2.00

#################################################################################################################################
#																#
#  The table below is used to look up what happens to a material when it collides with another					#
#  To see what happens to a material we look up its row and then cross reference with the column of 				#
#  the material it has collided with the resulting index is used in the list of infos below this table 				#
#  to find out what to do to the material											#
#																#
#################################################################################################################################
#																#			
#			PUNCH_KICK		PISTOL_SMALL		SHOTGUN			ROCKET				#
#			    MELEE_WOOD		    PISTOL_LARGE	    RIFLE_ASSAULT  	    GRENADE			#
#				MELEE_METAL		PISTOL_SILENCED		RIFLE_SNIPER		MOLOTOV			#
#				    MELEE_SHARP		    SMG	    	    		   		    FIRE		#
#					MELEE_GENERIC								EXPLOSION	#
#																#
#################################################################################################################################

WEAPONFX_TABLE_START

VOID			0   0	0   0	0	0   0   0   0		0   0   0   		0   0   0   0   0   
CONCRETE		0   420 420 420 420	110 111 110 111		202 112 111		903 903 930 820	903 
STONE			0   420 420 420 420	110 111 110 111		202 112 111		903 903 930 820	903 
PAVING_SLABS		0   420 420 420 420	110 111 110 111		202 112 111		903 903 930 820	903 
							
BRICK_COBBLE		0   420 420 420 420	110 111 110 111		202 112 111		903 903 930 820	903 
GRAVEL			0   420 420 420 420	150 150 150 150		206 150 150		903 903 930 820	903 
MUD_SOFT		0   0   0   0   0   	120 120 120 120		203 120 120		905 905 930 820	905 
DIRT_DRY		0   0   0   0   0   	360 360 360 360		362 360 360 		905 905 930 820	905 
							
SAND			0   0   0   0   0   	165 165 165 166		208 166 165		902 902 930 820	902 
SNOW			0   0	0   0	0	0   0   0   0  		0   0   0		908 908 930 820	908
WOOD			0   440 440 440 440	160 161 160 161		162 162 161		906 906 930 820	906 
METAL			0   450 450 450 450 	101 101 101 101		106 102 101		901 901 930 820	901 
							
CERAMICS		0   420 420 420 420	110 111 110 111		202 112 111		903 903 930 820	903 
MARBLE			0   420 420 420 420	110 111 110 111		202 112 111		903 903 930 820	903 
LAMINATE		0   440 440 440 440	160 161 160 161		162 162 161		906 906 930 820	906 
CARPET_FABRIC		0   0   0   0   0	370 370 370 370		375 370 370		906 906 930 820	906 
							
LINOLEUM		0   0   0   0   0	170 171 170 171		207 171 171		906 906 930 820	906 
RUBBER			0   0   0   0   0	130 130 130 130 	204 130 130 		906 906 930 820	906 
PLASTIC			0   420 420 420 420	130 130 130 130 	204 130 130 		906 906 930 820	906 
CARDBOARD		0   0   0   0   0	190 190 190 190 	212 190 190 		906 906 930 820	906 
							
PAPER			0   0   0   0	0	140 140 140 140 	213 140 140 		906 906 930 820	906 
MATTRESS_FOAM		0   0   0   0	0	170 171 170 171		207 171 171		906 906 930 820	906 
PILLOW_FEATHERS		0   175 175 175 175 	175 176 175 176		214 176 176		908 908 930 820	908
GRASS			0   0	0   0	0	120 120 120 120		203 120 120		907 907 930 820	907 
							
BUSHES			0   320 320 320 320	320 320 320 320 	320 320 320 		907 907 930 907 907 
TREE_BARK_DARK		0   440 440 440 440	160 161 160 161		162 162 161		906 906 930 820	906 
TREE_BARK_MEDIUM	0   440 440 440 440	160 161 160 161		162 162 161		906 906 930 820	906 
TREE_BARK_LIGHT		0   440 440 440 440	160 161 160 161		162 162 161		906 906 930 820	906 
							
FLOWERS			0   0	0   0   0   	120 120 120 120		203 120 120		907 907 930 820	907 
LEAVES_PILE		0   320 320 320 320 	320 320 320 320 	320 320 320 		908 908 930 820	908
GLASS			501 500 500 500 500	50  51  50  51		01  52  51		908 908 930 820	908
WINDSCREEN		501 500 500 500 500	50  51  50  51		01  52  51		908 908 930 820	908
							
CAR_METAL		0   450 450 450 450 	601 601 601 601		666 602 601		901 901 930 820	901 
CAR_PLASTIC		0   420 420 420 420	601 601 601 601		666 602 601		901 901 930 820	901 
WATER			0   0	0   0	0	700 700 700 701		702 701 700		701 700 700 0	0
GENERIC			0   420 420 420 420	180 180 180 180    	180 180 180		908 908 930 820	908

