNON						"Phase Cannon"
S_R_PLASMA_PULSE_CANNON				"Plasma Pulse Cannon"
S_R_POLTERGEIST_EXAMINATION				"Poltergeist Examination"
S_R_PSI_BLASTER						"Psi Blaster"
S_R_PSILORD							"Psilord"
S_R_PSIONIC_AMPLIFICATION					"Psionic Amplification"
S_R_PSIONIC_HOLOGRAPHY					"Psionic Holography"
S_R_PSIONIC_PROJECTION					"Psionic Projection"
S_R_SECTOID							"Sectoid"
S_R_SIDESTEP_MISSILE					"Sidestep Missile"
S_R_SHADE_EXAMINATION					"Shade Examination"
S_R_SHIP_DAMAGE_CONTROL_COMPUTER			"Ship Damage Control Computer"
S_R_SOLAR_FUSION						"Solar Fusion"
S_R_SYNTHETIC_ELERIUM					"Synthetic Elerium"
S_R_TACHYON_PULSER					"Tachyon Pulser"
S_R_TRACER_CANNON					"Tracer Cannon"
S_R_TRACKING_TRACER_CANNON				"Tracking Tracer Cannon"
S_R_TRACTOR_BEAM						"Tractor Beam"
S_R_TRANS_DERMAL_ARMOR_TYPE_3			"Trans-Dermal Armor"
S_R_TRANS_DIMENSIONAL_FIELDS				"Trans-Dimensional Fields"
S_R_TRANS_DIMENSIONAL_SHIELDS_TYPE_3			"Trans-Dimensional Shields"
S_R_TRI_TITANIUM_ARMOR_TYPE_2				"Tri-Titanium Armor"
S_R_TRI_TITANIUM_CONSTRUCTION				"Tri-Titanium Construction"
S_R_TYPE_1_SAUCER_EXAMINATION				"Type 1 Saucer Examination"
S_R_TYPE_2_SAUCER_EXAMINATION				"Type 2 Saucer Examination"
S_R_TYPE_3_SAUCER_EXAMINATION				"Type 3 Saucer Examination"
S_R_VECTOR_CONTROL_THRUSTERS				"Vector Control Thrusters"



/ Equipment
ARMOR_TYPE_1		"Standard Armor"
ARMOR_TYPE_2		"Tri-Titanium Armor"
ARMOR_TYPE_3		"Trans-Dermal Armor"
CLOAKING_DEVICE		"Cloaking Device"
DIMENSION_JUMP_DRIVE	"Dimension Jump Drive"
ECM_POD_TYPE_1		"ECM Pod"
ECM_POD_TYPE_2		"Advanced ECM Pod"
ENGINE_TYPE_1		"Conversion Drive"
ENGINE_TYPE_2		"Gravity/Induction Drive"
ENGINE_TYPE_3		"Graviton Pulse Drive"
FREIGHTER			"Cybermove Systems Star Ranger Freighter"
HULL_TYPE_1			"X-1A 'Lightning II' Interceptor"
HULL_TYPE_2			"'S-2 Firestar' Interceptor"
HULL_TYPE_3			"M-3 'Super Avenger' Interceptor"
SRTGTG_SYSTEM_1		"Standard Targeting System"
SRTGTG_SYSTEM_2		"Emissions Targeting System"
SRTGTG_SYSTEM_3		"Advanced Autonomous Targeting (AATS)"
SHIELD_TYPE_1		"Deflector Shields"
SHIELD_TYPE_2		"ElectroPlasmic Shields"
SHIELD_TYPE_3		"Trans-Dimensional Shields"
SHIPDMG_CTLCOM		"Ship Damage Control Computer"
TRACTOR_BEAM		"Tractor Beam"
VTR_CTL_THRSTR		"Vector Control Thrusters"
COMM_PROBE			"Communications Probe"
COMMJAMMER_PROBE	"Communications Jammer Probe"
ECM_PROBE_1			"ECM Probe"
ECM_PROBE_2			"Advanced ECM Probe"
ECM_PROBE_3			"ECM Probe 3"
INTELJAMMER_PROBE	"Data Jammer Probe"
SENSOR_PROBE		"Sensor Probe"
HUNTER_PROBE		"Hunter Probe"

/  Plural form
ARMOR_TYPE_1_P		"Standard Armors"
ARMOR_TYPE_2_P		"Tri-Titanium Armors"
ARMOR_TYPE_3_P		"Trans-Dermal Armors"
CLOAKING_DEVICE_P		"Cloaking Devices"
DIMENSION_JUMP_DRIVE_P	"Dimension Jump Drives"
ECM_POD_TYPE_1_P		"ECM Pods"
ECM_POD_TYPE_2_P		"Advanced ECM Pods"
ENGINE_TYPE_1_P		"Conversion Drives"
ENGINE_TYPE_2_P		"Gravity/Induction Drives"
ENGINE_TYPE_3_P		"Graviton Pulse Drives"
FREIGHTER_P			"Cybermove Systems Star Ranger Freighters"
HULL_TYPE_1_P			"X-1A 'Lightning II' Interceptors"
HULL_TYPE_2_P		"'S-2 Firestar' Interceptors"
HULL_TYPE_3_P			"M-3 'Super Avenger' Interceptors"
SRTGTG_SYSTEM_1_P		"Standard Targeting Systems"
SRTGTG_SYSTEM_2_P		"Emissions Targeting Systems"
SRTGTG_SYSTEM_3_P		"Advanced Autonomous Targeting (AATS)"
SHIELD_TYPE_1_P		"Deflector Shields"
SHIELD_TYPE_2_P		"ElectroPlasmic Shields"
SHIELD_TYPE_3_P		"Trans-Dimensional Shields"
SHIPDMG_CTLCOM_P		"Ship Damage Control Computers"
TRACTOR_BEAM_P		"Tractor Beams"
VTR_CTL_THRSTR_P		"Vector Control Thrusters"
COMM_PROBE_P			"Communications Probes"
COMMJAMMER_PROBE_P	"Communications Jammer Probes"
INTELJAMMER_PROBE_P	"Data Jammer Probes"
SENSOR_PROBE_P		"Sensor Probes"
HUNTER_PROBE_P		"Hunter Probes"


/  Base modules
S_XCENTRALHUB					"Empty Base"
S_XAUXILIARYHUB					"Auxiliary Hub"
S_XHANGAR						"Hangar Module"
S_XPERSONNEL					"Personnel Module"
S_XCARGO						"Cargo Module"
S_XPROBELAUNCH					"Probe Launcher Module"
S_XDOWNLINKTYPE1				"Standard Downlink"
S_XDOWNLINKTYPE2				"Hyper-Com Downlink"
S_XDOWNLINKTYPE3				"Hyper-Dimensional Downlink"
S_XSHIELDTYPE1					"Deflector Shield Generator"
S_XSHIELDTYPE2					"Electroplasmic Shield Generator"
S_XSHIELDTYPE3					"Trans-Dimensional Shield Generator"
S_XSENSORTYPE1					"Standard Sensor Module"
S_XSENSORTYPE2					"Emissions Tracking Sensors"
S_XSENSORTYPE3					"AATS Sensors"
S_XECMTYPE1						"ECM Module"
S_XECMTYPE_2					"Advanced ECM Module"
S_XTRAINING						"Training Module"
S_XADVANCEDAMAGE				"Advanced Damage Control Module"
S_XMISSILEXWINDER				"X-Winder Missile Turret"
S_XMISSILEPERMEATOR				"Permeator Missile Turret"
S_XMISSILEELERIUMTORP			"Elerium Torpedo Turret"
S_XMISSILEENVELOPINGTORP		"Enveloping Fusion Torpedo Turret"
S_XMISSILESIDESTEP				"Sidestep Missile Turret"
S_XMISSILEPARALLAX				"Parallax Missile Turret"
S_XBEAMLASER					"Laser Turret"
S_XBEAMHEAVYLASER				"Heavy Laser Turret"
S_XBEAMGATLINGLASER				"Gatling Laser Turret"
S_XBEAMTRACKINGTRACER			"Tracking Tracer Cannon Turret"
S_XBEAMPHASE					"Phase Cannon Turret"
S_XBEAMPLASMAPULSE				"Plasma Pulse Cannon Turret"
S_XBEAMTACHYONPULSER			"Tachyon Pulser Turret"
S_XCOMMUNICATIONS				"Communications Module"
S_XMEDICAL						"Medical Module"
S_XTRACTOR						"Tractor Module"

/  Plural form
S_XAUXILIARYHUB_P					"Auxiliary Hubs"
S_XHANGAR_P						"Hangar Modules"
S_XPERSONNEL_P					"Personnel Modules"
S_XCARGO_P						"Cargo Modules"
S_XPROBELAUNCH_P					"Probe Launcher Modules"
S_XDOWNLINKTYPE1_P				"Standard Downlinks"
S_XDOWNLINKTYPE2_P				"Hyper-Com Downlinks"
S_XDOWNLINKTYPE3_P				"Hyper-Dimensional Downlinks"
S_XSHIELDTYPE1_P					"Deflector Shield Generators"
S_XSHIELDTYPE2_P					"Electroplasmic Shield Generators"
S_XSHIELDTYPE3_P					"Trans-Dimensional Shield Generators"
S_XSENSORTYPE1_P					"Standard Sensor Modules"
S_XSENSORTYPE2_P					"Emissions Tracking Sensors"
S_XSENSORTYPE3_P					"AATS Sensors"
S_XECMTYPE1_P						"ECM Modules"
S_XECMTYPE_2_P					"Advanced ECM Modules"
S_XTRAINING_P					"Training Modules"
S_XADVANCEDAMAGE_P				"Advanced Damage Control Modules"
S_XMISSILEXWINDER_P				"X-Winder Missile Turrets"
S_XMISSILEPERMEATOR_P				"Permeator Missile Turrets"
S_XMISSILEELERIUMTORP_P			"Elerium Torpedo Turrets"
S_XMISSILEENVELOPINGTORP_P		"Enveloping Fusion Torpedo Turrets"
S_XMISSILESIDESTEP_P				"Sidestep Missile Turrets"
S_XMISSILEPARALLAX_P				"Parallax Missile Turrets"
S_XBEAMLASER_P					"Laser Turrets"
S_XBEAMHEAVYLASER_P				"Heavy Laser Turrets"
S_XBEAMGATLINGLASER_P				"Gatling Laser Turrets"
S_XBEAMTRACKINGTRACER_P			"Tracking Tracer Cannon Turrets"
S_XBEAMPHASE_P					"Phase Cannon Turrets"
S_XBEAMPLASMAPULSE_P				"Plasma Pulse Cannon Turrets"
S_XBEAMTACHYONPULSER_P			"Tachyon Pulser Turrets"
S_XCOMMUNICATIONS_P				"Communications Modules"
S_XMEDICAL_P						"Medical Modules"
S_XTRACTOR_P						"Tractor Modules"


S_AADVANCEDDAMAGE				"Repair Pod"
S_AAUXILIARYHUB					"Ancillary Tendril"
S_ACARGO						"Cargo Pod"
S_ACENTRAL						"Empty Base"
S_ACOMMUNICATIONS				"Communicator Pod"
S_ADOWNLINKTYPE1				"Data Receptor"
S_ADOWNLINKTYPE2				"High-Speed Data Receptor"
S_ADOWNLINKTYPE3				"Advanced Data Receptor"
S_AECMTYPE1						"ECM Projector"
S_AECMTYPE2						"Advanced ECM Projector"
S_AHANGAR						"Hangar Pod"
S_AMISSILEXWINDER				"X-Winder Pod"
S_AMISSILEPERMEATOR				"Permeator Missile Pod"
S_AMISSILEELERIUMTORP			"Elerium Torpedo Pod"
S_AMISSILEENVELOPINGTORP		"Enveloping Fusion Torpedo Pod"
S_AMISSILESIDESTEP				"Sidestep Missile Pod"
S_AMISSILEPARALLAX				"Parallax Missile Pod"
S_ABEAMLASER					"Laser Pod"
S_ABEAMHEAVYLASER				"Heavy Laser Pod"
S_ABEAMGATLINGLASER				"Gatling Laser Pod"
S_ABEAMTRACKINGTRACER			"Tracking Tracer Pod"
S_ABEAMPHASE					"Phase Cannon Pod"
S_ABEAMPLASMAPULSE				"Plasma Pulse Cannon Pod"
S_ABEAMTACHYONPULSER			"Tachyon Pulser Pod"
S_APERSONNEL					"Hibernation Pod"
S_APROBE_LAUNCH					"Probe Launcher"
S_ASENSORTYPE2					"Sensor Pod"
S_ASENSORTYPE3					"Advanced Sensor Pod"
S_ASHIELDTYPE2					"Electroplasmic Shield Pod"
S_ASHIELDTYPE3					"Trans-Dimensional Shield Pod"
S_ATRACTOR						"Tractor Pod"
S_ATRAINING						"Programming Pod"

/  Plural form
S_AADVANCEDDAMAGE_P				"Repair Pods"
S_AAUXILIARYHUB_P					"Ancillary Tendrils"
S_ACARGO_P						"Cargo Pods"
S_ACENTRAL_P						"Empty Bases"
S_ACOMMUNICATIONS_P				"Communicator Pods"
S_ADOWNLINKTYPE1_P				"Data Receptors"
S_ADOWNLINKTYPE2_P				"High-Speed Data Receptors"
S_ADOWNLINKTYPE3_P				"Advanced Data Receptors"
S_AECMTYPE1_P						"ECM Projectors"
S_AECMTYPE2_P						"Advanced ECM Projectors"
S_AHANGAR_P						"Hangar Pods"
S_AMISSILEXWINDER_P				"X-Winder Pods"
S_AMISSILEPERMEATOR_P				"Permeator Missile Pods"
S_AMISSILEELERIUMTORP_P			"Elerium Torpedo Pods"
S_AMISSILEENVELOPINGTORP_P		"Enveloping Fusion Torpedo Pods"
S_AMISSILESIDESTEP_P				"Sidestep Missile Pods"
S_AMISSILEPARALLAX_P				"Parallax Missile Pods"
S_ABEAMLASER_P					"Laser Pods"
S_ABEAMHEAVYLASER_P				"Heavy Laser Pods"
S_ABEAMGATLINGLASER_P				"Gatling Laser Pods"
S_ABEAMTRACKINGTRACER_P			"Tracking Tracer Pods"
S_ABEAMPHASE_P					"Phase Cannon Pods"
S_ABEAMPLASMAPULSE_P				"Plasma Pulse Cannon Pods"
S_ABEAMTACHYONPULSER_P			"Tachyon Pulser Pods"
S_APERSONNEL_P					"Hibernation Pods"
S_APROBE_LAUNCH_P					"Probe Launchers"
S_ASENSORTYPE2_P					"Sensor Pods"
S_ASENSORTYPE3_P					"Advanced Sensor Pods"
S_ASHIELDTYPE2_P					"Electroplasmic Shield Pods"
S_ASHIELDTYPE3_P					"Trans-Dimensional Shield Pods"
S_ATRACTOR_P						"Tractor Pods"
S_ATRAINING_P						"Programming Pods"

/ ------------------------------------------------------
/ DATABANK STUFF
/ ------------------------------------------------------

S_DB_CATEGORY1	"X-COM Ships"
S_DB_CATEGORY2	"Weapons"
S_DB_CATEGORY3	"Ship Equipment"
S_DB_CATEGORY4	"X-COM Base Modules"
S_DB_CATEGORY5	"Aliens and Alien Operations"
S_DB_CATEGORY6	"Alien Ships and Installations"
S_DB_CATEGORY7	"Alien Base Components"

/ Reused report stuff
S_DB_NONE_AVAIL		"No Entries Available."
S_DB_NOT_APPLICABLE	"N/A"
S_DB_REP_DESCR		"Description"
S_DB_REP_DURATION	"Duration"
S_DB_REP_COST		"Cost"
S_DB_REP_SIZE		"Size"
S_DB_REP_SPEC		"Special Abilities"
S_DB_REP_TIME		"Time To Produce"
S_DB_REP_AMTYPE		"Ammunition Type"
S_DB_REP_AMCOST		"Ammunition Cost"
S_DB_REP_AMCAP		"Ammunition Capacity"
S_DB_REP_RELTIME	"Rate of Fire"
S_DB_REP_RANGE		"Range"
S_DB_REP_DAMAGE		"Damage"
S_DB_REP_SPEED		"Speed"


/ Ship report stuff - for both alien and human
S_DB_SR_MAXSPEED		"Maximum Speed"
S_DB_SR_MAXENGA			"Conversion Drive"
S_DB_SR_MAXENGB			"Gravity/Induction Drive"
S_DB_SR_MAXENGC			"Graviton Pulse Drive"
S_DB_SR_MAXHULLHP		"Hull Strength"
S_DB_SR_MAXHULLA		"Standard Armor"
S_DB_SR_MAXHULLB		"Tri-Titanium Armor"
S_DB_SR_MAXHULLC		"Trans-Dermal Armor"
S_DB_SR_MHP				"Missile Hard Points"
S_DB_SR_BHP				"Beam Hard Points"
S_DB_SR_SEHP			"Special Equipment Hard Points"

/Weapons
S_DB_WR_ROF				"Rate of Fire"
S_DB_WR_DIRECT			"Direct Damage"
S_DB_WR_PROXIMITY		"Proximity Damage"


/Modules report stuff
S_DB_MOD_STRUCT		"Structural Integrity"
/Alien ships
S_DB_AS_MAXSPEED		"Maximum Speed"
S_DB_AS_MAXHULLHP		"Hull Strength"
/Mine-Probe
S_DB_MP_DETECT				"Detection Range"
S_DB_MP_EFFECT				"Effect"
S_DB_MP_TYPE				"Weapon Type"


/ Labels for floaters on the Databank window
S_DB_LEFT_BTN_FLOATER	"Previous Category"
S_DB_RIGHT_BTN_FLOATER	"Next Category"
S_DB_LEFT_ITEM_FLOATER	"Previous Entry"
S_DB_RIGHT_ITEM_FLOATER	"Next Entry"
S_DB_TOGGLE_BTN_FLOATER	"Statistics/Description"


/ Table headers for the research screen - ~ represents column breaks
S_RS_PROJAVAIL_TH		"Project Name           ~File Size    ~EDT         ~Remaining"
S_RS_CURPROJ_TH			"Research Topic         ~File Size    ~Status      ~Rate     ~Remaining"

S_RS_NOBASES			"NO BASES"
S_RS_DOWNLINK			"DOWNLINK"
S_RS_JAMMED				"Jammed"
S_RS_IDLE				"Idle"
S_RS_DOWNLOADING		"Downloading - %3.1f TQs/Minute"
S_RS_QUEUED				"Queued"

S_RS_SELAVAILFIRST		"You must first select an available project."
S_RS_SELDOWNFIRST		"No project selected."
S_RS_NOPROJ				"No projects being researched."

S_RS_CURHEADER			"CURRENT RESEARCH QUEUE"
S_RS_AVAILHEADER		"PROJECTS AVAILABLE"

S_RS_RONDELL			"Research"

S_RS_DOWNLOADENTRY		"Download"
S_RS_CANCELDOWNLOAD		"Cancel Download"


/  Text for the set difficulty screen
S_S1_SETDIFFICULTY		"Select Difficulty"
S_S1_BEGINNER			"BEGINNER"
S_S1_EXPERIENCED		"EXPERIENCED"
S_S1_VETERAN			"VETERAN"
S_S1_GENIUS				"GENIUS"
S_S1_SUPERHUMAN			"SUPERHUMAN"

/ Text for the Game configuration screen
S_GC_MUSIC				"Music"
S_GC_SOUND				"Sound Effects"
S_GC_VOICE				"Voice"
S_GC_DETAIL				"Game Detail"
S_GC_RESOLUTION			"3D Resolution"
S_GC_CUSTOMIZE			"Customize"
S_GC_CONFIGURE			"Configure"
S_GC_KEYBOARD			"Keyboard"
S_GC_JOYSTICK			"Joystick"
S_GC_OUTPUTDEVICES      "Output Devices"


/ Load Save Dialogue U-4
S_U4_LOADGAME			"LOAD GAME"
S_U4_SAVEGAME			"SAVE GAME"

/  Slot #1 - 10
S_U4_SLOT				"SLOT #%d"	
S_U4_EMPTY				"EMPTY"

S_U4_GAMESAVED			"GAME SAVED SUCCESSFULLY"
S_U4_ERRORSAVE			"AN ERROR OCCURRED WHILE SAVING THE GAME"
S_U4_SUREOVERWRITE		"DO YOU WANT TO OVERWRITE EXISTING SAVED GAME - '%s'?"

/  %s is the name of the saved game...
S_U4_LOAD				"LOAD SAVED GAME - '%s'?"

S_U4_ERRORINIT			"ERROR INITING THE SAVE GAME SYSTEM!"

/ Equipment and Personnel Screen (S6B)
S6B_RONDELL				"Equipment and Personnel"
S_6B_FREIGHTERS			"FREIGHTERS REQUIRED"
S_6B_EXECUTE			"Submit Order"
S_6B_CANCEL				"Cancel Order and Clear Form"
/ S_6B_OTHERPILOTS		"OTHER PILOTS"
/ S_6B_ATTRIB1			"INT"
/ S_6B_ATTRIB2			"STA"
/ S_6B_ATTRIB3			"FAC"
/ S_6B_ATTRIB4			"FLY"
/ S_6B_ATTRIB5			"AGR"
/ S_6B_ATTRIB6			"BRV"
/ S_6B_ATTRIB7			"PSI"
/ S_6B_ATTRIB8			"HLT"
S_6B_ATTR1_FLT			"Intelligence"
S_6B_ATTR2_FLT			"Stamina"
S_6B_ATTR3_FLT			"Firing Accuracy"
S_6B_ATTR4_FLT			"Flying Ability"
S_6B_ATTR5_FLT			"Aggressiveness"
S_6B_ATTR6_FLT			"Bravery"
S_6B_ATTR7_FLT			"Psionics"
S_6B_ATTR8_FLT			"Health"
S_6B_PILOTS				"PILOTS"
S_S6B_PAMOUNTEXCEEDS	"Amount on order exceeds this base's available cargo capacity!   ~ ~Order anyway?"
S_S6B_MAMOUNTEXCEEDS	"Amount on order exceeds this base's available cargo capacity!   ~ ~Manufacture anyway?"
S_S6B_NOTENOUGHROOM		"Not enough living space at this base for requested pilots.  ~ ~Recruit anyway?"
S_S6B_AREYOUSURESACK	"Sack pilots?"
S_S6B_AREYOUSURESELL	"Sell equipment?"
S_S6B_PNOITEMS			"You must select items to purchase before submitting a purchase order."
S_S6B_MNOITEMS			"You must select items to manufacture before submitting a production order."
S_S6B_SNOITEMS			"No items selected."
S_S6B_TNOITEMS			"No items selected."
S_S6B_RORDERPLACED		"Recruit order submitted.  Your pilots will be transported to %s on the next available freighter."
S_S6B_PORDERPLACED		"Purchase order submitted.  Your equipment will be delivered to %s on the next available freighter."
S_S6B_MORDERPLACED		"Manufacture order submitted.  After your equipment is manufactured, it will be delivered to %s on the next available freighter."
S_S6B_TNOBASES			"No other bases! Transfer aborted."
S_S6B_PICKBASE			"Select destination base."
S_S6B_PPICKBASE			"Select destination base."

/  %s is the name of the base
S_S6B_TTOBASE			"Transfer items to '%s'?"
S_S6B_PTTOBASE			"Transfer pilots to '%s'?"
S_S6B_TCARGOFULL		"Selected items exceed cargo capacity on '%s'."
S_S6B_TCARGOFULL2		"There is no free cargo space on '%s'"
S_S6B_TPERSFULL			"There is insufficient living space for your new recruits on '%s'."
S_S6B_TPERSFULL2		"There is no available living space on '%s'"

S_S6B_CANCELORDER		"There are currently items selected on the order form.  If you continue, your order will be canceled."
S_S6B_BTNGOBACK			"CANCEL"
S_S6B_BTNCONTINUE		"OK"
S_S6B_INT1				"'Lightning II' Interceptor"
S_S6B_INT2				"'Firestar' Interceptor"
S_S6B_INT3				"'Super Avenger' Interceptor"

S_S6B_RNOPILOTS			"No pilots selected." 
S_S6B_SNOPILOTS			"No pilots selected." 
S_S6B_TNOPILOTS			"No pilots selected." 

S_6B_PURCHASE			"Purchase Equipment/Ships"
S_6B_SELL				"Sell Equipment/Ships"
S_6B_MANUFACTURE		"Manufacture Equipment/Ships"
S_6B_TRANSFER			"Transfer Equipment/Ships To Another Base"
S_6B_TRANSFERPILOTS		"Transfer Pilots To Another Base"
S_6B_RECRUIT			"Recruit Pilots"
S_6B_SACK				"Sack Pilots"

S_S7_LOADSTOCK			"Load Ship Configuration"
S_S7_SAVESTOCK			"Save Ship Configuration"


/ Three letter abbreviations for the months of the year
S_MONTH_ABREV_JAN		"Jan"
S_MONTH_ABREV_FEB		"Feb"
S_MONTH_ABREV_MAR		"Mar"
S_MONTH_ABREV_APR		"Apr"
S_MONTH_ABREV_MAY		"May"
S_MONTH_ABREV_JUN		"Jun"
S_MONTH_ABREV_JUL		"Jul"
S_MONTH_ABREV_AUG		"Aug"
S_MONTH_ABREV_SEP		"Sep"
S_MONTH_ABREV_OCT		"Oct"
S_MONTH_ABREV_NOV		"Nov"
S_MONTH_ABREV_DEC		"Dec"

/ One letter abbreviations for the months of the year
S_MONTH_ABREV_JAN2		"J"
S_MONTH_ABREV_FEB2		"F"
S_MONTH_ABREV_MAR2		"M"
S_MONTH_ABREV_APR2		"A"
S_MONTH_ABREV_MAY2		"M"
S_MONTH_ABREV_JUN2		"J"
S_MONTH_ABREV_JUL2		"J"
S_MONTH_ABREV_AUG2		"A"
S_MONTH_ABREV_SEP2		"S"
S_MONTH_ABREV_OCT2		"O"
S_MONTH_ABREV_NOV2		"N"
S_MONTH_ABREV_DEC2		"D"

S_DAY_MONDAY			"Monday"
S_DAY_TUESDAY			"Tuesday"
S_DAY_WEDNESDAY			"Wednesday"
S_DAY_THURSDAY			"Thursday"
S_DAY_FRIDAY			"Friday"
S_DAY_SATURDAY			"Saturday"
S_DAY_SUNDAY			"Sunday"

/  Strings used by CSD details info
/
S_S3_OBJECT				"OBJECT:"
S_S3_CLASS				"CLASS:"
S_S3_OWNER				"OWNER:"
S_S3_STAR				"STAR"
S_S3_SHIP				"SHIP"
S_S3_PLANET				"PLANET"
S_S3_ASTEROIDS			"ASTEROID FIELD"
S_S3_PROBE				"PROBE"
S_S3_XCOMBASE			"X-COM BASE"
S_S3_ALIENBASE			"ALIEN BASE"
S_S3_PIRATEBASE			"PIRATE BASE"
S_S3_ALIENINSTALLATION		"ALIEN INSTALLATION"
S_S3_PIRATEINSTALLATION 		"PIRATE INSTALLATION"
S_S3_HUMANINSTALLATION		"HUMAN INSTALLATION"
S_S3_OUTPOST				"OUTPOST"
S_S3_OPP				"ORE PROCESSING PLANT"
S_S3_ALIENS				"ALIENS"
S_S3_PIRATES				"PIRATES"
S_S3_FREIGHTER			"HUMAN FREIGHTER"
S_S3_ALIENFREIGHTER		"ALIEN FREIGHTER"
S_S3_INT1				"'X-1A LIGHTNING II'"
S_S3_INT2				"'S-2 FIRESTAR'"
S_S3_INT3				"'M-3 SUPER AVENGER'"
S_S3_ALIENINT1			"'WRAITH' SAUCER"
S_S3_ALIENINT2			"'SPECTRE' SAUCER"
S_S3_ALIENINT3			"'PHANTASM' SAUCER"
S_S3_ALIENINT4			"UNKNOWN SAUCER"
S_S3_ALIENINT5			"UNKNOWN SAUCER"
S_S3_ALIENINT6			"UNKNOWN SAUCER"



/  Star types used by ::SystemClassString()
/
S_SC_RED_GIANT			"RED GIANT"
S_SC_BLUE_GIANT			"BLUE GIANT"
S_SC_BLACK_HOLE			"BLACK HOLE"
S_SC_WHITE_DWARF			"WHITE DWARF"
S_SC_BLUE				"BLUE"
S_SC_WHITE				"WHITE"
S_SC_YELLOW				"YELLOW"
S_SC_ORANGE				"ORANGE"
S_SC_RED_DWARF			"RED DWARF"

/ Screen M12 text
M12_RONDELL				"Communications"
M12_SEND_FLT			"Send"
M12_OFFER_FLT			"Offer"
M12_ACCEPT_FLT			"Accept"

/ Screen U4 text
U4_RONDELL				"Game Configuration"
U4_MUSIC_P_FLT			"Increase Music Volume"
U4_MUSIC_M_FLT			"Decrease Music Volume"
U4_SOUND_P_FLT			"Increase Sound Volume"
U4_SOUND_M_FLT			"Decrease Sound Volume"
U4_VOICE_P_FLT			"Increase Voice Volume"
U4_VOICE_M_FLT			"Decrease Voice Volume"

/ Screen T1 text
T1_RONDELL				"Combat Simulator"

T1_XCOMBASE				"X-COM Base"
T1_ALIENBASE				"ALIEN Base"
T1_HUMANOUTPOST			"HUMAN Outpost"
T1_ALIENOUTPOST			"ALIEN Outpost"
T1_HUMANOPP			"HUMAN OPP"
T1_ALIENOPP				"ALIEN OPP"

T1_NULL_SETTING			"(None Selected)"

T1_XCOMBASE			"X-COM Base"
T1_ALIENBASE			"ALIEN Base"

/ Screen T3 text
T3_RONDELL				"Assign Pilots"

S_OFF					"off"
S_FULL					"full"

/ Screen S6D text
S_6D_RONDELL			"Base Information"

/ Message Box strings
S_MBS9_OBJECTDETAILS	"--- Object Details ---"
S_MBS9_OBJECT			"OBJECT"
S_MBS9_CLASS			"CLASS"
S_MBS9_OWNER			"OWNER"
S_MBS9_NAME				"NAME"
S_MBS9_DESCRIPTION		"DESCRIPTION"
S_MBS9_SYSTEM			"STAR SYSTEM"
S_MBS9_PLANET			"PLANET"
S_MBS9_ASTEROID			"ASTEROID FIELD"
S_MBS9_HUMANSHIP		"SHIP" 
S_MBS9_PROBE			"PROBE" 
S_MBS9_OWNERNONE		"NO OWNER"
S_MBS9_PLANETS			"PLANET INFORMATION"
S_MBS9_ORBIT			"ORBIT"
S_MBS9_NAME				"NAME"
S_MBS9_OPPOUTPOST		"OUTPOST/OPP"
S_MBS9_STATUS			"STATUS"
S_MBS9_OUTPOST			"OUTPOST"
S_MBS9_OPP				"OPP"
S_MBS9_OPERATIONAL		"OPERATIONAL"
S_MBS9_DAMAGED			"DAMAGED"


S_MBS2_NEXT				"Next"
S_MBS2_PREV				"Previous"
S_MBS2_CLEAR			"Clear Messages"
S_MBS2_ERASE			"Erase Message"
S_MBS2_NOMESSAGES		"No Messages"

S_MBS5_SUMMARY			"Monthly Status Report"

S2_PLACEBASE			"Choose Location for Base"

/ %s is a comma delimited string containing a number of dollars (ie 1,000,000)
S2_COST					"Cost: $%s"
S2_FUNDS					"Current Funds: $%s"

S_S2_BASENAME			"Enter a name for your base"

/ Pilot roster
S_PR_TITLE				"Select Pilot"
S_PR_COMMANDER			"Commander"
S_PR_ASSIGNFLOAT		"Assign Selected Pilot to Current Ship"
S_PR_TRAININGFLOAT		"Assign Selected Pilot to Training"

/ Dossier for 'RANK' 'NAME'
S_PR_DOSSIER			"Dossier for %s %s"


S_COCKPIT1				"Beam Weapons Off-line"
S_COCKPIT2				"Weapon Recharge at 25%" 
S_COCKPIT3				"Weapon Recharge at 50%"
S_COCKPIT4				"Weapon recharge at 75%"
S_COCKPIT5				"Weapon recharge at 100%"
S_COCKPIT6				"Shields down"
S_COCKPIT7				"Shields up"
S_COCKPIT8				"Shield recharge at 25%"
S_COCKPIT9				"Shield recharge at 50%"
S_COCKPIT10				"Shield recharge at 100%"
S_COCKPIT11				"Throttle at 100%"
S_COCKPIT12				"Throttle at 0%"
S_COCKPIT13				"Throttle at %d%"
S_COCKPIT14				"Cloaking Device activated"
S_COCKPIT15				"Cloaking Device deactivated"
S_COCKPIT16				"Insufficient power available to activate cloak"
S_COCKPIT17				"Tractor Beam activated"
S_COCKPIT18				"Tractor Beam deactivated"
S_COCKPIT19				"Insufficient power available to activate Tractor Beam"
S_COCKPIT20				"Target engaged"
S_COCKPIT21				"Target escaped"
S_COCKPIT22				"Hyperdrive activated. Counting down to hyperjump..."
S_COCKPIT23				"Hyperjump aborted"
S_COCKPIT24				"Under Repair"
S_COCKPIT25				"Destroyed"
S_COCKPIT26				"ECM"

/ %d is a simple number
S_COCKPIT27				"SHIELDS %d%"
S_COCKPIT28				"ARMOR %d%"
S_COCKPIT29				"HULL %d%"

S_COCKPIT30				"No information available"
S_COCKPIT31				"Fire at Will!"
S_COCKPIT32				"Attack my target"
S_COCKPIT33				"Ignore my target"
S_COCKPIT34				"Evasive!"
S_COCKPIT35				"Retreat!"
S_COCKPIT36				"Status report"
S_COCKPIT37				"Targeting system will ignore base modules"
S_COCKPIT38				"Targeting system will include base modules"
S_COCKPIT39				"Weapons linked"
S_COCKPIT40				"Weapons unlinked"
S_COCKPIT41				"%s under repair"
S_COCKPIT42				"%s destroyed"
S_COCKPIT43				"Shield generator damaged. Recharge at 50% efficiency"
S_COCKPIT44				"Shield generator inoperative. Repairs underway"
S_COCKPIT45				"Shield generator destroyed"
S_COCKPIT46				"Maneuvering system damaged"
S_COCKPIT47				"Maneuvering system inoperative. Repairs underway"
S_COCKPIT48				"Targeting/Sensors damaged"
S_COCKPIT49				"Targeting/Sensors inoperative. Repairs underway"
S_COCKPIT50				"Targeting/Sensors destroyed"
S_COCKPIT51				"Main engines damaged"
S_COCKPIT52				"Main engines damaged. Repairs underway"
S_COCKPIT53				"Main engines destroyed"
S_COCKPIT54				"Hyperdrive damaged. Repairs underway"
S_COCKPIT55				"Tractor Beam damaged. Repairs underway"
S_COCKPIT56				"Cloaking Device damaged.  Repairs underway"
S_COCKPIT57				"Vector Control Thrusters damaged. Repairs underway"
S_COCKPIT58				"Vector Control Thrusters destroyed"
S_COCKPIT59				"Ship Damage Control Computer destroyed"
S_COCKPIT60				"ECM Pod damaged. Repairs underway"
S_COCKPIT61				"%s damaged. Repairs underway"
S_COCKPIT62				"%s destroyed"				

; Base Module Descriptions

S_INTTYPE1				"X-COM Lightning II"
S_INTTYPE2				"X-COM Firestar"
S_INTTYPE3				"X-COM Super Avenger"
S_XCOMFREIGHTER			"X-COM Freighter"
S_OUTPOSTFREIGHTER		"Outpost Freighter"
S_ALIENTYPE1			"Alien Wraith"
S_ALIENTYPE2			"Alien Spectre"
S_ALIENTYPE3			"Alien Phantasm"
S_ALIENTYPE4			"Alien Shade"
S_ALIENTYPE5			"Alien Tug"
S_ALIENTYPE6			"Alien Container"
S_ALIENDRONE			"Alien Drone "
S_ALIENFREIGHTER		"Alien Freighter"
S_PIRATESHIP1			"Pirate Lightning II"
S_PIRATESHIP2			"Pirate Firestar"
S_PIRATESHIP3			"Pirate Super Avenger"
S_PIRATEFREIGHTER		"Rogue Freighter"
S_CORPORATESHIP1		"Corporate Lightning II"
S_CORPORATESHIP2		"Corporate Firestar"
S_CORPORATESHIP3		"Corporate Super Avenger"

/
/	Priority 
/
S_NORMAL_PRIORITY		"Normal"
S_HIGH_PRIORITY			"High"
S_URGENT_PRIORITY		"Urgent"



/
/  general use strings
/
S_GENERAL_NOTENOUGHFUNDS		"You don't have enough money." 

S_HNNNEWS					"HNN News"

S_AT_GARBLED				"Alien Transmission Intercepted"
S_AT_MESSAGE		"Frontier listening posts have intercepted an alien transmission. Preliminary attempts to decipher this message have failed. It should be researched as soon as possible."
S_AT_ANOTHERMESSAGE	" Frontier listening posts have intercepted an alien transmission. Preliminary attempts to decipher this message have failed. It should be researched as soon as possible."

