# FEMALEPLAYERSETTINGS.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the multiplayer player.
#

#######################################################################################################################################
# NOTES - Female Multiplayer settings
#######################################################################################################################################
#
#######################################################################################################################################
# PV_COMP_HEAD	- Head
# PV_COMP_UPPR	- Uppr body
# PV_COMP_LOWR	- Lower body
# PV_COMP_HAIR	- Hair
# ANCHOR_HEAD	- Hats
# ANCHOR_EYES	- Glasses
#######################################################################################################################################
#
#######################################################################################################################################
#
# Texture ID   -  [ A - 0 ]; [ B - 1 ]; [ C - 2 ]; etc... and so on until the max letters/numbers you can have. 
#                 Letters are artist conventions and numbers code convention.
#
# Hats/Glasses - The first combination receives -1 in the Prop Id and 0 in the texture ID to mean that the first is without any prop.
#                But there is no need to put that in because the code takes care of that.
#
#######################################################################################################################################

# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			PV_COMP_HEAD		0					0				0
0			PV_COMP_HEAD		0					1				1
0			PV_COMP_HEAD		0					2				2
0			PV_COMP_HEAD		1					0				3
0			PV_COMP_HEAD		1					2				4
0			PV_COMP_HEAD		1					4				5
0			PV_COMP_HEAD		2					0				6
0			PV_COMP_HEAD		2					1				7
0			PV_COMP_HEAD		3					0				8
1			PV_COMP_HEAD		1					1				9
1			PV_COMP_HEAD		2					3				10
1			PV_COMP_HEAD		3					1				11
1			PV_COMP_HEAD		3					2				12
2			PV_COMP_HEAD		0					4				13
2			PV_COMP_HEAD		1					3				14
3			PV_COMP_HEAD		3					3				15
4			PV_COMP_HEAD		2					2				16
5			PV_COMP_HEAD		2					4				17
6			PV_COMP_HEAD		0					3				18
# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			PV_COMP_UPPR		0					0				0
0			PV_COMP_UPPR		0					1				1
0			PV_COMP_UPPR		0					2				2
0			PV_COMP_UPPR		0					3				3
0			PV_COMP_UPPR		1					0				4
0			PV_COMP_UPPR		1					1				5
0			PV_COMP_UPPR		1					2				6
1			PV_COMP_UPPR		2					0				7
1			PV_COMP_UPPR		2					1				8
1			PV_COMP_UPPR		2					2				9
1			PV_COMP_UPPR		2					3				10
2			PV_COMP_UPPR		3					0				11
2			PV_COMP_UPPR		3					1				12
2			PV_COMP_UPPR		3					2				13
2			PV_COMP_UPPR		3					3				14
2			PV_COMP_UPPR		3					4				15
# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			PV_COMP_LOWR		1					0				0
0			PV_COMP_LOWR		1					1				1
0			PV_COMP_LOWR		1					2				2
0			PV_COMP_LOWR		2					0				3
0			PV_COMP_LOWR		2					1				4
0			PV_COMP_LOWR		2					2				5
0			PV_COMP_LOWR		2					3				6
1			PV_COMP_LOWR		0					0				7
1			PV_COMP_LOWR		0					1				8
1			PV_COMP_LOWR		0					2				9
#-----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# ----------------------------------------------------------------------------------
0			PV_COMP_HAIR		0					0				0
0			PV_COMP_HAIR		1					0				1
0			PV_COMP_HAIR		1					1				2
0			PV_COMP_HAIR		1					2				3
0			PV_COMP_HAIR		2					0				4
0			PV_COMP_HAIR		2					1				5
0			PV_COMP_HAIR		2					2				6
0			PV_COMP_HAIR		3					0				7
0			PV_COMP_HAIR		3					1				8
0			PV_COMP_HAIR		3					2				9
0			PV_COMP_HAIR		5					0				10
0			PV_COMP_HAIR		5					1				11
0			PV_COMP_HAIR		5					2				12
# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			ANCHOR_HEAD			0					0				0
0			ANCHOR_HEAD			0					1				1
0			ANCHOR_HEAD			0					2				2
0			ANCHOR_HEAD			1					0				3
0			ANCHOR_HEAD			1					1				4
0			ANCHOR_HEAD			1					2				5
0			ANCHOR_HEAD			4					3				6
0			ANCHOR_HEAD			4					4				7
0			ANCHOR_HEAD			4					5				8
0			ANCHOR_HEAD			4					6				9
1			ANCHOR_HEAD			4					0				10
1			ANCHOR_HEAD			4					1				11
1			ANCHOR_HEAD			4					2				12
1			ANCHOR_HEAD			3					0				13
1			ANCHOR_HEAD			3					1				14
1			ANCHOR_HEAD			3					2				15
2			ANCHOR_HEAD			2					0				16
2			ANCHOR_HEAD			2					1				17
2			ANCHOR_HEAD			7					0				18
2			ANCHOR_HEAD			7					1				19
2			ANCHOR_HEAD			7					2				20
2			ANCHOR_HEAD			6					0				21
4			ANCHOR_HEAD			5					0				22
# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			ANCHOR_EYES			0					0				0
0			ANCHOR_EYES			0					1				1
0			ANCHOR_EYES			1					0				2
0			ANCHOR_EYES			3					0				3
0			ANCHOR_EYES			3					1				4
0			ANCHOR_EYES			4					0				5
0			ANCHOR_EYES			4					1				6
0			ANCHOR_EYES			6					0				7
0			ANCHOR_EYES			6					1				8
1			ANCHOR_EYES			2					0				9
1			ANCHOR_EYES			2					1				10
1			ANCHOR_EYES			5					0				11
1			ANCHOR_EYES			5					1				12


