#
# ModelIDs 
# peds:				0-129 (special characters 99-109)
# vehicles:			400-799
# car components 		800-805
# ped components 		806-807
# wheels: 			810-820
# gifts and misc weapons:	821-829
# weapons:			830-869
# cutscene heads/objs: 		870-874
#

###############################################################################
weap
###############################################################################

# melee
w_e1_cuehalf, 		w_e1_cuehalf, 		null,			1, 	50, 	0

# projectiles
w_e1_grenade, 		w_e1_grenade, 		throw_grenade,		1,	100,	0
w_e1_pipebomb, 		w_e1_pipebomb, 		throw_grenade,		1,	100,	0

# handguns
w_e1_cz75,		w_e1_cz75,		gun@cz75,		1,	30,	0

# shotguns
w_e1_sawnoff,		w_e1_sawnoff,		gun@sawnoff,		1,	30,	0
w_e1_sweeper,		w_e1_sweeper,		gun@test_gun,		1,	30,	0

# heavy
w_e1_glauncher,		w_e1_glauncher,		gun@grnde_launch,	1,	100,	0

end

###############################################################################
amat
###############################################################################
# melee
w_e1_cuehalf, 		0, 		CM_WEAPONS_POOLCUE

# projectiles
w_e1_grenade, 		0, 		CM_WEAPONS_GRENADE_LAUNCHER_GRENADE
w_e1_pipebomb, 		0, 		CM_WEAPONS_PIPE_BOMB

# handguns
w_e1_cz75,		0,		CM_WEAPONS_PISTOL

# shotguns
w_e1_sawnoff,		0,		CM_WEAPONS_SAWN_OFF
w_e1_sweeper,		0,		CM_WEAPONS_ASS_SHOT

# heavy
w_e1_glauncher,		0,		CM_WEAPONS_GRENADE_LAUNCHER
end