;
; Tactical map screen
;
S11_RONDELL			"Tactical Map"

;Input 
SI_KTITLE				"Keyboard Configuration"
SI_KACTION				"Press a Key"
SI_JTITLE				"Joystick Configuration"
SI_JACTION				"Press a Button"

SI_WARNCONFIRM			"Warning"
SI_CONFIRM				"%s has already been assigned to %s. Do you want to continue?"
SI_A1					"Roll Right"
SI_A2					"Roll Left"
SI_A3					"Up"
SI_A4					"Down"
SI_A5					"Left"
SI_A6					"Right"
SI_A7					"Slide Left"
SI_A8					"Slide Right"
SI_A9					"Slide Up"
SI_A10					"Slide Down"
SI_A11					"Default MFD Mode"
SI_A12					"Link Weapons"
SI_A13					"Fire Beam Weapon"
SI_A14					"Fire Missile Weapon"
SI_A15					"Tractor Beam"
SI_A16					"Cycle Next Target"
SI_A17					"Cycle Previous Target"
SI_A18					"Find Closest Target"
SI_A19					"Include Base Modules"
SI_A20					"Balance Shields"
SI_A21					"Adjust Shield Power"
SI_A22					"Adjust Beam Power"
SI_A23					"Increase Throttle"
SI_A24					"Decrease Throttle"
SI_A25					"Max Throttle"
SI_A26					"Zero Throttle"
SI_A27					"Reverse Throttle"
SI_A28					"Hyperspace"
SI_A29					"Match Speed of Target"
SI_A30					"Repeat Message"
SI_A31					"Cloak"
SI_A32					"Next MFD Mode"
SI_A33					"Previous MFD Mode"
SI_A34					"ECM Jammer"
SI_A35					"Pause"
SI_A36					"Cockpit Forward View"
SI_A37					"Full Front View"
SI_A38					"Cockpit Left View"
SI_A39					"Cockpit Right View"
SI_A40					"Cockpit Rear Left View"
SI_A41					"Cockpit Rear Right View"
SI_A42					"Auto Chase View"
SI_A43					"Manual Chase View"
SI_A44					"Chase Camera Left"
SI_A45					"Chase Camera Right"
SI_A46					"Chase Camera Up"
SI_A47					"Chase Camera Down"
SI_A48					"Chase Camera Zoom In"
SI_A49					"Chase Camera Zoom Out"
SI_A50					"Chase Camera Reset"
SI_A51					"Letterbox View"
SI_A52					"Wingman Communications"
SI_A53					"Taunt Communications"
SI_A54					"Cycle Beam Weapon"
SI_A55					"Select Target In Sight"
SI_A56					"Transfer Power to Beams"
SI_A57					"Transfer Power to Shields"
SI_A58					"Cycle Missile Weapons"
SI_A59					"Afterburners"
				
SI_A61					"Fire At Will (all wingmen)"
SI_A62					"Attack My Target (all wingmen)"
SI_A63					"Ignore My Target (all wingmen)"
SI_A64					"Evasive Maneuvers (all wingmen)"
SI_A65					"Retreat (all wingmen)"
SI_A66					"Play Taunt 1"
SI_A67					"Play Taunt 2"
SI_A68					"Play Taunt 3"
SI_A69					"Play Taunt 4"
SI_A70					"Play Taunt 5"



S_RTPAUSED				"PAUSED"

S_KEY1					"Esc"
S_KEY2					"1"
S_KEY3					"2"
S_KEY4					"3"
S_KEY5					"4"
S_KEY6					"5"
S_KEY7					"6"
S_KEY8					"7"
S_KEY9					"8"
S_KEY10					"9"
S_KEY11					"0"
S_KEY12					"-"
S_KEY13					"="
S_KEY14					"Backspace"
S_KEY15					"Tab"
S_KEY16					"Q"
S_KEY17					"W"
S_KEY18					"E"
S_KEY19					"R"
S_KEY20					"T"
S_KEY21					"Y"
S_KEY22					"U"
S_KEY23					"I"
S_KEY24					"O"
S_KEY25					"P"
S_KEY26					"["
S_KEY27					"]"
S_KEY28					"Enter"
S_KEY29					"Left Control"
S_KEY30					"A"
S_KEY31					"S"
S_KEY32					"D"
S_KEY33					"F"
S_KEY34					"G"
S_KEY35					"H"
S_KEY36					"J"
S_KEY37					"K"
S_KEY38					"L"
S_KEY39					":"
S_KEY40					"'"
S_KEY41					"`"
S_KEY42					"Left Shift"
S_KEY43					"\"
S_KEY44					"Z"
S_KEY45					"X"
S_KEY46					"C"
S_KEY47					"V"
S_KEY48					"B"
S_KEY49					"N"
S_KEY50					"M"
S_KEY51					","
S_KEY52					"."
S_KEY53					"/"
S_KEY54					"Right Shift"
S_KEY55					"Numpad *"
S_KEY56					"Left Alt"
S_KEY57					"Space"
S_KEY58					"Caps Lock"
S_KEY59					"F1"
S_KEY60					"F2"
S_KEY61					"F3"
S_KEY62					"F4"
S_KEY63					"F5"
S_KEY64					"F6"
S_KEY65					"F7"
S_KEY66					"F8"
S_KEY67					"F9"
S_KEY68					"F10"
S_KEY69					"NumLock"
S_KEY70					"ScrollLock"
S_KEY71					"Numpad 7"
S_KEY72					"Numpad 8"
S_KEY73					"Numpad 9"
S_KEY74					"Numpad -"
S_KEY75					"Numpad 4"
S_KEY76					"Numpad 5"
S_KEY77					"Numpad 6"
S_KEY78					"Numpad +"
S_KEY79					"Numpad 1"
S_KEY80					"Numpad 2"
S_KEY81					"Numpad 3"
S_KEY82					"Numpad 0"
S_KEY83					"Numpad ."
S_KEY84					""
S_KEY85					""
S_KEY86					""
S_KEY87					"F11"
S_KEY88					"F12"
S_KEY89					""
S_KEY90					""
S_KEY91					""
S_KEY92					""
S_KEY93					""
S_KEY94					""
S_KEY95					""
S_KEY96					""
S_KEY97					""
S_KEY98					""
S_KEY99					""
S_KEY100				"F13"
S_KEY101				"F14"
S_KEY102				"F15"
S_KEY103				""
S_KEY104				""
S_KEY105				""
S_KEY106				""
S_KEY107				""
S_KEY108				""
S_KEY109				""					
S_KEY110					""
S_KEY111					""
S_KEY112					""
S_KEY113					""
S_KEY114					""
S_KEY115					""
S_KEY116					""
S_KEY117					""
S_KEY118					""
S_KEY119					""
S_KEY120					""
S_KEY121					""
S_KEY122					""
S_KEY123					""
S_KEY124					""
S_KEY125					""
S_KEY126					""
S_KEY127					""
S_KEY128					""
S_KEY129					""
S_KEY130					""
S_KEY131					""
S_KEY132					""
S_KEY133					""
S_KEY134					""
S_KEY135					""
S_KEY136					""
S_KEY137					""
S_KEY138					""
S_KEY139					""
S_KEY140					""
S_KEY141					""
S_KEY142					""
S_KEY143					""
S_KEY144					""
S_KEY145					""
S_KEY146					""
S_KEY147					""
S_KEY148					""
S_KEY149					""
S_KEY150					""
S_KEY151					""
S_KEY152					""
S_KEY153					""
S_KEY154					""
S_KEY155					""
S_KEY156					"Numpad Enter"
S_KEY157					"Right Control"
S_KEY158					""
S_KEY159					""
S_KEY160					""
S_KEY161					""
S_KEY162					""
S_KEY163					""
S_KEY164					""
S_KEY165					""
S_KEY166					""
S_KEY167					""
S_KEY168					""
S_KEY169					""
S_KEY170					""
S_KEY171					""
S_KEY172					""
S_KEY173					""
S_KEY174					""
S_KEY175					""
S_KEY176					""
S_KEY177					""
S_KEY178					""
S_KEY179					""
S_KEY180					""
S_KEY181					"Numpad /"
S_KEY182					""
S_KEY183					"SysRq"
S_KEY184					"Right Alt"
S_KEY185					""
S_KEY186					""
S_KEY187					""
S_KEY188					""
S_KEY189					""
S_KEY190					""
S_KEY191					""
S_KEY192					""
S_KEY193					""
S_KEY194					""
S_KEY195					""
S_KEY196					""
S_KEY197					""
S_KEY198					""
S_KEY199					"Home"
S_KEY200				"Up arrow"
S_KEY201				"Page Up"
S_KEY202				""
S_KEY203				"Left arrow"
S_KEY204				""
S_KEY205				"Right arrow"
S_KEY206				""
S_KEY207				"End"
S_KEY208				"Down arrow"
S_KEY209				"Page Down"					
S_KEY210					"Insert"
S_KEY211					"Delete"
S_KEY212					""
S_KEY213					""
S_KEY214					""
S_KEY215					""
S_KEY216					""
S_KEY217					""
S_KEY218					""
S_KEY219					"Left Windows Key"
S_KEY220					"Right Windows Key"
S_KEY221					"AppMenu Key"
S_KEY222					""
S_KEY223					""
S_KEY224					""
S_KEY225					""
S_KEY226					""
S_KEY227					""
S_KEY228					""
S_KEY229					""
S_KEY230					""
S_KEY231					""
S_KEY232					""
S_KEY233					""
S_KEY234					""
S_KEY235					""
S_KEY236					""
S_KEY237					""
S_KEY238					""
S_KEY239					""
S_KEY240					""
S_KEY241					""
S_KEY242					""
S_KEY243					""
S_KEY244					""
S_KEY245					""
S_KEY246					""
S_KEY247					""
S_KEY248					""
S_KEY249					""
S_KEY250					""
S_KEY251					""
S_KEY252					""
S_KEY253					""
S_KEY254					""
S_KEY255					""

/
/
/  Status Reports
/
/
INCOMEREPORT_GRAPHTITLE		"OUTPOST PAYMENTS ($1000) TO X-COM" 
INCOMEREPORT_KEY			"OUTPOST KEY"
INCOMEREPORT_TITLE			"X-COM INCOME REPORT"
S_INCOMEREPORT_NODATA		"NO DATA AVAILABLE"

FINANCEREPORT_GRAPHTITLE	"FINANCIAL STATUS"
FINANCEREPORT_KEY			"GRAPH KEY"
FINANCEREPORT_TITLE			"X-COM FINANCE REPORT"
S_FINANCEREPORT_INCOME		"Gross Income"
S_FINANCEREPORT_EXPEND		"Expenditures"
S_FINANCEREPORT_MAINT		"Maintenance Costs"
S_FINANCEREPORT_BALANCE		"Net Income"
S_FINANCEREPORT_SCORE		"Score"
S_FINANCEREPORT_LOW			"LOW"
S_FINANCEREPORT_ACC			"-"
S_FINANCEREPORT_HIGH		"HIGH"

ALIENREPORT_GRAPHTITLE		"ALIEN ACTIVITY (INCURSIONS PER MONTH)"
ALIENREPORT_KEY				"OUTPOST KEY"
ALIENREPORT_MAPKEY			"MAP KEY"
ALIENREPORT_TITLE			"ALIEN ACTIVITY REPORT"
ALIENMAP_TITLE				"VISUAL REPRESENTATION OF ALIEN ACTIVITY IN THE FRONTIER"
S_AR_ALIEN_NOACTIV			"No Activity Reported"
S_AR_ALIEN_1TO5				"Average 1 to 5 sightings per month"
S_AR_ALIEN_6TO15			"Average 6 to 15 sightings per month"
S_AR_ALIEN_16				"Average 16 and more sightings per month"


XCOMREPORT_GRAPHTITLE		"X-COM ACTIVITY (MISSIONS PER MONTH)"
XCOMREPORT_KEY				"OUTPOST KEY"
XCOMREPORT_TITLE			"X-COM ACTIVITY REPORT"
XCOMMAP_TITLE				"VISUAL REPRESENTATION OF X-COM ACTIVITY IN THE FRONTIER"
S_AR_XCOM_NOACTIV			"No Missions"
S_AR_XCOM_1TO5				"Average 1 to 5 missions per month"
S_AR_XCOM_6TO15				"Average 6 to 15 missions per month"
S_AR_XCOM_16				"Average 16 and more missions per month"

S_OUTPOSTREPORT_TITLE		"Outpost Data Report"

S_SELECTNEWDEST				"Select New Destination"
S_SELECTDEST				"Select Destination"
S_RETBASE					"Return to Base"
S_RETBASE5SECS				"Return to Base(5 Secs)"
S_CENTERSITE				"Center on Site"
S_IGNORE					"Ignore"
S_PATROL					"Patrol Current Location"
S_ATTACKSQUAD				"Attack Alien Fleet"
S_ATTACKBASE				"Attack Alien Base"
S_ATTACKOUTPOST				"Attack Alien Outpost"
S_ATTACKOPP					"Attack Alien OPP"
S_ATTACKPROBE				"Attack Alien Probe"
S_ATTACKPORTAL				"Attack Alien Portal Fleet"

S_LAUNCHFROMBASE			"Launch ships from which base?"
S_LAUNCHPROBEFROMBASE		"Launch probe from which base?"
S_DEFENDSQUAD				"Defend Fleet"
S_DEFENDBASE				"Defend Base"
S_DEFENDOUTPOST				"Defend Outpost"
S_DEFENDOPP					"Defend OPP"
S_DEFENDPROBE				"Defend Probe"

S_ABORTMISSION				"Abort Mission?"

/  %d is a simple number
S_MISSIONSKILLS				"MISSIONS: %d    KILLS: % d"

/ "A freighter from [OUTPOST NAME] has delivered the following items to [BASE NAME]:"
S_CARGODEL_CAPTION			"A freighter from %s has delivered the following items and/or pilots to %s:"

S_CARGODEL_DELIVERED		"CARGO DELIVERED"

S_ALLOCATERESEARCH			"Allocate New Research"
S_VIEWUFOPEDIA				"View UFOPedia"
S_VIEWBASE					"View Base"

/ %s is the name of the base
S_RD_TOPICDOWNLOADED		"Research data on %s has been downloaded."
S_RD_RESEARCHCOMPLETE		"RESEARCH DOWNLOAD COMPLETE"

/ %d is a simple number
S_FREIGHTER_PLAN			"Freighter %d Plan"


S_AEREON					"Aereon"
S_ETHEREAL					"Ethereal"
S_MUTON						"Muton"
S_PSILORD					"Psilord"
S_SECTOID					"Sectoid"

S_HULLTYPE_FREIGHTER			"HUMAN FREIGHTER"
S_HULLTYPE_AFREIGHTER			"ALIEN FREIGHTER"
S_HULLTYPE_INT1					"'X-1A LIGHTNING II'"
S_HULLTYPE_INT2					"'X-2 FIRESTAR'"
S_HULLTYPE_INT3					"'X-3 SUPER AVENGER'"
S_HULLTYPE_ALIENINT1			"'WRAITH' SAUCER"
S_HULLTYPE_ALIENINT2			"'SPECTRE' SAUCER"
S_HULLTYPE_ALIENINT3			"'PHANTASM' SAUCER"
S_HULLTYPE_ALIENINT4			"UNKNOWN SAUCER"
S_HULLTYPE_ALIENINT5			"UNKNOWN SAUCER"
S_HULLTYPE_ALIENINT6			"UNKNOWN SAUCER"

; Damage strings used by gShipInfo::GetDamageDescription
S_DAMAGE_FUNCTIONAL				"Fully Functional"
S_DAMAGE_DAMAGE					"Damaged"
S_DAMAGE_CRITICAL				"Critically Damaged"


S_MB_HMODULEBUILT				"Base Module On-line"
S_MB_MODULEBUILT				"%s has been completed on %s"  ; item has been built on base

S_AIFLIGHTPLAN					"Alien Fleet"

S_ALIEN							"Alien"
S_PIRATE						"Pirate"

S_HELP_STOPSHOWING				"Don't Show Help Wizards"

/ Strings generated by the AI on creation
S_PROBE_TO_BLACKHOLE			"%s has vanished into ~a black hole and has been destroyed!!!"


/ %d is a simple number
S_ALIENBASENAME					"Alien Base %d"
S_ALIENPROBE					"Alien Probe"

S_ALIENOUTPOST					"Alien Outpost"

S_HIREESCORT					"Hire Escort"

S_PROCEEDTOLAST					"LAST KNOWN LOCATION"


/ ... for month: Jan, 1998
S_MREPORT_1						"Report for Month: ~t%s, %d~n"
S_MREPORT_2						"~nScore for Month:~t%d(%d)~n"

/ %d is +/- amount of money change in funding
S_MREPORT_3						"~nFunding Change:~t%d~n"
S_MREPORT_4						"~nComments go here~n"
S_MREPORT_5						"~nNew Outposts: ~n"

/ %s is the outpost name
S_MREPORT_6						"~p[4]New Outpost: %s Outpost established in system %s~n"
S_MREPORT_7						"~p[4]NO NEW OUTPOSTS~n"
S_MREPORT_8						"~nOutposts Lost: ~n"

/ lost OUTPOST NAME in SYSTEM NAME
S_MREPORT_9						"~p[4]We lost %s at system %s~n"

S_MREPORT_10					"~p[4]NO LOST OUTPOSTS~n"

/ %s is the base name
S_BASENOSHIPS					"No ships available at '%s' "

S_PROBEBASE						"Launch probe from which base?"
S_SHIPBASE						"Launch ship(s) from which base?"
S_CHOOSEPROBEBASE				"Select Probe"
S_CHOOSESHIP					"Select Ship(s)"
S_CHOOSEPROBEDEST				"Set probe destination."
S_SELECTCSDTARGET				"Set new destination."
S_SELECTMISSIONTARG				"Set mission destination."
S_PROBEVERIFY					"Launch Probe?"
S_MISSIONVERIFY					"Launch Mission?"

/  Fleet name has arrived at destination name ( Outpost 1, Alpha Centauri, etc )
S_FLEETARRIVED					"%s has arrived at %s.  What are your orders?"
S_FLEETARRIVED2					"%s has arrived at its destination.  What are your orders?"
S_FLEETARRIVED_OPP				"%s has arrived at %s, OPP %d.  What are your orders?"
S_FLEETARRIVED_PORTAL			"%s has arrived at the entrance to the alien universe!  What are your orders?"

S_DESTINATION					"Enroute to"
S_ENGAGED						"Engaged in Combat"
S_PATROLLING					"Patrolling Area"
S_DEEPSPACE						"Deep Space"
S_LOC_OPP						"%s, OPP %d"
S_PORTAL						"Doomsday Portal"

/ %s is the name of the fleet
S_READYFORCOMBAT				"%s is within attack range of the alien fleet.  What are your orders?"
S_ALERT							"A L E R T"

S_ALIENSATTACKING				"An alien fleet has engaged "

/  Moved to end of file 
/S_ALIENSATTACK_BASE1			"our only base!  ~~If this base is destroyed, the it could mean the end of the human race!"

/ %s is the base name
S_ALIENSATTACK_BASE2			"%s!  ~~We'd better get there fast"

/ OUTPSOT NAME in the SYSTEM NAME system
S_ALIENSATTACK_OUTPOST			"the %s Outpost in the %s system!  ~~Our reputation and funding are on the line if we don't respond!"
S_ALIENSATTACK_OPP				"an OPP in the %s system!  ~~We must respond or risk reprisals from %s!"


S_ALIENSATTACK_PROBE			"one of our probes near the %s system!"


/ %s is SYSTEM NAME
S_ALIENSATTACK_FLEET			"one of our squadrons near %s!"
S_ALIENSATTACK_SHIP				"one of our ships near %s!"


S_ALIENSATTACK_FREIGHT			"~~The aliens appear to be attempting to cut off our supply lines!"

S_LAUNCHDEFENSE					"LAUNCH DEFENSE MISSION?"

/ %s is alien fleet name
S_ALIENSIGHTED_1				"ALIEN VESSELS DETECTED!~  ~ORDERS?"
S_ALIENSIGHTED_2				"%s has been reacquired!~  ~ORDERS?"
S_ALIENSIGHTED_3				"%s has lost sensor contact with %s! ~  ~ORDERS?"

/  Equip ship stuff - will probably change!
/
S_EMPTYBEAM						"Empty Beam Weapon Hard Point"
S_MISSILESLOADED				"~%d Missiles Loaded"
S_EMPTYMISSILE					"Empty Missile Launcher Hard Point"
S_EMPTYSPECIAL					"Empty Special Systems Hard Point"
S_ENGINES						"ENGINES: %s"
S_ARMOR							"ARMOR: %s"
S_SHIELDS						"SHIELDS: %s"
S_COMPUTER						"TARGETING: %s"
S_AVAILSHIPS					"Available ships"
S_AVAILCARGO					"Cargo Module inventory"
S_EQ_NOSHIPS					"No ships are docked here"
S_EQ_AVAILTABLE_1				"Beam Weapons    ~   "
S_EQ_AVAILTABLE_2				"Missile Weapons ~   "
S_EQ_AVAILTABLE_3				"Special Equipment ~   "
S_EQ_AVAILTABLE_4				"Engines        ~   "
S_EQ_AVAILTABLE_5				"Armor          ~   " 
S_EQ_AVAILTABLE_6				"Targeting Systems ~   "

S_EQ_NOCARGOROOM				"Insufficient cargo space."
S_EQ_SELECTHARD					"Select Hard Point"


/
/  Equipment and personnel
/
S_EP_PROCESSEQUIP				"Equipment Mode"
S_EP_PROCESSPERS				"Pilot Mode"
S_EP_PRODMANAGE					"Production Manager"
S_EP_NAME1						"NAME: %s"
S_EP_CALL1						"CALL: %s"
S_EP_RANK1						"RANK: %s"
S_EP_KILLS1						"KILLS: %d"
S_EP_COST1						"COST: %d"
S_EP_NAME2						"NAME:"
S_EP_CALL2						"CALL:"
S_EP_RANK2						"RANK:"
S_EP_KILLS2						"KILLS:"
S_EP_COST2						"COST:"
S_EP_TREASURY					"CURRENT TREASURY"

/  %s is comma delimited number
S_EP_TREASURY2					"$%s"
S_EP_CURRENTORDER				"CURRENT ORDER"


/  %s is comma delimited number
S_EP_CURRENTORDER2				"$%s"

S_EP_ROOMAVAIL					"CARGO SPACE AVAILABLE"
S_EP_ROOMAVAIL2					"%d CSU(S)"
S_EP_ONORDER					"ON ORDER"
S_EP_ONORDER2					"%d CSU(S)"
S_EP_HANGARAVAIL				"HANGAR SPACE AVAILABLE"
S_EP_HANGARAVAIL2				"%d SPACE(S)"
S_EP_SHIPSONORDER				"SHIPS ON ORDER"
S_EP_SHIPSONORDER2				"%d SHIP(S)"
S_EP_BUNKSPACEAVAIL				"LIVING SPACE AVAILABLE"
S_EP_BUNKSPACEAVAIL2			"%d"
S_EP_PILOTSONORDER				"PERSONNEL ON ORDER"
S_EP_PILOTSONORDER2				"%d PILOT(S)"
S_EP_NOPILOTSHIRE				"NO PILOTS AVAILABLE"
S_EP_NOPILOTSBASE				"NO PILOTS ON BASE"
S_EP_AVAILFORHIRE				"AVAILABLE PILOTS"
S_EP_PILOTSTOSACK				"AVAILABLE PILOTS"
S_EP_PILOTSTOTRANSFER			"AVAILABLE PILOTS"
S_EP_NOEQONBASE					"CARGO MODULES EMPTY"
S_EP_NOEQAVAIL					"NO EQUIPMENT AVAILABLE"
S_EP_ORDERCLEARED				"Current Order Cleared."

S_PS_NOMANUFACT					"There are no items being manufactured at this time."

/  ~ represents breaks in the columns
S_PS_TABLEHEADER				"  ~ITEM                                            ~O/P   ~WF%"

/ 
/  CSD strings
/
S_CSD_ATTACKINPROG				"Attack in progress"
S_CSD_OCCUPIEDBY				"occupied by"
S_CSD_NOOUTPOST					"No Outpost"
S_CSD_OPP						"OPP %d"
S_CSD_KILOMETERS				"%d Kilometers"
S_CSD_XCOMSQUAD					"X-COM SQUADRON"
S_CSD_ALIENSQUAD				"ALIEN SQUADRON"
S_CSD_PIRATESQUAD				"PIRATE SQUADRON"
S_CSD_NAME						"NAME:"
S_CSD_YOU						"X-COM!"
S_CSD_THEALIENS					"THE ALIENS!"
S_CSD_PIRATES					"PIRATES"
S_CSD_SHIP						"SHIP"
S_CSD_ALIENSHIP					"ALIEN SHIP"
S_CSD_PIRATESHIP				"PIRATE SHIP"
S_CSD_XCOMPROBE					"X-COM Probe"
S_CSD_ALIENPROBE				"ALIEN Probe"
S_CSD_PIRATEPROBE				"PIRATE Probe"
S_CSD_XCOMBASE					"X-COM Base %d"
S_CSD_INITBASEBUILT				"INITIAL BASE BUILT"
S_CSD_INITBASEBUILT2			"Your first base has been built in the Frontier.~nDouble click the base to enter the Bases Screen."
S_CSD_NOBASES					"You have no bases!"
S_CSD_NOPROBES					"No probes available"
S_CSD_READY						"Ready"
S_CSD_OUT						"OUT"
S_CSD_NOSHIPS					"No ships are assigned to this base"
S_CSD_NOSHIPSLAUNCH				"No ships are ready for launch"
S_CSD_ALIENSQUAD2				"Alien Squadron %d"
S_CSD_XCOMFLEET					"X-COM Fleet #%d"
S_CSD_WHICHONE					"WHICH ONE?"
S_CSD_WHICHONE2					"Which ship do you want to fly on this mission?"
S_CSD_SHIPCHOOSETABLE			"Ship Name                   ~Pilot"

/ ... in our PROBE TYPE probe near SYSTEM NAME are drained
S_CSD_PROBEEXPIRED				"%s has expired."




/************************************************
/***********************************************
/
/	MULTIPLAYER RELATED STRINGS!!
/	STARTING HERE
/
/************************************************
/************************************************
/************************************************
/	MultiPlayer Game Types

/************************************************

/************************************************
/	SCREEN:		D-1 -- MAIN MULTIPLAYER SCREEN
/	DATE:		971112
/************************************************
/ Rondell
S_D1_RONDELLSTR					"Multiplayer"
/ List Box Titles
S_D1_TN_HOSTLIST				"Game Modes Available"
S_D1_TN_JOINLIST				"Game Sessions Available"
/ Floaters
S_D1_FS_HOSTLIST				"Game Modes Available"
S_D1_FS_JOINLIST				"Game Sessions Available"
S_D1_FS_SHIPDESIGN				"Load/Design Ship"
S_D1_FS_SHIPPREV				"Previous Ship"
S_D1_FS_SHIPNEXT				"Next Ship"
S_D1_FS_SKINSELECT				"Skin Select"
S_D1_FS_COMMSETUP				"Comm Setup"
S_D1_FS_CUSTOMSETUP				"Custom Setup"
S_D1_FS_HSTARTGAME				"Start Game"
S_D1_FS_JSTARTGAME				"Join Game"
S_D1_FS_HOSTJOIN				"Toggle Host/Join"
S_D1_FS_MISNDESC				"Mission Description"
S_D1_FS_CANCEL					"Cancel"
/ Buttons
S_D1_BN_SHIPDESIGN				"Ship Design"
S_D1_BN_SHIPPREV				"Ship Prev"
S_D1_BN_SHIPNEXT				"Ship Next"
S_D1_BN_COMMSETUP				"Comm Setup"
S_D1_BN_CUSTSETUP				"Custom Setup"
S_D1_BN_STARTGAME				"Start Game"
S_D1_BN_CANCEL					"Cancel"
/ Text Labels
S_D1_TL_HOST					"HOST"
S_D1_TL_JOIN					"JOIN"
/ Miscellaneous
S_D1_MS_NOSERVERS				"No Servers Found"
/	The following are for the mission desc box!
S_D1_MS_NETADDR					"Net Address"
S_D1_MS_MAXPLAYERS				"Max Players"
S_D1_MS_CURRPLAYERS				"Current Players"
S_D1_MS_OPENSESS				"Open"
S_D1_MS_TEAMPLAY				"Team Play"
S_D1_MS_NUMTEAMS				"Num Teams"
/   The following are for client notification message boxes
S_D1_MS_CLIENTMESSAGE			"CLIENT MESSAGE"
S_D1_MS_NEEDSETUP				"You must setup a game first~or select from the list"
S_D1_MS_SELECTGAME				"You must select a game first"
S_D1_MS_SPAWNFAIL				"Failed to spawn server instance!!!!"
S_D1_MS_SPAWNGOOD				"Successfully spawned server instance!!!!"
S_D1_MS_CLIENTCONNECTGOOD		"Successful connect client to server!"
S_D1_MS_CLIENTCONNECTBAD		"Failed to connect client to server!"
S_D1_MS_CONNECTINGSERVER		"Connecting to local server..."
S_D1_MS_LOCALCONNECTGOOD		"Successful connect client to local server!"
S_D1_MS_LOCALCONNECTBAD			"Failed to connect client to local server!"
S_D1_MS_CHATMESSAGE				"CHAT MESSAGE"
S_D1_MS_SERVERSHUTDOWN			"Server Shutdown"

/
/ NET DEBUG SCREEN - MOST LIKELY WON'T HAVE TO BE TRANSLATED!
/
S_DD_DEBUG_TITLE				"NET DEBUG"
S_DD_DEBUG_NOISE				"DEBUG NOISE"
S_DD_DEBUG_PKTSPERSEC			"PktsPerSec"
S_DD_DEBUG_PKTDROP				"DEBUG PKT DROP"
S_DD_DEBUG_PKTDELAY				"DEBUG PKT DELAY"
S_DD_DEBUG_MIN					"Min"
S_DD_DEBUG_MAX					"Max"

/************************************************
/	SCREEN:		D-2 -- COMMUNICATION SETUP SCREEN

/************************************************
/ Rondell
/ Caption
S_D2_CP_COMMSETUP				"Communication Setup"
/ List Box Titles
S_D2_TN_PROTOCOLLIST			"Available Connection Methods"
/ Floaters
S_D2_FS_IPADDRESS				"IP Address"
S_D2_FS_PHONENUM				"Phone Number"
S_D2_FS_PASSWORD				"Session Password"
S_D2_FS_MAXPLAYERS				"Maximum Number of Players"
S_D2_FS_PHONEBOOK				"Phone Book"
S_D2_FS_OPENSESSION				"Session Open"
S_D2_FS_CLOSESESSION			"Session Closed"
S_D2_FS_MAXPLYRSINC				"Increment Max Players"
S_D2_FS_MAXPLYRSDEC				"Decrement Max Players"
S_D2_FS_OKCLOSE					"OK"
S_D2_FS_PROTOCOLLIST			"Available Protocols"
/ Buttons
S_D2_BN_PHONEBOOK				"Phonebook"
/ Text Labels
S_D2_TL_IPADDRESS				"IP Address"
S_D2_TL_PHONENUMBER				"Phone Number"
/ Miscellaneous

/************************************************
/	SCREEN:		D-2a -- PHONEBOOK SCREEN

/************************************************
/ Rondell
/ Caption
S_D2A_CP_PHONEBOOK				"Phone Book"
/ List Box Titles
S_D2A_TN_ADDRLIST				"Addresses"
/ Floaters
S_D2A_FS_ADDRLIST				"Addresses"
/ Buttons
S_D2A_BN_ADDRADD				"Add Address"
S_D2A_BN_ADDRDEL				"Delete Address"
/ Text Labels
/ Miscellaneous

/************************************************
/	SCREEN:		D-5 -- JOIN NAME SCREEN

/************************************************
/ Rondell
/ Caption
S_D5_CP_PILOTNAME				"Enter Pilot Name"
/ List Box Titles
/ Floaters
/ Buttons
/ Text Labels
S_D5_TL_NAME					"Name"
S_D5_TL_CALLSIGN				"Callsign"
S_D5_TL_PASSWORD				"Password"
/ Miscellaneous

/************************************************
/	SCREEN:		D-6 -- JOIN WAIT SCREEN

/************************************************
/ Rondell
/ Caption
S_D6_CP_JOINWAIT				"Waiting for Host..."
/ List Box Titles
S_D6_TN_PLAYERLIST				"Players In Game"
S_D6_TN_CHATLIST				"Chat Messages"
/ Floaters
S_D6_FS_PLAYERLIST				"Player List"
S_D6_FS_CHATLIST				"Chat Messages Received"
/ Buttons
S_D6_BN_SEND2PLYR				"Send to Player"
S_D6_BN_SEND2ALL				"Send to All"
/ Text Labels
S_D6_TL_CHATSTRING				"Chat String"
/ Miscellaneous
S_D6_MS_NOPLAYERSFOUND			"No Players Found"

/************************************************
/	SCREEN:		D-7 -- HOST NAME SCREEN

/************************************************
/ Rondell
/ Caption
S_D7_CP_HOSTNAME				"Enter Host Info"
/ List Box Titles
/ Floaters
/S_D7_FS_OPENCLOSE				"Open Session"
S_D7_FS_OPENCLOSE				"Open"
/S_D7_FS_TEAMPLAY				"Team Play"
S_D7_FS_TEAMPLAY				"Teams"
S_D7_FS_MAXKILLS				"Max Kills"
S_D7_FS_MAXTIME					"Max Time"
S_D7_FS_MAXLIVES				"Max Lives"
S_D7_FS_REPAIRREARM				"Repair/Rearm"
/ Buttons
/ Text Labels
S_D7_TL_GAMENAME				"Game Name"
S_D7_TL_NAME					"Name"
S_D7_TL_CALLSIGN				"Callsign"
S_D7_TL_PASSWORD				"Password"
S_D7_TL_MAXPLYRS				"Max Players"
/S_D7_TL_NUMTEAMS				"Number of Teams"
S_D7_TL_NUMTEAMS				"# of Teams"
S_D7_TL_SESSOPEN				"OPEN"
S_D7_TL_SESSCLOSE				"CLOSE"
S_D7_TL_TEAMSON					"TEAMS ON"
S_D7_TL_TEAMSOFF				"TEAMS OFF"
/ Miscellaneous


/************************************************
/	SCREEN:		D-8 -- PLAYER LIST SCREEN

/************************************************
/ Rondell
/ Caption
S_D8_CP_PLAYERLIST				"Waiting to start..."
/ List Box Titles
S_D8_TN_PLAYERLIST				"Players In Game"
S_D8_TN_CHATLIST				"Chat Messages"
/ Floaters
S_D8_FS_PLAYERLIST				"Player List"
S_D8_FS_CHATLIST				"Chat Messages Received"
/ Buttons
S_D8_BN_SEND2PLYR				"Send To Player"
S_D8_BN_SEND2ALL				"Send To All"
S_D8_BN_BOOTPLAYER				"Boot Player"
S_D8_BN_STARTGAME				"Start Game"
/ Text Labels
S_D8_TL_CHATSTRING				"Chat String"
/ Miscellaneous
S_D8_MS_NOPLAYERS				"No Players Found"


/************************************************
/	SCREEN:		D-9 -- REJOIN SCREEN
/	DATE:		
/************************************************
/ Rondell
/ Caption
/ List Box Titles
/ Floaters
/ Buttons
/ Text Labels
/ Miscellaneous


/************************************************
/	SCREEN:		D-10 -- MP DEBRIEFING SCREEN
/	DATE:		
/************************************************
/ Rondell
/ Caption
S_D10_CP_MPDEBRIEFING			"Multiplayer Debriefing"
/ List Box Titles
/ Floaters
/ Buttons
/ Text Labels
/ Miscellaneous
/ LABELS
S_D10_MS_GAMELENGTH				"Game Length"
S_D10_MS_GAMEMAXKILLS			"Max Kills"
S_D10_MS_GAMEMAXLIVES			"Max Lives"
S_D10_MS_NAME					"Name"
S_D10_MS_CALLSIGN				"CallSign"
S_D10_MS_TEAM					"Team"
S_D10_MS_TIME					"Time"
S_D10_MS_BEAMRATIO				"Beam Ratio"
S_D10_MS_MISSILERATIO			"Missile Ratio"
S_D10_MS_TIMESKILLED			"Times Killed"
S_D10_MS_KILLCOUNT				"# of Kills"
S_D10_MS_TIMEMEASURE			"Minutes"

/************************************************
/	SCREEN:		D-11 -- TEAM SELECTION SCREEN
/	DATE:		
/************************************************
/ Rondell
/ Caption
/ List Box Titles
S_D11_TN_PLAYERLIST				"Available Players"
/ Floaters
S_D11_FS_PLAYERLIST				"Player List"
S_D11_FS_CHATLIST				"Chat Messages"
S_D11_FS_ADDPLAYER				"Add Player"
S_D11_FS_REMOVEPLAYER			"Remove Player"
S_D11_FS_SEND2PLYR				"Send To Player"
S_D11_FS_SEND2ALL				"Send To All"
S_D11_FS_CANCEL					"Cancel"
S_D11_FS_FRIENDLYFIRE			"Friendly Fire"
S_D11_FS_STARTGAME				"Start Game"
/ Buttons
/ Text Labels
/ Miscellaneous
S_D11_MS_TEAMSTRING				"Team"
S_D11_MS_TEAMLISTSTR			"Team List"

/************************************************
/	SCREEN:		D-12 -- MP DOWNLOAD SCREEN
/	DATE:		980106
/************************************************
/ Rondell
/ Caption
S_D12_CP_DOWNLOAD				"Downloading Entities..."
/ List Box Titles
S_D12_TN_SERVERMSGS				"Downloading Status"
/ Floaters
S_D12_FS_SERVERMSGS				"Server Messages"
/ Buttons
/ Text Labels
/ Miscellaneous

/************************************************
/************************************************
/	MULTIPLAYER RELATED STRINGS!!
/	ENDING HERE
/************************************************
/************************************************

S_STOCK_INT1				"Factory Loaded 'Lightning II' Interceptor"
S_STOCK_INT2				"Factory Loaded 'Firestar' Interceptor"
S_STOCK_INT3				"Factory Loaded 'Super Avenger' Interceptor"

S_STOCK_SAVESTOCK			"Save Current Ship as a STOCK Ship Configuration?"
S_STOCK_SELECTSHIP			"You must select a ship before you can save a STOCK ship configuration."
S_STOCK_CUSTOMNAME			"Custom STOCK "
S_STOCK_SHIPNAME			"Enter a name for this STOCK ship:"
S_STOCK_SAVED				"STOCK configuration saved.  ~You will be able to access this configuration from the Equipment and Personnel screen"

S_GAMEPAUSED				"Game Paused" 
S_UNPAUSE					"Resume Game" 

S_PATTONCLASS				"Patton Class Ship"


/*************************************************************************************
/ MISSION BRIEFINGS
/ These appear at the start of each mission in the single player campaign. BRIEFING_TYPE is the mission
/ title that appears at the top of the Briefing Screen.
/*************************************************************************************

/*********************************************************************************
/ SIDE MISSION BRIEFINGS
/ The following are briefings for all the Side Missions. There are actually two messages - SIDEINTRO is
/ the text that appears in the on-screen prompt that informs the player of the new side mission, and
/ SIDEBRIEF is the text that appears on the Briefing Screen when the player is about to engage in
/ Side Mission combat.
/*********************************************************************************

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for the Rogue Freighter Side Mission. (SM-1)
/---------------------------------------------------------------------------------------------------------------------

/ OUTPOST NAME bound for SYSTEM NAME
SM_ROGUE_FREIGHT		"%s reports that a freighter bound for %s has been hijacked.  A background check shows that the freighter's pilot is a member of the Cult of Sirius, an alien-sympathizer group that was formed on Earth several years before the Second Alien War. Extensive modifications have been made to the freighter, and the pilot is using it to attack Outposts and OPPs near the %s system. The modified freighter has a very distinct emissions signature, so it should be easy to locate.  %s is offering a substantial reward for the capture or destruction of the freighter and its pilot."

SM_ROGUE_FREIGHT_TITLE	"Engage Rogue Freighter"
SM_ROGUE_FREIGHT_TEXT	"You are about to engage the armed freighter hijacked by the Cult of Sirius. This freighter and its attendant fighter craft must be stopped at all costs before they can inflict any more damage on X-COM and civilian facilities in the Frontier. If allowed to escape, the result will certainly be more loss of life and continued impact on X-COM funding from Earth corporations."

/ OUTPOST NAME congratulates you
SM_PIRATEROGUE_SUCCESS			"%s congratulates you on your success.  $250,000 has been automatically deposited to X-COM's treasury"
SM_PIRATEROGUE_FAILURE			"You have failed to stop the rogue freighter.  It will undoubtedly continue to wreak random havoc until it is destroyed or captured."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for the Pirate Raiders Side Mission. (SM-2)
/---------------------------------------------------------------------------------------------------------------------

/ SYSTEM NAME and SYSTEM NAME star systems
SM_PIRATE_RAIDERS		"Corporate Outposts in the %s and %s star systems have reported a number of unidentified ship sightings, all non-alien in origin. It is believed that these ships belong to the Kabron Sect, a group of deep-space scavengers who have plagued the shipping lanes leading to a number of Earth's off-world colonies and the asteroid mines in the Sol-5 Belt. The presence of these ships could indicate the presence of a Kabron base somewhere in the vicinity. A bounty has been offered by all the Frontier corporations for the location and destruction of any Kabron bases in the Frontier."

SM_PIRATE_RAIDERS_TITLE	"Attack Pirate Base"
SM_PIRATE_RAIDERS_TEXT	"You are about to engage the home base of the Kabron pirates operating in the Frontier. Although a Kabron base is not nearly as dangerous as an X-COM facility, it is nevertheless quite well-armed and heavily-shielded. Extreme caution is advised. If you succeed in this mission, it is likely that all pirate activity in the Frontier will finally cease once and for all."

SM_PIRATERAIDERS_NAME			"Pirate Raiders"
SM_PIRATERAIDERS_SUCCESS			"All traces of Kabron pirate activity have been eliminated.  $1,000,000 has been automatically deposited to X-COM's treasury. Thanks for the help, commander."
SM_PIRATERAIDERS_FAILURE			"Undoubtedly, the Kabron pirates will strike again until we eliminate their base of operations."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for the Pirate Defense Side Mission. (SM-3)
/---------------------------------------------------------------------------------------------------------------------

/ %s is the SYSTEM NAME
SM_PIRATE_RESCUE		"We have received a distress call from a Kabron pirate base located near the %s system. They are under attack by alien forces and require assistance. In exchange for X-COM protection, the pirates have agreed to dismantle their base and cease all activity in the Frontier - at least until the alien menace has been dealt with."

