XCom: Apocalypse Alien killer 0.1
       (C) July 1997 Mats Forsn

Note: I created this cheater simply to stop having to do the same boring
'Live Alien' missions over and over. Your agents will get no xp with this.

Usage is simple: Enter the mission, save at any time, exit, run the killer,
                 Run xcom, load mission, press end turn. This killer has not
                 been tested with realtime combat since I *hate* that.

If you do not get the 'All aliens killed' sign directly at the next turn
you have to save and rerun the killer. This can happen when a brainsucker
pod goes active or a multiworm splits into hyperworms. Also, poppers seem
resistant one turn sometimes. The killer does not kill enemy humans.

Future versions might allow one to capture the aliens alive, depends on
my own needs and what others respond.

I tried but could not get the aliens to die correctly by simply lowering
their health points to 0 (which worked in Xcom 1 & 2) so I had to get fancy
and lower their health to 1 and inject a healthy dose of poison.

I take no responsibility for any occurance related to this program.
Do not use on your only savegame! I have not experienced any difficulities
but no guarantees can be made.

I can be contacted at garnax@texoma.net