SM_PIRATE_RESCUE_TITLE	"Defend Pirate Base From Alien Attack"
SM_PIRATE_RESCUE_TEXT	"The Kabron pirates have been an almost constant distraction ever since humans began colonizing other worlds. They are ruthless and cunning - but they are also honorable. If you are successful in defending the Kabron base, there should be no further trouble with the pirates for the duration of the current alien crisis. This possibility is enough of an incentive to make the rescue attempt worthwhile. Good luck."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for the Hijacked Nova Bomb Side Mission. (SM-9)
/---------------------------------------------------------------------------------------------------------------------

/ %s is the SYSTEM NAME
SM_HJNOVA		"We have received a distress call from the Galactic Science Corps station in the %s system. A freighter which had just left the science outpost carrying a prototype of the new Nova Bomb has come under attack by unknown forces. It is imperative that the attackers not be allowed to obtain Nova Bomb technology. The GSC urgently requests X-COM assistance in this matter."

SM_HJNOVA_TITLE	"Prevent the Capture of the Nova Bomb Prototype"
SM_HJNOVA_TEXT	"The freighter containing the Nova Bomb prototype is under heavy attack by pirate interceptors. Should the pirates succeed in capturing the freighter, they will surely attempt to tow it out of the system. This must be prevented at all costs. Prevent the capture of the GSC freighter by any means possible."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for the Arms Dealer Side Mission. (SM-12)
/---------------------------------------------------------------------------------------------------------------------

SM_DEALER		"The recent increase in the use of X-COM technology by the aliens has been traced to Idnarb Trebor, an arms and equipment merchant that has been purchasing many of X-COM's surplus weapons for some time. Trebor, it seems, is trading the weapons to the aliens in exchange for large amounts of Elerium-115. Although Trebor's current whereabouts are unknown, the science vessel GSC DuPont has charted unusually high alien freighter traffic near the %s system. If Trebor's base can be located and destroyed, the aliens' largest source of X-COM weaponry will be cut off."

SM_DEALER_TITLE	"Destroy the Arms Dealer's Base"
SM_DEALER_TEXT	"The base you are about to engage has been positively identified as that of Idnarb Trebor. A scattering field is preventing our scans from identifying the weapons and defenses of the station. We also don't know what escort craft might be present for backup defense. At any rate, Trebor is an arms dealer, so it's a good bet he is armed to the teeth. Remain alert and be ready for almost any contingency."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for the Survey System Side Mission. (SM-13)
/---------------------------------------------------------------------------------------------------------------------

/This is the text that appears in the initial pop-up. Each mission possibility has a custom briefing
/which appears in the Briefing Screen itself.

SM_SURVEY	"The %s corporation is planning to establish an Outpost in the Frontier. Corporate officials have contacted X-COM Central Command on Earth and requested that a squadron of interceptors be sent to survey the %s system for any hostile activity. Once they are satisfied that the system is safe, the corporation is prepared to begin Frontier operations almost immediately. If X-COM forces cannot be allocated for this task within a reasonable period of time, %s is likely to abandon their plan and confine their activities to terrestrial operations."

SM_SURVEY_BRIEF1_TITLE	"Alien Probe Detected"
SM_SURVEY_BRIEF1_TEXT	"Our scans have located an alien probe in the %s system. This probe must be destroyed in order to secure this star system for the new corporate Outpost. Eliminate the probe and all other alien targets in the system."

SM_SURVEY_BRIEF2_TITLE	"Alien Fighters Detected"
SM_SURVEY_BRIEF2_TEXT	"Our scans indicate a squadron of alien fighters patrolling the %s system. To secure the system, eliminate all alien targets."

SM_SURVEY_BRIEF3_TITLE	"Pirate Squadron Detected"
SM_SURVEY_BRIEF3_TEXT	"Approach scans have detected a squadron of Kabron Pirate interceptors on a patrol route through the %s system. Secure the system by eliminating all pirate fighters."

SM_SURVEY_BRIEF4_TITLE	"Alien Outpost Detected"
SM_SURVEY_BRIEF4_TEXT	"Scans of the %s system indicate that the aliens have recently established an outpost in the area. The facility is not yet operational, but it may be guarded by alien fighter craft. Secure the system by eliminating the outpost and any alien defense ships you encounter."

/-----------------------------------------------------------------------------------------------------------
/ Normal defend X-COM base briefings. The game alternates between the two for variety.
/-----------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_1		"X-COM Base Defense"

/ %s is XCOM BASE NAME
BRIEFING_TEXT_1		"Alien forces have launched an attack against %s! Engage the alien squadron and neutralize them before they accomplish their task. The destruction of this base would be a serious blow to X-COM's presence in the Frontier. Destruction of the alien fleet is your primary task but, should the opportunity arise, disable and capture any alien craft that have not been previously encountered and return the captured ships for examination."

BRIEFING _TYPE_2		 "X-COM Base Defense"
BRIEFING_TEXT_2		"An alien attack force has engaged %s. The loss of this base would significantly decrease our ability to effectively protect Frontier installations. Use any means necessary to neutralize the attackers before they can damage or destroy the base. There are some reports that the aliens may be using new fighter technology. Although the safety of the base is your primary concern, the capture of any new alien spacecraft would be a great aid to our ongoing research efforts."

/---------------------------------------------------------------------------------------------------------------------
/ This briefing is used when the X-COM base under attack is the player's only base in the Frontier.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_3		"X-COM Base Defense"

/ %s is BASE NAME
BRIEFING_TEXT_3		"An alien squadron has launched an attack against %s, our only base in the Frontier! If this base is destroyed, all hope of defeating the aliens is lost. Use any means necessary to prevent the aliens from damaging or destroying the base."


/---------------------------------------------------------------------------------------------------------------------
/ Briefings for Outpost defense versus aliens. The game alternates between the two for variety.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_4		"Defend Corporate Outpost"

/ %s is SYSTEM NAME, second %s is OUTPOST NAME
BRIEFING_TEXT_4		"The corporate Outpost in the %s system is under attack! The loss of this facility could mean that %s will shut down all their operations in the Frontier. This would mean a significant reduction in X-COM funding. Eliminate all attackers before they can destroy the Outpost."

BRIEFING_TYPE_5		"Defend Corporate Outpost"

/ %s is OUTPOST NAME, second %s is SYSTEM NAME
BRIEFING_TEXT_5		"An alien squadron has engaged the %s Outpost in the %s system. The loss of this facility will result in an immediate loss of funding and manufacturing ability, and will reduce other corporations' faith in X-COM's ability to defend the Frontier. Use any means necessary to prevent the aliens from accomplishing their mission. If possible, disable and capture any alien fighters not previously researched and return them for examination."

/---------------------------------------------------------------------------------------------------------------------------
/ Briefings for OPPs in planetary orbit that fall under alien attack. The game alternates between the two
/ briefings for variety. The %s location of the OPP is the planet name rather than the system name.
/---------------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_7		"Defend OPP"

/ %s is PLANET NAME, second %s is OUTPOST NAME
BRIEFING_TEXT_7		"The Ore Processing Plant at %s is under attack. Use any means at your disposal to eliminate the attackers before they can take out the OPP. The loss of this facility would significantly impact the operations of %s. This, in turn, could impact X-COM finances in the near future."

BRIEFING_TYPE_8		"Defend OPP"

/ %s is OUTPOST NAME, second %s is PLANET NAME
BRIEFING_TEXT_8		"%s reports that their Ore Processing Plant in orbit around %s is under alien attack. Because of the impact this will have on X-COM funding, it is important that the aliens be prevented from carrying out their mission. If the opportunity presents itself, capture any alien fighters that have not yet been examined by our scientists and return them for study."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for OPPs in asteroid fields that fall under alien attack. The OPP location (%s) is the
/ system name in this case. The second %s is the owning corporation.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_9		"Defend OPP"
BRIEFING_TEXT_9		"An Ore Processing Plant in the %s asteroid belt is under attack. Eliminate all attacking vessels before they are able to destroy the facility. %s assures us that X-COM's financial future could be hanging in the balance. If at all possible, capture any new alien fighters encountered and return them for examination."

/-------------------------------------------------------------------------------------------------------------------------
/ Briefings for defense of X-COM freighter convoys from alien attacks. The game alternates between
/ the two for variety.
/-------------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_11		"Defend Freighter Convoy"

/ %s is SYSTEM NAME
BRIEFING_TEXT_11		"A freighter convoy near the %s system is under alien attack. Your mission is to defend the convoy and prevent its cargo from being captured or destroyed. Use any means necessary to assure the convoy's safety and keep our supply lines open. If possible, attempt to capture any alien vessels not previously encountered. The study of new alien systems and equipment is the key to X-COM's successful defense of the Frontier."

BRIEFING_TYPE_12		"Defend Freighter Convoy"
BRIEFING_TEXT_12		"A freighter convoy outbound from the %s system has been ambushed by alien fighters. This disruption of our supply lines is unacceptable, and the aliens must be defeated at all costs. Depending on the size and composition of the alien fleet, this could also present an opportunity for the capture of alien fighters we have not yet had the chance to examine."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for a pirate attack on an X-COM freighter convoy.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_13		"Defend Freighter Convoy"

/ %s is SYSTEM NAME
BRIEFING_TEXT_13		"A freighter convoy near the %s system is under attack. Long-range scans show that the aggressors are not alien in origin . The attacking vessels are Kabron Pirate fighters. You are authorized to use full punitive force to eliminate the raiders and safeguard the convoy."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for generic deep-space encounters where any enemy attacks the player.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_14		"Deep-Space Ambush!"
BRIEFING_TEXT_14		"Our squadron has been ambushed by hostile forces! Eliminate all enemy targets."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for an X-COM attack on an alien fighter squadron in deep-space. The game alternates
/ between the two for variety.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_15		"Deep-Space Encounter"
BRIEFING_TEXT_15		"You have encountered an alien fighter squadron in deep-space, bound for an unknown destination. Destruction of all alien targets could have a significant impact on their available attack force. If you have the opportunity, disable and capture any alien vessels our scientists have not yet examined."

BRIEFING_TYPE_16		"Deep-Space Encounter"

/ %s is SYSTEM NAME
BRIEFING_TEXT_16		"An alien fighter squadron has been encountered near the %s system. Your mission is to eliminate or capture all alien targets in the area. If successful, the impact on alien forces in this area could be significant. Good luck."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for a deep-space attack on pirate forces.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_18		"Ambush Pirate Squadron"
BRIEFING_TEXT_18		"Long-range sensors have pinpointed the location of a Kabron Pirate raider squadron, bound for an unknown destination. By engaging the pirates here, in deep-space, we can minimize the loss of innocent lives and valuable property. Every pirate vessel eliminated helps to diffuse the growing pirate problems in the Frontier. Good luck."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for an X-COM attack on an alien freighter convoy that is NOT carrying Doomsday pieces.
/ The game alternates between the two.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_19		"Ambush Alien Freighter Convoy"

/ %s is SYSTEM NAME
BRIEFING_TEXT_19		"An alien freighter convoy has been detected near the %s system. This convoy is likely to be carrying supplies and arms to alien installations somewhere in the Frontier. Your mission is to see that the freighter does not reach its destination. The convoy will likely attempt to enter hyperspace shortly after your arrival, so your time is limited. If the opportunity presents itself, attempt to disable and capture any alien vessels possible. The cargo and knowledge gained from the examination of captured ships could be invaluable."

BRIEFING_TYPE_20		"Ambush Alien Freighter Convoy"
BRIEFING_TEXT_20		"The alien freighter convoy you are about to engage is most likely ferrying valuable cargo between alien installations somewhere in the Frontier. The elimination of this convoy will disrupt the aliens' supply lines and could severely impact their war effort. The alien vessels are unlikely to remain in the area for long. You must eliminate or disable all the alien freighters and their escorts before they make the jump into hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for an X-COM attack on an alien freighter convoy that IS carrying a Doomsday piece.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_21		"Ambush Alien Freighter Convoy"

/ %s is the SYSTEM NAME
BRIEFING_TEXT_21		"An alien freighter convoy has been detected near the %s system. Our scans indicate that this convoy is transporting some sort of alien component never before encountered. The capture and examination of this component is vital to our understanding of the aliens' ultimate plan - therefore, your mission is to eliminate the convoy's fighter escorts while merely disabling the freighters themselves. Complete your mission as quickly as possible, before the convoy can make the jump to hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for an X-COM attack on an Alien Mining Platform (OPP). Alternate between the two.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_22		"Attack Alien Mining Platform"
BRIEFING_TEXT_22		"The aliens' network of orbital mining platforms is vital to their economy. If you are successful in eliminating the facility you are about to engage, you will inflict significant short-term economic damage to the alien infrastructure. If conditions allow, you should attempt to disable any defending spacecraft that have not yet been studied and return them for examination by GSC scientists on Earth."

BRIEFING_TYPE_23		"Attack Alien Mining Platform"

/ %s is the SYSTEM NAME
BRIEFING_TEXT_23		"The mining platform you are about to engage is an integral part of the alien economy. The destruction of this facility will temporarily reduce alien resources in the vicinity of the %s system, and may slow their progress in the short-term. If possible, disable and capture any defending alien ships that our scientists have not yet had the opportunity to study."

 /---------------------------------------------------------------------------------------------------------------------
/ Briefings for an X-COM attack on an Alien Outpost. Alternate between the two.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_24		"Attack Alien Outpost"
BRIEFING_TEXT_24		"Orbital outposts are the central force in the aliens' economic infrastructure. By destroying the outpost you are about to engage, you will seriously impact the alien's economy, and severely disrupt their supply lines in this region. As always, conditions permitting, you should attempt to capture any unknown alien craft for later examination."

BRIEFING_TYPE_25		"Attack Alien Outpost"
BRIEFING_TEXT_25		"The destruction of alien orbital outposts inflicts severe damage on the aliens' economy and their ability to effectively supply their bases. If possible, disable any alien vessels we have not yet researched so that they can be sent back to Earth for detailed examination."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for an X-COM attack on an Alien Base. Alternate between the two. (%s is the name of
/ the star system nearest the base.) Briefing 26 is always the first base attack briefing shown in each
/ game.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_26		"Attack Alien Base"
BRIEFING_TEXT_26		"An attack on an alien base is a strike directly at the heart of the aliens' operations in the Frontier. As such, this mission promises to be extremely dangerous. Total destruction of the base can only be accomplished by taking out the base's central core. Even if you are unable to destroy the entire base, you should attempt to inflict as much damage as possible before you are forced to disengage -- every pod you destroy can significantly affect the base's operations. Individual base pods can be included in the targeting cycle by pressing the "I" key. Expect heavy resistance. Good luck, and don't get hurt!"

BRIEFING_TYPE_27		"Attack Alien Base"

/ %s is the SYSTEM NAME
BRIEFING_TEXT_27		"Most of the alien activity in the vicinity of the %s system centers on the base you are about to engage. By eliminating or inflicting heavy damage to this base, you will make this entire region safe for some time. Total destruction of the base can only be accomplished by taking out the base's central core. If you cannot destroy the entire base, take out as many system pods as you possibly can - Hangar and Sensor Pods are prime targets. Resistance will be heavy, so use caution."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for an X-COM attack on an Alien Probe. (%s is the probe type).
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_28		"Destroy Alien Probe"

/ %s is PROBE TYPE
BRIEFING_TEXT_28		"You are about to engage an alien %s. Although there is no sign of activity at this time, some alien fighter activity has been noted in this region. Use caution as you engage the probe. If you do encounter alien vessels, take advantage of any opportunity to capture them and return them for examination by GSC scientists on Earth."

/---------------------------------------------------------------------------------------------------------------------
/ Briefings for defend X-COM Probe. (%s is the probe type).
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_29		"Defend %s"

/ %s is PROBE TYPE, second %s is SYSTEM NAME
BRIEFING_TEXT_29		"Our %s near the %s system is under attack. Eliminate all enemy vessels and prevent the destruction of the probe."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for final mission.
/---------------------------------------------------------------------------------------------------------------------

BRIEFING_TYPE_30		"Destroy the Alien Doomsday Weapon"

/ %s is the SYSTEM NAME
BRIEFING_TEXT_30		"You are about to embark on the most vital - and difficult - mission of your career. ~The 'MacArthur' will transport you to a region near the %s system, just outside the black hole that acts as the gateway to the alien's micro-universe. Long-range scans show that this area is being patrolled by a large fleet of alien fighter craft. The 'MacArthur's' armament and shields cannot withstand a prolonged onslaught - therefore, your first priority is to clear all remnants of alien presence from this region so that the 'MacArthur' can pass. In addition to protecting the 'MacArthur', you must protect the ship carrying the Nova Bomb. Once the area is secure, return to 'MacArthur' , and you will be ferried through the black hole. ~Once inside the alien universe, you must destroy the Doomsday Weapon. Make sure that the ship carrying the Nova Bomb is well-protected. Once this ship is in the clear, launch the Nova Bomb at the star in the alien universe, or give the order for your wingman to do so. Defend the bomb until it is able to attain maximum velocity. Once the Nova Bomb has safely entered hyperspace, return to the 'MacArthur' as quickly as possible for passage back through the black hole. ~During both parts of the mission, keep in mind that you must protect the 'MacArthur' - she is your only way into and out of the alien universe. ~Good luck. The fate of humanity is in your hands." 


/*********************************************************************************
/ TRAINING MISSION BRIEFINGS
/ The following are briefings for the missions in the Training section - one briefing for each mission
/ type. TRAIN_TYPE is the title that appears at the top of the Briefing Screen.
/*********************************************************************************

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Small, Medium, and Large Dogfight Combat Simulator missions. (One briefing fits all.)
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_1		"Dogfight"
TRAIN_TEXT_1		"Basic dogfighting skills are integral to a successful term of service on the Frontier. In this simulation, you will engage a number of alien fighters in free-for-all combat. Destroy all enemy spacecraft. Enter hyperspace when you complete your mission."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Hit-and-Run Dogfight training mission. (%s is the type of ship the player has to capture.
/ This is generated by the mission generator.)
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_2		"Hit-and-Run Mission"

/ %s is TYPE OF SHIP
TRAIN_TEXT_2		"One of the most important sources of alien intelligence comes from the examination of alien equipment and weapons. As such, it is important to capture as much alien equipment as possible intact. That means it is occasionally necessary to capture an alien ship intact for scientific study. ~In this simulation, your mission is to capture an alien %s fighter. To capture a ship you can either disable the ship, capture it in a Tractor Beam and enter hyperspace, or disable the %s, destroy all the other alien fighters, and then enter hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Freighter Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_3		"Defend Freighter Convoy"
TRAIN_TEXT_3		"X-COM is dependent on an extensive fleet of interstellar freighters for the delivery of weapons, supplies, and personnel to bases in the Frontier. Although durable craft, the Cybermove Systems "Star Ranger" freighters are slow and poorly-armed. As such, they are frequently the target of alien attacks. ~In this simulation, your objective is to defend a freighter convoy that has fallen under alien attack. In order to be successful, you must either destroy all the alien attackers or keep them occupied - and the freighters alive -- long enough for the freighters to make the jump into hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the OPP Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_4		"Defend OPP"
TRAIN_TEXT_4		"In order to mine the wealth of Frontier star systems, Earth corporations place Ore Processing Plants (OPPs) in orbit around each planet - and inside every asteroid field - in all Outpost star systems. Each OPP contributes a share of the system's wealth. If an OPP is destroyed by aliens, the material output of the Outpost system is reduced. This, in turn, reduces X-COM's funding from that system. OPPs possess only minimal armament and shields, so it is up to X-COM to keep them safe. ~Your objective in this simulation is to protect an Ore Processing Plant by destroying all the attacking alien fighters. Once you complete the mission, make the jump to hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Outpost Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_5		"Defend Corporate Outpost"

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the X-COM Base Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_6		"Defend X-COM Base"
TRAIN_TEXT_6		"X-COM bases are the staging point for all X-COM exploration and combat activity in the Frontier. As such, they are primary targets for alien attack. Once all X-COM bases are eliminated, the Frontier belongs to the aliens. Because of their strategic importance, X-COM bases are generally equipped with the best weaponry, targeting systems, and shields available. Even so, they often require the assistance of an interceptor squadron to defend them against a concerted alien onslaught. ~Your mission in this simulation is to defend an X-COM base from alien attack by eliminating all attacking alien fighters. After the battle is complete, return to base by pressing the "H" key."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Attack Alien Probe training mission. (%s is the probe type.)
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_7		"Destroy Alien Probe"
TRAIN_TEXT_7		"The aliens in the Frontier use a variety of probes for various purposes, including exploration and data jamming. The detection of an alien probe in the vicinity of any battle or friendly installation is never a good sign, regardless of the probe's mission. It is always advisable to eliminate alien probes as soon as possible after they are detected. ~In this simulation, your assignment is to eliminate an alien %s. The aliens are alerted to your presence, so it is likely that the probe will be guarded by a number of alien fighter craft. Destroy the probe and its attendant fighters (if any). Exit the battle area by entering hyperspace once your mission is complete."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Attack Alien Freighter Convoy training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_8		"Ambush Alien Freighter Convoy"
TRAIN_TEXT_8		"Like X-COM, the aliens are dependent on convoys of interstellar freighters for the delivery of their personnel and equipment. One way to keep the aliens off-balance is to disrupt their supply lines and prevent their shipments from getting through. These freighters - nearly as bulky and defenseless as their X-COM counterparts - are almost always escorted by a contingent of alien fighters. ~In this simulation, your objective is to eliminate the freighter convoy and all of its fighter escorts. During an ambush mission such as this, the alien vessels will attempt to make the jump to hyperspace as soon as they possibly can. The time you have to complete this mission may be extremely limited."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Attack Alien Mining Platform (OPP) training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_9		"Destroy Alien Mining Platform"
TRAIN_TEXT_9		"Alien Mining Platforms perform the same function as X-COM Ore Processing Plants (OPPs) - they mine and process raw materials from planets and asteroids. These materials are used to support and maintain the aliens' economic infrastructure. The destruction of Mining Platforms tends to have a very detrimental short-term effect on the alien economy. ~Your mission in this simulation is to destroy an Alien Mining Platform. Although poorly equipped to handle a concentrated attack on their own, Mining Platforms are frequently guarded by a number of alien fighter craft. Once you have eliminated the Mining Platform, exit the battle area by jumping into hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Attack Alien Outpost training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_10	"Destroy Alien Outpost"
TRAIN_TEXT_10	"The epicenters of alien economic and supply activity are the Alien Outposts. Like their X-COM counterparts, these outposts control all the economic activity in an outpost star system, and provide alien bases with equipment, weapons, and personnel. The destruction of these facilities has a long-term impact on the alien economic infrastructure. ~In this simulation, you must destroy an Alien Outpost. Use caution, since Alien Outposts are often guarded by one or more squadrons of alien fighters. Once your mission is complete, exit the area by making the jump to hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Attack Alien Base training mission.
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_11	"Destroy Alien Base"
TRAIN_TEXT_11	"An all-out assault on an alien base is among the most dangerous missions required of an X-COM pilot. Alien bases are heavily-armed and difficult to approach. They are also very well-shielded, requiring the most powerful weapons available to penetrate their defenses. ~Your mission objective in this simulation is clear - the utter destruction of an armed alien base. Use caution, as alien bases are well armed, and are almost always guarded by a squadron of fighter craft. When your mission is complete, jump to hyperspace."

/---------------------------------------------------------------------------------------------------------------------
/ Briefing for the Hit-and-Run on Alien Base training mission. (%s is the name of the pod-
/ type the player must destroy, as generated by the mission generator.)
/---------------------------------------------------------------------------------------------------------------------

TRAIN_TYPE_12	"Hit-and-Run on Alien Base"
TRAIN_TEXT_12	"Destroying an alien base is the single most effective method of reducing alien military strength. Unfortunately, even for a full squadron of skilled pilots, the destruction of an alien base is a difficult task. Sometimes the best you can do is to hit the base fast and hard, destroying a few key pods so that the aliens have to spend some time and effort to repair the base and bring it back to full operational effectiveness. ~Your objective in this simulation is to move in as quickly as possible and take out all of the %s on the base. Once your objective is complete, exit the battle area by jumping to hyperspace."


/*************************************************************************************
/-----------------------------------------------------------------------------------------------------------------------
/ MISSION DEBRIEFINGS
/-----------------------------------------------------------------------------------------------------------------------
/ These are the debriefing messages that appear at the end of every non-training mission. They
/ appear in the message area at the bottom of the Debriefing Screen. Debriefing messages have no
/ title line.
/-----------------------------------------------------------------------------------------------------------------------
/*************************************************************************************

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for X-COM base defense. The first is the debriefing for a completely successful mission; the
/ second is the debriefing for a marginally successful mission (the base is saved, but there are lots of
/ casualties, lost wingmen, etc.) The third is the standard debriefing for a losing mission. Note that when 
/ the player's last base is destroyed, the game goes straight to the losing animation with no debriefing. (%s is
/ the name of the base.)
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_XBASE_WIN		"%s and the surrounding region are now secure thanks to your swift response and outstanding piloting skills. Congratulations."

DEBRIEF_XBASE_DRAW	"Even though %s is now secure, our losses on this mission were heavy. We can't afford many more 'successful' missions like this one."

DEBRIEF_XBASE_LOSE	"%s has been destroyed. All hands are lost as a result of your failure. The loss of this base is a tremendous blow to the security of the Frontier."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for X-COM Outpost defense. The first is the debriefing for a completely successful mission; 
/ the second is the debriefing for a marginally successful mission (the Outpost is saved, but there are lots of
/ casualties, lost wingmen, etc.) The third is the standard debriefing for a losing mission. (%s is either
/ the name of the corporation that owns the Outpost or the name of the star system - check the 
/ context.)
/ Note that the losing briefing also applies for the Rogue Freighter mission.
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_XOUT_WIN		"All trace of enemy activity has been eradicated from the %s system. %s sends their gratitude for a job well-done."

DEBRIEF_XOUT_DRAW	"The %s Outpost in the %s system is now secure, but our losses were heavy. There is definitely some room for improvement in our combat techniques."

DEBRIEF_XOUT_LOSE		"The Outpost in the %s system has been destroyed. As a result, %s has abandoned their remaining OPPs and shut down all their Frontier operations. This defeat will not only result in a decrease in funding, but a long-term loss of confidence in our ability to effectively defend the Frontier."

/---------------------------------------------------------------------------------------------------------------------------
/ Defend X-COM OPP Debriefings. Same scheme. LOSE also applies to Rogue Freighter missions.
/---------------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_XOPP_WIN		"%s expresses their gratitude for the defense of their Ore Processing Plant. Scans show that there are no further traces of enemy activity in the %s system at this time."

DEBRIEF_XOPP_DRAW	"%s is grateful for our defense of their Ore Processing Plant in the %s system. Unfortunately, this was an extremely costly operation. Efforts must be made to curtail our losses on future missions."

DEBRIEF_XOPP_LOSE		"%s is extremely upset about the loss of their OPP in the %s system, and it is a distinct possibility that they will cut their funding during the next cycle. We must endeavor to step up our defense efforts in the future to prevent further loss of confidence in X-COM's ability to safeguard the Frontier."  

/-------------------------------------------------------------------------------------------------------------------------
/ Debriefings for the X-COM freighter defense mission.
/-------------------------------------------------------------------------------------------------------------------------

/ %s is OUTPOST NAME
DEBRIEF_XFREIGHT_WIN	"%s conveys their gratitude for the defense of their convoy. Thanks to your swift and effective response, the shipping lanes in this region are once again secure."

DEBREIF_XFREIGHT_DRAW	"The alien forces harassing supply lines near the %s system have been temporarily defeated, but the cost of our victory was far too high. This type of performance doesn't exactly inspire confidence in X-COM's abilities."

DEBRIEF_XFREIGHT_LOSE	"The %s freighter convoy has been lost with all hands and all cargo. The effective defense of corporate supply lines in the Frontier is vital to X-COM's continued existence and the confidence of Earth corporations in our abilities. It is vital that we improve our combat performance!"

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for pirate attack on freighter convoy.
/---------------------------------------------------------------------------------------------------------------------

/ %s is OUTPOST NAME
DEBRIEF_XFREIGHTP_WIN	"%s conveys their gratitude for the defense of their convoy. Although these raiders have been defeated, it is unlikely we have seen the last of the Kabron Pirates in the Frontier."

DEBRIEF_XFREIGHTP_LOSE	"The %s freighter convoy has been destroyed, and all personnel and cargo are lost. Unless X-COM can mount a more staunch resistance, Kabron Pirate activity in the Frontier is bound to increase."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for generic deep space encounters with aliens.
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_ALIENS_WIN		"All alien fighters have been defeated. The region in the vicinity of %s is currently secure."

/ %s is SYSTEM NAME
DEBRIEF_ALIENS_LOSE	"The alien force encountered near %s remains functional and is proceeding on its original course."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for deep space encounters with Pirates and other miscellaneous enemies.
/---------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_MISC_WIN		"All enemy vessels have been defeated. The area near %s is currently secure."

DEBRIEF_MISC_LOSE		"The enemy force encountered near %s remains functional and is proceeding on its original course."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefing for an attack alien probe mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PROBE NAME
DEBRIEF_PROBE_WIN		"The alien %s has been eliminated."

/ PROBE NAME, SYSTEM NAME
DEBRIEF_PROBE_LOSE	"The alien %s near %s remains fully functional and should be eliminated at the first opportunity."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefing for defend X-COM probe missions.
/---------------------------------------------------------------------------------------------------------------------

/ PROBE NAME, SYSTEM NAME
DEBRIEF_XPROBE_WIN	"Enemy forces have been routed, and our %s near the %s system is secure and functioning normally."

DEBRIEF_XPROBE_DRAW	"Despite the fact that all enemy forces were defeated, our %s near the %s system has been destroyed."

DEBRIEF_XPROBE_LOSE	"Despite our attempts to intervene, the %s in the %s system has been destroyed by enemy forces. Remember that every probe we lose means a lost advantage against our adversaries."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for attack alien freighter convoy mission. (No Doomsday Pieces.)
/---------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_AFREIGHT_WIN	"The alien freighter convoy near the %s system has been defeated! That's one less load of weapons and supplies that will be used to make our lives miserable. Good work!"

DEBRIEF_AFREIGHT_DRAW	"Despite doing some significant damage, the attack on the alien freighter convoy near %s was something less than a complete success. If we can improve our performance in these freighter raids, we might be able to make a bigger dent in the alien supply lines."

DEBRIEF_AFREIGHT_DRAW2	"Your defeat of the alien convoy near %s is commendable. However, in the future, you should do your utmost to destroy the fighter escort craft as well. Every alien fighter you eliminate is one less fighter that will harass us later."

DEBRIEF_AFREIGHT_LOSE	"The alien freighter convoy near %s remains intact and is continuing on its original course. If we continue to fail in our attempts to disrupt alien supply lines, the enemy could soon have us at a distinct disadvantage."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for attack alien freighter convoy mission. (With Doomsday Pieces.) LOSE1 is the
/ Lose briefing for when the Doomsday Piece is destroyed. LOSE2 is when the player disengages
/ or dies.
/---------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_AFREIGHTD_WIN	"The alien freighter convoy near the %s system has been defeated, and the alien component the convoy was transporting has been returned to Earth for scientific analysis. Good work!"

DEBRIEF_AFREIGHTD_LOSE1	"The alien freighter convoy near the %s system has been destroyed. Although you prevented the alien shipment from reaching its destination, you have also destroyed the convoy's cargo - an alien component that might provide an important clue as to the nature of the aliens' activity in the Frontier. The next time a similar opportunity presents itself, try to hold your trigger finger long enough to capture at least one of the freighters!"

DEBRIEF_AFREIGHTD_LOSE2	"The alien freighter convoy near %s remains intact and is continuing on its original course. Due to your failure in this matter, Earth scientists have been denied the opportunity to study the unknown component that is being transported by the convoy. Unless we are more careful in the future, we may never uncover the aliens' plans."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for an X-COM attack on an Alien Mining Platform (OPP). (%s in the LOSE briefing
/ is the name of the planet the OPP is orbiting.)
/---------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_AOPP_WIN		"Mission accomplished! The destruction of this Alien Mining Platform will significantly reduce the productivity of the %s system. Good job!"

DEBRIEF_AOPP_LOSE		"The Alien Mining Platform at %s remains functional. This failed attack is likely to increase alien aggressiveness in this region. Next time, perhaps you will not underestimate the aliens' defensive capabilities."

 /---------------------------------------------------------------------------------------------------------------------
/ Debriefings for an X-COM attack on an Alien Outpost. 
/---------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_AOUTPOST_WIN	"The destruction of this alien outpost facility has shut down all alien activity in the %s system. This should seriously impact the aliens' production and economic capabilities, and significantly reduce alien activity in this region. Congratulations on a job well done!"

DEBRIEF_AOUTPOST_LOSE	"Destroying an alien outpost is not an easy task, and should not be taken lightly. The next time you attempt to launch a strike against such a well-defended target, you will plan your attack strategy more thoroughly. X-COM cannot afford the loss of ships and pilots to foolish mistakes."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for an X-COM attack on an Alien Base. (%s is the name of the star system nearest the base.)
/ DRAW1 is for minor damage to the base; DRAW2 is for significant damage.
/---------------------------------------------------------------------------------------------------------------------

/ %s is SYSTEM NAME
DEBRIEF_ABASE_WIN		"Success! The destruction of this base nearly eliminated alien activity in the vicinity of the %s system, and has put alien forces throughout the Frontier on the defensive. If you continue to perform at this level, X-COM cannot help but achieve victory over the alien menace."

DEBRIEF_ABASE_DRAW1	"The total destruction of an alien base would be a truly monumental achievement for X-COM. Unfortunately, that is not a very easy task. Your attack, while it did not succeed in destroying the alien facility, did succeed in inflicting temporary damage. This might serve to weaken the aliens' forces in the vicinity of %s."

DEBRIEF_ABASE_DRAW2	"Even though the alien base near %s remains functional, this engagement was a tactical success. Thanks to expert targeting and marksmanship, a number of key base components were disabled or destroyed in your attack. This should weaken the base - at least temporarily - and reduce alien activity in the region for a short time."

DEBRIEF_ABASE_LOSE	"A direct assault on an alien base is a very dangerous mission, and failure - even in situations where the attack is well-planned and executed - is more than understandable. However, the next time you attempt such a mission, make sure that your attack force is at least capable of inflicting some temporary damage! We cannot afford the continued loss of equipment and personnel that comes with foolhardy, ineffective attacks."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefing for an X-COM attack on an Alien Probe. (The first %s is the probe type).
/---------------------------------------------------------------------------------------------------------------------

/ %s is PROBE NAME
DEBRIEF_APROBE_WIN	"The alien %s has been destroyed, and there is no further sign of alien probe activity in the vicinity. Well done."

DEBRIEF_APROBE_DRAW	"The alien %s has been destroyed, but our losses were heavy. If you cannot even defend the Frontier against unmanned probes and a few alien fighters, X-COM cannot hope to achieve victory over the alien menace."

/ second %s is PROBE NAME
DEBRIEF_APROBE_LOSE	"The alien  %s near %s remains fully-functional. Your failure in this matter is unacceptable. This probe must be destroyed as soon as possible to prevent the aliens from gaining an advantage over X-COM forces in this region."


/*********************************************************************************
/ SIDE MISSION DEBRIEFINGS
/ The following are debriefings for the Side Missions.
/*********************************************************************************

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Rogue Freighter Side Mission. (SM-1)
/---------------------------------------------------------------------------------------------------------------------

/ %s is OUTPOST NAME
DEBRIEF_ROGUE_KILL		"%s congratulates you on your success in destroying the hijacked freighter. $250,000 has been automatically deposited into X-COM's treasury for a job well-done."

/ %s is OUTPOST NAME
DEBRIEF_ROGUE_CAPTURE	"%s congratulates you on your success, and has taken custody of %s and the stolen freighter. $300,000 has been automatically deposited into X-COM's treasury for a job well-done."

/ %s is FREIGHTER NAME
DEBRIEF_ROGUE_LOSE		"%s has escaped once again. Your failure bring this fanatic and the other cultists to justice guarantees more loss of life and property in the future. This maniac must be located and stopped as soon as possible."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Pirate Raiders Side Mission. (SM-2)
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_PIRATESHIPS_WIN	"Well done - all pirate vessels have been eliminated. However, until we are able to locate the pirates' base, we can certainly expect more raids in the future."

DEBREIF_PIRATESHIPS_LOSE	"It is unfortunate that you were unable to stop the pirate vessels. Continued Kabron activity in the Frontier is making the Earth corporations uneasy. We should attempt to locate the pirates' base as soon as we can and cut them off at the source."

DEBRIEF_PIRATEBASE_WIN	"The corporate leaders in all Frontier Outpost systems have forwarded their thanks for a job well done. All traces of Kabron pirate activity in the Frontier have been eliminated. A reward of $1,000,000 has been automatically deposited into X-COM's treasury."

DEBRIEF_PIRATEBASE_LOSE	"Your unsuccessful assault on the Kabron base has caused an increase in pirate activity throughout X-COM territory. It is imperative that the base be eliminated as soon as possible in order to restore some semblance of order in the Frontier."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Defend Pirates Side Mission. (SM-3)
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_SM3_WIN	"The Kabron pirates express their heartfelt thanks for your assistance. In return for your efforts, they have agreed to cease all pirate activities in the Frontier - for the duration of the alien crisis - and dismantle their base."

DEBRIEF_SM3_LOSE	"The Kabron base was destroyed with all hands. Despite the base's demise, the Kabron Sect appreciate your attempt to help and have agreed to cease all pirate activity in the Frontier for a two-month period."


/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Hijacked Nova Bomb Side Mission. (SM-9) LOSE1 is used when the bad
/ guys fire the bomb; LOSE2 is used when they get away with the bomb.
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_SM9_WIN	"The Galactic Science Corps commends you on a job well-done in preventing the Nova Bomb's capture. Tighter security measures will be taken from now on when prototypes are transported to ensure that such a situation does not arise again. The GSC has deposited $500,000 in the X-COM treasury for services rendered."

DEBRIEF_SM9_LOSE1	"The loss of the GSC science station and its inhabitants is, indeed, tragic. We can, however, take comfort in the fact that the hijackers were unable to hold on to the Nova Bomb long enough to study and reproduce it. Precautions will be taken in the future to ensure that no enemy will ever be able to obtain this deadly weapon."

DEBRIEF_SM9_LOSE2	"The capture of Nova Bomb technology represents a serious threat to the Frontier. Should the hijackers find a way to replicate this technology, it could mean the destruction of all Earth Outpost systems in the Frontier."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Arms Dealer Side Mission. (SM-12)
/---------------------------------------------------------------------------------------------------------------------

DEBRIEF_SM12_WIN	"The destruction of the arms dealer's base has radically decreased the flow of X-COM technology into alien hands. From now on, the X-COM financial section will do thorough background checks on all potential arms buyers to make sure that the weapons sold by X-COM are not used against us in the future."

/ %s is SYSTEM NAME
DEBRIEF_SM12_LOSE	"Trebor's victory poses a serious threat to X-COM. Further scans of that region of space show that Trebor's base has been dismantled and all signs of his activities have disappeared. If X-COM continues to sell surplus arms and equipment, it is almost certain that Idnarb Trebor and his minions will show up again."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Survey Side Mission. (SM-13)
/---------------------------------------------------------------------------------------------------------------------

/This is the "all clear" message for when there is no hostile activity present upon arrival.
/This message appears in a standard pop-up, since no mission is flown.

SM_SURVEY_DEBRIEF_ALLCLEAR	"Scans of the %s system show no signs of hostile activity. A new corporate outpost will begin operations in the system within the next two weeks. The %s corporation sends their thanks."

/This is the "win mission" debriefing for all situations. It appears in the Debriefing Screen text area.

SM_SURVEY_DEBRIEF_WIN	"Congratulations. Scans now show that all hostile activity has been eliminated from the %s system. A new corporate outpost will begin operations in the system within the next two weeks. The %s corporation expresses their gratitude for a job well-done, and has deposited a reward of $250,000 in the X-COM treasury."

/This is the "lose mission" debriefing for all situations. It appears in the Debriefing Screen text area.

SM_SURVEY_DEBRIEF_LOSE	"Despite your efforts, the enemy presence in the %s system was not eliminated. Based on X-COM's failure in this matter, the %s corporation has abandoned their plans to establish an Outpost in the Frontier." 


/*********************************************************************************
/ TRAINING MISSION DEBRIEFINGS
/ The following are debriefings for the missions in the Training section - a win and a lose debriefing for /   / each mission type. 
/*********************************************************************************

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Small, Medium, and Large Dogfight Training missions. (One fits all.)
/---------------------------------------------------------------------------------------------------------------------

TDEBRIEF_1_WIN	"Nice flying! All enemy targets have been eliminated."

TDEBRIEF_1_LOSE	"Well, that didn't exactly go as planned, did it? Maybe you should get back in there and try that again."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Hit-and-Run Dogfight training mission. (%s is either the player's name or the 
/ type of ship the player was assigned to capture. Check the context.)
/---------------------------------------------------------------------------------------------------------------------

TDEBRIEF_2_WIN	"The alien %s has been captured successfully and returned from the mission site. Excellent work, %s."

TDEBRIEF_2_LOSE	"Capturing alien ships is an essential skill for an X-COM pilot. Perhaps you should practice this mission a few more times before you go out into the Frontier."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Freighter Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

TDEBRIEF_3_WIN	"Congratulations! The freighter convoy escaped successfully. Good work."

TDEBRIEF_3_LOSE	"Congratulations. You just allowed a bunch of civilians - not to mention a huge shipment of X-COM equipment and weapons - to be destroyed by a bunch of alien marauders. You might want to brush up on your piloting skills before you try this for real."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the OPP Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PLAYER NAME
TDEBRIEF_4_WIN	"OPP secure. Excellent flying, %s."

TDEBRIEF_4_LOSE	"The defense of corporate facilities -- such as the Ore Processing Plant you just allowed to be destroyed - is X-COM's primary duty in the Frontier. Unless you can improve your performance, you won't be able to cut it when you're doing this for real."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefing for the Outpost Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

TDEBRIEF_5_WIN	"The Outpost is secure, and all alien fighters have been eliminated. Good work!"

TDEBRIEF_5_LOSE	"The loss of a corporate Outpost is a huge blow to X-COM's economy, and reduces the speed and effectiveness of our supply lines. Once you get out in the real world, you better make sure you don't allow any debacles like this one. Remember: practice makes perfect."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the X-COM Base Defense training mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PLAYER NAME
TDEBRIEF_6_WIN	"The base is secure and received no significant damage. Excellent work, %s!"

TDEBRIEF_6_DRAW	"The base is more or less intact, but has suffered significant damage that may impede its operation for time. Always remember to eliminate alien attackers as quickly as possible - they don't have to destroy the base to render it virtually useless."

TDEBRIEF_6_LOSE	"The base was destroyed, all hands are dead, and this region of space is now undefended. Effective base defense is essential on the Frontier. If we lose all our bases, we're finished! With a little more practice, you might be able to help X-COM live to fight another day."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Attack Alien Probe training mission. (%s is the probe type or pilot name.)
/---------------------------------------------------------------------------------------------------------------------

/ %s is PROBE NAME, second is PLAYER NAME
TDEBRIEF_7_WIN	"The alien %s was successfully destroyed. Nice shooting, %s."

TDEBRIEF_7_LOSE	"Despite your best "efforts", you were unable to destroy an unarmed alien probe. Congratulations. ~Alien probes perform a variety of tasks, from exploration to downlink jamming. By eliminating them as soon as they appear, we prevent the aliens from gaining an advantage over us. Now, get out there and try again! This is the easy stuff!"

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Attack Alien Freighter Convoy training mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PLAYER NAME
TDEBRIEF_8_WIN	"Congratulations, %s - freighter convoy eliminated."

TDEBRIEF_8_LOSE	"Thanks to your poor performance, the alien convoy is now on its way to deliver weapons of mass destruction to your opponents. You could obviously use a little more practice in freighter convoy attack techniques."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Attack Alien Mining Platform (OPP) training mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PLAYER NAME
TDEBRIEF_9_WIN	"Thanks to your superb flying, the Alien Mining Platform has been eliminated. Good work, %s."

TDEBRIEF_9_LOSE	"Of all alien installations, the Mining Platform is the least difficult to destroy. Even so, this is not an easy mission. Give it another try. With practice, you'll eventually get the hang of it."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Attack Alien Outpost training mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PLAYER NAME
TDEBRIEF_10_WIN	"A truly inspiring performance, %s! Alien outpost eliminated!"

TDEBRIEF_10_LOSE	"An assault on an alien outpost is not an easy task, and should not be undertaken lightly. Don't feel too discouraged if you fail a few times - that's what the simulator is for. Get out there and give it another shot."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Attack Alien Base training mission.
/---------------------------------------------------------------------------------------------------------------------

/ %s is PLAYER NAME
TDEBRIEF_11_WIN	"There aren't many pilots out there that could have pulled that one off! Brilliant flying, %s. Alien base destroyed!"

TDBREIF_11_LOSE	"Even an entire squadron of seasoned veterans would find destroying an alien base a difficult - if not impossible - task. Practice makes perfect. Get out there and give it another try."

/---------------------------------------------------------------------------------------------------------------------
/ Debriefings for the Hit-and-Run on Alien Base training mission. (%s is the name of the pod-
/ type the player was assigned to destroy.)
/---------------------------------------------------------------------------------------------------------------------

/ %s is POD TYPES
TDBRIEF_12_WIN	"Mission accomplished. All %s have been destroyed."

TDBRIEF_12_DRAW	"Although you managed to inflict some damage, you were unable to complete your assignment. You might want to brush up on your attack techniques by giving this mission another try."

TDBRIEF_12_LOSE	"Sometimes, causing damage to an alien base is enough to cripple the base - or at least impede its operations for a short time. Unfortunately, you have to actually inflict some damage to accomplish this goal. Maybe you should get back out there and try this exercise again."

/*************************************************************************************



/************************************************************************************
/************************************************************************************
/************************************************************************************
/************************************************************************************
/	Help Wizard text Resource (English Language Version)
/ 	Copyright 1997/1998 MicroProse Software
/	Most Recent Modifications: 2/17/98
/	All Rights Reserved
/************************************************************************************
/------------------------------------------------------------------------------------------------------------------------------
/ Edit at your own risk.  The item headers are case specific!
/  ~ in text entries represent a new line in text flow.
/------------------------------------------------------------------------------------------------------------------------------

/------------------------------------------------------------------------------------------------------------------------------
/ The following two entries appear in the title bar of the Help Wizard and Screen Tour windows
/ (respectively). %s in the Screen Tour title bar is the name of the screen.
/------------------------------------------------------------------------------------------------------------------------------

WIZARD_GENERAL_TITLE	"X-COM Interceptor Help Wizard"
TOUR_GENERAL_TITLE	"%s Interface Tour"
TOUR_BTN				"Screen Tour"

/************************************************************************************
/------------------------------------------------------------------------------------------------------------------------------
/ Text for Main Help Wizards - the ones that come up when the player first goes to the screens.
/------------------------------------------------------------------------------------------------------------------------------
/************************************************************************************

WIZARD_CSD_TITLE		"Campaign Strategic Display (CSD)"
WIZARD_CSD_TEXT		"This is the Campaign Strategic Display (or 'CSD' for short). This is your main link to all X-COM operations in the Frontier. The Campaign Map shows the star systems in the area, as well as all objects in sensor range of your bases and the corporate Outpost systems you are protecting. The view on the Campaign Map can be scrolled by using the pan ball controller or instantly re-centered by using the Navigation Map cross-hairs. Other screen controls include buttons to access many of the other game screens in the game, as well as controls for launching intercept missions and probes, and an interface for adjusting the speed of time passage within the game. Finally, there is a menu bar which can be accessed by moving the cursor to the top edge of the screen. The drop-down menus here provide quick access to game screens, as well as access to game controls such as Save, Load, Quit, and other game options. ~For a detailed explanation of each CSD control and display, click the 'Screen Tour' button."

WIZARD_BASE_TITLE		"Bases Screen"
WIZARD_BASE_TEXT		"This is the Bases Screen. From here, you can monitor, expand, and maintain all X-COM bases in the Frontier. The fully-rotatable Base View shows you a 3D model of the currently-selected base which allows you to inspect the base's configuration at a glance. At your discretion, the Base View can display the damage status of each base module and a schematic showing the base's armament and defenses. The Bases Screen has controls for building new bases, adding new base structures to current bases, and accessing a detailed base status report for the base. There are also controls that allow you to access the Equipment and Personnel Screen and the Equip Ship Screen.  ~For a detailed explanation of each control and display on the Bases Screen, click the 'Screen Tour' button."

WIZARD_SHIPS_TITLE		"Equip Ship Screen"
WIZARD_SHIPS_TEXT		"This is the Equip Ship Screen. This screen has all the controls you need to turn your factory-built interceptors into super-powerful, customized killing machines. The menu at the bottom of the screen lists all the ships at the currently selected base. When a ship is selected, it is displayed in the Ship View. By toggling the switch below the Ship View, you can highlight all the weapon and equipment hard points on the displayed interceptor. By clicking individual hard point displays, you can select a new weapon or piece of equipment to mount on that hard point from a menu of items available in the base's Cargo Modules. The Equip Ship Screen also provides controls for assigning pilots to interceptors and saving your favorite equipment and weapon load-out options as default interceptor configurations. ~For a detailed explanation of the controls and displays on the Equip Ship screen, click the 'Screen Tour' button."

WIZARD_RESEARCH_TITLE	"Research Screen"
WIZARD_RESEARCH_TEXT	"All of the scientific research in 'Interceptor' is performed on Earth by scientists at the Galactic Science Corps, or GSC. Once the research is completed, it is stored in the data banks on Earth for retrieval by X-COM bases in the Frontier. ~Research data is downloaded to Frontier bases via Downlink Modules - high-speed data collection devices, three of which can be installed on each X-COM base. The Downlinks retrieve the data transmissions from Earth and store the information in the UFOpedia when the transmission is complete. ~The Research Screen shows you a list of all research topics in the Earth data banks along with a short description of each. Other screen controls and displays allow you to assign research topics to individual bases and to monitor the progress of the download and the Downlinks at each facility. ~Research is the key to staying one step ahead of the aliens. If you haven't started researching yet, you should get started right away! ~For a detailed explanation of each Research Screen control and display, click the 'Screen Tour' button."

WIZARD_EQ-PERS_TITLE	"Equipment and Personnel Screen"
WIZARD_EQ-PERS_TEXT	"The Equipment and Personnel Screen provides all the necessary controls and displays to keep your bases stocked with equipment and your interceptors manned with pilots. This screen has two modes - Equipment mode and Pilot mode. In Equipment mode, the main menu at the bottom of the screen lists all the ships, weapons, and other equipment available for purchase. Also accessible in this mode is the Manufacture List, which displays a menu of all the custom ships, weapons, and equipment that can be manufactured by the corporate Outposts in the Frontier. In Pilot mode, the main menu lists all the pilots who are available for recruitment. All equipment and personnel ordered, manufactured, and/or recruited are shipped to your current base via freighter from the nearest available corporate Outpost. Other functions of the Equipment and Personnel Screen include the ability to sack pilots, sell equipment, and transfer personnel and equipment from one X-COM base to another. ~For a detailed explanation of all the controls and displays on the Equipment and Personnel Screen, click the 'Screen Tour' button."

WIZARD_PROD-MGR_TITLE	"Production Manager"
WIZARD_PROD-MGR_TEXT	"The more advanced weapons and equipment in 'Interceptor' are not stocked at your Outposts - they must be custom-manufactured. When you place a manufacture order from the Equipment and Personnel Screen, the items you select are added to the Production Manager queue in the sequence they are ordered. On this screen, you can set the priority of individual items to suit your needs. Increasing the priority of a manufacturing project increases the percentage of the available manufacturing workforce at your Outposts who are working on that project. The higher the priority, the faster the project is completed. You can also cancel production orders from the Production Manager Screen. ~For a detailed explanation of all the controls and displays on the Production Manager Screen, click the 'Screen Tour' button."

/************************************************************************************
/------------------------------------------------------------------------------------------------------------------------------
/ Text for the Help Wizard Screen Tours.
/------------------------------------------------------------------------------------------------------------------------------
/************************************************************************************

/------------------------------------------------------------------------------------------------------------------------------
/ CSD Screen Tour
/------------------------------------------------------------------------------------------------------------------------------

CSD1_TITLE		"Zoom Map"
CSD1_BOX		"Right"
CSD1_HOTX		"0"
CSD1_HOTY		"17"
CSD1_DX		"58"
CSD1_DY		"94"
CSD1_TEXT		"Sets the zoom level of the Campaign Map."

CSD2_TITLE		"Pan Map"
CSD2_BOX		"Right"
CSD2_HOTX		"0"
CSD2_HOTY		"399"
CSD2_DX		"61"
CSD2_DY		"61"
CSD2_TEXT		"Pans the Campaign Map. Click the ball and drag it to pan the map."

CSD3_TITLE		"Campaign Map"
CSD3_BOX		"Right"
CSD3_HOTX		"78"
CSD3_HOTY		"86"
CSD3_DX		"286"
CSD3_DY		"285"
CSD3_TEXT		"Your main view of the star systems, installations, and ships in the Frontier. The game manual provides a key to all objects on the map."

CSD4_TITLE		"Frontier Map"
CSD4_BOX		"Left"
CSD4_HOTX		"484"
CSD4_HOTY		"28"
CSD4_DX		"120"
CSD4_DY		"110"
CSD4_TEXT		"Displays an overview of the entire Frontier. The area inside the cross-hair viewfinder is the portion of the Frontier displayed in the Campaign Map. Click anywhere inside the Frontier Map to center the viewfinder on a new location."

CSD5_TITLE		"Bases"
CSD5_BOX		"Left"
CSD5_HOTX		"484"
CSD5_HOTY		"176"
CSD5_DX		"36"
CSD5_DY		"22"
CSD5_TEXT		"Opens the Bases Screen."

CSD6_TITLE		"Equip Ship"
CSD6_BOX		"Left"
CSD6_HOTX		"533"
CSD6_HOTY		"176"
CSD6_DX		"36"
CSD6_DY		"22"
CSD6_TEXT		"Opens the Equip Ship Screen."

CSD7_TITLE		"Status Reports"
CSD7_BOX		"Left"
CSD7_HOTX		"580"
CSD7_HOTY		"176"
CSD7_DX		"36"
CSD7_DY		"22"
CSD7_TEXT		"Opens the Status Reports control panel, which provides access to a variety of statistical reports on X-COM and alien activity in the Frontier."

CSD8_TITLE		"Research"
CSD8_BOX		"Left"
CSD8_HOTX		"486"
CSD8_HOTY		"211"
CSD8_DX		"36"
CSD8_DY		"22"
CSD8_TEXT		"Opens the Research Screen."

CSD9_TITLE		"Equipment and Personnel"
CSD9_BOX		"Left"
CSD9_HOTX		"533"
CSD9_HOTY		"211"
CSD9_DX		"36"
CSD9_DY		"22"
CSD9_TEXT		"Opens the Equipment and Personnel Screen."

CSD10_TITLE		"UFOpedia"
CSD10_BOX		"Left"
CSD10_HOTX		"580"
CSD10_HOTY		"211"
CSD10_DX		"36"
CSD10_DY		"22"
CSD10_TEXT		"Opens the UFOpedia control panel."

CSD11_TITLE		"Time Passage"
CSD11_BOX		"Left"
CSD11_HOTX		"478"
CSD11_HOTY		"254"
CSD11_DX		"143"
CSD11_DY		"168"
CSD11_TEXT		"Allows you to set and monitor the rate of time passage. There are six time settings available. The slowest setting (1 second = 5 game-seconds) is on the left, and the fastest (1 second = 24 game-hours) is on the right."

CSD12_TITLE		"Launch Probe"
CSD12_BOX		"Top"
CSD12_HOTX		"439"
CSD12_HOTY		"359"
CSD12_DX		"32"
CSD12_DY		"32"
CSD12_TEXT		"Allows you to launch a probe."

CSD13_TITLE		"Launch Mission"
CSD13_BOX		"Top"
CSD13_HOTX		"439"
CSD13_HOTY		"412"
CSD13_DX		"32"
CSD13_DY		"32"
CSD13_TEXT		"Allows you to launch an intercept mission."

CSD14_TITLE		"Treasury Display"
CSD14_BOX		"Top"
CSD14_HOTX		"481"
CSD14_HOTY		"424"
CSD14_DX		"138"
CSD14_DY		"17"
CSD14_TEXT		"Shows the current amount of money in your treasury."

CSD15_TITLE		"View Messages"
CSD15_BOX		"Top"
CSD15_HOTX		"337"
CSD15_HOTY		"456"
CSD15_DX		"285"
CSD15_DY		"18"
CSD15_TEXT		"Allows you to view miscellaneous messages."


/------------------------------------------------------------------------------------------------------------------------------
/ Bases Screen Screen Tour. (Screen locations for hot-spots stubbed pending completion of screen art.)
/------------------------------------------------------------------------------------------------------------------------------

BASE1_TITLE		"Base View"
BASE1_BOX		"Right"
BASE1_HOTX		"31"
BASE1_HOTY		"51"
BASE1_DX		"262"
BASE1_DY		"300"
BASE1_TEXT		"Shows an image of the currently selected base and all of it's attached modules."

BASE2_TITLE		"Pan Base"
BASE2_BOX		"Right"
BASE2_HOTX		"7"
BASE2_HOTY		"382"
BASE2_DX		"63"
BASE2_DY		"63"
BASE2_TEXT		"Freely rotates the image of the base in the Base View. Click to rotate the base image."

BASE3_TITLE		"Select Overlay"
BASE3_BOX		"Right"
BASE3_HOTX		"93"
BASE3_HOTY		"382"
BASE3_DX		"30"
BASE3_DY		"69"
BASE3_TEXT		"Activates information overlays in the Base View, such as the base's damage status and weapons load-out."

BASE4_TITLE		"Zoom In/Zoom Out"
BASE4_BOX		"Top"
BASE4_HOTX		"378"
BASE4_HOTY		"376"
BASE4_DX		"31"
BASE4_DY		"23"
BASE4_TEXT		"Increases and decreases the magnification of the Base View image."

BASE5_TITLE		"Quick-View Controls"
BASE5_BOX		"Top"
BASE5_HOTX		"318"
BASE5_HOTY		"321"
BASE5_DX		"152"
BASE5_DY		"45"
BASE5_TEXT		"Controls that center the Base View on five key sections of the base -- Top, Bottom, and each of the three Hangar Module attachment points."

BASE6_TITLE		"Select Base"
BASE6_BOX		"Bottom"
BASE6_HOTX		"430"
BASE6_HOTY		"2"
BASE6_DX		"201"
BASE6_DY		"21"
BASE6_TEXT		"A pull-down menu that allows you to select the base displayed on the Bases Screen from a list of all X-COM bases in the Frontier."

BASE7_TITLE		"Nearest Star System"
BASE7_BOX		"Left"
BASE7_HOTX		"399"
BASE7_HOTY		"57"
BASE7_DX		"188"
BASE7_DY		"9"
BASE7_TEXT		"The name of the star system closest to this base."

BASE8_TITLE		"Treasury"
BASE8_BOX		"Left"
BASE8_HOTX		"434"
BASE8_HOTY		"70"
BASE8_DX		"119"
BASE8_DY		"9"
BASE8_TEXT		"The amount of money currently available in your treasury."

BASE9_TITLE		"Build New Base"
BASE9_BOX		"Left"
BASE9_HOTX		"508"
BASE9_HOTY		"292"
BASE9_DX		"37"
BASE9_DY		"26"
BASE9_TEXT		"Click this button to construct a new X-COM base in the Frontier."

BASE10_TITLE		"Add Base Module"
BASE10_BOX		"Left"
BASE10_HOTX		"508"
BASE10_HOTY		"327"
BASE10_DX		"37"
BASE10_DY		"26"
BASE10_TEXT		"Click this button to add new modules to the currently-selected base."

BASE11_TITLE		"Equipment and Personnel"
BASE11_BOX		"Left"
BASE11_HOTX		"508"
BASE11_HOTY		"365"
BASE11_DX		"37"
BASE11_DY		"26"
BASE11_TEXT		"Opens the Equipment and Personnel Screen."

BASE12_TITLE		"Equip Ship"
BASE12_BOX		"Left"
BASE12_HOTX		"508"
BASE12_HOTY		"401"
BASE12_DX		"37"
BASE12_DY		"26"
BASE12_TEXT		"Opens the Equip Ship Screen"

BASE13_TITLE		"Base Status"
BASE13_BOX		"Left"
BASE13_HOTX		"508"
BASE13_HOTY		"438"
BASE13_DX		"37"
BASE13_DY		"26"
BASE13_TEXT		"Accesses a detailed report showing the status of this base."

/------------------------------------------------------------------------------------------------------------------------------
/ Equip Ship Tour. (Screen locations for hot-spots stubbed pending completion of screen art.)
/------------------------------------------------------------------------------------------------------------------------------

SHIPS1_TITLE		"Ship view"
SHIPS1_BOX		"Right"
SHIPS1_HOTX		"123"
SHIPS1_HOTY		"154"
SHIPS1_DX		"155"
SHIPS1_DY		"132"
SHIPS1_TEXT		"The image of the interceptor currently highlighted on the Available Ships menu."

SHIPS2_TITLE		"Beam and Missile Weapons"
SHIPS2_BOX		"Bottom"
SHIPS2_HOTX		"455"
SHIPS2_HOTY		"42"
SHIPS2_DX		"40"
SHIPS2_DY		"30"
SHIPS2_TEXT		"Sets the Load-Out Selectors to Weapons Mode. This is the setting to select when adding beam and missile weapons to your interceptor."

SHIPS3_TITLE		"Required and Special Systems"
SHIPS3_BOX		"Bottom"
SHIPS3_HOTX		"511"
SHIPS3_HOTY		"42"
SHIPS3_DX		"40"
SHIPS3_DY		"30"
SHIPS3_TEXT		"Sets the Load-Out Selectors to Equipment Mode. This is the setting to select when adding engines, shields, and other non-weapon systems to your interceptor."

SHIPS4_TITLE		"Pilots"
SHIPS4_BOX		"Bottom"
SHIPS4_HOTX		"558"
SHIPS4_HOTY		"42"
SHIPS4_DX		"40"
SHIPS4_DY		"30"
SHIPS4_TEXT		"Opens the Pilot Roster, which lists all the pilots at the selected base and their statistics. The Pilot Roster also allows you to assign a new pilot to the currently-selected interceptor."

SHIPS5_TITLE		"Load-Out Selector"
SHIPS5_BOX		"Bottom"
SHIPS5_HOTX		"166"
SHIPS5_HOTY		"49"
SHIPS5_DX		"61"
SHIPS5_DY		"61"
SHIPS5_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS6_TITLE		"Load-Out Selector"
SHIPS6_BOX		"Right"
SHIPS6_HOTX		"253"
SHIPS6_HOTY		"72"
SHIPS6_DX		"61"
SHIPS6_DY		"61"
SHIPS6_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS7_TITLE		"Load-Out Selector"
SHIPS7_BOX		"Right"
SHIPS7_HOTX		"303"
SHIPS7_HOTY		"149"
SHIPS7_DX		"61"
SHIPS7_DY		"61"
SHIPS7_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS8_TITLE		"Load-Out Selector"
SHIPS8_BOX		"Right"
SHIPS8_HOTX		"305"
SHIPS8_HOTY		"235"
SHIPS8_DX		"61"
SHIPS8_DY		"61"
SHIPS8_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS9_TITLE		"Load-Out Selector"
SHIPS9_BOX		"Top"
SHIPS9_HOTX		"254"
SHIPS9_HOTY		"311"
SHIPS9_DX		"61"
SHIPS9_DY		"61"
SHIPS9_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS10_TITLE		"Load-Out Selector"
SHIPS10_BOX		"Top"
SHIPS10_HOTX		"86"
SHIPS10_HOTY		"305"
SHIPS10_DX		"61"
SHIPS10_DY		"61"
SHIPS10_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS11_TITLE		"Load-Out Selector"
SHIPS11_BOX		"Right"
SHIPS11_HOTX		"35"
SHIPS11_HOTY		"239"
SHIPS11_DX		"61"
SHIPS11_DY		"61"
SHIPS11_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS12_TITLE		"Load-Out Selector"
SHIPS12_BOX		"Right"
SHIPS12_HOTX		"38"
SHIPS12_HOTY		"150"
SHIPS12_DX		"61"
SHIPS12_DY		"61"
SHIPS12_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS13_TITLE		"Load-Out Selector"
SHIPS13_BOX		"Right"
SHIPS13_HOTX		"91"
SHIPS13_HOTY		"79"
SHIPS13_DX		"61"
SHIPS13_DY		"61"
SHIPS13_TEXT		"Displays the available hard-point positions of the ship and the equipment item or weapon currently mounted therein. Click the individual displays for a list of equipment/weapons that can be mounted on the indicated hard-point."

SHIPS14_TITLE		"Available Ships"
SHIPS14_BOX		"Top"
SHIPS14_HOTX		"17"
SHIPS14_HOTY		"396"
SHIPS14_DX		"526"
SHIPS14_DY		"69"
SHIPS14_TEXT		"Shows a list of the interceptors available at the base currently listed in the Select Base display, along with some basic information including the location of the ship and the name of it's pilot."

SHIPS15_TITLE		"Select Base"
SHIPS15_BOX		"Bottom"
SHIPS15_HOTX		"423"
SHIPS15_HOTY		"2"
SHIPS15_DX		"208"
SHIPS15_DY		"21"
SHIPS15_TEXT		"Allows you to select a base from a list of all X-COM bases in the Frontier. The Equip Ship Screen shows information for the base whose name is displayed here."

SHIPS16_TITLE		"Edit Custom Ship Configurations"
SHIPS16_BOX		"Left"
SHIPS16_HOTX		"598"
SHIPS16_HOTY		"395"
SHIPS16_DX		"28"
SHIPS16_DY		"28"
SHIPS16_TEXT		"Displays a list of 'stock' and custom interceptors. By highlighting an interceptor configuration on this list, you can change the standard equipment and weapons that are included by default on that ship. Using this feature, you can create custom ship designs that can be manufactured or purchased on demand throughout the game."

SHIPS17_TITLE		"Save Current Configuration"
SHIPS17_BOX		"Left"
SHIPS17_HOTX		"558"
SHIPS17_HOTY		"394"
SHIPS17_DX		"26"
SHIPS17_DY		"31"
SHIPS17_TEXT		"Saves the highlighted custom interceptor configuration. Once saved, the custom ship configuration appears on the Purchase or Manufacture Menu of the Equipment and Personnel Screen for the remainder of the game as an item that can be bought from or built by your Outposts."

SHIPS18_TITLE		"Delete Current Configuration"
SHIPS18_BOX		"Left"
SHIPS18_HOTX		"558"
SHIPS18_HOTY		"435"
SHIPS18_DX		"26"
SHIPS18_DY		"31"
SHIPS18_TEXT		"Deletes highlighted custom interceptor configuration. ('Default' configurations cannot be deleted.)"

SHIPS19_TITLE		"Rename Ship"
SHIPS19_BOX		"Top"
SHIPS19_HOTX		"181"
SHIPS19_HOTY		"340"
SHIPS19_DX		"34"
SHIPS19_DY		"25"
SHIPS19_TEXT		"Allows you to rename the interceptor currently highlighted on the Available Ships menu."

SHIPS20_TITLE		"Remove Item From Selected Hardpoint"
SHIPS20_BOX		"Left"
SHIPS20_HOTX		"387"
SHIPS20_HOTY		"192"
SHIPS20_DX		"36"
SHIPS20_DY		"52"
SHIPS20_TEXT		"Removes the item from the highlighted hard point and places it back in storage."

/------------------------------------------------------------------------------------------------------------------------------
/ Research Tour.
/------------------------------------------------------------------------------------------------------------------------------

RESEARCH1_TITLE	"View Topic"
RESEARCH1_BOX	"Right"
RESEARCH1_HOTX	"20"
RESEARCH1_HOTY	"45"
RESEARCH1_DX	"262"
RESEARCH1_DY	"264"
RESEARCH1_TEXT	"Shows the UFOpedia image and a brief description of the selected research topic, as well as the topic's download statistics."

RESEARCH2_TITLE	"View Previous Research Topic"
RESEARCH2_BOX	"Right"
RESEARCH2_HOTX	"36"
RESEARCH2_HOTY	"318"
RESEARCH2_DX	"33"
RESEARCH2_DY	"33"
RESEARCH2_TEXT	"Scrolls the View Topic display to the previous available research topic."

RESEARCH3_TITLE	"Download Current Topic To Selected Base"
RESEARCH3_BOX	"Right"
RESEARCH3_HOTX	"132"
RESEARCH3_HOTY	"324"
RESEARCH3_DX	"38"
RESEARCH3_DY	"26"
RESEARCH3_TEXT	"Orders the X-COM base highlighted on the right to download the research topic currently displayed in the View Topic area."

RESEARCH4_TITLE	"Download Current Topic to All Bases"
RESEARCH4_BOX	"Right"
RESEARCH4_HOTX	"0"
RESEARCH4_HOTY	"0"
RESEARCH4_DX	"0"
RESEARCH4_DY	"0"
RESEARCH4_TEXT	"Orders every X-COM base to download the research topic currently displayed in the View Topic area."

RESEARCH5_TITLE	"View Next Research Topic"
RESEARCH5_BOX	"Right"
RESEARCH5_HOTX	"236"
RESEARCH5_HOTY	"318"
RESEARCH5_DX	"33"
RESEARCH5_DY	"33"
RESEARCH5_TEXT	"Scrolls the View Topic display to the next available research topic."

RESEARCH6_TITLE	"Base Downlink Status"
RESEARCH6_BOX	"Top"
RESEARCH6_HOTX	"20"
RESEARCH6_HOTY	"365"
RESEARCH6_DX	"450"
RESEARCH6_DY	"100"
RESEARCH6_TEXT	"Displays the name of the base highlighted in the Select Base area along with the current status of all of that base's Downlink modules."

RESEARCH7_TITLE	"Jamming Indicator"
RESEARCH7_BOX	"Left"
RESEARCH7_HOTX	"494"
RESEARCH7_HOTY	"370"
RESEARCH7_DX	"98"
RESEARCH7_DY	"92"
RESEARCH7_TEXT	"Glows red when any Downlink Module is being jammed by an alien probe."

RESEARCH8_TITLE	"Select Base"
RESEARCH8_BOX	"Left"
RESEARCH8_HOTX	"318"
RESEARCH8_HOTY	"43"
RESEARCH8_DX	"260"
RESEARCH8_DY	"265"
RESEARCH8_TEXT	"Lists all X-COM bases in the Frontier. Click on a base to highlight it."

RESEARCH9_TITLE	"Cancel Download At This Base"
RESEARCH9_BOX	"Left"
RESEARCH9_HOTX	"600"
RESEARCH9_HOTY	"51"
RESEARCH9_DX	"20"
RESEARCH9_DY	"255"
RESEARCH9_TEXT	"Cancels the download currently in progress at the indicated base."

/------------------------------------------------------------------------------------------------------------------------------
/ Equipment and Personnel Tour.
/------------------------------------------------------------------------------------------------------------------------------

EQ-PERS1_TITLE	"Select Base"
EQ-PERS1_BOX		"Bottom"
EQ-PERS1_HOTX	"424"
EQ-PERS1_HOTY	"2"
EQ-PERS1_DX		"200"
EQ-PERS1_DY		"25"
EQ-PERS1_TEXT	"Allows you to select a base from a list of all X-COM bases in the Frontier. The text area displays the name of the currently selected base. All items ordered and personnel hired are delivered to this base."

EQ-PERS2_TITLE	"Equipment/Pilot View"
EQ-PERS2_BOX		"Right"
EQ-PERS2_HOTX	"5"
EQ-PERS2_HOTY	"40"
EQ-PERS2_DX		"109"
EQ-PERS2_DY		"130"
EQ-PERS2_TEXT	"Displays a picture of the item or pilot currently highlighted on the Order Menu."

EQ-PERS3_TITLE	"Item Description/Additional Pilot Statistics"
EQ-PERS3_BOX		"Right"
EQ-PERS3_HOTX	"133"
EQ-PERS3_HOTY	"40"
EQ-PERS3_DX		"144"
EQ-PERS3_DY		"130"
EQ-PERS3_TEXT	"Displays a brief description and statistics for the selected piece of equipment in Equipment Mode and additional pilot statistics in Pilot Mode."

EQ-PERS4_TITLE	"General Info"
EQ-PERS4_BOX		"Left"
EQ-PERS4_HOTX	"299"
EQ-PERS4_HOTY	"40"
EQ-PERS4_DX		"144"
EQ-PERS4_DY		"130"
EQ-PERS4_TEXT	"Shows all current base and general X-COM statistics that pertain to the purchase, sale, and transfer of equipment and weapons (Equipment Mode) or the hiring, firing, and transfer of pilots (Pilot Mode)."

EQ-PERS5_TITLE	"Equipment Mode"
EQ-PERS5_BOX		"Left"
EQ-PERS5_HOTX	"511"
EQ-PERS5_HOTY	"142"
EQ-PERS5_DX		"65"
EQ-PERS5_DY		"35"
EQ-PERS5_TEXT	"Sets the screen to Equipment Mode. In this mode you can buy, manufacture, sell, and transfer weapons, ships and equipment."

EQ-PERS6_TITLE	"Pilot Mode"
EQ-PERS6_BOX		"Left"
EQ-PERS6_HOTX	"511"
EQ-PERS6_HOTY	"205"
EQ-PERS6_DX		"65"
EQ-PERS6_DY		"35"
EQ-PERS6_TEXT	"Sets the screen to Personnel Mode. In this mode, you can recruit, sack, and transfer X-COM pilots."

EQ-PERS7_TITLE	"Purchase Equipment/Recruit Pilots"
EQ-PERS7_BOX		"Right"
EQ-PERS7_HOTX	"82"
EQ-PERS7_HOTY	"228"
EQ-PERS7_DX		"43"
EQ-PERS7_DY		"30"
EQ-PERS7_TEXT	"In Equipment Mode, this control sets the Order Menu to display an itemized list of all the equipment and weapons available for immediate purchase at your Outposts. In Personnel Mode, this control sets the Order Menu to display a list of all the pilots currently available for recruitment at your Outposts."

EQ-PERS8_TITLE	"Sell Equipment/Sack Pilots"
EQ-PERS8_BOX		"Right"
EQ-PERS8_HOTX	"133"
EQ-PERS8_HOTY	"228"
EQ-PERS8_DX		"43"
EQ-PERS8_DY		"30"
EQ-PERS8_TEXT	"In Equipment Mode, this control sets the Order Menu to display a list of all the equipment, weapons, and ships stored in the Cargo and Hangar Modules at the currently-selected base. In Personnel Mode, this control sets the Order Menu to display a list of all the pilots housed at the currently-selected base. Items can be sold -- or pilots can be sacked -- by selecting them on the Order Menu and submitting the sell/sack order."

EQ-PERS9_TITLE	"Transfer Equipment/Pilots to Another Base"
EQ-PERS9_BOX		"Right"
EQ-PERS9_HOTX	"184"
EQ-PERS9_HOTY	"228"
EQ-PERS9_DX		"43"
EQ-PERS9_DY		"30"
EQ-PERS9_TEXT	"In Equipment Mode, this control sets the Order Menu to display an itemized list of all the equipment, weapons, and ships stored in the Cargo and Hangar Modules of the currently-selected base. In Personnel Mode, this control sets the Order Menu to display a list of all the pilots currently housed at the selected base. Items -- or pilots -- can be chosen from the Order Menu and transferred via-freighter to another X-COM base."

/The Manufacture and Production Manager controls only have active hot-spots if the Screen Tour is 
/accessed in Equipment Mode.

EQ-PERS10_TITLE	"Manufacture Equipment/Ships"
EQ-PERS10_BOX	"Right"
EQ-PERS10_HOTX	"236"
EQ-PERS10_HOTY	"228"
EQ-PERS10_DX		"43"
EQ-PERS10_DY		"30"
EQ-PERS10_TEXT	"This control switches the Order Menu to Manufacture Mode. In this mode, the menu lists all the items that are currently available for custom-manufacture from your Outposts."

EQ-PERS11_TITLE	"Production Manager"
EQ-PERS11_BOX	"Right"
EQ-PERS11_HOTX	"595"
EQ-PERS11_HOTY	"331"
EQ-PERS11_DX		"32"
EQ-PERS11_DY		"32"
EQ-PERS11_TEXT	"When there is at least one item being manufactured by your Outposts, this control opens the Production Manager Screen, an interface that allows you to control the rate of individual production projects and the order in which items are manufactured."

EQ-PERS12_TITLE	"Screen Mode Indicator"
EQ-PERS12_BOX	"Right"
EQ-PERS12_HOTX	"11"
EQ-PERS12_HOTY	"223"
EQ-PERS12_DX		"53"
EQ-PERS12_DY		"35"
EQ-PERS12_TEXT	"Indicates whether the Equipment and Personnel Screen is currently in Equipment (ray gun icon) or Pilot (helmet icon) Mode."

EQ-PERS13_TITLE	"Order Menu"
EQ-PERS13_BOX	"Top"
EQ-PERS13_HOTX	"16"
EQ-PERS13_HOTY	"268"
EQ-PERS13_DX		"575"
EQ-PERS13_DY		"191"
EQ-PERS13_TEXT	"Lists all the equipment or personnel you can manipulate on the Equipment and Personnel Screen. In Equipment Mode, the menu lists equipment, weapons, and ships. In Pilot Mode, the menu lists pilot names and statistics."

EQ-PERS14_TITLE	"Submit Order"
EQ-PERS14_BOX	"Left"
EQ-PERS14_HOTX	"595"
EQ-PERS14_HOTY	"283"
EQ-PERS14_DX		"32"
EQ-PERS14_DY		"32"
EQ-PERS14_TEXT	"Submits your current order. Once you have selected all the equipment you want to purchase, manufacture, or transfer -- or all the pilots you want to recruit, sack, or transfer -- click the Submit Order button to complete the transaction."

EQ-PERS15_TITLE	"Cancel Order and Clear Form"
EQ-PERS15_BOX	"Left"
EQ-PERS15_HOTX	"595"
EQ-PERS15_HOTY	"376"
EQ-PERS15_DX		"32"
EQ-PERS15_DY		"32"
EQ-PERS15_TEXT	"Cancels the current order. Regardless of the mode in which the Equipment and Personnel Screen is currently operating, the Cancel Order button clears all items selected and resets the Order Menu."

/------------------------------------------------------------------------------------------------------------------------------
/ Production Manager Tour.
/------------------------------------------------------------------------------------------------------------------------------

PROD-MGR1_TITLE	"Current Manufacture Queue"
PROD-MGR1_BOX	"Bottom"
PROD-MGR1_HOTX	"97"
PROD-MGR1_HOTY	"109"
PROD-MGR1_DX	"442"
PROD-MGR1_DY	"162"
PROD-MGR1_TEXT	"Lists all the items currently being manufactured by your Outposts, the number of each item originally ordered, the number produced to date, and the percentage of the total Outpost workforce (WF) that is assigned to each project. Items in the Current Manufacture Queue can be dragged higher or lower in the menu to increase or decrease their priority. Individual items can be highlighted by clicking them."

PROD-MGR2_TITLE	"Production Info"
PROD-MGR2_BOX	"Top"
PROD-MGR2_HOTX	"109"
PROD-MGR2_HOTY	"300"
PROD-MGR2_DX	"421"
PROD-MGR2_DY	"114"
PROD-MGR2_TEXT	"Displays information on the production project currently highlighted in the Current Manufacture Queue. The name of the project appears in the title bar. The priority of the project can be increased and decreased by clicking the up- and down-arrow buttons (respectively). This increases or decreases the percentage of the total Outpost workforce (WF) assigned to the project. To cancel the currently highlighted production project, click the 'Cancel' button."


S_HUMAN						"Human"

S_RES_VIEWPREV				"View Previous Research Item"
S_RES_VIEWNEXT				"View Next Research Item"
S_RES_DOWNLOADCURRENT		"Download Current Topic To Selected Base"
S_RES_DOWNLOADALL			"Download Current Topic To All Existing Bases"
S_RES_CANCEL				"Cancel Download At This Base"
S_RES_PREVBASE				"Previous Base"
S_RES_NEXTBASE				"Next Base"
S_RES_NODOWNLOAD			"No download in progress."
S_RES_STATUS				"STATUS: "
S_RES_DOWNLOADING			"DOWNLOADING"
S_RES_AVAILABLE				"AVAILABLE"
S_RES_FILESIZE				"FILE SIZE: "
S_RES_TQ					"%ld tq"
S_RES_AMOUNT				"AMOUNT DOWNLOADED: "
S_RES_COMPLETION			"TIME TO COMPLETION: "
S_RES_NOAVAIL				"NO RESEARCH AVAILABLE"
S_RES_EMPTY					"EMPTY"
S_RES_NODOWNLINKS			" %s has no downlinks.  Until downlink modules are built, technology may not be downloaded at this base."
S_RES_RESETTQ				"The current download progress for %s will be reset to ZERO if you choose to continue.  Continue Anyway?"

//
//  Training screen
//
S_TRAINING_CHANGENAME		"Rename Selected Pilot"
S_TRAINING_ADDNEW			"Create New Pilot"

S_ALIENSATTACK_BASE1			"our only base!  ~~If this base is destroyed, it could mean the end of the human race!"

S_SHIPSTATUS					"Ship Status"

//
// new from ghubbard for training screen (3-10-98)
S_TRAINING_NAME		"Rename Current Pilot"
S_TRAINING_NEW		"Add a New Pilot"
S_TRAINING_DEL		"Pilot Delete"
S_TRAINING_STAT		"Pilot Stats"
S_TRAINING_CHNG		"Display Pilots"
S_TRAINING_START	"Begin Simulation"
S_TRAINING_EXIT		"Leave The Combat Simulator"
S_TRAINING_EQUIP	"Select and Outfit Your Ship"
S_TRAINING_BASE		"XCOMTrainingBase"
//
// mission types
S_RANDOM_MISSION	"Random Mission "
S_DOGFIGHT_MISSION	"DogFighting Missions "
S_DEFENSE_MISSION	"Defensive Mission "
S_OFFENSE_MISSION	"Attacking Mission "
//
// sub-missions
S_DOGFIGHT_SMALL	"Small"
S_DOGFIGHT_MEDIUM	"Medium"
S_DOGFIGHT_LARGE	"Large"
S_DOGFIGHT_HITRUN	"Hit & Run"
S_DEFENSE_FREIGHT	"Freighter Convoy"
S_DEFENSE_OOP		"OPP"
S_DEFENSE_OUTPOST	"OutPost"
S_DEFENSE_BASE		"Base"
S_OFFENSE_PROBE		"Alien Probe"
S_OFFENSE_FREIGHT	"Freighter Convoy"
S_OFFENSE_OOP		"OPP"
S_OFFENSE_OUTPOST	"Outpost"
S_OFFENSE_HITRUN	"Hit & Run"
S_OFFENSE_BASE		"Base"
S_T1_SHIPERROR		"Select and Equip Your Ship For The Simulation"
S_T1_PILOTERROR		"Click Display Pilots To Handle Pilots"
S_T1_PILOTDEL		"Select a Pilot To Delete"
S_T1_SHIPEQUIPTEXT	"1-Lighting II ~ 2-Firestar ~ 3-SuperAvenger"
S_T1_EQUIP			"Eqiup Ship"
S_T1_RECCOMEND		"Recommended Ship"
//

TRAIN_TEXT_5		"Corporate Outposts are the source for all X-COM funding in the Frontier. These outposts, established in orbit around a mineral-rich planet in a Frontier star system, coordinate the mineral collection efforts of all the Ore Processing Plants (OPPs) in their attendant systems. They also act as purchase and production centers for all X-COM equipment, and staging areas for the recruitment of new interceptor pilots. When an Outpost is destroyed, all the OPPs in the system cease to function, and X-COM loses all funding an production capabilities provided by that Outpost. Outposts, while they are better-armed than OPPs, are still no match for a full-on alien assault. ~Your objective in this simulation is to prevent the destruction of an Outpost by eliminating all alien attackers. Make the jump to hyperspace when your mission is complete."

S_NOPILOTASSIGNED	"NO PILOT ASSIGNED TO THIS SHIP"

S_CSD_MUSTSELECTSHIP	"You must select at least one ship or CANCEL."

S_CSD_CHOOSESHIP		"Ships docked at %s. Select a maximum of 5 to launch."
S_CSD_CHOOSESHIPFIN		"All ships docked at X-COM bases. Select a maximum of 5 for the DOOMSDAY MISSION!"
S_CSD_CHOOSESHIPFLY		"Select ship to fly in this mission."

S_ES_MISSILESAVAIL  " ~(%d Missiles In Stores)"

/	Equipment/Personnel screen strings. (s-6b && s-6b2)
/
/ ~ represents column breaks in the table
/ 
S_S6B_PURCHASE_HDR	    "PURCHASE                                          ~SIZE   ~COST     ~STORES   ~#QUANTITY"
S_S6B_SELL_HDR			"ITEM TO SELL                                      ~QUANTITY   ~#SELL     ~VALUE"
S_S6B_TRANSFER_HDR		"TRANSFER                                          ~QUANTITY   ~#TRANSFER ~CSU"
S_S6B_MANUFACTURE_HDR	"MANUFACTURE                                       ~SIZE   ~COST     ~STORES   ~#QUANTITY"

/ added over weekend
S_LOAD_SELECTSLOT		"Select a previously saved game"
S_LOAD_CANTLOADEMPTY    "You can't load an empty saved game"
S_SAVE_SELECTSLOT		"You must select a Slot to save to"
S_DIFFICULTYLEVEL		"Difficulty Level"
S_DATE					"Date"
S_TIME					"Time"
S_LOAD_TREASURY				"Treasury"
S_EMPTYSAVE				"Empty Save Game Location"
S_U4_ERRORLOAD			"AN ERROR OCCURRED WHILE LOADING THE GAME"

S_BASESTATS_MISC		"MISCELLANEOUS"
S_BS_SHIPINFO			"SHIP INFO"
S_BS_MODINFO			"MODULE INFO"
S_BS_GENINFO			"General Info"
S_BS_BASELOC			"Base Location:"
S_BS_NEARSYSTEM			"Near the %s system"
S_BS_NEAROUTPOST		"Nearest Outpost:"

/  Outpost, System
S_BS_NEAROUTPOST2		"%s, %s"	
S_BS_SHIELDS			"Shields:"
S_BS_NOSHIELDS			"NO SHIELDS!"
S_BS_BEAMDEF			"Beam Defenses:"
S_BS_NUMBEAMS			"%d %s(s)"
S_BS_NOBEAMS			"NO BEAM DEFENSES IN PLACE"
S_BS_MISSILEDEF			"Missile Defenses:"
S_BS_NUMMISSILE			"%d %s(s)"
S_BS_NOMISSILES			"NO MISSILE DEFENSES IN PLACE"
S_BS_SCANRANGE			"Scanning Range:"
S_BS_SCANRANGE2			"%f Light Years Scanning Range"
S_BS_PILOTS				"Pilots:"
S_BS_PILOTS2			"%d pilot(s) stationed at this base"
S_BS_SHIPSATBASE		"Ships At Base"
S_BS_HULLTYPE			"Hull Type: "
S_BS_NOPILOTASSIGNED	"NO PILOT ASSIGNED"
S_BS_PILOTEDBY			"Piloted by "
S_BS_STATUS				"Status: "
S_BS_NOSHIPS			"NO SHIPS"
S_BS_BASEMODULES		"Base Modules"
S_BS_BUILTINDAYS		"Built in %d day(s)"

; funtioning at 100% (do not modifiy the %% token!)
S_BS_FUNCTIONINGAT		"Functioning at %d%%"

S_BS_OCCUPIEDBY			"Occupied by:"
S_BS_DASHEMPTY			"- Empty"

; - 1 Lightning II(s)
S_BS_NUMSHIPS			"- %d %s(s)"
S_BS_CSUSAVAIL			"%d CSU(s) Available"
S_BS_DOWNLOADING		"Downloading %s"

//  %1.2f specifies that a REAL number with the field specis of x.xx will be
//  drawn.  Do not attempt to translate %1.2f
S_BS_RATEPERMIN			"- at %1.2f TQs per minute"

S_BS_CURIDLE			"Currently Idle"
S_BS_JAMMED				"Jammed"
S_BS_OCCUPIEDBY			"Occupied by:"
S_BS_VACANT				"- Vacant"
S_BS_BASEINV			"Base Inventory"
S_BS_MONTHLYCOSTS		"Monthly Costs"
S_BS_EXPNOTICE			"All expenses to be charged to your account on the first of next month"
S_BS_CARGOSTOREDIN		"Cargo stored in Cargo Module %d"

// Quantity   # (num CSUs)
S_BS_CARGOITEM			"  - Quantity:   %d (%d CSUs)"

S_BS_EMPTY				"EMPTY"
S_BS_SHIPMAINT			"Ship Maintenance:"

S_BS_TOTAL				" ~Total ~"
S_BS_MODULEMAINT		"Module Maintenance:"
S_BS_BASEMODULES		"Base Modules"
S_BS_PILOTSALARIES		"Pilot Salaries:"
S_BS_PILOTSONBASE		"Pilots on Base"
S_BS_TOTALEXPENSES		"Total Base Expenses:"



ALIENREPORT_GRAPHTITLE	"Alien Incursions in Outpost Space"
XCOMREPORT_GRAPHTITLE	"X-COM Missions in Outpost Space"
S_ALIENREPORT_NODATA	"NO DATA AVAILABLE"
S_XCOMREPORT_NODATA		"NO DATA AVAILABLE"



SM_RECON_TITLE		"Recon the system"

SM_RECON			"Search and destroy alien presence"
SM_RECON_TEXT		"Kill all aliens in the system"
SM_RECON_SUCCESS	"Recon - Success"
SM_RECON_FAILURE	"Recon - Failure"

SI_A60				"Radio Silence"	
SI_A71				"Status Report"

DATABANK_CATEGORY1	"X-COM SHIPS AND INSTALLATIONS"
DATABANK_CATEGORY2	"WEAPONS"
DATABANK_CATEGORY3	"TECHNOLOGIES"
DATABANK_CATEGORY4	"EQUIPMENT"
DATABANK_CATEGORY5	"X-COM BASE MODULES"
DATABANK_CATEGORY6	"ALIENS AND ALIEN OPERATIONS"
DATABANK_CATEGORY7	"ALIEN SHIPS AND INSTALLATIONS"
DATABANK_CATEGORY8	"ALIEN BASE COMPONENTS"
DATABANK_CATEGORY9	"PROBES AND MINES"

DATABANK_ITEM100	"X-1A "Lightning" II Interceptor"
DATABANK_ITEM101	"Superdynamics S-2 "Firestar" Interceptor"
DATABANK_ITEM102	"Marsec M-3 "Super Avenger" Interceptor"
DATABANK_ITEM103	"Cybermove Systems Star Ranger"
DATABANK_ITEM104	"Patton-Class Research Cruiser"
DATABANK_ITEM105	"Earth Outpost"
DATABANK_ITEM106	"Corporate Ore Processing Plant"
DATABANK_ITEM107	"GSC Science Station"
DATABANK_ITEM108	"Kabron Pirate Base"
DATABANK_ITEM109	"Corporate Interceptors"

DATABANK_TEXT100	"The X-1A Lightning II was designed specifically for patrol duty in the Frontier. Built by the Transtellar corporation, the Lightning II is equipped with modular weapon hard points and equipment bays to allow for the easy upgrade of armament and other systems. Although somewhat vulnerable defensively, this interceptor is by far the fastest available to X-COM pilots."
DATABANK_TEXT101	"The S-2 Firestar interceptor was developed in response to the need for a more versatile craft. While still agile enough to be a good match for most alien saucers in a dogfight, the S-2 has tri-titanium hull plating and added weapons capacity also make it an effective attacker - even against larger, well defended targets such as alien mining outposts and ore processing facilities. Although capable of using the older gravity wave engines, the Firestar performs best when equipped with the newer Gravity Induction Drive."
DATABANK_TEXT102	"The M-3 Super Avenger is the ultimate fighting craft available in the Frontier. Using Alien Hull Alloys, Marsec was able to create a tough, powerful bomber capable of going head-to-head with heavily-armed alien targets for extended periods of time. The added weapons hard points -- including one that is capable of mounting a special munitions rack for oversized payloads -- make it a formidable adversary for larger targets. The M-3 also has surprising agility in a dogfight when equipped with the new Graviton Pulse Drive system."
DATABANK_TEXT103	"Terran Freighter ~The Cybermove Systems Star Ranger has been in service for a number of years. A space-going upgrade to the venerable Sky Ranger transport, the Star Ranger was originally designed to move equipment from Earth to her in-system colonies. Upgraded for hyper-light travel, these vessels now serve effectively in deep space as well."
DATABANK_TEXT104	"The research vessels used by the Galactic Science Corps are retired military vessels left over from the years following the Second Alien War. Now, with their weapons replaced by advanced sensor and detection equipment and their primitive sub-light engines replaced with hyper-light drive units, Patton-class vessels should continue to serve the GSC well into the next decade. Many ships of this class have also been drafted into private service by some of Earth's wealthier corporations."
DATABANK_TEXT105	"The corporate Outposts in the Frontier coordinate the activity of Ore Processing Plants (OPPs) in a star system and act as a repository for the minerals they collect. The raw materials gathered here are either shipped to Earth or used in the construction of supplies for X-COM bases in the Frontier. Outposts also serve as recruiting points for potential X-COM personnel. A pool of potential pilots can always be found stationed at Frontier Outposts, awaiting their chance to serve. Although Outposts are equipped with minimal shields and armament, their chance of surviving a full-scale alien assault is minimal at best. X-COM's funding and livelihood depend heavily on these facilities, so their protection is X-COM's primary goal."
DATABANK_TEXT106	"Ore Processing Plants (OPPs) are orbital stations manned by a small crew of civilian technicians. These facilities collect raw materials and ship them to the local corporate Outpost. Each OPP in an Outpost system makes a vital contribution to the wealth and efficiency of the corporate operation. When an OPP is lost to an alien attack, X-COM funding and supply availability from an Outpost system can decrease dramatically. Though they possess limited armament, OPPs are incapable of effectively defending themselves from a prolonged alien attack. They must be protected at all costs."
DATABANK_TEXT107	"The Galactic Science Corps operates a number of research outposts in Earth colony areas, conducting research on a wide variety of subjects -- from astronomical studies to xenobiology. The GSC is strictly a civilian operation; there is no military presence on a science station, nor is the base equipped with any offensive weaponry. There are several GSC Science stations in the Frontier region."
DATABANK_TEXT108	"The Kabron pirates build their bases from pilfered equipment and materials acquired from raids on whatever trade routes they plague. Thus, it is a rarity to find two pirate bases that look alike. Although no pirate activity has yet been recorded in the Frontier region, the possibility of a hidden base in the area is not entirely unlikely."
DATABANK_TEXT109	"Corporate Outposts and OPPs are not particularly well equipped to handle an enemy attack. Normally, the corporations operating in the Frontier depend on X-COM fighter support for protection - however, some corporations take precautions of their own. Corporate interceptors use the same hull types as those operated by X-COM. These craft, which are almost exclusively stationed near Outposts and Ore Processing Plants, are flown by mercenary pilots with adequate but unspectacular combat skills. In a particularly fierce attack, corporate interceptors can be helpful allies to a defending X-COM fleet."

DATABANK_ITEM200        "Laser Sniper Cannon"
DATABANK_ITEM201        "Obdurate Laser Cannon"
DATABANK_ITEM202        "Gatling Laser Cannon"
DATABANK_ITEM203	"Tracer Cannon"
DATABANK_ITEM204	"Tracking Tracer Cannon"
DATABANK_ITEM205	"Phase Cannon"
DATABANK_ITEM206	"Plasma Pulse Cannon"
DATABANK_ITEM207	"Psi Blaster"
DATABANK_ITEM208	"Tachyon Pulser"
DATABANK_ITEM209	"X-winder Missile"
DATABANK_ITEM210	"X-winder Missile Launcher"
DATABANK_ITEM211	"Fusion "Base Buster" Missile"
DATABANK_ITEM212	"Fusion Missile Launcher"
DATABANK_ITEM213	"Permeator Missile"
DATABANK_ITEM214	"Permeator Missile Launcher"
DATABANK_ITEM215	"Doppelganger Missile"
DATABANK_ITEM216	"Doppelganger Missile Launcher"
DATABANK_ITEM217	"Nova Bomb"
DATABANK_ITEM218	"Nova Bomb Launcher"
DATABANK_ITEM219	"Elerium Torpedo"
DATABANK_ITEM220	"Elerium Torpedo Launcher"
DATABANK_ITEM221	"Enveloping Fusion Torpedo"
DATABANK_ITEM222	"Enveloping Fusion Torpedo Launcher"
DATABANK_ITEM223	"Sidestep Missile"
DATABANK_ITEM224	"Sidestep Missile Launcher"
DATABANK_ITEM225	"Passive Cloaking Torpedo"
DATABANK_ITEM226	"Passive Cloaking Torpedo Launcher"
DATABANK_ITEM227	"Parallax Torpedo"
DATABANK_ITEM228	"Parallax Torpedo Launcher"

DATABANK_TEXT200        "This cannon began as an experiment, the scientists believed they could change the way of dog-fighting with this cannon. So the ship could take out its target from a long distance, it proved useful. To a bad degree, X-COM bought all the rights for the weapon, believing it could change everything. Although the production of the normal Laser Cannon was a complete halt, and soon it was stopped for full, and the good old Laser Cannon became lost forever. X-COM didn't mind, they believed if this weapon (Laser Sniper Cannon) was in the right hands, the weapon could also prove to be effective in close-combat too, they were right."
DATABANK_TEXT201        "Advanced research in the field of lasers has led to several interesting theories regarding the improvement of the Laser Sniper Cannon. The Obdurate Laser Cannon focuses the beam through a tiny Elerium crystal, making the firepower and fire-rate increased both at a acceptable rate. But this at the price of speed of the laser beam. This is a truly dangerous weapon not very good at long-range, but deadly when it comes to close combat."
DATABANK_TEXT202        "The Gatling Laser Cannon is a concept derived from Advanced Laser research. By utilizing an advanced pre-stage coolant array charged with a lithium Bose condensate, this weapon can fire a pulsed laser beam at quad-rupled rate of a standard Laser Sniper Cannon. This makes the Gatling Laser one of the quickest weapons available. Although the damage inflicted by each individual shot is of course much less than that of the standard Laser Sniper Cannon, the overall damage potential of this weapon is much greater."
DATABANK_TEXT203	"The Tracer Cannon is a new twist on old technology. The added accuracy of the Emissions Targeting System, combined with advanced laser technology has allowed Marsec weapon engineers to create this powerful, continuous beam energy weapon. The Tracer Cannon deals continuous damage as long as the beam remains in contact with the target. Ships must be equipped with the Emissions Targeting System or better in order to fire this weapon."
DATABANK_TEXT204	"The Tracking Tracer Cannon is an excellent example of how to use alien technology to significantly increase the effectiveness of existing X-COM equipment. Modified to take advantage of the Advanced Autonomous Targeting System (AATS), the Tracking Tracer Cannon - once it successfully connects with a target -- automatically tracks that target as long as it remains in the weapon's firing arc. Though it sacrifices some firepower in favor of advanced targeting capabilities, this weapon is much more practical and effective than its manually-targeted predecessor."
DATABANK_TEXT205	"The Phase Cannon is an alien weapon that focuses a pulsed particle beam through an emitter array that automatically alters the frequency and  phase of the beam's pulse. This emitter array, which is linked into the ship's passive sensors, changes the character of the Phase Cannon's energy beam to be dissonant with that of a target vessel's shields. The result is an energy beam that is extremely effective at eliminating a target's shields. "
DATABANK_TEXT206        "This is the most commonly encountered alien beam weapon, similar in many respects to the Plasma Beams used on alien ships during the First Alien War. Plasma Pulse Cannons produce an energy beam that is measurably less powerful than a standard Laser Sniper Cannon with huge difference in power consumption per-shot."
DATABANK_TEXT207	"This insidious alien weapon amplifies psionic energy and projects it as a coherent beam which can easily break down a pilot's psionic defenses, causing him to panic or become the unwitting slave of a controlling alien presence. The psionic defensive systems that have been integrated into all X-COM craft since shortly after the Second Alien War seem to have no effect against the Psi Blaster. Luckily, this device can be modified and used as a weapon on X-COM ships as well, allowing us to give the aliens a taste of their own technology."
DATABANK_TEXT208	"It is quite evident that, in order to succeed, all enemy craft must be studied as closely as possible. In order to do so, each alien ship type must be captured intact and dismantled component by component. The Tachyon Pulser is designed to make the task of capturing alien ships easier and more practical. This weapon affects only a target's shields and engines, the goal being to render the target helpless. Once disabled, an alien craft can easily be towed back to an X-COM base and shipped back to Earth for examination."
DATABANK_TEXT209	"X-winder Missiles are the mainstay of the X-COM missile arsenal. A modern equivalent to 20th century heat-seeking missiles, X-winders lock onto the infrared emissions of a target's engine exhaust. While not powerful enough to be practical against large, heavily-shielded targets, X-winders are quite effective in ship-to-ship combat."
DATABANK_TEXT210	"The launcher rack for X-winder Missiles. Each rack can carry five missiles."
DATABANK_TEXT211	"The Fusion Missile was designed for one purpose: mass destruction. Although too slow to be used effectively in ship-to-ship combat, the "Base Buster" lives up to its name when used in bombing runs against large targets."
DATABANK_TEXT212	"The launcher rack for Fusion "Base Buster" Missiles. Each rack can carry two missiles."
DATABANK_TEXT213	"The study of alien shield technology has provided a working knowledge of how a ship's shields can be temporarily disrupted. Milliseconds before a Permeator Missile hits a target's shields, the warhead generates a highly-focused graviton pulse, which temporarily disrupts a section of the shield bubble. This allows the missile to pass directly through the shields and deliver its payload directly to the ship's armor, hull, and internal systems. Ships must be equipped with the Emissions Targeting System or better in order to fire this weapon."
DATABANK_TEXT214	"The launcher rack for Permeator Missiles. Each rack can carry three missiles."
DATABANK_TEXT215	"The Doppelganger Missile is the ultimate decoy. When fired, it uses holographic and psionic projectors to create an exact image of the ship from which it was launched. The missile then proceeds to make aggressive attack runs at the targeted vessel, all the while behaving and performing as if it were an actual ship. This performance continues until the missile runs out of fuel, at which time it reverts to its original form. Ships must be equipped with the Advanced Autonomous Targeting System (AATS) in order to fire this weapon."
DATABANK_TEXT216	"The launcher rack for Doppelganger Missiles. Each rack can carry one missile."
DATABANK_TEXT217	"The Nova Bomb is the most devastating weapon ever created by humans. Instead of targeting ships or other objects, the Nova Bomb targets stars. When fired, the missile slowly accelerates to hyper-light speed. When it reaches the target star, it buries itself in the star's fusion core. Once inside, the Nova Bomb detonates, setting off a chain reaction that causes the star to explode, destroying everything in the system (including the star itself). This weapon holds such far-reaching destructive potential that the scientists who developed the device have placed a bill before Earth's government proposing that research data on this weapon be stricken from all official records and the technology outlawed for all time. Ships must be equipped with the Advanced Autonomous Targeting System (AATS) in order to fire this weapon."	
DATABANK_TEXT218	"Launcher for the Nova Bomb. This apparatus is so massive that it can only be mounted on a Super Avenger. Capable of carrying one Nova Bomb."
DATABANK_TEXT219	"The Elerium Torpedo is the most basic type of alien missile. It has a longer flight time and a slightly more powerful warhead than the X-winder missile."
DATABANK_TEXT220	"The launcher rack for the Elerium torpedo. Each rack can carry four missiles."
DATABANK_TEXT221	"This alien weapon is truly unique. When the torpedo reaches its target, the warhead generates a powerful containment field around both the target and the missile itself. The warhead then explodes inside the field. The effect is that the power of the explosion is distributed equally over the entire surface of the target (or its shields). Ships must be equipped with the Emissions Targeting System or better in order to fire this weapon."
DATABANK_TEXT222	"The launcher rack for the Enveloping Fusion Torpedo. Each rack can carry three missiles."
DATABANK_TEXT223	"One of the problems faced when targeting alien ships is their high maneuverability. The aliens' use of Vector Control Thrusters allows their ships to outmaneuver even the fastest missiles. To counter this ability, the Sidestep Missile incorporates a small Vector Control unit and an advanced targeting gyro that homes in on the electromagnetic emissions of the target vessel. The result is a missile that can easily track almost any target. Ships must be equipped with the Emissions Targeting System or better in order to fire this weapon."
DATABANK_TEXT224	"The launcher rack for the Sidestep Missile. Each rack can carry four missiles."
DATABANK_TEXT225	"This weapon combines long flight time with cloaking technology to create a weapon that is extremely difficult to detect - until it's too late. The Passive Cloaking Torpedo is not fired; instead, it simply drops from the launcher. Within a second of its release, the torpedo cloaks, hiding itself from detection. While cloaked, it passively scans the area for a valid target. When an enemy ship comes within one kilometer, the missile locks onto the target vessel, de-cloaks, and accelerates to attack speed. If the missile loses tracking, it re-cloaks and begins scanning for another target. Ships must be equipped with the Advanced Autonomous Targeting System (AATS) in order to fire this weapon."
DATABANK_TEXT226	"The launcher rack for the Passive Cloaking Torpedo. Each rack can carry two missiles."
DATABANK_TEXT227	"The warhead and propulsion system of the Parallax Torpedo are almost identical to those of the Elerium Torpedo. What makes this weapon unique is the inclusion of a psionic projector that generates two false visual and sensor images of the missile at random locations within a ten-meter sphere of the actual missile. This makes it tremendously difficult for the target to lock onto the missile and destroy it. Ships must be equipped with the Emissions Targeting System or better in order to fire this weapon."
DATABANK_TEXT228	"The launcher rack for the Parallax Torpedo. Each rack can carry three missiles."

DATABANK_ITEM300	"Advanced Lasers"
DATABANK_ITEM301	"Alien Hull Alloys"
DATABANK_ITEM302	"Cold Fusion"
DATABANK_ITEM303	"Hyper-Dimensional Data Transfer"
DATABANK_ITEM304	"Microbit Compression"
DATABANK_ITEM305	"Psionic Amplification"
DATABANK_ITEM306	"Psionic Holography"
DATABANK_ITEM307	"Psionic Projection"
DATABANK_ITEM308	"Solar Fusion"
DATABANK_ITEM309	"Synthetic Elerium"
DATABANK_ITEM310	"Trans-Dimensional Fields"
DATABANK_ITEM311	"Tri-Titanium Construction"
DATABANK_ITEM312	"The Galactic Science Corps"
DATABANK_ITEM313	"Marsec"
DATABANK_ITEM314	"The Kabron Pirates"
DATABANK_ITEM315	"The First Alien War (1999-2002)"
DATABANK_ITEM316	"The Second Alien War (2041-2046)"
DATABANK_ITEM317	"Mega-Primus"
DATABANK_ITEM318	"Black Holes"
DATABANK_ITEM319	"Asteroid Fields"

DATABANK_TEXT300        "Continued study in the field of lasers has produced a number of techniques to improve the performance of the venerable Diablo Laser Sniper Cannon and X-COM Laser Cannon. One involves channeling the beam through a small Elerium crystal, which significantly improves the weapon's beam strength and fire-rate. Another technique involves the use of a special coolant array which allows the beam to be cycled at much higher speeds."
DATABANK_TEXT301	"Study of the remains of more advanced alien ships shows that the aliens have apparently abandoned Tri-Titanium alloys in favor of a lighter, stronger material. Although there is no trace of this alien metal on any of the explored planets in Terran space,  the Galactic Science Corps has been able to replicate the molecular structure of the alloy under laboratory conditions. Using this material, Marsec has developed a new interceptor design - the M-3 Super Avenger. Further study of the new alien material could lead to more efficient spacecraft armor."
DATABANK_TEXT302	"For centuries, scientists have searched for a way to initiate a fusion reaction at room-temperature. A breakthrough in the Galactic Science Corps labs has led to a method whereby this result can easily be achieved. In addition to being a huge step forward in the field of power generation, this technology allows the development of some extremely powerful weapons."
DATABANK_TEXT303	"Examination of captured alien saucer components has given us insight into their communications technology. Alien comm systems generate signals whose transmission speed far exceeds messages generated by X-COM hyperwave technology. This is achieved by channeling signals through a tiny dimensional rift. This technology has allowed us to develop Downlinks capable of downloading research data at a much faster rate."
DATABANK_TEXT304	"By examining the communication systems of the "Spectre" saucer, the Galactic Science Corps has found that the aliens further increase data transmission speed by compressing the data prior to transmission and decompressing it on reception. The alien compression algorithm is capable of reducing file size by up to 99.9 percent. By adapting this technology to our existing equipment, we can now produce a Downlink Module capable of downloading data at speeds never before thought possible."
DATABANK_TEXT305	"Although the principles of Psionic Amplification were studied as far back as the First Alien War, this technology was never developed to its fullest extent. Study of captured Psi Blasters has given us new insight into the design of psionic weaponry, and may lead to new applications of this technology."
DATABANK_TEXT306	"The technology used in alien Parallax Torpedoes to project false psionic images to confuse pilots spurred GSC scientists to attempt similar projection techniques to simulate larger objects. Unfortunately, the power requirements for such projections were found to be prohibitive. Now, with the discovery of alien psionic amplification techniques, the Galactic Science Corps has been able to generate convincing, ship-sized psionic holograms under laboratory conditions. Confidence is high that this technology can be developed into a practical weapon."
DATABANK_TEXT307	"Study of the tiny psionic projectors built into alien Parallax Torpedoes has revealed the techniques used to create convincing psionic images of small objects over fairly long distances. GSC scientists are continuing research in this field to determine whether the technology has more far-reaching implications. "
DATABANK_TEXT308	"In an effort to fully understand fusion reactions, Galactic Science Corps scientists have turned to the study of the reactions that take place in a star's core. By cataloguing and recording stellar core activity, we could someday gain the knowledge necessary to initiate and control fusion reactions at will."
DATABANK_TEXT309	"Although the Elerium cache recovered from the Cydonia base on Mars has provided Earth with all the Elerium it needs for power-generation purposes, scientists have warned that this supply won't last forever. For most non-propulsion purposes, Elerium remains banned from military use. Luckily, detailed study of this elusive mineral has finally lead to a ground-breaking discovery: for the first time ever, Galactic Science Corps scientists have synthesized Elerium in the lab. The ability to synthesize weapons-grade Elerium allows GSC scientists to freely construct Elerium-based weaponry on Frontier Outposts without tapping Earth's precious reserves."
DATABANK_TEXT310	"The most advanced alien ships incorporate equipment that allows them to generate an electroplasmic field around the ship that - in a strictly limited local volume -- breaches the barrier between our universe and that of the aliens. This ability, which is actually a radical extension of the alien trans-dimensional communication technology,  seems to have widespread applications, including shielding and propulsion systems."
DATABANK_TEXT311	"Although the hulls of alien spacecraft appear to the naked eye to be organic in nature, they are actually composed of a densely bonded molecular compound of titanium and various alien materials. The result is an extremely strong, bulky, material that is well suited to spacecraft construction. The discovery and analysis of this alien material has led to the development of a more powerful interceptor - the S-2 Firestar - and should allow the construction of more effective armor plating for spacecraft."
DATABANK_TEXT312	"The Galactic Science Corps is a multi-national organization that was formed shortly after the first off-world colonies were established. The goal of the GSC is pure research and discovery. Equipped with the most sophisticated exploration and analytical equipment available, which is cross-linked with state-of-the-art CyberWeb computer arrays in their labs back on Earth, GSC exploration ships and research stations continue to expand the boundaries of explored space. All off-planet X-COM operations depend on GSC's Earth-based labs for their research and analysis work."
DATABANK_TEXT313	"Mars Security, or Marsec, is the leading manufacturer of high-tech weapons and equipment in human space. They also operate a private security force that is employed on Earth's lunar and Martian colonies. Marsec is currently the primary provider of military hardware and technical development for X-COM, and it is branching out to provide weapons and equipment to many of the most powerful military groups on Earth and in the colonies."
DATABANK_TEXT314	"The mass colonization of space has, over the past decade or so, led to the resurgence of a very old profession: piracy. Although dozens of small groups have plagued the supply and shipping lines between Earth and the off-world colonies since about 2058, none is as infamous as the Kabron clan. These pirates have cost Earth corporations billions of dollars, yet not a single Kabron has been captured. All attempts to eradicate the Kabron have failed. Even X-COM has been unable to bring them to justice. Space battles usually end up in a stalemate, since the Kabron employ stolen X-COM fighters as a defense force. ~The Kabron are a threat to both the economy and the safety of human space, and they must be dealt with as soon as an opportunity arises."
DATABANK_TEXT315	"AW-I was a war fought between X-COM forces and a number of invading alien races. Starting with animal mutilations and intermittent human abductions, alien activity steadily escalated, eventually threatening the continued existence of humanity. Striking from hidden bases throughout the world, X-COM soldiers managed to maintain some semblance of order, keeping the alien menace in check until the invaders' base of operations could be located. In a final, cataclysmic battle, a squadron of X-COM soldiers invaded the aliens' base at Cydonia on Mars, killing all the inhabitants and neutralizing the central Brain that controlled the alien invasion force."
DATABANK_TEXT316	"AW-II was a war fought between X-COM forces and a number of aquatic alien races beneath the surface of Earth's oceans. These aliens, apparently in cryo-stasis for thousands of years, were awakened by an automated signal sent from the alien base at Cydonia at the end of the First Alien War in 2002. The signal activated the alien city of T'leth, hidden in the Sigsbee Deep in the Gulf of Mexico, unleashing the horde of aquatic aliens therein. Fighting a long and arduous battle, X-COM finally located and destroyed T'leth. The eradication of the alien city ended the invasion, but with grave results. The resulting cataclysmic explosion heavily contaminated Earth's atmosphere, wreaking ecological havoc that continues to plague Earth to this day."
DATABANK_TEXT317	"A social and ecological restoration project conceived and backed by the major corporations of Earth. Mega-Primus is the prototype for the ultimate human habitat -- self-sustaining, pollution-free, and safe. The construction of this virtual utopia is years behind schedule due to the lack of sufficient raw materials on Earth and at her near-space colonies. If all goes according to plan, the corporate mining Outposts in the Frontier should supply the raw materials needed to complete the Mega-Primus project. "	
DATABANK_TEXT318	" Black holes are the remnants of collapsed giant stars. The immense mass of the star is compressed into such a small volume that anything -- even light -- that passes within a certain distance (the "Event Horizon") is pulled in by the incredible gravity. Depending on the star's original mass and the amount of mass it has collected since collapsing, the event horizon can be smaller than a millimeter in diameter or larger than a star. Black holes are dangerous navigational hazards and should be avoided if at all possible. The enormous gravitational forces near a black hole make space flight extremely hazardous. Even ship with advanced drives cannot escape if they wander beyond the event horizon."
DATABANK_TEXT319	"Asteroid fields are an extremely important find for a corporation. Usually mineral-rich, asteroid fields are much easier to mine than planets since the mineral deposits are, for the most part, already exposed. Because the minerals are so easily accessible, corporations establish four OPPs in an asteroid field instead of the usual one. Asteroid fields present a very real navigational hazard, and caution should be exercised when traveling in these regions to avoid collisions."

DATABANK_ITEM400	"Standard Armor"
DATABANK_ITEM401	"Tri-Titanium Armor"
DATABANK_ITEM402	"Trans-Dermal Armor"
DATABANK_ITEM403	"Deflector Shield"
DATABANK_ITEM404	"Electroplasmic Shield"
DATABANK_ITEM405	"Trans-Dimensional Shield"
DATABANK_ITEM406	"Accumulator Shields"
DATABANK_ITEM407	"Ship Damage Control Computer"
DATABANK_ITEM408	"Conversion Drive"
DATABANK_ITEM409	"Gravity/Induction Drive"
DATABANK_ITEM410	"Graviton Pulse Drive"
DATABANK_ITEM411	"Vector Control Thrusters"
DATABANK_ITEM412	"Dimension Jump Drive"
DATABANK_ITEM413	"Standard Targeting System"
DATABANK_ITEM414	"Emissions Targeting System"
DATABANK_ITEM415	"Advanced Autonomous Targeting System"
DATABANK_ITEM416	"Cloaking Device"
DATABANK_ITEM417	"ECM Pod"
DATABANK_ITEM418	"Advanced ECM Pod"
DATABANK_ITEM419	"Tractor Beam"

DATABANK_TEXT400	"Hull Integrity: +250 (Fore and Aft) ~For heavy combat situations, all X-COM craft can be fitted with an additional layer of armor plating. Standard armor consists of a series of titanium steel plates which are attached to built-in connection points on an interceptor's hull. Although the interceptor's flight performance is somewhat degraded by the armor's weight, the increase in hull integrity is usually considered worth the trade-off."
DATABANK_TEXT401	"Hull Integrity: +375 (Fore and Aft) ~Study of alien craft has led to a number of useful construction techniques that can be used to improve X-COM craft. One such innovation is Tri-Titanium Armor. This composite plating, which is molecularly bonded directly to the interceptor's hull, is much denser than Standard Armor, and provides a great deal more protection. One drawback is the weight -- tri-titanium alloy is significantly heavier than normal titanium steel plating. This tends to detrimentally affect the ship's performance."
DATABANK_TEXT402	"Hull Integrity: +425 (Fore and Aft) ~The light-weight Alien Alloys now used to construct our interceptor craft also have applications in the field of protective armor. While Alien Alloys are significantly lighter than titanium, they are a great deal stronger than even tri-titanium. The GSC has been able to fuse several layers of this miraculous material into the best armor plating available to date. Trans-Dermal Armor is the ultimate combat protection available -- maximum deflection with minimal effect on craft maneuverability."
DATABANK_TEXT403	"Shield Protection: 300 (Fore and Aft) ~The type-1 Marsec Deflector Shield generator provides an additional layer of protection in addition to armor and hull plating. The generator projects a globular energy field around the interceptor which is capable of deflecting many projectile and energy-based attacks."
DATABANK_TEXT404	"Shield Protection: 400 (Fore and Aft) ~Examination of captured alien defensive equipment has revealed that they possess a shielding technology substantially more powerful than X-COM's standard Deflector Shields. The Electroplasmic Shield combines energy projection and particle beam technologies to project a particle/energy deflector that is significantly more effective than standard Deflector Shields."
DATABANK_TEXT405	"Shield Protection: 500 (Fore and Aft) ~The Trans-Dimensional Shield uses truly unique technology to provide additional shield protection. While the field generated is nearly identical to that of more primitive shielding systems, the Trans-Dimensional Shield is able to dissipate a portion of every attack that impacts the shield bubble into another dimension. In addition to the substantial physical protection, this advanced shielding system also provides a medium-level anti-psionic field that protects against Psi Blaster attacks."
DATABANK_TEXT406	"Apparently, the aliens' Shade fighters employ a new shielding technology that is far superior to those used on their other craft. Accumulator Shields operate exactly like conventional shielding systems when it comes to deflecting missiles and explosive energy. However, when a beam weapon hits this type of shield, part of the beam's energy is actually absorbed into the shield generator, increasing the shield's defensive strength."
DATABANK_TEXT407	"Many alien spacecraft are equipped with a computer sub-system that coordinates the automatic repair of all ship systems while in combat. While all X-COM ship systems are self-repairing, they lack the level of coordination and efficiency provided by this alien system. GSC scientists have been able to replicate this technology for X-COM use. When installed on an interceptor, the Ship Damage Control Computer increases in-flight repair rates by 100 percent."
DATABANK_TEXT408	"Static Thrust: 5,400 kg ~The Conversion Drive is the standard propulsion system for X-COM craft. The technology is derived from study of alien drive systems used during the First Alien War. The power source generates gravity waves which are, in turn, converted into thrust. While this is the pinnacle of human star drive technology, observations of alien craft indicate that their current drive systems are far more sophisticated."
DATABANK_TEXT409	"Static Thrust: 11,000 kg ~This is the basic drive system used in current alien spacecraft. While similar to the older gravity wave system in many ways, the Gravity/Induction Drive boosts engine thrust output by channeling the gravity waves through a bio-electric induction coil. The result is an engine roughly the same size as a standard Conversion engine, but capable of driving larger, heavier ships -- or driving small ships at extremely high speeds! All X-COM interceptor hulls can easily be adapted to accept this new drive system. ~In addition to its real-space capabilities, the Gravity/Induction engine decreases a craft's fuel consumption in hyperspace."
DATABANK_TEXT410	"Static Thrust: 16,000 kg ~The pinnacle of alien drive system development, the Graviton Pulse Drive injects a pulsed stream of gravitons into the gravity wave flow chamber. The graviton stream stabilizes and controls the reaction, making the system nearly 100 percent efficient. The resultant increase in thrust is quite dramatic. Although it can be used on any type of vessel, the Graviton Pulse Drive is particularly well-suited to ships of large mass. ~Hyperspace fuel efficiency of ships equipped with Graviton Pulse engines is extremely high, allowing ships to travel significantly farther from their home bases."
DATABANK_TEXT411	" Alien ships have been found to have a highly developed directional control system that allows them to change directions almost instantly. This thruster system accounts for much of the maneuverability difference between alien and X-COM craft. Fortunately, Marsec has developed Vector Control Thrusters -- a system that closely emulates the alien thruster array. X-COM ships equipped with this device are able to move laterally - port and starboard - as well as straight up and down. When used in conjunction with the ship's main engines, this adds a new degree of combat maneuverability to any interceptor craft. This technology can also be adapted for use in a missile weapon."
DATABANK_TEXT412	"Until now, the aliens' ability to enter and exit black holes was a complete mystery. This feat is accomplished through the use of the Dimension Jump Drive. This system is apparently capable of generating a localized field that creates a temporary Einstein-Rosen bridge between a black hole in our universe and a similar body in a parallel universe. As long as the drive remains active, the ship generating the dimension jump field is able to cross the bridge and emerge on the other side, unaffected by the tidal and gravitic forces of the black hole. Despite the best efforts of GSC scientists, the power requirements of this device are much too high to allow it to be adapted to X-COM interceptors. However, the GSC is currently producing a prototype unit that should function on a large interstellar vessel. The discovery of this device is an important step toward defeating the aliens on their own turf."
DATABANK_TEXT413	"Optimum Targeting Range: 3 km or less  ~The standard targeting system for X-COM craft is, essentially, an advanced version of the radar and heat-seeking targeting systems used in the late 20th century. The sensor portion of the system uses a continuous OPDAR -- Optical Detecting and Ranging - scan to detect and track all ships and installations within a 70,000 km radius of the ship. The targeting system handles weapons targeting for all basic missile and beam weapons."
DATABANK_TEXT414	"Optimum Targeting Range: 4 km or less  ~Study of alien targeting systems has revealed that they use a much more sophisticated method of detecting and locking onto targets than we do. Instead of relying on reflected optical signals and heat images to obtain a lock, the Emissions Targeting System actually detects the plasma residue emitted by the target's engines and reactor systems. This faster and more accurate targeting method allows for the development of a new generation of weapons and subtly increases the effectiveness of existing weapons systems."
DATABANK_TEXT415	"Optimum Targeting Range: 5 km or less  ~The AATS is the logical evolution of alien targeting technology. Not only does this targeting device detect plasma residue, it can actually sense minute differences in the plasma emitted by various targets. Once the system has catalogued the sub-atomic plasma "fingerprint" of the target, it feeds the information to the active weapon system. Weapons designed specifically to take advantage of this technology are among the most deadly available. Of course, this system has been modified so that all existing weapon systems are compatible."
DATABANK_TEXT416	"The Cloaking Device surrounds the ship on which it is mounted with a gravity wave bubble with in which it generates a trans-dimensional field. The field shifts the ship slightly out of phase with our universe, rendering it invisible to both visual and sensor scans. This system is not perfect, since cloaked ships can eventually be detected due to the spatial distortion caused by the device itself. However, when used sparingly, the Cloaking Device can be a valuable tactical tool. It should be noted that, due to power consumption issues and the field's high interior reflectivity, ships cannot target and fire weapons while cloaked."
DATABANK_TEXT417	"Effectiveness: 10% ~Range of Effect: .25 km ~Study of the aliens' tracking and targeting capabilities has resulted in the creation of an electromagnetic countermeasures (ECM) system that should prove effective against many alien missile weapons. The ECM Pod emits a false plasma residue signature some distance from the actual location of the ship, while at the same time using a graviton field to mask the ship's actual plasma exhaust. ECM Pods have a built-in friend-or-foe recognition system that allows them to selectively jam only enemy-controlled missiles. While not one hundred percent effective, the ECM Pod can be of great use in situations where missile combat is prevalent."	
DATABANK_TEXT418	"Effectiveness: 25% ~Range of Effect: .5 km  ~Based on further study of electromagnetic countermeasures and alien targeting technology, the Advanced ECM Pod incorporates several new countermeasures, including a phase-shifting algorithm that constantly alters the frequency of the ship's plasma signature. This design has been proven to work against both new and old missile designs."
DATABANK_TEXT419	"Range: .25 km ~The Tractor Beam is, essentially, an inverted particle beam that acts as a tow rope composed of coherent energy. This beam, which is targeted in the same way as standard beam weapons, envelops the target and establishes an energy link between it and the beam generator. It is recommended that the target vessel be disabled prior to establishing a Tractor Beam link, since serious structural and engine damage can result from a Tractor Beam tug-of-war. In addition, the towing ship needs to have sufficient engine power and mass to overcome the inertia of the target. Because Tractor Beams consume a great deal of energy, the towing ship cannot fire beam weapons while the Tractor Beam is engaged."

DATABANK_ITEM500	"Main Base Structure"
DATABANK_ITEM501	"Hangar Module"
DATABANK_ITEM502	"Personnel Module"
DATABANK_ITEM503	"Cargo Module"
DATABANK_ITEM504	"Probe Launch Module"
DATABANK_ITEM505	"Standard Downlink"
DATABANK_ITEM506	"Hyper-Com Downlink"
DATABANK_ITEM507	"Hyper-Dimensional Downlink"
DATABANK_ITEM508	"Deflector Shield Generator"
DATABANK_ITEM509	"Electroplasmic Shield Generator"
DATABANK_ITEM510	"Trans-Dimensional Shield Generator"
DATABANK_ITEM512	"Standard Sensor Module"
DATABANK_ITEM513	"Emissions Tracking Sensors"
DATABANK_ITEM514	"AATS Sensors"
DATABANK_ITEM515	"ECM Module"
DATABANK_ITEM516	"Advanced ECM Module"
DATABANK_ITEM517	"Training Module"
DATABANK_ITEM518	"Advanced Damage Control Module"
DATABANK_ITEM519	"Missile Defense Modules"
DATABANK_ITEM520	"Beam Defense Modules"
DATABANK_ITEM521	"Communications Module"
DATABANK_ITEM522	"Medical Module"
DATABANK_ITEM523	"Tractor Module"

DATABANK_TEXT500	"The Main Base Structure is the core of any X-COM base. It contains the hardware housings and power systems required for the attachment of up to 33 ancillary modules. The Main Base Structure is delivered to the site of a new base fully-assembled and ready to receive additional modules."
DATABANK_TEXT501	"A Hangar Module provides mooring facilities for up to three X-COM interceptors of any type. In addition to housing the ships themselves, Hangar Modules house the equipment and crews necessary to rearm, refit, repair, and maintain the ships. Each X-COM base can have up to three Hangar Modules."
DATABANK_TEXT502	"A Personnel Module provides living quarters, food preparation facilities, entertainment complexes, and all of the other amenities necessary to house five pilots."
DATABANK_TEXT503	"Cargo Modules provide storage space for all base equipment, including weapons, ammunition and other supplies. Each Cargo Module can store up to 1000 Cargo Space Units (CSUs) of equipment."
DATABANK_TEXT504	"Because ships and bases are extremely expensive, the best way to explore distant regions of the Frontier is through scientific probes. There are also a number of probe types used for other purposes. The Probe Launch module provides the means for launching any type of probe."
DATABANK_TEXT505	"Downlink Modules provide the means by which scientific research information transmitted from the Galactic Science Corps research labs on Earth is received by X-COM bases in the Frontier. Every base can have up to three Downlink Modules. Each Standard Downlink is able to download 30 teraquads of information per hour."
DATABANK_TEXT506	"The Hyper-Com Downlink uses alien hyper-communications technology to boost the rate of data transfer from the research labs on Earth. Each Hyper-Com Downlink is capable of downloading 35 teraquads of information per hour."
DATABANK_TEXT507	"The Hyper-Dimensional Downlink is the most efficient data transfer device available for the download of research data. Using a combination of alien Hyper-Dimensional Data Transfer and Microbit Compression technologies, the Hyper-Dimensional Downlink achieves download speeds of 40 teraquads per hour."
DATABANK_TEXT508	"Base Shield Generators use the same shielding technology as the standard interceptor Deflector Shield, but on a much larger scale. The Deflector Shield Generator provides shielding with a rating of 2000 FSP (on the Fitzgerald scale). Due to power consumption, each base is capable of housing only one shield generator at a time."
DATABANK_TEXT509	"The result of research into alien shield technology, the Electroplasmic Shield Generator uses the same techniques as ship-mounted Electroplasmic Shields. This module has a shield rating of 3000 FSP. This module is designed to replace the base's existing shield module (if any); the existing module is dismantled and removed automatically as soon as the new module comes on line."
DATABANK_TEXT510	"The best shielding available for an X-COM base, this shield generator uses Trans-Dimensional shield technology to boost shielding capacity to 4000 FSP. Like the Electroplasmic Shield Generator, this module is designed to replace the base's existing shield module (if any) -- the existing module is dismantled and removed automatically as soon as the new module comes on line."
DATABANK_TEXT512	"The base's Sensor Module performs the same functions as a ship's Targeting System, but on a much larger scale. Both detection and targeting ranges are dramatically extended by the greater power available at a base installation. The Standard Sensor Module uses the same technology as the interceptor Standard Targeting System. Each base can have only one sensor module of any type at a given time."
DATABANK_TEXT513	"The second evolution in base sensor technology, Emissions Tracking Sensors use the same technology as the alien-based Emissions Targeting System. This system provides detection and targeting ranges significantly greater than those of the Standard Sensor Module, and allows the use of several new weapons systems. When this module is added to the base, it automatically replaces any existing sensor module."
DATABANK_TEXT514	"The most sophisticated base sensor system available, the AATS Sensors use the same technology as the ship-mounted Advanced Autonomous Targeting System. Detection and targeting ranges are greater than those of Emissions Tracking Sensors, and the system is capable of controlling all available weapon types. When this module is added to the base, it automatically replaces any existing sensor module."
DATABANK_TEXT515	"A higher-powered version of the ECM generators carried by ships, the ECM Module generates a missile-jamming signal that extends to a one kilometer radius from the base. Like their ship-mounted counterparts, ECM Modules have a friend-or-foe system that allows them to selectively jam only enemy-controlled missiles. The jamming effects (but not the ranges) of ECM Modules are cumulative."
DATABANK_TEXT516	"Using the same advanced technology as the ship-mounted Advanced ECM Pod, this module boasts an increase in both range and effectiveness over the standard ECM system. Effective jamming range for the Advanced ECM Module is two kilometers."
DATABANK_TEXT517	"Training Modules act as all-purpose educational facilities, providing advanced training for pilots in the areas of space flight and psionics. Each Training Module can train up to five pilots simultaneously."
DATABANK_TEXT518	"The ADC Module is a base mounted version of the Ship Damage Control Computer. This module augments the efforts of the base's damage control teams and the self-repairing systems, effectively doubling the rate at which systems are repaired. Although multiple ADC modules can be installed, the effects of this module are not cumulative."	
DATABANK_TEXT519	"Missile Defense Modules are versatile defensive systems capable of delivering a wide variety of ordnance. The cost and ammunition capacity of each Missile Defense Module varies according to the type of missile it fires. The type of ordnance available for use in Missile Defense Modules is dependent on both technological knowledge and the type of sensors currently in use at the base. Certain missile types cannot be used in Missile Defense Modules under any circumstances."
DATABANK_TEXT520	"Beam Defense Modules are universal weapons platforms capable of mounting almost any beam weapon available. The cost of a Beam Defense Module varies according to the type of beam weapon it uses, and the weapons available for use in Beam Defense Modules are dependent on both technological knowledge and the type of sensors installed on the base. Certain beam weapons cannot be mounted on Beam Defense Modules under any circumstances."	
DATABANK_TEXT521	" Communications Modules are vital to the operation of interceptors from a base. If a base is not equipped with a Communications Module, in-flight orders cannot be issued to intercept craft assigned to the base."
DATABANK_TEXT522	"Although minimal patient care facilities are built into every Personnel Module, these facilities cannot equal those of a fully-equipped hospital. Each Medical Module can house up to five injured pilots simultaneously. When room is available, injured pilots can be placed into a Medical Module to receive treatment. Pilots convalescing in a Medical Module heal at twice the normal rate."
DATABANK_TEXT523	"Base-mounted Tractor Modules are nearly identical to their ship-mounted counterparts with some notable exceptions. First, because of the base's tremendous power reserves, the use of a Tractor Module does not eliminate the base's ability to fire beam weapons. Second, since bases are stationary, tractored targets are simply held in place, not towed. Finally, because of a base's tremendous mass, the base does not suffer damage in the event of a tractor beam tug-of-war. If any damage is sustained, it is localized to the Tractor Module itself."


DATABANK_ITEM600	"Alien Freighter Convoy"
DATABANK_ITEM601	"Alien Military Build-Up"
DATABANK_ITEM602	"Alien Supply List"
DATABANK_ITEM603	"Doomsday is Nigh"
DATABANK_ITEM604	"The Doomsday Attack Plan"
DATABANK_ITEM605	"Alien Structural Component"
DATABANK_ITEM606	"Alien Drive Component"
DATABANK_ITEM607	"Alien Weapon Component"
DATABANK_ITEM608	"Aereons"
DATABANK_ITEM609	"Ethereal"
DATABANK_ITEM610	"Muton"
DATABANK_ITEM611	"Psilord"
DATABANK_ITEM612	"Sectoid"

DATABANK_TEXT600	"This mysterious message fragment shows what is apparently a fleet of alien freighters flying directly into a black hole. It is unclear what the freighters are carrying, and even more nebulous why the freighters would willingly enter a black hole. ~Although it is possible that this is some sort of waste disposal operation, Galactic Science Corps scientists think this is unlikely. The best way to find out what is happening is to intercept any alien freighter convoys that exhibit unusual or aberrant behavior. If we can succeed in destroying or capturing one of these convoys, GSC scientists might be able to shed some light on the aliens' mysterious activity."
DATABANK_TEXT601	"Whatever operation the aliens are undertaking is evidently of great military importance. This message shows a major military build-up in a black hole system -- apparently the same one seen in the first transmission we intercepted. ~It is imperative that we attempt to learn more about this situation. Interception of alien freighters, especially those that exhibit any unusual characteristics, should be one of your top priorities at this point. In the meantime, GSC's alien language experts are attempting to decode the audio portions of the alien messages."
DATABANK_TEXT602	"Thanks to the Galactic Science Corps, we now have a partial translation algorithm for decoding the alien voice transmissions. ~The latest message appears to be a request for supplies, most of which are weapons and weapon-related equipment. Apparently, the aliens are in the process of constructing some sort of offensive weapon, presumably to use against X-COM. Most disturbing are the inclusion of the word "Doomsday" toward the end of the message. ~The GSC will continue to examine this and the previous messages for clues as to what the aliens are planning."
DATABANK_TEXT603	"The Galactic Science Corps is now capable of translating most of the aliens' language -- and not a moment too soon. ~Apparently, the aliens are in the late stages of the construction of some sort of weapon. Your interception of alien freighters and tugs has evidently disrupted the aliens' schedule, and you must continue to disrupt their lines of supply until GSC scientist can determine where the aliens are building their device. Hopefully, in the process, you can uncover further components and information that will allow X-COM to take a more proactive approach to this situation."
DATABANK_TEXT604	"The most recent alien message has confirmed our worst fears. The aliens have constructed a massive Doomsday Weapon that they intend to use against Earth. Time is short, and it is important that you act as soon as possible to prevent this device from being completed and launched! ~The map fragment embedded in the message reveals the general location of the black hole that acts as an entrance to the aliens' dimension. Once you locate this region of space, you must act quickly to build up an attack force for the final attack on the Doomsday Weapon.  ~No weaponry, alien or human, can damage an object so large. Therefore, the GSC has recommended the use of the Nova Bomb as possible means of destroying the Doomsday Weapon and sealing the alien universe forever. Therefore, your final assault force must include at least one Super Avenger interceptor equipped with a Nova Bomb. ~The 'MacArthur' - a 'Patton'-class vessel equipped with the new Dimension Jump Drive - will carry up to five ships through the black hole and into the alien universe. When you are ready to launch your assault, signal for the 'MacArthur' through the normal mission launch sequence. Good luck."
DATABANK_TEXT605	"The object retrieved from the freighter convoy is likely  related to the alien message we recently received. It appears to be a structural component for an immense space station or similar complex. Speculation as to this component's use -- and why the aliens would be towing these components through deep space -- is pointless without additional information. Be on the lookout for any alien freighter convoys that display unusual characteristics, and make sure that all alien transmissions you receive are examined as soon as possible."
DATABANK_TEXT606	"This is another piece of alien cargo that seems connected with the aliens' secret project, now referred to as "Doomsday" by GSC scientists. This new component appears to be part of a massive star drive system -- similar to the hyperdrive propulsion systems used by alien fighters, but on a much larger scale. Scientists now suspect that the object the aliens are constructing is not for use here in the Frontier -- rather, it is meant to be deployed in a distant location."
DATABANK_TEXT607	"It seems that numerous alien convoys have started transporting this massive component. Even after detailed examination, the its full function cannot be fathomed; however, many of the parts that make up this component are devices and materials that have come to be associated with alien weaponry. Galactic Science Corps scientists can only speculate what type of weapon could be built using components of this magnitude."
DATABANK_TEXT608	"Aereons are a breed of alien never before encountered by X-COM. They appear to be a race of genetically engineered cyborgs. Hundreds of cybernetic implants suffuse the organic portion of their bodies and terminate in external connectors that link directly to built-in interface ports in the cockpits of alien fighters. The result of this marriage of biology and computer technology is that the Aereon's piloting abilities and response times are far superior to those of even the best non-Aereon pilot. ~Although their cybernetic implants are obviously their main strength, the Aereons mental and physical capabilities are also better than those of most other alien pilots. They are, by far, the most formidable and dangerous opponents X-COM pilots face in a dogfight situation. The one redeeming feature of these dangerous aliens is that they do not appear to possess inordinately high psionic abilities."
DATABANK_TEXT609	"Ever since they were encountered in the First Alien War, the mere sight of an Ethereal has struck fear into the hearts -- and minds -- of X-COM agents. Now, after nearly a century, we have once again come face to face with this formidable nemesis. ~When X-COM scientists first studied this species, it was clear that this creature was not engineered for planet-bound warfare. Now it is obvious what job the Ethereals were designed for; as pilots they are extremely adept, and their weapon and targeting skills are better than average. They are also fairly aggressive in their attacks in most situations. The biggest danger, however, is that the Ethereals' psionic capabilities are extremely high, and they are often able to use this ability to panic or gain control of X-COM pilots. This makes Ethereals very dangerous, especially to pilots with low psionic capabilities."
DATABANK_TEXT610	"The Muton race is familiar to X-COM as one of the most feared aliens from the First Alien War. As foot soldiers, Mutons were relentless and nearly impervious to most forms of weaponry. ~Muton pilots operating in the Frontier, although slightly different than the original specimens encountered, are essentially identical to those who plagued Earth nearly a century ago. The primary difference in this strain is heightened mental capacity, probably a necessary adaptation to allow Mutons to operate high-tech spacecraft. Despite this, Mutons are not nearly as formidable in the skies as they were on the ground. As pilots, they are average at best. They also lack all but the most basic psionic defensive abilities, and are unable to use psionic weaponry."
DATABANK_TEXT611	"The Psilord is an abomination that has obviously been developed primarily for its mental capacity. This genetically engineered creature has psionic abilities that far exceed those of any alien species encountered to date. ~Unlike other alien species, Psilords tend to remain out of the main battle if they possibly can. They use their psionic abilities to bolster the fighting skills of all the other alien pilots in the battle. Whenever a Psilord is present at a battle, all alien pilots exhibit heightened prowess in both flying and weapon skills. In addition, Psilords seem to increase the alien pilots' ability to fight as a unified group. ~Although they seldom enter the fray of their own accord, Psilords are nevertheless formidable dogfight opponents, and downright deadly when their ships are equipped with psionic weaponry. "
DATABANK_TEXT612	"Of all the alien species encountered, the Sectoids are perhaps the most familiar. Reports of Sectoid sightings pre-date the first alien war, with documented encounters as early as 1948. ~Sectoid pilots in the Frontier are identical to Sectoids captured and studied during the First Alien War. As pilots, they use both their highly developed mental capacity and their superior psionic skills to good advantage, though their flying and marksmanship are strictly average. "

DATABANK_ITEM700	"Wraith Type 1 Saucer"
DATABANK_ITEM701	"Spectre Type 2 Saucer"
DATABANK_ITEM702	"Phantasm Type 3 Saucer"
DATABANK_ITEM703	"Shade Fighter"
DATABANK_ITEM704	"Spirit Alien Freighter"
DATABANK_ITEM705	"Alien Drone"
DATABANK_ITEM706	"Alien Outpost"
DATABANK_ITEM707	"Alien Mining Platform"

DATABANK_TEXT700	"Detailed examination of the hull and internal systems of the Wraith saucer has provided a great deal of information on the composition and operational capabilities of  the latest generation of alien craft. The Wraith's weapons payload capacity is only slightly better than that of the X-1A Lightning II interceptor, but the "Wraith" is lighter, more agile, and capable of withstanding significantly more damage than its X-COM counterpart."
DATABANK_TEXT701	"The Spectre saucer represents a much greater threat than the smaller Wraith. Designed as a multi-purpose craft, the Spectre is equally good at dogfighting and attacking medium to heavy slow or stationary targets. This vessel's weapons and defensive capacity is superior to that of the Wraith, and comparable to that of the X-COM S-2 Firestar. Examination of this ship has opened a number of new avenues of research."
DATABANK_TEXT702	"The Phantasm significantly out-guns any X-COM vessel, especially when it comes to beam weapons, thus making it a very serious threat. The role of this ship is primarily offensive -- most notably, it is frequently the vanguard of attacks against X-COM bases and Outposts. Although much of the technology used in this vessel can also be found in other alien vessel classes, there are several features unique to the Phantasm that could lead to advances in shielding, drive, and targeting systems."
DATABANK_TEXT703	"The Shade is a deadly departure from the standard saucer-based alien ship design. It is a fast and highly maneuverable ship that is armed to the teeth with all the latest alien weaponry. The Shade also employs new shielding technology unlike that found on any other type of alien vessel. Exclusively operated by Aereon pilots, Shades pose a significant threat in dogfight situations."
DATABANK_TEXT704	"The aliens' fleet of interstellar freighters is the lifeline of their economy. It seems that the aliens depend on their freighters just as X-COM does. This means that successful strikes against these ships can have a significant effect on the alien infrastructure. Aside from their outward appearance, the Spirit freighters are very similar to their X-COM counterparts. The major differences are a larger cargo capacity and slightly better hull integrity."
DATABANK_TEXT705	"Alien Drones are tiny unmanned fighter craft that are often deployed by alien freighters as a defensive measure. Each Drone has its own guidance, propulsion, and weapons system. Once launched, Drones engage the nearest threatening target. In addition to their own internal control systems, each Drone is equipped with a small psionic receiver that allows the pilot that launched the Drones to control them. Once the launching vessel is destroyed, all Drones controlled by that ship's pilot switch over to independent operation. Once operating on their own, Drones are much less of a threat."
DATABANK_TEXT706	"Alien outposts are the backbone of all alien operations in the Frontier, accumulating raw materials and processing them into equipment and weapons for the alien war effort. These facilities are well-shielded. They possess no offensive weaponry, but are usually guarded by fighter squadrons. If we understand the alien's infrastructure correctly, the destruction of alien outposts could potentially place a major strain on the aliens' ability to effectively carry out their day-to-day activities."
DATABANK_TEXT707	"Alien mining platforms fulfill the same function as X-COM Ore Processing Plants. They possess minimal defensive capability, but are usually guarded by one or more fighter craft. While the loss of a mining platform is not as economically devastating as the loss of an outpost, mining platforms remain a viable target when attempting to slow alien production capabilities."

DATABANK_ITEM800	"Central Pod"
DATABANK_ITEM801	"Hangar Pods"
DATABANK_ITEM802	"Hibernation Pods"
DATABANK_ITEM803	"Cargo Pod"
DATABANK_ITEM804	"Probe Launcher"
DATABANK_ITEM805	"Data Receptor"
DATABANK_ITEM806	"High-Speed Data Receptor"
DATABANK_ITEM807	"Advanced Data Receptor"
DATABANK_ITEM808	"Electroplasmic Shield Pod"
DATABANK_ITEM809	"Trans-Dimensional Shield Pod"
DATABANK_ITEM811	"Sensor Pod"
DATABANK_ITEM812	"Advanced Sensor Pod"
DATABANK_ITEM813	"ECM Projector"
DATABANK_ITEM814	"Advanced ECM Projector"
DATABANK_ITEM815	"Programming Pod"
DATABANK_ITEM816	"Repair Pod"
DATABANK_ITEM817	"Missile Pod"
DATABANK_ITEM818	"Beam Pod"
DATABANK_ITEM819	"Communicator Pod"
DATABANK_ITEM820	"Tractor Pod"

DATABANK_TEXT800	"Like X-COM bases, alien bases seem to use a modular construction design. All of the modules, or "pods", on an alien base are attached either to the huge central hub or to one of the dangling "tendrils" attached to it. Destruction of the hub ensures the destruction of the entire base."
DATABANK_TEXT801	"Analogous to the Hangar Modules on X-COM bases, each alien Hangar Pod houses up to three ships and the equipment needed to maintain them. Destruction of a Hangar Pod means the destruction of any ships inside the pod, and it leaves those ships currently in flight which are normally housed in that facility with no place to land and refuel. "
DATABANK_TEXT802	"Whereas X-COM pilots are housed in relative luxury on their home bases, scans show that the aliens keep their pilots in suspended animation until needed. Each alien Hibernation Pod houses up to five pilots. Destruction of a Hibernation Pod kills all the alien beings housed therein."
DATABANK_TEXT803	"Like X-COM bases, alien bases have modular cargo storage areas that house all the equipment and supplies needed for base and ship operations. Destruction of a Cargo Pod destroys all weapons and equipment inside the pod and reduces the cargo capacity of the alien base."
DATABANK_TEXT804	"Like X-COM, the aliens appear to rely heavily on the information obtained from sensor probes. They also launch probes for a wide variety of other purposes. The destruction of an alien base's Probe Launchers inhibits the aliens' exploration abilities and prevents them from launching probes that might interfere with X-COM operations."
DATABANK_TEXT805	"Aliens share their tactical and engineering data through a link to some sort of information web. This is not unlike the Downlink data system used by X-COM. This appears to be the most basic alien download device. Destruction of Data Receptors should slow the aliens' development of technology."
DATABANK_TEXT806	"This is an upgraded version of the basic Data Receptor used by the aliens to increase their technology base. Scans show that this version is capable of much faster data transfer than its predecessor."
DATABANK_TEXT807	"This is the ultimate version of the aliens' Data Receptor technology we have yet discovered. GSC scientists confirm that it is capable of significantly faster uploads and downloads than the High-Speed Data Receptor."
DATABANK_TEXT808	"This alien shield generator is capable of producing a defensive field of the type generated by some of the less-powerful alien spacecraft. This is the most basic form of shield technology used by the aliens. Destruction of the Shield Pod leaves the base vulnerable to attack."
DATABANK_TEXT809	"Using a technology far superior to that of the Electroplasmic Shield Pod, the Trans-Dimensional version produces a much more powerful defensive field."
DATABANK_TEXT811	"The Sensor Pod is the most basic type of sensor/tracking system installed on alien bases. Based on the technology used in alien spacecraft sensors, this system is a great deal more powerful and accurate than basic X-COM base sensor systems. Destruction of an alien base's sensor pod should greatly reduce its targeting capability and weapons accuracy."
DATABANK_TEXT812	"The ultimate in alien detection technology, the Advanced Sensor Pod is capable of targeting and controlling every type of weapon they are known to possess. This system uses the same technology as the most advanced sensor/tracking systems installed in alien spacecraft."
DATABANK_TEXT813	"This alien electromagnetic countermeasures (ECM) system has the potential to jam all X-COM missiles within a one kilometer range of an alien base. Destruction of a base's ECM projectors makes combat near the base much easier, and makes attacks on the base itself more effective."
DATABANK_TEXT814	"Essentially a higher-powered version of the basic alien ECM Projector, the advanced version has twice the range and is generally more effective than its predecessor."
DATABANK_TEXT815	"Alien pilots undergo a very detailed, very thorough learning ritual - but one that uses far different methods than X-COM training. Instead of mental and physical schooling, the aliens are genetically programmed with their skills. Each Programming Pod can "train" five pilots simultaneously. Destruction of a Programming Pod kills any aliens currently inside."
DATABANK_TEXT816	"All alien base systems appear to be self-repairing. Nevertheless, some bases seem to enhance their self-repair capabilities through the use of Repair Pods. Scans show that these modules contain a number of computer sub-systems that dramatically increase the speed at which base systems repair themselves. Destruction of a base's Repair Pod should make attacks against the base much more effective."
DATABANK_TEXT817	"Alien bases use defensive systems very similar to those used on X-COM bases. Missile Pods are capable of firing nearly any type of missile the aliens are known to possess. In a base attack scenario, it is recommended that you destroy as many offensive turrets as possible before attempting to attack other base targets."	
DATABANK_TEXT818	"Beam Pods provide alien bases with a powerful and reliable means of defense. Capable of using a wide variety of beam weapons, Beam Pods, in sufficient numbers, can make attacking an alien base very difficult indeed. In a base attack scenario, it is recommended that you destroy as many offensive turrets as possible before attempting to attack other base targets."
DATABANK_TEXT819	" Communicator Pods are used by the aliens to send orders to fighter squadrons assigned to each base. The destruction of a base's Communicator Pod has the potential to greatly reduce the effectiveness of alien fighter operations."
DATABANK_TEXT820	"Alien Tractor Pods are capable of projecting tractor beams with greater range and power than ship-mounted tractor beam generators."

DATABANK_ITEM900	"Sensor Probe"
DATABANK_ITEM901	"Hunter Probe"
DATABANK_ITEM902	"Data Jammer Probe (Alien)"
DATABANK_ITEM903	"Sensor Probe (Alien)"
DATABANK_ITEM904	"Alien Explosive Mine"
DATABANK_ITEM905	"Alien Beam Mine"
DATABANK_ITEM906	"Alien Missile Mine"

DATABANK_TEXT900	"Sensor Probes are designed to be a low-cost alternative to sending ships out to explore unknown areas of space. Each probe is equipped with the best type of sensor equipment currently available. The modular design of the unit allows it to be upgraded with the advent of new technology. The detection range and total cost of each probe is dependent on the type of sensors carried. The travel range of the probe is limited to approximately .75 light years from its point of origin, and its operational life is limited to 4-6 weeks."
DATABANK_TEXT901	"Understanding of the compact Vector Control Thrusters used by alien craft has allowed GSC scientists to design an updated version of the Sensor Probes currently in use by X-COM. Like Sensor Probes, Hunter Probes are equipped with the most up-to-date sensor equipment available. They differ from Sensor Probes in that they use their thrusters to move through space on a preset course centered on their destination coordinates. This allows them to cover a much wider range of territory than standard Sensor Probes. These roving probes should aid greatly in the tracking of alien movements, as well as the discovery of alien outposts and bases. The one drawback is that their functional life span is slightly shorter than that of a Sensor Probe. Like other probes, the maximum travel range for the Hunter Probe is .75 light years from its point of origin."
DATABANK_TEXT902	"Evidently, the aliens have determined the methods by which we accumulate our research data. This alien probe is designed to set up a electrostatic dampening field that prevents data reception over normal and hyper-dimensional channels. Luckily, the field generated by the probe is very localized, and is capable of affecting only one Downlink at a time. Although Marsec engineers can find no method of constructing a duplicate probe for X-COM use or developing countermeasures to prevent the probe's effects, the energy signature of the device is now known, and all sensor systems have been modified to immediately detect its presence."
DATABANK_TEXT903	"Rather than risk their expensive fighters for exploration purposes, the aliens make use of long-range sensor probes to map star systems and pinpoint the locations of X-COM bases and other human installations. Thanks to the close-range reconnaissance of one of these probes in a combat situation, all X-COM sensor systems are now tuned to identify alien Sensor Probes that enter scanning range. It is in X-COM's interests to eliminate these probes as soon as they are detected. "
DATABANK_TEXT904	"Alien Explosive Mines are similar in function to the naval mines used on 20th century Earth. Once an enemy ship enters the mine's detection range, the mine detonates with a powerful Elerium/Cobalt nuclear explosion. Detailed analysis of this object has allowed The GSC to modify the sensors of X-COM craft to identify Alien Explosive Mines in battle."
DATABANK_TEXT905	"Arguably the most versatile and effective mine in the alien arsenal, an Alien Beam Mine is capable of utilizing a wide variety of beam weapons. The weapons are targeted by a miniature version of the targeting systems used by fighter craft, and the mine's self contained power source can power its weapons almost indefinitely. Although sensors cannot detect the type of weapon carried by the mines, ship detection systems have now been modified to identify Alien Beam Mines when encountered."
DATABANK_TEXT906	"Alien Missile Mines use miniature versions of the targeting sensors found in fighter craft to actively scan for enemy targets. Once a target is acquired, the mine fires a missile from its payload and begins scanning for another target. Versatile and deadly, Alien Missile Mines are capable of firing virtually any type of missile the aliens possess. Another deadly twist is that, once their missile payload is depleted, Alien Missile Mines turn into explosive mines which explode when an enemy ship wanders too close. X-COM ship sensors have now been tuned to identify Alien Missile Mines in combat."


/************************************************
/	MultiPlayer Game Types
/************************************************
/***
/*** THESE MUST BE COMMENTED OUT ABOVE!!!!
/*** THE STRINGS HAVE CHANGED AND NEED TO BE REMOVED
/*** 
S_MPMISSION_NODESC				"No description available"
S_MPGT_CATAGORY0				"Free-For-All"
S_MPGT_CATAGORY0_0				"Deep-Space Dogfight"
S_MPGT_CATAGORY0_1				"Asteroid Field Dogfight"
S_MPGT_CATAGORY0_2				"Black Hole Dogfight"
S_MPGT_CATAGORY0_3				"X-COM Base Dogfight"
S_MPGT_CATAGORY0_4				"X-COM Outpost Dogfight"
S_MPGT_CATAGORY0_5				"X-COM OPP Dogfight"
S_MPGT_CATAGORY0_6				"Alien Base Dogfight"
S_MPGT_CATAGORY0_7				"Alien Outpost Dogfight"
S_MPGT_CATAGORY0_8				"Alien OPP Dogfight"
S_MPGT_CATAGORY0_9				"Pirate Base Dogfight"
S_MPGT_CATAGORY0_10				"Arms Dealer Base Dogfight"
S_MPGT_CATAGORY0_11				"Test Mission"

/ Multiplayer Game Descriptions
S_MPGT_CATAGORY0_0_D1		"Set up a deep-space scene and dump the players into it "
S_MPGT_CATAGORY0_0_D2		"to fight it out."
S_MPGT_CATAGORY0_1_D1		"Set up an asteroid space scene and dump the players into it"
S_MPGT_CATAGORY0_1_D2		"to fight it out."
S_MPGT_CATAGORY0_2_D1		"Set up a dogfight near a black hole and dump the players into "
S_MPGT_CATAGORY0_2_D2		"it to fight it out."
S_MPGT_CATAGORY0_3_D1		"Set up a dogfight near a X-COM base and dump the players into "
S_MPGT_CATAGORY0_3_D2		"it to fight it out."
S_MPGT_CATAGORY0_4_D1		"Set up a dogfight near a X-COM outpost and dump the players into "
S_MPGT_CATAGORY0_4_D2		"it to fight it out."
S_MPGT_CATAGORY0_5_D1		"Set up a dogfight near a X-COM OPP and dump the players into "
S_MPGT_CATAGORY0_5_D2		"it to fight it out."
S_MPGT_CATAGORY0_6_D1		"Set up a dogfight near an Alien base and dump the players into "
S_MPGT_CATAGORY0_6_D2		"it to fight it out."
S_MPGT_CATAGORY0_7_D1		"Set up a dogfight near a Alien outpost and dump the players into "
S_MPGT_CATAGORY0_7_D2		"it to fight it out."
S_MPGT_CATAGORY0_8_D1		"Set up a dogfight near a Alien OPP and dump the players into "
S_MPGT_CATAGORY0_8_D2		"it to fight it out."
S_MPGT_CATAGORY0_9_D1		"Set up a dogfight near an Pirate base and dump the players into "
S_MPGT_CATAGORY0_9_D2		"it to fight it out."
S_MPGT_CATAGORY0_10_D1		"Set up a dogfight near an Arms Dealer base and dump the players into "
S_MPGT_CATAGORY0_10_D2		"it to fight it out."
S_MPGT_CATAGORY0_11_D1		"This is a multiplayer test mission. Tests the scene generate capabilites"
S_MPGT_CATAGORY0_11_D2		"by allowing test setups to be implemented!"

/ alien sighted size descr
S_SMALL			"SMALL"
S_MEDIUM		"MEDIUM"
S_LARGE			"LARGE"

S_BASE_MAXBASES			"You are only allowed to build 8 bases in the Frontier!"

S_CSD_PLAYER_REPORT			"Player Report"

S_MUSTHAVECOMM	"%s isn't equipped with a communications module.  You can't give the fleet new orders."

//
//  Main screen selections
//
S_MAIN_SINGLE				"SINGLE PLAY"
S_MAIN_LOAD					"LOAD"
S_MAIN_MULTI				"MULTIPLAY"
S_MAIN_SIM					"COMBAT SIMULATOR"
S_MAIN_SETUP				"SETUP"
S_MAIN_INTRO				"PLAY INTRO"
S_MAIN_CREDITS				"CREDITS"
S_MAIN_EXIT					"EXIT"



/******************************************************************************
/ Hint Messages for Weekly Reports
/******************************************************************************


WEEKLY1_TEXT	"Sensor Probes are designed to be used as an early-warning system for alien attacks. By sending probes beyond the sensor range of our bases and Outposts, we can detect alien squadrons before they can attack our facilities."

WEEKLY30_TEXT	"In order to win the war, we have to act - not just react. We should consider launching probes and patrols to locate alien bases and economic facilities."

WEEKLY31_TEXT	"Analysis shows that the aliens' economic system is similar to our own. If we can locate alien outposts and mining facilities, we can launch offensive strikes that could damage - even cripple - the alien economic infrastructure."

WEEKLY32_TEXT	"Like X-COM, the aliens use freighter convoys to transport supplies from one facility to another. If we can locate their shipping lines, we can launch strategic attacks to cut off the aliens' supply routes and limit their supplies of weapons and equipment."

WEEKLY33_TEXT	"There is every indication that the aliens are using a number of deep-space probes against us. The report from Tactical indicates that alien probe functions could range from information gathering to jamming operations. If detected, alien probes should be dealt with immediately."

/---------------------------------------------------------------------------------------------------------------------
/This message specifically prompts the player to send probes to a the region of a specific system (%s). This
/cannot be random - the message must point to a system near which the aliens are actually passing.
/---------------------------------------------------------------------------------------------------------------------

WEEKLY2_TEXT	"X-COM's Tactical Division has analyzed the trajectory of several alien squadrons spotted in the last week. Indications are that a major alien attack route may pass very close to the %s system. We should send patrols or probes to that region from time to time."

/---------------------------------------------------------------------------------------------------------------------
/This message specifically coaxes the player toward the location of an alien outpost system or base. Like 
/the previous message, it must point to a real outpost system or base near %s. This message shouldn't 
/appear too early in the game. (The system need not be the actual outpost system - just nearby.)
/---------------------------------------------------------------------------------------------------------------------

WEEKLY3_TEXT	"X-COM Tactical has analyzed the patterns of alien spacecraft traffic detected in the past several weeks. Heavy activity near the %s system might indicate the presence of an alien facility in or near that system. A thorough investigation is advised."

/---------------------------------------------------------------------------------------------------------------------
/This message points the player toward (real) alien shipping lines - that is, freighter routes.
/---------------------------------------------------------------------------------------------------------------------

WEEKLY4_TEXT	"Tactical analysis shows that the aliens are regularly moving cargo through an area near the %s system. The more alien freighter convoys we can locate and destroy, the less weapons and equipment the aliens have to use against us."

/---------------------------------------------------------------------------------------------------------------------
/This message points the player toward freighters that are carrying Doomsday components. This message
/cannot appear until after the player is able to discover doomsday components (after Message 2 is
/researched).
/---------------------------------------------------------------------------------------------------------------------

WEEKLY5_TEXT	"Corporate intelligence sources report increased alien freighter activity near the %s system. Although most of these freighters appear to be carrying normal cargo, some are carrying large components of unknown origin. More information these components might be vital, as we believe they might be associated with the alien transmissions we have been intercepting."

/---------------------------------------------------------------------------------------------------------------------
/The following messages are Outpost-related. %s is the corporation name or system name - check the 
/context.
/---------------------------------------------------------------------------------------------------------------------

WEEKLY6_TEXT	"The Financial Division reports that our largest corporate contributor of funds is %s in the %s system. All reasonable efforts should be made to keep this Outpost system protected."

WEEKLY7_TEXT	"The %s Outpost in the %s system is particularly pleased with our efforts this week. A $50,000 bonus has been added to our treasury as a token of their gratitude."

/Third %s in the next message is the name of the base closest to the outpost in question.

WEEKLY8_TEXT	"The %s Outpost in the %s system is the nearest production and purchasing facility to %s. As such, X-COM freighter activity in between these two locations tends to be heavy. Special care should be taken to keep these busy shipping lines free of alien activity."

/Messages 9-11 must be true - they cannot appear at inappropriate times.

WEEKLY9_TEXT	"%s reports that alien activity has been particularly high near their Outpost in the %s system. If this activity continues unchecked, %s may decrease their funding contribution next month."

WEEKLY10_TEXT	"X-COM Central Command has received several messages from the %s board of directors complaining about a lack of tactical support for their Outpost in the %s system. If the level of X-COM protection is not increased in this area, we risk a reduction in monthly funding."

WEEKLY11_TEXT	"The Financial Division at X-COM Central on Earth reports that talks with %s are breaking down rapidly. The corporation is extremely unhappy with the low level of protection it's Outpost in the %s system is receiving. If the situation does not change rapidly, we risk the loss of this corporation's monthly funding contribution."

/---------------------------------------------------------------------------------------------------------------------
/The following messages encourage the player to build more bases or base modules. The situations when 
/these messages appear must, once again, be appropriate.
/---------------------------------------------------------------------------------------------------------------------

WEEKLY12_TEXT	"Tactical analysis of X-COM base placement in the Frontier shows that our forces are concentrated in too small an area. Building bases in new regions increases our chances of detecting and dealing with alien activity."

WEEKLY13_TEXT	"Analysis of the current Earth presence in the Frontier shows that a number of Outposts are beyond the effective protection radius of our current defense facilities. When possible, new bases should be constructed in regions where corporate Outpost activity is concentrated."

WEEKLY14_TEXT	"Due to the limited range of interceptor patrols, base expansion is vital in order to provide adequate protection for Frontier star systems. It might be advisable to invest in another base."

WEEKLY34_TEXT	"Pilot experience gained in combat can be supplemented by formal training. On-base training facilities provide the pilots assigned to them with a great deal of simulated combat experience that can significantly improve their performance in the field."

WEEKLY35_TEXT	"As new technology becomes available, it is important to make sure that our bases are up to date. If our bases continue to use old technology, they become increasingly vulnerable to alien attack."

WEEKLY36_TEXT	"All living facilities on X-COM bases have rudimentary medical facilities to heal injured pilots. For severely injured personnel, however, there is no substitute for a fully-staffed and equipped hospital. If possible, all bases on the Frontier should be equipped with such facilities."

/---------------------------------------------------------------------------------------------------------------------
/The following messages are research-related. %s is an appropriate research item. Again, the messages
/must appear in appropriate situations. (%d is a number)
/---------------------------------------------------------------------------------------------------------------------

WEEKLY15_TEXT	"The GSC central research facility on Earth reports that there are currently %d research topics that we have not yet downloaded. Building more Downlink Modules should help to alleviate this download backlog."

WEEKLY16_TEXT	"The GSC central research facility on Earth reports that there are currently %d research topics that we have not yet downloaded. Building another base and adding Downlink Modules will help to alleviate this download backlog."

WEEKLY17_TEXT	"The GSC central research facility on Earth reports that there are currently %d research topics that we have not yet downloaded. Upgrading our current research equipment to more advanced Downlink Modules should help to alleviate this download backlog."

WEEKLY18_TEXT	"Although the items salvaged from battle zones is valuable to our continuing research effort, it isn't enough. We should make it a priority to disable alien ships and return them intact so that we might discover their secrets."

WEEKLY19_TEXT	"%s has been in the research queue for some time. Perhaps we should divert some of our research efforts to downloading this topic."

/---------------------------------------------------------------------------------------------------------------------
/The following are general information messages that are tied to specific events. All other messages
/with the exception of the filler messages take priority. In other words, if something more
/important is happening, these messages are superceded.
/---------------------------------------------------------------------------------------------------------------------

WEEKLY20_TEXT	"The damage incurred in the alien attack on %s has been repaired. All base modules are now operating at full efficiency."

/The second %s is the corporation name.

WEEKLY21_TEXT	"The damaged Outpost in the %s system has been repaired. %s reports that the facility is once again functioning at 100 percent efficiency."

/The first %s in the following message is the name of the planet where the OPP is located.

WEEKLY22_TEXT	"The damaged OPP at %s has been repaired. %s reports that the facility is, once again, fully operational."

WEEKLY23_TEXT	"%s reports that the OPP recently destroyed at %s has been rebuilt. Full mining operations are expected to resume this week."

WEEKLY24_TEXT	"%s reports that they have decided to rebuild their Outpost in the %s system. The facility should be fully operational in %d days."

WEEKLY25_TEXT	"%s reports that their new Outpost facility in the %s system is now on-line and fully operational."

/The following message is very specific - it only comes up if the Pirate Attack side mission is active and
/unresolved.

WEEKLY26_TEXT	"X-COM Central Command reports that several Outpost systems have communicated their concern over the continued threat of the Kabron Pirates in the Frontier. We should devote some of our combat resources to the resolution of this situation."

/The following message is very specific - it only appears if the Rogue Freighter side mission is currently
/active and unresolved.

WEEKLY27_TEXT	"X-COM Central Command reports that a number of corporations have expressed deep concern that the freighter hijacked by the Cult of Sirius is still at large. It might be advisable to devote some of our combat resources to stopping the rogue freighter the next time it is spotted."

/The following message is specific to the Survey side mission. It only appears when SM-13 is active but
/unanswered at the time of the weekly report.

WEEKLY28_TEXT	"%s has repeated its request for a survey of the %s system. This mission, should we choose to act on it, is an opportunity to increase X-COM's funding and standing in the Frontier."

/---------------------------------------------------------------------------------------------------------------------
/The following messages are just filler stuff. These can come up in the text area when there is just
/plain nothing else to say.
/---------------------------------------------------------------------------------------------------------------------

WEEKLY29_TEXT	"All alien activity in the Frontier appears to be under control at present. X-COM Central Command sends their commendations on a job well done."

WEEKLY30_TEXT	"X-COM Central Command sends their congratulations on another successful week."

WEEKLY37_TEXT	"X-COM Central Command reports that the Frontier corporations are generally pleased with our progress."

S_MUSTHAVETRAINING	"%s is not equipped with a pilot training module."
S_MUSTHAVEMEDICAL	"%s is not equipped with a medical module."
S_SUREREMOVEMODULE	"Are you sure you want to dismantle this %s?"

S_AUTOSAVE		"<AUTOSAVE>"

S_CSD_CHOOSESHIPCAP2	"Select Ship"
S_CSD_CHOOSESHIP2		"The recommended ship for this mission is initially selected."
S_CSD_PRIMARY			"Primary Ship"
S_CSD_SECONDARY			"Secondary Ship"
S_CSD_TERTIARY			"Tertiary Ship"

S_CSD_INTERCPORDERS		"Interceptor Orders"











/ New for combat sim
SRTGTG_SYSTEM_3TS		"Advanced Autonomous Targeting System"

/ New weekly reports

WEEKLY38_TEXT	"Heavy alien activity near the %s system could be an indication that an alien outpost is located in the vicinity. When possible, a probe or patrol should be sent to scout the area."

WEEKLY39_TEXT	"The X-COM Tactical Division has tracked the trajectories of a number of alien squadrons to a point in space somewhere near the %s system. This could be an indication that an alien base is located in this region. Probes or patrols should be sent to this region as soon as possible to confirm or refute these reports."

S_COMBATSTATS	"COMBAT STATUS"

/DAVE CHANGES 4/6/98
/Nova Bomb & Avenger Warning for Final Mission

NONOVA_TEXT	"You cannot succeed in this mission unless at least one ship in your squadron is a Super Avenger interceptor equipped with a Nova Bomb."

/MacArthur-related prompts

/Prompt1 appears right after the player closes the ufopedia after completing the research on alien message
/5.

MAC_PROMPT1	"Tranquillity Shipyards reports that the 'MacArthur' has completed pre-flight checks and is standing by for launch to the Frontier."

/Prompt2 appears when the MacArthur arrives in the Frontier, but the player chooses not to launch the
/final mission immedieately. %s is the name of the base closest to the ship's position.

MAC_PROMPT2	"The 'MacArthur' is holding position near %s and awaiting further orders. You can contact the ship through the standard mission launch process."

/These prompts appear when the MacArthur is attacked.

MAC_PROMPT3	"The 'MacArthur' is under attack! We must launch an immediate defense!"
MAC_PROMPT4	"The 'MacArthur' has suffered light damage. We must respond immediately!"
MAC_PROMPT5	"The 'MacArthur' has suffered moderate damage. If the ship is lost, we have no hope of defeating the aliens!"
MAC_PROMPT6	"The 'MacArthur' has suffered critical damage. It may already be too late to save her!"

MAC_PROMPT7 "We have found the Doomsday Portal.  ~You can contact the 'MacArthur' through the standard mission launch process."


/*********************************************
/MULTIPLAYER MISSION DESCRIPTIONS
/*********************************************


/---------------------------------------------------------------------------------------------------------------------
/Free-For-All Missions
/---------------------------------------------------------------------------------------------------------------------

FREE_BRIEF1	"A free-for-all dogfight in deep space - every pilot for himself."

FREE_BRIEF2	"Deep in the heart of an asteroid field, it's not just the other pilots you have to worry about in a dogfight..."

FREE_BRIEF3	"Its a struggle to fly and survive as you engage in free-for-all battle inside the gravity well of a black hole."

FREE_BRIEF4	"A free-for-all dogfight right next to an X-COM base."

FREE_BRIEF5	"A free-for-all dogfight near a human Outpost station."

FREE_BRIEF6	"It's every pilot for himself in an orbital battle near an Ore Processing Plant."

FREE_BRIEF7	"A free-for-all battle deep in alien territory. (Lucky the aliens aren't home!)"
FREE_BRIEF8	"An orbital furball near an alien outpost."

FREE_BRIEF9	"An alien mining platform is all the cover you have in this orbital free-for-all."

FREE_BRIEF10	"Every pilot for himself near a deserted Kabron Pirate base."

FREE_BRIEF11	"A deep-space free-for-all foray near the base of a renegade arms dealer."

/---------------------------------------------------------------------------------------------------------------------
/Team Missions
/---------------------------------------------------------------------------------------------------------------------

TEAM_BRIEF1		"Rival teams duke it out in a deep-space furball."

TEAM_BRIEF2		"In an asteroid field, there's always an extra team in the dogfight - the rocks!"

TEAM_BRIEF3		"Deep in the gravity well of a black hole, rival teams fight for mastery of the match - and the raw forces of nature."

TEAM_BRIEF4		"Team combat near an X-COM base."

TEAM_BRIEF5		"Orbital team combat near a human Outpost."

TEAM_BRIEF6		"A team battle royal at an Ore Processing Plant."

TEAM_BRIEF7		"Team combat to the death - right on top of an alien base."

TEAM_BRIEF8		"An alien outpost is the backdrop for this team dogfight."

TEAM_BRIEF9		"Team combat over an alien world, with only an Alien Mining Platform for cover."

TEAM_BRIEF10	"Teams go to war near an abandoned pirate base."

TEAM_BRIEF11	"A secret arms dealer base is the setting for this team furball."

/---------------------------------------------------------------------------------------------------------------------


S_DAMAGE_MILD					"Mildly Damaged"

S_REARM_1		"The following complications were encountered as %s docked at %s and ships were rearmed."

/ No VECTOR CONTROL THRUSTERS to replace
S_REARM_2		"No %s to replace destroyed system"

/ Not enough XWINDER MISSILES
S_REARM_3		"Not enough %s"

S_REARM_4		"No %s to replace destroyed weapon"

S_ALIENTRANS	"Alien Transmission"



/--------------------- MULTIPLAYER STRINGS ---------------------/
/
/	NetC Strings
/	Displayed during the 'download' screen during network game initialization
/
S_NETC_INITSCENEMNGR_BAD		"Failed to initialize Network Scene Manager..."
S_NETC_INITSCENEMNGR_OK			"Initialized Network Scene Manager..."
S_NETC_INITREALTIMELOOP			"Initialized RealTime Loop..."
S_NETC_READYTORECVSEND			"Sending the READY TO RECEIVE command..."
S_NETC_GSDLSTART				"Starting To Download Game Settings..."
S_NETC_GSITEM					", ItemID - "
S_NETC_GSDLDONE					"Completed Downloading Settings..."
S_NETC_DLSTART					"Starting To Download Entities..."
S_NETC_SCENEPROMPT				"Scene insertion: "
S_NETC_SCENESHIP				"SHIP"
S_NETC_SCENEBEAM				"BEAM"
S_NETC_SCENEMISSILE				"MISSILE"
S_NETC_SCENEMINE				"MINE"
S_NETC_SCENEPROBE				"PROBE"
S_NETC_SCENEASTEROID			"ASTEROID"
S_NETC_SCENEBLACKHOLE			"BLACKHOLE"
S_NETC_SCENEBASE				"BASE"
S_NETC_SCENOUTPOST				"OUTPOST"
S_NETC_SCENEOPP					"OPP"
S_NETC_SCENJOINERSHIP			"JOINERSHIP"
S_NETC_SCENELANDPAD				"LANDINGPAD"
S_NETC_SCENEUNKNOWN				"UNKNOWN"
S_NETC_DLDONE					"Completed Downloading Entities..."
S_NETC_WAITINGFORSTART			"Waiting for start command..."
S_NETC_SETDRTHRESHOLDS			"Setting the DR Thresholds!"
/
/
/	NetHost Strings
/	Displayed during the 'download' screen during network game initialization
/
S_NETH_INIT						"NetS Initialization..."
S_NETH_SHIPDL					"Downloaded Ship for player %d"
S_NETH_ASTEROIDDL				"Downloaded AsteroidField of %d"
S_NETH_BASEDL					"Downloaded Base %d of %d"
S_NETH_OUTPOSTDL				"Downloaded Outpost %d of %d"
S_NETH_OPPDL					"Downloaded OPP %d of %d"
S_NETH_LANDPAD					"Downloaded LandingPad %d of %d"
S_NETH_GSSTART					"Sent GameSettingsStart!"
S_NETH_SCENESTART				"Sent Scene Start!"
S_NETH_SCENEDONE				"Sent Scene Done!"
S_NETH_SCENEALLTIME				"Scene Download TO ALL Time = %d"
S_NETH_SCENEJNRTIME				"Scene Download TO JOINER Time = %d"
S_NETH_STARTRT					"Sent Start REALTIME!"
S_NETH_SRVRSTART				"Sent Server Start"
S_NETH_GSSTATEDL				"D/L GSState - "
S_NETH_GSTYPE_BEAM				"BEAMWEAPON"
S_NETH_GSTYPE_MSLLNCR			"MISSILELAUNCHER"
S_NETH_GSTYPE_MISSILE			"MISSILE"
S_NETH_GSTYPE_MINE				"MINE"
S_NETH_GSTYPE_EQUIP				"EQUIPMENT"
S_NETH_GSTYPE_SHIP				"SHIP"
S_NETH_GSTYPE_RTCONSTS			"RT CONSTANTS"
S_NETH_STATECNT					", StateCnt - %d, "
S_NETH_GSGOOD					"SUCCESS!"
S_NETH_GSBAD					"FAILED - REPEATING!"
S_NETH_GSUNKNOWN				"UNKNOWN!!!!"
S_NETH_GSDONE					"Sent GameSettingsDone!"
S_D13_CP_DOWNLOAD				"Host Download"
S_D13_TN_SERVERMSGS				"Host Download Status"

S_NETWAIT_MSG					"Waiting for Players..."

S_NETRT_UNAVAILABLE				"Unavailable"

S_NETRT_LANDPADACTIVE			"Landing Pad %d Activated"
S_NETRT_LANDPADDONE				"Landing Pad %d Serviced You"
S_NETRT_LANDPADCANCEL			"Landing Pad %d Deactivated"

/--------------------- STRINGS ---------------------/

S_CLICKTODIS					"(Click Module To Dismantle)"

S_CARGODELIVERNO				"- %d Unit(s) Returned for lack of cargo space"
S_CARGODELIVER					"- %d Unit(s) Delivered"
S_PILOTDELIVER					"Arrived safely and escorted to barracks"
S_PILOTDELIVERNO				"Sent back for lack of personnel space"
S_SHIPDELIVER					"Arrived safely and was assigned a launch bay"
S_SHIPDELIVERNO					"Not enough hangar space.  Returned with refund"

// ghubbard added 4-11-98
S_T1_PILOTADDERROR				"Maximum Available Pilots Reached %d."

S_WEEKLYREPORT_TITLE			"Weekly Report for %s"

S_XCOMADVISOR					"X-COM Advisor"

S_MISSIONSUMMARY				"Missions Flown: %d     Missions Won: %d     Missions Lost: %d" );

/  Skill ratings
S_SKILL_0					"ROOKIE"
S_SKILL_1					"TRAINEE"
S_SKILL_2					"NAVIGATOR"
S_SKILL_3					"FLIGHT LEADER"
S_SKILL_4					"ACE"


S_ALIENTUG					"The alien vessel(s) that %s has under tractor will be released if we attack.  Attack anyway?"

S_MODULEBUILT				"The following base modules have been built."

/ Strings extracted after a grep
S_GREP_0					"Status: "
S_GREP_1					"                                 ~       ~             "
S_GREP_2					"There are ships housed here.  Can't dismantle."
S_GREP_3					"There are pilots housed here.  Can't dismantle."
S_GREP_4					"There are items stored here.  Can't dismantle."
S_GREP_5					"Near the %s system"
S_GREP_6					"Treasury: $%s"
S_GREP_7					"Functioning at %d%%"
S_GREP_8					"Built in %d day(s)"
S_GREP_9					"ENGAGE"
S_GREP_10					"XCOM Freighter(s)"
S_GREP_11					"XCOM OPP"
S_GREP_12					"XCOM Outpost"
S_GREP_13					"XCOM Base"
S_GREP_14					"Alien Probe"
S_GREP_15					"Alien Freighter(s)"
S_GREP_16					"Alien OPP"
S_GREP_17					"Alien Outpost"
S_GREP_18					"Alien Base"
S_GREP_19					"W-man"
S_GREP_20					"UFO"
S_GREP_21					"Danger!"
S_GREP_22					"Probe"
S_GREP_23					"XCOM Probe"
S_GREP_24					"Freighter"
S_GREP_25					"PIRATE"
S_GREP_26					"%s (damaged)"
S_GREP_27					"NOT OCCUPIED"
S_GREP_28					"PROBE"
S_GREP_29					"SENSOR PROBE"
S_GREP_30					"There isn't enough hangar space at this base!"
S_GREP_31					"Aliens are retreating from "
/S_GREP_32					"Aliens were destroyed by "
S_GREP_33					"probe"
S_GREP_34					"%s, OPP %d"
S_GREP_35					"%s has suffered no damage."
S_GREP_36					"%s has suffered light damage."
S_GREP_37					"%s has suffered moderate damage.  Fighter assistance is urgently requested."
S_GREP_38					"%s has suffered heavy damage.  If we cannot mount a defense, the base may be destroyed."
S_GREP_39					"%s has suffered critical damage.  It may be too late to help."
S_GREP_40					"%s has been destroyed"
S_GREP_41					"One of our probes has been destroyed!"
S_GREP_42					"One of our probes is taking damage!"
S_GREP_43					"The %s outpost in the %s system is currently undamaged."
S_GREP_44					"The %s outpost in the %s system has suffered light damage."
S_GREP_45					"The %s outpost in the %s system has suffered moderate damage.  They urgently request our assistance."
S_GREP_46					"The %s outpost in the %s system has suffered heavy damage.  We must respond or the facility may be destroyed."
S_GREP_47					"The %s outpost in the %s system has suffered critical damage.  They may be beyond our help."
S_GREP_48					"The %s outpost in the %s system has been destroyed."
S_GREP_49					"The %s OPP currently under attack in the %s system has not yet suffered damage."
S_GREP_50					"The %s OPP currently under attack in the %s system has suffered light damage."
S_GREP_51					"The %s OPP currently under attack in the %s system has suffered moderate damage.  Our assistance is urgently requested."
S_GREP_52					"The %s OPP currently under attack in the %s system has suffered heavy damage.  We must respond immediately or the facility may be lost."
S_GREP_53					"The %s OPP currently under attack in the %s system has suffered critical damage.  We may already be too late to save the facility."
S_GREP_54					"The %s OPP currently under attack in the %s system has been destroyed."
S_GREP_55					"%s has not yet suffered significant damage."
S_GREP_56					"%s is having difficulty repelling their attackers."
S_GREP_57					"%s is having moderate difficulty repelling their attackers.  They may require assistance."
S_GREP_58					"%s is barely holding their own in a heavy assault.  They request immediate reinforcements."
S_GREP_59					"%s cannot hold out much longer!  They need help -- fast!"
S_GREP_60					"%s has been obliterated."
S_GREP_61					"Launch Final Mission"
S_GREP_62					"Request The 'MacArthur'"
S_GREP_63					"NO PILOT"
S_GREP_64					"Select a target for the mission"
S_GREP_65					"Select a deep space target for the probe"
S_GREP_67					"Item                          ~Stat                   ~       "
S_GREP_68					"Alien Mines destroyed"
S_GREP_69					"Alien Freighter captured"
S_GREP_70					"Alien Freighter destroyed"
S_GREP_71					"UFO destroyed"
S_GREP_72					"UFO captured"
S_GREP_73					"Alien Drones destroyed"
S_GREP_74					"Alien OPP destroyed"
S_GREP_75					"Alien Outpost destroyed"
S_GREP_76					"Alien Base damaged"
S_GREP_77					"Alien Base destroyed"
S_GREP_78					"Alien Probe destroyed"
S_GREP_79					"X-COM Freighter destroyed"
S_GREP_80					"X-COM Freighter captured"
S_GREP_81					"X-COM Type 1 destroyed"
S_GREP_82					"X-COM Type 2 destroyed"
S_GREP_83					"X-COM Type 3 destroyed"
S_GREP_84					"X-COM Type 1 captured"
S_GREP_85					"X-COM Type 2 captured"
S_GREP_86					"X-COM Type 3 captured"
S_GREP_87					"X-COM OPP defended"
S_GREP_88					"X-COM Outpost defended"
S_GREP_89					"X-COM OPP destroyed"
S_GREP_90					"X-COM Outpost destroyed"
S_GREP_91					"X-COM Base damaged"
S_GREP_92					"X-COM Base destroyed"
S_GREP_93					"X-COM Probe destroyed"
S_GREP_94					"Accumulator Shields"
S_GREP_95					"Aereon Corpses"
S_GREP_96					"Ethereal Corpses"
S_GREP_97					"Muton Corpses"
S_GREP_98					"Psilord Corpses"
S_GREP_99					"Sectoid Corpses"
S_GREP_100					"Alien Transmission intercepted"
S_GREP_101					"UFO RECOVERY :"
S_GREP_102					"%s promoted to %s"
S_GREP_103					"%s killed in action"
S_GREP_104					"%s rescued"
S_GREP_105					"MISSION ACCOMPLISHED"
S_GREP_106					"MISSION FAILED"
S_GREP_107					"SCORE:"
S_GREP_108					"MISSION TIME:   %d : 0%d: 0%d"
S_GREP_109					"MISSION TIME:   %d : 0%d : %d"
S_GREP_110					"MISSION TIME:   %d : %d : 0%d"
S_GREP_111					"MISSION TIME:   %d : %d : %d"
S_GREP_112					"MISSION TIME:   %d : 0%d"
S_GREP_113					"MISSION TIME:   %d : %d"
S_GREP_114					"RATING:"
S_GREP_115					"MISSION DEBRIEFING"
S_GREP_116					"ITEMS :"
S_GREP_117					"UFO RECOVERY :"
S_GREP_118					"Good job!"
S_GREP_119					"SHIP STATUS"
S_GREP_120					"No ships"
S_GREP_121					"SHIP: "
S_GREP_122					"STATUS: Fully Functional"
S_GREP_123					"PILOT: "
S_GREP_124					"STATUS: OK"
S_GREP_125					"Missions: %d"
S_GREP_126					"Kills: %d"
S_GREP_127					"NAME"
S_GREP_128					"CALLSIGN"
S_GREP_129					"RANK"
S_GREP_130					"KILLS"
S_GREP_131					"SALARY"
S_GREP_132					"Interceptors"
S_GREP_133					"Cargo and Supplies"
S_GREP_134					"Beam Weapons"
S_GREP_135					"Missile Weapons"
S_GREP_136					"Flight group %s is low on fuel.  Returning home."
S_GREP_137					"Please re-install X-COM: Interceptor"
S_GREP_138					"CDROM Path not found"
S_GREP_139					"Please insert the X-COM: Interceptor CD"
S_GREP_140					"Interceptor CD not found"
S_GREP_141					"Engaging Radio Silence"
S_GREP_142					"Targeting system ignoring base modules"
S_GREP_143					"Targeting system including base modules"
S_GREP_144					"ECM Jammer unavailable"
S_GREP_145					"ECM Active"
S_GREP_146					"ECM off"
S_GREP_147					"Insufficient Power for Tractor Beams"
S_GREP_148					"Cloaking Engaged"
S_GREP_149					"Insufficient Power to Cloak"
S_GREP_150					"Cloaking Disengaged"
S_GREP_151					"Insufficent Power"
S_GREP_152					"Shields recharge at 25%%"
S_GREP_153					"Shields recharge at 50%%"
S_GREP_154					"Shields recharge at 75%%"
S_GREP_155					"Shields recharge at 100%%"
S_GREP_156					"Shields recharge at 0%%"
S_GREP_157					"Weapons recharge at 25%%"
S_GREP_158					"Weapons recharge at 50%%"
S_GREP_159					"Weapons recharge at 75%%"
S_GREP_160					"Weapons recharge at 100%%"
S_GREP_161					"Weapons recharge at 0%%"
S_GREP_162					"Returning to Base"
S_GREP_163					"Returning to battle"
S_GREP_164					"Returning to MacArthur.  Prepare for trans-dimensional jump."
S_GREP_165					"Hyperdrive activated. Hyperjump in countdown."
S_GREP_166					"Hyperjump aborted."
S_GREP_167					"Game Version - %s"
S_GREP_168					"Save Game Version - %d"
S_GREP_169					"This saved game is no longer valid!"
S_GREP_170					"All objects on the CSD are now visible"
S_GREP_171					"All objects on the CSD are no longer visible"
S_GREP_172					"All knowledge given!"
S_GREP_173					"All XCOM ships have unlimited fuel"
S_GREP_174					"All XCOM ships no longer have unlimited fuel"
S_GREP_175					"The player's ship is now invulnerable in battle!"
S_GREP_176					"The player's ship is no longer invulnerable in battle!"
S_GREP_177					"Combat will not damage structures!"
S_GREP_178					"Simulated combat back to normal"
S_GREP_179					"PLAYER NAME"
S_GREP_180					"Message Decyphered"
S_GREP_181					"Score"
S_GREP_182					" ~Total: ~%d Points"
S_GREP_183					" ~Score Earned This Month: ~%d Points"
S_GREP_184					"Outpost Payments"
S_GREP_185					" An increase of "
S_GREP_186					" A decrease of "
S_GREP_187					" No change from last month"
S_GREP_188					" ~Total Outpost Payments  ~"
S_GREP_189					" - No change from last month"
S_GREP_190					"New Outposts in the Frontier"
S_GREP_191					"%s, %s system"
S_GREP_192					"NO NEW OUTPOSTS"
S_GREP_193					"Outposts That Have Left the Frontier"
S_GREP_194					"NO OUTPOSTS HAVE LEFT"
S_GREP_195					"Overall Rating"
S_GREP_196					"Good job, Commander!!"
S_GREP_197					"We could do better, Commander!!"
S_GREP_198					"Doesn't look good, Commander!!"
S_GREP_199					"We're finished, Commander!!"
S_GREP_200					"Select your difficulty level"
S_GREP_201					"NO RESEARCH!"
S_GREP_202					"There are currently topics available for research, but none are being downloaded."
S_GREP_203					"The 'MacArthur' Has Arrived"
S_GREP_204					"Launch Mission Later"
S_GREP_205					"Launch Final Mission"
S_GREP_206					"Request The 'MacArthur'"
S_GREP_207					"Cancel The Request"
S_GREP_208					"Request the 'MacArthur'"
S_GREP_209					"Select Destination"
S_GREP_210					"NOTICE"
S_GREP_211					"Corporate Approval Rating"
S_GREP_212					"Overall Score"
S_GREP_213					"Mission Summary"
S_GREP_214					"No research is being downloaded!!"
S_GREP_215					"%d points"
S_GREP_216					"PRODUCTION QUEUE"
S_GREP_217					"Current Manufacture Queue"
S_GREP_218					"Production Info: %s"
S_GREP_219					"NO PRODUCTION SELECTED"
S_GREP_220					"Amount On Order:"
S_GREP_221					"Quantity Completed:"
S_GREP_222					"Time to Completion:"
S_GREP_223					"Destination Base:"
S_GREP_224					"Priority:"
S_GREP_225					"LOW"
S_GREP_226					"NORMAL"
S_GREP_227					"HIGH"
S_GREP_228					"URGENT"
S_GREP_229					"Work Force Assigned:"
S_GREP_230					"Type Chat Text Below - ENTER TO SEND"
S_GREP_231					"Quit to Windows?"
S_GREP_232					"Next Report"
S_GREP_233					"Previous Report"
S_GREP_234					"TOTAL"
S_GREP_235					"ALIEN/XCOM"
S_GREP_236					"MODE"
S_GREP_237					"PROBE REPORT"
S_GREP_238					"%s in the %s system"
S_GREP_239					"%d Active OPPS"
S_GREP_240					"Shields Operating at %d%%"
S_GREP_241					"Hull Integrity at %d%%"
S_GREP_242					"%d Technicians on Staff"
S_GREP_243					"Outpost has been destroyed"
S_GREP_244					"                     ~                                   ~                  "
S_GREP_245					"SKILL RATING"
S_GREP_246					" ~OVERALL:          ~"
S_GREP_247					" ~CURRENT MONTH:    ~"
S_GREP_248					"SCORE"
S_GREP_249					" ~TOTAL:            ~%d"
S_GREP_250					" ~CURRENT MONTH:    ~%d"
S_GREP_251					"WEAPONS"
S_GREP_252					" ~Beams Fired: ~%d"
S_GREP_253					" ~Beam Hits: ~%d"
S_GREP_254					" ~Beam Hit/Fired Ratio:    ~%d%%"
S_GREP_255					" ~Missiles Fired:   ~%d"
S_GREP_256					" ~Missile Hits:  ~%d"
S_GREP_257					" ~Missile Hit/Fired Ratio:    ~%d%%"
S_GREP_258					"MISSIONS"
S_GREP_259					" ~TOTAL MISSIONS FLOWN:   ~%d"
S_GREP_260					" ~MISSIONS WON:     ~%d"
S_GREP_261					" ~MISSIONS LOST:   ~%d"
S_GREP_262					" ~Wraiths Killed:    ~%d"
S_GREP_263					" ~Spectres Killed:    ~%d"
S_GREP_264					" ~Phantasms Killed:    ~%d"
S_GREP_265					" ~Shades Killed:    ~%d"
S_GREP_266					" ~Lightning IIs Lost:    ~%d"
S_GREP_267					" ~Firestars Lost:    ~%d"
S_GREP_268					" ~Super Avengers Lost:    ~%d"
S_GREP_269					" ~Freighters Lost:    ~%d"
S_GREP_270					"Pilots Killed in Action:    %d"
S_GREP_271					"ALIEN FACILITIES DESTROYED"
S_GREP_272					" ~BASES:      ~%d"
S_GREP_273					" ~MODULES:    ~%d"
S_GREP_274					" ~OUTPOSTS:   ~%d"
S_GREP_275					" ~OPPS:       ~%d"
S_GREP_276					"XCOM FACILITIES LOST"
S_GREP_277					"PLAYER REPORT"
S_GREP_278					"Incoming Message from Alien"
S_GREP_279					"Incoming Message from %s"
S_GREP_280					"Incoming Message from Outpost Commander"
S_GREP_281					"Incoming Message from OPP Commander"
S_GREP_282					"DISABLED"
S_GREP_283					"PILOT INJURED"
S_GREP_284					"PILOT DEAD"
S_GREP_285					"VITALS"
S_GREP_286					"SHIELDS"
S_GREP_287					"ARMOR"
S_GREP_288					"HULL"
S_GREP_289					"ALIEN DRONE"
S_GREP_290					"BASE"
S_GREP_291					"STATUS"
S_GREP_292					"OUTPOST"
S_GREP_293					"SHIELDS"
S_GREP_294					"MINING PLATFORM"
S_GREP_295					"NO TARGET SELECTED"
S_GREP_296					"DAMAGE REPORT"
S_GREP_297					"BEAMS"
S_GREP_298					"DAMAGE"
S_GREP_299					"O.K."
S_GREP_300					"MISSILES"
S_GREP_301					"SHIELDS"
S_GREP_302					"MANEUVERING"
S_GREP_303					"SENSORS"
S_GREP_304					"ENGINES"
S_GREP_305					"HYPERDRIVE"
S_GREP_306					"SPECIAL"
S_GREP_307					"BEAM WEAPONS"
S_GREP_308					"BEAM CHARGE"
S_GREP_309					"MISSILE WEAPONS"
S_GREP_310					"Ammo: %d"
S_GREP_311					"SPECIAL SYSTEMS"
S_GREP_312					"NO SYSTEMS AVAILABLE"
S_GREP_313					"WINGMAN ORDERS"
S_GREP_314					"1-FIRE AT WILL"
S_GREP_315					"2-ATTACK TARGET"
S_GREP_316					"3-IGNORE TARGET"
S_GREP_317					"4-EVASIVE"
S_GREP_318					"5-RETREAT"
S_GREP_319					"6-END RADIO SILENCE"
S_GREP_320					"6-RADIO SILENCE"
S_GREP_321					"7-STATUS"
S_GREP_322					"8-TRACTOR TARGET"
S_GREP_323					"TAUNT-O-TRON 6000"
S_GREP_324					"SELECT TAUNT: 0-9"
S_GREP_325					"SELECT TAUNT: 1-5"
S_GREP_326					"NO WINGMAN"
S_GREP_327					"0: ALL"
S_GREP_328					"MISSION REPORT"
S_GREP_329					"Mission Time: %d:0%d:0%d"
S_GREP_330					"Mission Time: %d:0%d:%d"
S_GREP_331					"Mission Time: %d:%d:0%d"
S_GREP_332					"Mission Time: %d:%d:%d"
S_GREP_333					"Mission Time: %d:0%d"
S_GREP_334					"Mission Time: %d:%d"
S_GREP_335					"LANDING PAD"
S_GREP_336					"ECM"
S_GREP_337					"Cloaking Disengaged"
S_GREP_338					"Apply %d hp to %d on system %d"
S_GREP_339					"%s damaged"
S_GREP_340					"%s destroyed"
S_GREP_341					"Shield Generator Damaged"
S_GREP_342					"Shield Generator Damaged. Recharge at 50%% efficiency."
S_GREP_343					"Shield Generator Inoperative. Repairs underway."
S_GREP_344					"Target Shields Down"
S_GREP_345					"Shield Generator Destroyed"
S_GREP_346					"Target Shields Destroyed"
S_GREP_347					"Manuevering System Damaged"
S_GREP_348					"Manuevering System Inoperative. Repairs underway."
S_GREP_349					"Targeting Sensors Damaged"
S_GREP_350					"Targeting Sensors Inoperative. Repairs underway."
S_GREP_351					"Targeting Sensors Destroyed"
S_GREP_352					"Main Engines Offline. Repairs Underway."
S_GREP_353					"Main Engines Damaged."
S_GREP_354					"Target Disabled"
S_GREP_355					"X-COM Ship Disabled"
S_GREP_356					"Main Engines Destroyed"
S_GREP_357					"Hyperdrive Damaged"
S_GREP_358					"Hyperdrive Inoperative. Repairs underway."
S_GREP_359					"Target Shields Disabled."
S_GREP_360					"Apply %d hp ( %d hpr ) to %d"
S_GREP_361					" is unconscious"
S_GREP_362					" has died from injuries"
S_GREP_363					"Connection Point Destroyed"
S_GREP_364					"Tendril Destroyed"
S_GREP_365					"%s Field Detected"
S_GREP_366					"Target Scanned"
S_GREP_367					"Missile Jammed"
S_GREP_368					"Incoming Missile Warning"







/ S_EP_PILOTSONORDER was changed!!

S_BS_INVENTORY					"Base Inventory"
S_BS_MONTHLYCOSTS				"Monthly Costs"

S_EP_EQUIPSELL					"Equipment to Sell"
S_EP_PERSSELL					"Pilots to Sack"
S_EP_SHIPSELL					"Ships to Sell"

/
/ More multiplayer strings
/
/ Text Labels - PhoneBook Screen
S_D2A_TL_NAME					"Name"
S_D2A_TL_IPADDR					"IP Address"
S_D2A_TL_PHONENUM				"Phone Number"

/ Landing Pad String - Team Play
/
S_NETRT_LANDPADWRONG		"Landing Pad %d - Wrong Pad!"

S_LASTBASEDEAD				"Your last base has been destroyed. ~ ~ ~Game over!"

S_FLEETARRIVEDLOCAL			"%s is ready to launch.  What are your orders?"

/Dave's Changes (4/17/98) Bug fixes have changed the following strings:
/TRAIN_TEXT_9
/TRAIN_TEXT_10
/TRAIN_TEXT_11
/TRAIN_TEXT_12
/DEBRIEF_ABASE_WIN
/DATABANK_TEXT205

S_TARGETCLOAKED				"Target has cloaked. Target Lost"
S_NOCLOAKING				"Not equipped with a Cloaking Device"

S_RESEARCHTIME1				"%d Day(s)"
S_RESEARCHTIME2				"%d Hour(s)"
S_RESEARCHTIME3				"%d Minute(s)"
S_RESEARCHTIMENO			"INDEFINITE"

/ S_RS_DOWNLOADING has changed!!

S_BASES_SELLVALUE			 "~ ~Sell Value: "

S_ATTACKPIRATEBASE			 "Attack Arms Dealer"

S_BASE_NOTNEEDED			" ~NOT NEEDED"

S_MONTHREPORT_TABLE					"            ~                                       ~                  "

/ Changed items!!
/ S_GREP_152
/ S_GREP_153
/ S_GREP_154
/ S_GREP_155
/ S_GREP_157
/ S_GREP_158
/ S_GREP_159
/ S_GREP_160
/ S_GREP_182
/ S_GREP_183
/ S_GREP_185
/ S_GREP_186
/ S_GREP_187
/ S_GREP_188
/ S_GREP_285
/ S_GREP_286
/ S_GREP_287
/ S_GREP_288
/ S_GREP_291
/ S_GREP_293
/ S_GREP_308		
/ S_PROBE_TO_BLACKHOLE
/ S_CSD_PROBEEXPIRED
/ S_DESTINATION

S_FROMLASTMONTH				" FROM LAST MONTH"
S_MONTHREPORT_TOTSEP		"------------------------------------------------------------------"

S_OUTOFFUELHOME				"Out of fuel"
S_OUTOFFUELHOME2			"Returning home."




S_SIDEMISSION_INTRO_0	"Corporation requests system recon mission"
S_SIDEMISSION_INTRO_1	"Pirate Raider Mission"
S_SIDEMISSION_INTRO_2	"Rogue Freighter Mission"
S_SIDEMISSION_INTRO_3	"Pirate Rescue Mission"
S_SIDEMISSION_INTRO_4	"Hijacked Nova Bomb"
S_SIDEMISSION_INTRO_5	"Arms Dealer"
S_SIDEMISSION_INTRO_6	"Science Station Rescue"

S_SIDEMISSION_HDR_0		"System Recon"
S_SIDEMISSION_HDR_1		"Pirate Raider Mission"
S_SIDEMISSION_HDR_2		"Rogue Freighter Mission"
S_SIDEMISSION_HDR_3		"Pirate Rescue Mission"
S_SIDEMISSION_HDR_4		"Hijacked Nova Bomb"
S_SIDEMISSION_HDR_5		"Arms Dealer"
S_SIDEMISSION_HDR_6		"Science Station Rescue"


S_ATTACKRAIDERSBASE		"Attack Pirate Base"
S_DEFENDPIRATEBASE		"Defend Pirate Base"
S_DEFENDSCIENCESTATION	"Defend Science Station"

S_MATCH_SPEED			"Matching Speed of Target"

S_CHANGE_SETTING		"Change configuration"

S_CONFIG2_1					"Keyboard Configuration"
S_CONFIG2_2					"Joystick Configuration"
S_CONFIG2_3					"FX Volume"
S_CONFIG2_4					"Low Detail"
S_CONFIG2_5					"Medium Detail"
S_CONFIG2_6					"High Detail"
S_CONFIG2_7					"Reset to Default Configuration"
S_CONFIG2_8					"Joystick Sensitivity"
S_CONFIG2_9					"Music On/Off"
S_CONFIG2_10				"Configure Keyboard"
S_CONFIG2_11				"Configure Joystick"
S_CONFIG2_12				"Shift"
S_CONFIG2_13				"Button"
S_CONFIG2_14				"This will reset all keyboard and joystick configurations to their default.  Are you sure?"
S_CONFIG2_15				"Joystick Error.  Make sure joystick is connected and setup properly."
S_CONFIG2_16				"Press key to assign to %s"
S_CONFIG2_17				"Press joystick button to assign to %s"



S_NETSETUP					"Network Setup"

/Dave changed text in the following:
/DATABANK_TEXT105; DATABANK_TEXT106; DATABANK_TEXT109

/ Changed S_BS_SHIPSATBASE

S_JD_JAMMERDETECT		"Jammer Detected"
S_JD_JAMMERDETECT1		"An alien probe is jamming our downlinks on %s."
S_JD_JAMMERDETECT2		"An alien jammer probe has been detected near %s."


/
/Dave's changes.
/Added text to DATABANK_TEXT409; DATABANK_TEXT410; and DATABANK_TEXT416
/
/New Weekly Report Message Added:
/
/This report should not be seen until the player has acquired a Type 2 engine. (Can appear before engine
/is researched, though.)

WEEKLY40_TEXT	"The continued use of conventional Gravity Wave engines limits the hyperspace range of our ships. We should begin research on a new drive system and upgrade our ships as soon as possible."

/New Message Added. This message appears when a player attempts to repair/rearm at a landing pad while
/cloaked.

MUST_DECLOAK	"You must disengage your Cloaking Device before your ship can be serviced."

/
/ MULTIPLAYER
/
S_NETRT_LANDPADCLOAK	"Cannot Dock When Cloaked"

/ changed S_GREP_136
/ changed S_CSD_PROBEEXPIRED

S_NA				"N/A"
S_DAMAGE_DAMAGE					"Damaged"

/ changed S_CARGODEL_CAPTION


S_DEBRIEF_CARGOCAPTURE			"Freighter Cargo Recovered"
S_DEBRIEF_UNKNOWN				"Unknown Alien Artifact"

S_DASHUNDERATTACK				"%s - Under Attack"

S_CANCEL_CUR_PROD				"Cancel Selected Production"






S_EQP_ITEMINFO_SIZE		"SIZE"
S_EQP_ITEMINFO_SSIZE	"%d HANGAR SPACE"
S_EQP_ITEMINFO_PROD		"PRODUCTION TIME"
S_EQP_ITEMINFO_PROD2	"%d MAN HOURS"
S_EQP_ITEMINFO_PROD3	"N/A"
S_EQP_ITEMINFO_PRICE	"PURCHASE PRICE"
S_ORDERINFO				"ORDER INFO"
S_INTERCEPTOR			"X-COM Interceptor"

/ changed S_CSD_PROBEEXPIRED
/ changed S_TRAINING_CHNG
/ changed S_T1_PILOTERROR
/ changes S_T1_PILOTADDERROR
/ changed CSD15_TEXT

S_ALIENSATTACK_FLEET2			"one of our squadrons!"
S_ALIENSATTACK_SHIP2			"one of our ships!"

S_SHIPDESTROYED				"%s has been destroyed"
S_SHIPDAMAGED				"%s has been damaged"
S_DISMANTLEBASE				"Dismantle Base"
S_RENAMEBASE				"Rename Base"

/ changed S_BS_SHIPSATBASE

S_PCSMACARTHUR				"PCS MacArthur"

/
/ MULTIPLAYER
/
S_NETRT_SERVERLOST			"Lost Connection To Server"

S_INSERT_DAMN_CD			"Please insert the X-COM: Interceptor CD"
S_TITLE_INSERT_DAMN_CD		"Interceptor CD not found"

S_BUILDNEWBASEFOR			"Build New Base For $%s"


S_CSD_UNUSUALFREIGHTER		"Hyperwave Anomaly Detected"
S_CSD_UNUSUALFREIGHTER2		"Hyperwave Anomaly"

/This is the text for the special doomsday freighter prompt. 

DOOM_FREIGHT_FIRST	"Outpost tracking systems have detected a strong hyperwave disturbance. The source seems to be an alien freighter convoy in transit near the %s system. We should send a patrol to investigate."

DOOM_FREIGHT_MID	"Another hyperwave disturbance has been detected by outpost tracking systems. The source is an alien freighter convoy near the %s system. It is strongly recommended that we send a patrol to intercept this convoy and investigate the phenomenon."

DOOM_FREIGHT_LAST	"An alien freighter convoy near the %s system has once again been identified as the source of a strong hyperwave disturbance. X-COM Central Command insists that immediate action be taken to intercept and investigate this convoy."

/Use this one when the player already has the component currently being transported. Change back to
/FIRST when the next doomsday piece starts shipping.

DOOM_FREIGHT_BEENTHERE	"Another hyperwave disturbance, this one near the %s system, has been traced to an alien freighter convoy. It is likely the convoy is carrying an alien component similar to the one we recently captured."	

/*****NEW BRIEFINGS AND DEBRIEFINGS FOR DOOMSDAY FREIGHTERS*****

/This is the briefing the player gets when he engages a freighter with the first doomsday piece for the first
/time. 

BRIEFING_TYPE_DOOM1A		"Ambush Alien Freighter Convoy"
BRIEFING_TEXT_DOOM1A		"The alien freighter convoy you are about to engage is transporting a piece of cargo that our long range sensors have been unable to identify. Apparently, a tug which is towing the item in question is the source of the hyperwave disturbance that allowed us to detect this fleet. ~It is imperative that these ships not be allowed to continue on course. If you can eliminate or disable all the alien freighters before they can make the jump to hyperspace, the unknown cargo (or fragments thereof) can be returned to Earth for research and analysis."


/This is the briefing the player gets when he engages a freighter with doomsday pieces 2 and 3

BRIEFING_TYPE_DOOM2_3		"Ambush Alien Freighter Convoy"
BRIEFING_TEXT_DOOM2_3		"The alien freighter convoy you are about to engage is transporting cargo that our long range sensors cannot precisely identify. However, the molecular composition of the item and it's method of transport suggests that it is somehow related to the Alien Structural Component we captured some time ago. ~It is imperative that these ships not be allowed to continue on course. If you can eliminate or disable all the alien freighters before they can make the jump to hyperspace, the unknown cargo (or fragments thereof) can be returned to Earth for research and analysis."

/The following message is used if the player has attacked a freighter convoy carrying the same type of 
/component and succeeded once before. Works for all three doomsday pieces.

BRIEFING_TYPE_DOOMALLB		"Ambush Alien Freighter Convoy"
BRIEFING_TEXT_DOOMALLB		"The alien freighter convoy you are about to engage is transporting the same alien component we recently recovered from a similar convoy. Even though we don't need to capture another component of this type, it is imperative that the aliens not be allowed to continue on course. The elimination of this convoy might buy us some of the time we need to figure out the aliens' master plan."

/Debriefings. First is for successful component retrieval. Second is for a win when the player already
/has the component. Third is the lose message.

DEBRIEF_DOOMFREIGHT_WIN1	"The alien freighter convoy has been defeated. Thanks to your efforts, we have captured the anomalous cargo and begin researching it immediately."

DEBRIEF_DOOMFREIGHT_WIN2	"The alien freighter convoy has been defeated. That's one shipment that won't reach its final destination. This should slow the aliens' progress somewhat!"

DEBRIEF_DOOMFREIGHT_LOSE	"The freighter convoy has escaped and no longer appears on our sensors. Whatever they are transporting is obviously quite important. Hopefully we'll get another shot at finding out what these strange freighter convoys are up to."

/ changed DATABANK_TEXT505
/ changed DATABANK_TEXT506
/ changed DATABANK_TEXT507

DDCONFIG_PRBTITLE		"Problem"
DDCONFIG_PROBLEM		"Interceptor cannot use this card as a 3D accelerator.  The problem may be due to outdated drivers or the video card may be incompatible.  Reason for error:   %s"
DDCONFIG_DDCAPS			"Cannot get DirectDraw caps - %x"
DDCONFIG_NOD3D			"Direct3D not installed - %x"
DDCONFIG_NOPRIMSURF		"Can't create primary surface - %x"
DDCONFIG_NOD3DDEV		"Can't get Direct3D device - %x"
DDCONFIG_NOVIDMEM		"Cannot get video memory size - %x"
DDCONFIG_LOWVIDMEM		"Not enough video memory - %x"
DDCONFIG_NOTEXMEM		"Cannot get texture memory size - %x"
DDCONFIG_LOWTEXMEM		"Not enough texture memory - %x"
DDCONFIG_SQUARETEX		"Device only allows square textures"
DDCONFIG_PRIMCARD		"Primary Video Card - No 3D accel."
DDCONFIG_3DENABLE		" - 3D enabled"

/ changed S_CSD_CHOOSESHIP
/ changed S_GREP_206

S_LAUNCHNOVA			"8-LAUNCH NOVA BOMB"
S_EXCELLENT				"Excellent!"
S_GOOD					"Good!"
S_POOR					"Poor!"
S_TERRIBLE				"Terrible!"

S_BASEBUILT				"%s Has Been Built"
S_BUILDING				" - BUILDING"

S_ES_CANTREMOVETARGET		"You can't remove a ship's targeting computers."
S_INCOMPATIBLE				"Requires: "
S_TOOMANYPROBES				"X-COM can only maintain up to %d probes at any one time."


/ changed DEBRIEF_SM12_LOSE
/ changed SM_ROGUE_FREIGHT

S_RAIDERS_BASE_NAME		"Raider's Base"
S_ARMS_DEALER_BASE		"Arms Dealer Base"


/	
/	Multiplayer
/
S_D11_FS_FRDLFR_ON		"Friendly Fire ON"
S_D11_FS_FRDLFR_OFF		"Friendly Fire OFF"



DDCONFIG_DDDEV			"Not a 3D device"
DDCONFIG_DRAWPRIM		"DrawPrimitive not implemented"

/Doomsday Tug - add to the appropriate spot in the UFOpedia text.
/NOTE: This should not appear in the UFOpedia until after the player has encountered it (just like alien
/probes and mines.

DATABANK_ITEM708	"Harbinger Alien Tug"
DATABANK_TEXT708	"The aliens employ this craft when they are transporting cargo that is too big to fit in their 'Spirit' freighters. The 'Harbinger' tug is equipped with a powerful, aft-mounted tractor beam which it uses to drag its payload through space. When in use, the tractor beam's power cells cause powerful hyperwave emissions that can be detected from vast distances. The tug is only lightly armed, but its weapons are specially tuned to damage only the shields and engines of target craft. If the Harbinger manages to disable an enemy, it attempts to capture the hapless victim using its tractor beam. ~The tugs themselves are not much of a combat concern; however, the cargo ferried by these craft is of great interest to GSC scientists."

/Changes made to the following briefings: BRIEFING_TEXT_DOOM1A and /BRIEFING_TEXT_DOOM2_3

SM1_HEADLINE	"Freighter hijacked by Cult of Sirius radicals."

/SM1_HEADLINE2 is the headline for subsequent spottings of the freighter.
/SM_ROGUE_FREIGHT2 is the big text for the subsequent spottings.
/first %s = star system, second %s= corporation name

SM1_HEADLINE2	"Hijacked freighter located."

SM_ROGUE_FREIGHT2	"The freighter recently hijacked by Cult of Sirius radicals has been spotted near the %s system. %s is offering a substantial reward for the capture or destruction of the freighter."

SM2_HEADLINE	"Corporate intelligence suspects Frontier pirate activity."

SM2_HEADLINE2	"Kabron Pirate base located."

SM3_HEADLINE	"Pirate base requests X-COM fighter support."


SM12_HEADLINE	"Black market X-COM weapons traced to illicit arms dealer."

SM12_HEADLINE2	"Black market arms dealer base located."

SM13_HEADLINE	"Corporation requests star system survey."

/ 
S_TIME_5SECS	"5 seconds"
S_TIME_1MIN		"1 minute"
S_TIME_5MIN		"5 minutes"
S_TIME_30MIN	"30 minutes"
S_TIME_1HOUR	"1 hour"
S_TIME_24HOUR	"24 hours"


S_TARGET_DESTROYED	"Target Destroyed"

S_MISSION_DEBRIEFING	"MISSION DEBRIEFING"
S_ITEMS					"ITEMS :"

S_RS_COLON				" %d: "


/ changed RESEARCH3_TITLE

S_PS_NOITEMS	"NO ITEMS IN PRODUCTION"
S_PILOTMIA		"%s missing in action"
S_CONTINUOUS	"CONTINUOUS"

S_READYFORCOMBAT2				"%s is within attack range of the alien probe.  What are your orders?"

/Changes to all of the following: DATABANK_TEXT605, 606, 607, 600, 601, 602, 603, 522
/"Starhaul" replaced with "Star Ranger" in all cases inside quotes.
/S_EQP_ITEMINFO_PROD3 - changed "OFF THE SHELF" to "N/A"

S_CANTDISMANTLELAST		"You can't dismantle your one and only base."
S_AREYOUSUREDISMANTLE	"Are you sure you want to dimantle %s? ~All cargo and ships will be sold.  ~Pilots will be sacked."
S_BASEDISMANTLED		"%s has been dismantled.  $%s received in sale of cargo and ships."
S_PILTOOUTOFMEDIC		"%s is fully healed and has been released from medical."
S_HASBADSTUFF			"This targeting computer is incompatible with installed weapons.  Continue and remove these weapons?"

/ changed S_ES_UNASSIGNPILOT

S_COCKPITECM1			"Insufficient power available to activate ECM"
S_COCKPITECM2			"ECM is damaged and unavailable" 
S_COCKPITTRACTOR1		"Tractor Beam unavailable"
S_COCKPITTRACTOR2		"Tractor Beam is damaged and unavailable" 
S_DOWNLOADREALTIME		"Downloading Mission Data. Please Stand By..."
S_COCKPITHYPERSPACE1	"Not cleared for hyperspace."

S_COCKPITRT1			"You have lost your ship. Press ESC to exit..."
S_COCKPITRT2			"You have been captured. Press ESC to exit..."
S_COCKPITRT3			"MISSION ACCOMPLISHED. Press H to hyperspace."
S_COCKPITRT4			"MISSION FAILED. Return to base at once."
S_DOOMSDAYWEAPONTYPE    "DOOMSDAY WEAPON"
S_COCKPITRT5			"You have died from injuries. Press ESC to exit..."

/ changed SM_SURVEY_DEBRIEF_LOSE

/DATABANK_TEXT220: "three" changed to "four"

S_ENDTOUR				"End Tour"

S_SYSTEMCURSUR			"System Cursor"

S_INFLIGHTANI			"In Flight Animations"



/May 6, 1998
/Changed DATABANK_TEXT900 and 901 to correct probe life span data.
/ BASE2_TEXT	deleted "the ball and drag" from the sentence.
/ RESEARCH3_TEXT  fixed grammatical error and changed to fit current screen configuration
/ S_RES_DOWNLOADCURRENT removed "(s)"

/
/	Multiplayer!
/
S_NETRT_PLYRJOIN		"%s HAS JOINED"
S_NETRT_UNKNJOIN		"UNKNOWN HAS JOINED!"

S_ATTACK_PIRATES		"ATTACK PIRATES"
S_READYPIRATES			"%s is within attack range of the pirate fleet.  What are your orders?"

/
/	Multiplayer
/
// Displayed on screen of players when SOMEONE ELSE is killed
S_NETRT_PLYRKILL		"%s-%s killed by %s-%s via a %s"
// Displayed on screen of player who was killed
S_NETRT_DMREJOIN		"You were killed by %s-%s via a %s"
/
/ DATABANK_TEXT407 Changed "%" to "percent".
/Changed S_GREP_156 and S_GREP_161


/
/	Multiplayer
/
S_NETRT_REMOVELEFT		"%s is dead - removing!"
S_NETRT_REMOVEDEAD		"%s is leaving the game - removing!"



/
/	MULTIPLAY
/
S_NETRT_REJOIN			"Rejoin"
S_NETRT_EXIT			"Exit"

S_TREBOR				"Idnarb Trebor"

S_NETH_BLACKHOLEDL		"Downloaded Blackhole %d of %d"

S_CSD_MUSTHAVENOVABOMB	"We don't stand a chance against the alien doomsday weapon without a nova bomb.  ~Our final mission fleet must include at least one super avenger equipped with a nova bomb."

/This message should be displayed when the MacArthur is destroyed in the first half of the final mission.
/Accompany this with the "Mission Failed" computer voice. Give the player 10 seconds or so to
/assimilate this info before cutting to the lose animation.

FINAL1_MACDEAD	"The MacArthur has been destroyed. Mission Failed."

/This message should be displayed when the MacArthur is destroyed in the second half of the final mission.

FINAL2_MACDEAD	"The MacArthur has been destroyed."


/This message is displayed when all the Nova Bombs have been destroyed in either part of the final
/mission. It should be accompanied by the "Mission Failed" computer voice. Give the player 10 seconds or
/so to assimilate this info before cutting to the lose animation.


FINAL_NOVASGONE	"All Nova Bombs have been destroyed. Mission Failed."

/Display this message when the Nova Bomb comes under attack while in flight. Accompany with the
/ "Warning" computer voice.

FINAL2_NOVADANGER	"The Nova Bomb is under attack."

/Display this message when the Nova Bomb in flight is destroyed (but others are still available).
/Accompany with the "Warning" computer voice.

FINAL2_NOVADIES1	"The Nova Bomb has been destroyed."

/
/
/ Added additional options to S_MAINMENU  - Computer Voice On/Off, and System Cursor On/Off
/
/
S_PIRATE_DESTROY		"Pirate Ship Destroyed"
S_PIRATE_CAPTURED		"Pirate Ship Captured"
S_PIRATEF_DESTROY		"Pirate Freighter Destroyed"
S_PIRATEF_CAPTURED		"Pirate Freighter Captured"

S_CSD_PIRATESQUAD2		"PIRATE SQUADRON"
S_TRAINING_BADRENAME	"Duplicate Pilot Name Found."

S_MUSTPROBELAUNCH		"%s is not equipped with a probe launcher module.  ~Cannot launch probe." 

S_TOOMANYHUNTERPROBES	"X-COM can maintain only %d active hunter probes at any one time."

/
/	MULTIPLAY
/
S_NETRT_DENYTEAMPLAY	"Team Game in progress."
S_NETRT_DEBY_JOINER		"Join attempt denied."
S_NETRT_DENY_MAXP		"Max players in session."


S_REPLACESHIELDS		"Replace current shield module with %s"
S_REPLACESENSORS		"Replace current sensor module with %s"

/ changed S_ALIENTYPE4
/ " S_ALIENTYPE5
/ " S_ALIENTYPE6

/ changed SRTGTG_SYSTEM_3_P
/ changed S_R_ADVANCED_AUTONOMOUS_TARGETING_SYSTEM
/ changed SRTGTG_SYSTEM_3




S_PIRATESIGHTED_1				"PIRATE VESSELS DETECTED!~  ~ORDERS?"

S_DEBRIEFING_SM_I1				"Pirate Base Destroyed"
S_DEBRIEFING_SM_I2				"Science Station Destroyed"
S_DEBRIEFING_SM_I3				"Science Station Defended"
S_DEBRIEFING_SM_I4				"Arms Dealer Base Destroyed"
S_DEBRIEFING_SM_I5				"Pirate Base Defended"


/MAY 12, 1998
/
/BRIEFING_TEXT_4   eliminated the word "alien" and eliminated entire last sentence
/BRIEFING_TEXT_7   eliminated the word "alien" and eliminated entire last sentence
/DEBRIEF_XOUT_WIN	changed "alien" to "enemy"
/DEBRIEF_XOPP_WIN	changed "alien" to "enemy"
/
/
/NEW MESSAGES for when there is no home for interceptors whose hangars are destroyed. First %s is the
/home base of the fleet in question; second is the fleet name.
/
SHIPS_HOMELESS1	"There is no hangar/personnel space at %s for all the interceptors in %s. Ships have been redistributed as follows:"
SHIPS_HOMELESS2	"An X-COM base has been destroyed or dismantled, leaving all the interceptors in %s orphaned. Ships have been redistributed as follows:"
S_REROUTEDSHIPS	"Rerouted Ships"
S_REROUTE1		"%s has nowhere else to go.  Sold for $%s.  Pilot sacked."
S_REROUTE2		"%s rerouted to %s"

/Changes made to the following (sorry): DATABANK_TEXT404, 405, 406, 410, 412, 417, 418, 415

/
/ MULTIPLAY
/
/
/ THIS STRING MUST TAKE UP THE SAME AMOUNT OF SPACES
/                               "|----- 40 Spaces for PLAYER -----------||-- 10 --||-- 10 --|"
S_NET_DBRJ_KILLBRD				"Player                                 ~Kills    ~Killed    "
S_NET_DBRJ_KILLTEAM				"Team                                   ~Kills    ~Killed    "
S_NET_DBRJ_KILLS				"Kills"
S_NET_DBRJ_KILLED				"Killed"
S_NET_DBRJ_PLAYER				"Player"

/Changes made to SI_A71

S_HUGE							"HUGE"
S_OBJECTINFO					"OBJECT INFORMATION"

S_STELLAR_REMNANT				"Stellar Remnant"
S_ENTRANCE_POCKET				"The entrance to the alien pocket universe."
S_BH_DESC						"The core of a collapsed star"
S_UNDERREPAIR					"Under repair"

S_ENEMYCRAFT					"Enemy Craft"
S_FREIGHTERS					"Corporate Freighters"
S_XCOMFLEET						"X-COM Fleet"
S_CARGOINFO						"Delivering contents to %s"
S_CARGOINFO2					"Returning to %s"

/May 13, 1998
/New message sequence to appear after Alien Message 5 is researched.

DD_WARNING1	"Based on the analysis of the intercepted alien transmissions and captured components, GSC scientists believe that the alien's are nearing completion of their Doomsday Device. Time is running out for us to complete our research and launch an attack on the alien weapon. Interception of all anomalous freighter convoys might slow the aliens' progress and give us some extra time."

DD_WARNING2	"It is imperative that we launch our final attack on the aliens as soon as possible. Based on tactical estimates, the Doomsday Device will be completed shortly. We must strike while there's still time!"

DD_WARNING3	"Time is growing short. The impending completion of the Doomsday Device dictates that we come up with an attack plan and launch our strike on the alien weapon now! X-COM Tactical assures us that once the weapon is completely operational, we will have no chance whatsoever of stopping it and preventing the destruction of Earth."

/Display this message prior to the losing movie IF the player is on the CSD, but NOT if he loses in the
/final battle.

DD_TOOLATE		"Long-range scans indicate a powerful hyperwave disturbance emanating from a black hole near %s..." 

/
S_GSCORPS	"Galactic Science Corps"

/Changes made to the following: S_PIRATESHIP1, 2, and 3
/Changes made to S_PIRATEFREIGHTER
/Changes made to the following: S_CORPORATESHIP1, 2, and 3

S_RETURNTOMAC   "MISSION ACCOMPLISHED. PRESS H TO RETURN TO THE MACARTHUR"

S_CORPORATE	"Corporate"
S_CSD_CORPORATESQUAD				"CORPORATE SQUADRON"
S_CORPORATEOUTPOST					"CORPORATE OUTPOST"
S_CORPORATEOPP						"CORPORATE OPP"
S_CORPINFO							"%s in the %s system."

S_ESCORT_PRICE						 "  ~Price for Escort is $%s"

S_MONTHLY							"Monthly Report for %s, %d"

/ changed S_GREP_195

S_RATE_0							"Phenomenal"
S_RATE_1							"Excellent"
S_RATE_2							"Very Good"
S_RATE_3							"Good"
S_RATE_4							"OK"
S_RATE_5							"Below Average"
S_RATE_6							"Poor"
S_RATE_7							"Awful"
S_RATE_8							"Dismal"

S_SUMBITQUERY						"Submit Order?"

/ changed S_REARM_1

/
/ explanation for S_ITEMSDESTROYED
/ the following items were lost when a {MODULE} on {BASE NAME} was destroyed
/ i.e. The following items were lost when a {cargo module} on {XCOM Base 1} was destroyed
/
S_ITEMSDESTROYED					"The following items were lost when a %s on %s was destroyed."
S_PEOPLEDESTROYED					"The following pilots were killed when a %s was destroyed."




S_NO_OUTPOSTSLEFT	"There are no functional corporate outposts left to deliver/manufacture your order."
S_CLOSETOUR			"Stop Tour"

/  TALK TO WAYNE BEFORE MAKING ANY CHANGES OR ADDITIONS!!!!

/
/	MULTIPLAYER
/
S_NETRT_KILLMSG1			"%s Killed"
S_NETRT_KILLMSG2			" by %s"
S_NETRT_KILLMSG3			" via a %s"

S_NETRT_DMREJOIN1			"You were killed"

/%s is the home base of the squadron in the battle.
TOO_MANY_GOODIES	"There is insufficient cargo space at %s to return  some or all of the items retrieved from this mission. Excess items have been jettisoned into deep space and cannot be retrieved."


/
/  Abbreviated forms for the cockpit MFD and other tight spots..
/
S_FUSMISSLNCH_ABV		"Fusion Missile Launcher"
S_FUSIONMISSILE_ABV		"Fusion Missile"
S_GATLASER_ABV                  "Gatling Laser Cannon"
S_HEAVYLASER_ABV                "Obdurate Laser Cannon"
S_LASERCANNON_ABV               "Laser Sniper Cannon"
S_XWINDERLAUNCHER_ABV	"X-Winder Missile Launcher"
S_XWINDERMISSILE_ABV	"X-Winder Missile"
S_ELERIUMTORPLNCR_ABV	"Elerium Torpedo Launcher"
S_ELERIUMTORPEDO_ABV	"Elerium Torpedo"
S_FUSBALLTORPLNCR_ABV	"Enveloping Fusion Torpedo Launcher"
S_FUSBALLTORPEDO_ABV	"Enveloping Fusion Torpedo"
S_PARALLAXTPLNCR_ABV	"Parallax Torpedo Launcher"
S_PARALLAXTORPEDO_ABV	"Parallax Torpedo"
S_PSVECLKTRPLNCR_ABV	"Passive Cloaking Torpedo Launcher"
S_PSVECLKTORPEDO_ABV	"Passive Cloaking Torpedo"
S_PHASECANNON_ABV		"Phase Cannon"
S_TACHYONPULSER_ABV		"Tachyon Pulser"
S_TRACERCANNON_ABV		"Tracer Cannon"
S_TRKINGTRCRCNON_ABV	"Tracking Tracer Cannon"
S_NOVABOMBLNCR_ABV		"Nova Bomb Launcher"
S_NOVABOMB_ABV			"Nova Bomb"
S_PERMMSLLNCR_ABV		"Permeator Missile Launcher"
S_PERMMISSILE_ABV		"Permeator Missile"
S_PLASMACANNON_ABV		"Plasma Pulse Cannon"
S_PSIBLASTER_ABV		"Psi Blaster"
S_SIDESTEPMSLLNCR_ABV	"Sidestep Missile Launcher"
S_SIDESTEPMISSILE_ABV	"Sidestep Missile"
S_DOPMSLLNCR_ABV		"Doppelganger Missile Launcher"
S_DOPMISSILE_ABV		"Doppelganger Missile"

S_BEAMMINE_ABV			"Beam Mine"
S_EXPLOSIVEMINE_ABV		"Explosive Mine"
S_MISSILEMINE_ABV		"Missile Mine"

ARMOR_TYPE_1_ABV		"Standard Armor"
ARMOR_TYPE_2_ABV		"Tri-Titanium Armor"
ARMOR_TYPE_3_ABV		"Trans-Dermal Armor"
CLOAKING_DEVICE_ABV		"Cloaking Device"
DIMENSION_JUMP_DRIVE_ABV	"Dimension Jump Drive"
ECM_POD_TYPE_1_ABV		"ECM Pod"
ECM_POD_TYPE_2_ABV		"Advanced ECM Pod"
ENGINE_TYPE_1_ABV		"Conversion Drive"
ENGINE_TYPE_2_ABV		"Gravity/Induction Drive"
ENGINE_TYPE_3_ABV		"Graviton Pulse Drive"
FREIGHTER_ABV			"Cybermove Systems Star Ranger Freighter"
HULL_TYPE_1_ABV			"X-1A 'Lightning II' Interceptor"
HULL_TYPE_2_ABV			"'S-2 Firestar' Interceptor"
HULL_TYPE_3_ABV			"M-3 'Super Avenger' Interceptor"
SRTGTG_SYSTEM_1_ABV		"Standard Targeting System"
SRTGTG_SYSTEM_2_ABV		"Emissions Targeting System"
SRTGTG_SYSTEM_3_ABV		"Advanced Autonomous Targeting (AATS)"
SHIELD_TYPE_1_ABV		"Deflector Shields"
SHIELD_TYPE_2_ABV		"ElectroPlasmic Shields"
SHIELD_TYPE_3_ABV		"Trans-Dimensional Shields"
SHIPDMG_CTLCOM_ABV		"Ship Damage Control Computer"
TRACTOR_BEAM_ABV		"Tractor Beam"
VTR_CTL_THRSTR_ABV		"Vector Control Thrusters"
COMM_PROBE_ABV			"Communications Probe"
COMMJAMMER_PROBE_ABV	"Communications Jammer Probe"
ECM_PROBE_1_ABV			"ECM Probe"
ECM_PROBE_2_ABV			"Advanced ECM Probe"
ECM_PROBE_3_ABV			"ECM Probe 3"
INTELJAMMER_PROBE_ABV	"Data Jammer Probe"
SENSOR_PROBE_ABV		"Sensor Probe"
HUNTER_PROBE_ABV		"Hunter Probe"

//  New stuff

//May 15, 1998
//Changed SM_PIRATEROGUE_FAILURE
S_PIRATESATTACKING				"A pirate fleet has engaged "

// Added from May 17th
S_PSIONIC_ATTACK				"%s is under psionic control"
S_PSIONIC_PANIC					"%s has panicked"
S_PSIONIC_FLEE					"%s is under psionic attack"

//-----------------------------------
// All changes after May 17th follow:


S_COMECLOSER					"Too far from MacArthur for trans-jump.  Return to within 1000 meters"

/
/	MULTIPLAY - QUICK TAUNTS
/	May or may not be translated!!!
/	Handle this in code!!!
/
S_DD_QUICKTAUNT_TITLE			"Quick Taunt Editor"
S_DD_QUICKTAUNT_1				"Quick Taunt 1"
S_DD_QUICKTAUNT_2				"Quick Taunt 2"
S_DD_QUICKTAUNT_3				"Quick Taunt 3"
S_DD_QUICKTAUNT_4				"Quick Taunt 4"
S_DD_QUICKTAUNT_5				"Quick Taunt 5"

S_REARMNOTAVAIL					"Rearming not yet available"

//  Appears in a popup - no need for fit check
S_NOROOMFORPILOT				"Not enough room for %s.  ~Pilot sacked"


/
/  Abbreviated forms for the cockpit MFD and other tight spots..top of cockpit
/
S_FUSMISSLNCH_ABV2		"Fusion Missile Launcher"
S_FUSIONMISSILE_ABV2		"Fusion Missile"
S_GATLASER_ABV2                 "Gatling Laser Cannon"
S_HEAVYLASER_ABV2               "Obdurate Laser Cannon "
S_LASERCANNON_ABV2              "Laser Sniper Cannon"
S_XWINDERLAUNCHER_ABV2	"X-Winder Missile Launcher"
S_XWINDERMISSILE_ABV2	"X-Winder Missile"
S_ELERIUMTORPLNCR_ABV2	"Elerium Torpedo Launcher"
S_ELERIUMTORPEDO_ABV2	"Elerium Torpedo"
S_FUSBALLTORPLNCR_ABV2	"Enveloping Fusion Torpedo Launcher"
S_FUSBALLTORPEDO_ABV2	"Enveloping Fusion Torpedo"
S_PARALLAXTPLNCR_ABV2	"Parallax Torpedo Launcher"
S_PARALLAXTORPEDO_ABV2	"Parallax Torpedo"
S_PSVECLKTRPLNCR_ABV2	"Passive Cloaking Torpedo Launcher"
S_PSVECLKTORPEDO_ABV2	"Passive Cloaking Torpedo"
S_PHASECANNON_ABV2		"Phase Cannon"
S_TACHYONPULSER_ABV2		"Tachyon Pulser"
S_TRACERCANNON_ABV2		"Tracer Cannon"
S_TRKINGTRCRCNON_ABV2	"Tracking Tracer Cannon"
S_NOVABOMBLNCR_ABV2		"Nova Bomb Launcher"
S_NOVABOMB_ABV2			"Nova Bomb"
S_PERMMSLLNCR_ABV2		"Permeator Missile Launcher"
S_PERMMISSILE_ABV2		"Permeator Missile"
S_PLASMACANNON_ABV2		"Plasma Pulse Cannon"
S_PSIBLASTER_ABV2		"Psi Blaster"
S_SIDESTEPMSLLNCR_ABV2	"Sidestep Missile Launcher"
S_SIDESTEPMISSILE_ABV2	"Sidestep Missile"
S_DOPMSLLNCR_ABV2		"Doppelganger Missile Launcher"
S_DOPMISSILE_ABV2		"Doppelganger Missile"

S_BEAMMINE_ABV2			"Beam Mine"
S_EXPLOSIVEMINE_ABV2		"Explosive Mine"
S_MISSILEMINE_ABV2		"Missile Mine"

ARMOR_TYPE_1_ABV2		"Standard Armor"
ARMOR_TYPE_2_ABV2		"Tri-Titanium Armor"
ARMOR_TYPE_3_ABV2		"Trans-Dermal Armor"
CLOAKING_DEVICE_ABV2		"Cloaking Device"
DIMENSION_JUMP_DRIVE_ABV2	"Dimension Jump Drive"
ECM_POD_TYPE_1_ABV2		"ECM Pod"
ECM_POD_TYPE_2_ABV2		"Advanced ECM Pod"
ENGINE_TYPE_1_ABV2		"Conversion Drive"
ENGINE_TYPE_2_ABV2		"Gravity/Induction Drive"
ENGINE_TYPE_3_ABV2		"Graviton Pulse Drive"
FREIGHTER_ABV2			"Cybermove Systems Star Ranger Freighter"
HULL_TYPE_1_ABV2			"X-1A 'Lightning II' Interceptor"
HULL_TYPE_2_ABV2			"'S-2 Firestar' Interceptor"
HULL_TYPE_3_ABV2			"M-3 'Super Avenger' Interceptor"
SRTGTG_SYSTEM_1_ABV2		"Standard Targeting System"
SRTGTG_SYSTEM_2_ABV2		"Emissions Targeting System"
SRTGTG_SYSTEM_3_ABV2		"Advanced Autonomous Targeting (AATS)"
SHIELD_TYPE_1_ABV2		"Deflector Shields"
SHIELD_TYPE_2_ABV2	"ElectroPlasmic Shields"
SHIELD_TYPE_3_ABV2		"Trans-Dimensional Shields"
SHIPDMG_CTLCOM_ABV2		"Ship Damage Control Computer"
TRACTOR_BEAM_ABV2		"Tractor Beam"
VTR_CTL_THRSTR_ABV2		"Vector Control Thrusters"
COMM_PROBE_ABV2			"Communications Probe"
COMMJAMMER_PROBE_ABV2	"Communications Jammer Probe"
ECM_PROBE_1_ABV2			"ECM Probe"
ECM_PROBE_2_ABV2			"Advanced ECM Probe"
ECM_PROBE_3_ABV2			"ECM Probe 3"
INTELJAMMER_PROBE_ABV2	"Data Jammer Probe"
SENSOR_PROBE_ABV2		"Sensor Probe"
HUNTER_PROBE_ABV2		"Hunter Probe"

T1_TINY_SIZE_FLT		"Tiny Planet"
T1_SMALL_SIZE_FLT		"Small Planet"
T1_MEDIUM_SIZE_FLT		"Medium Planet"
T1_LARGE_SIZE_FLT		"Large Planet"
T1_HUGE_SIZE_FLT		"Huge Planet"


S_GREP_32					"Attackers were destroyed by "