PED_HEAD		0   0	0   0	0	0   0   0   0   	0   0   0   		0   0   0   0	0
PED_TORSO		0   0	0   0	0	0   0   0   0   	0   0   0   		0   0   0   0	0
PED_LIMB		0   0	0   0	0	0   0   0   0   	0   0   0   		0   0   0   0	0
PED_FOOT		0   0	0   0	0	0   0   0   0   	0   0   0   		0   0   0   0	0

TVSCREEN		0   300 300 300 300 	300 300 300 300   	300 300 300   		300 300 930 820	300 
VIDEOWALL		0   400 400 400 400	400 400 400 400   	400 400 400   		400 400 930 820	400
	
WEAPONFX_TABLE_END


WEAPONFX_INFO_START

########################################################################################################################################################################################################################################
# ID	DIFFUSE MAP			NORMAL MAP			TEXTURE INFO	 SPECULAR  	  PARALLAX   	   SIZE	 	   LIFE		FADEIN	FX_SYS				FX_EVO	COLN	SHOTGUN----v----OBJECT 									
#									ROW COL ID	FALLOFF	INT	STEEP	SCALE	MIN	MAX	MIN	MAX							TYPE	TEXID	ROW COL ID  SCL
########################################################################################################################################################################################################################################

# BULLETS #

# METAL
101	sheet_01			sheet_01_normal			2   2	0	0100.0	0.4	1	0.12	0.08	0.1	-1.0	-1.0	0.0	imp_bullet_metal		0.4	2	-1	2   2   0   1.0
101	sheet_01			sheet_01_normal			2   2	1	0100.0	0.4	1	0.12	0.065	0.075	-1.0	-1.0	0.0	imp_bullet_metal		0.4	2	-1	2   2   0   1.0
101	sheet_01			sheet_01_normal			2   2	2	0100.0	0.4	1	0.12	0.065	0.075	-1.0	-1.0	0.0	imp_bullet_metal		0.4	2	-1	2   2   0   1.0
102	sheet_01			sheet_01_normal			2   2	0	0100.0	0.4	1	0.12	0.08	0.11	-1.0	-1.0	0.0	imp_bullet_metal		0.7	2	-1	2   2   0   1.0
102	sheet_01			sheet_01_normal			2   2	1	0100.0	0.4	1	0.12	0.075	0.085	-1.0	-1.0	0.0	imp_bullet_metal		0.7	2	-1	2   2   0   1.0
102	sheet_01			sheet_01_normal			2   2	2	0100.0	0.4	1	0.12	0.075	0.085	-1.0	-1.0	0.0	imp_bullet_metal		0.7	2	-1	2   2   0   1.0
106	sheet_01			sheet_01_normal			2   2	0	0100.0	0.4	1	0.08	0.09	0.13	-1.0	-1.0	0.0	imp_bullet_metal		0.9	2	0	2   2   2   3.8
106	sheet_01			sheet_01_normal			2   2	1	0100.0	0.4	1	0.08	0.09	0.12	-1.0	-1.0	0.0	imp_bullet_metal		0.9	2	0	2   2   2   4.5
106	sheet_01			sheet_01_normal			2   2	2	0100.0	0.4	1	0.08	0.1	0.13	-1.0	-1.0	0.0	imp_bullet_metal		0.9	2	0	2   2   2   4.6
106	sheet_01			sheet_01_normal			2   2	3	0100.0	0.4	1	0.08	0.12	0.17	-1.0	-1.0	0.0	imp_bullet_metal		0.9	2	0	2   2   2   3.7

# CONCRETE
110	sheet_04			sheet_04_normal			2   2	0	0500.0	0.0	1	0.15	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_concrete		0.0	2	-1	2   2   0   1.0
110	sheet_04			sheet_04_normal			2   2	1	0500.0	0.0	1	0.15	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_concrete		0.0	2	-1	2   2   0   1.0
110	sheet_04			sheet_04_normal			2   2	2	0500.0	0.0	1	0.15	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_concrete		0.0	2	-1	2   2   0   1.0
111	sheet_04			sheet_04_normal			2   2	0	0500.0	0.0	1	0.16	0.08	0.13	-1.0	-1.0	0.0	imp_bullet_concrete		0.25	2	-1	2   2   0   1.0
111	sheet_04			sheet_04_normal			2   2	1	0500.0	0.0	1	0.16	0.08	0.13	-1.0	-1.0	0.0	imp_bullet_concrete		0.25	2	-1	2   2   0   1.0
111	sheet_04			sheet_04_normal			2   2	2	0500.0	0.0	1	0.16	0.08	0.13	-1.0	-1.0	0.0	imp_bullet_concrete		0.25	2	-1	2   2   0   1.0
112	sheet_04			sheet_04_normal			2   2	0	0500.0	0.0	1	0.17	0.09	0.17	-1.0	-1.0	0.0	imp_bullet_concrete		0.4	2	-1	2   2   0   1.0
112	sheet_04			sheet_04_normal			2   2	1	0500.0	0.0	1	0.17	0.09	0.17	-1.0	-1.0	0.0	imp_bullet_concrete		0.4	2	-1	2   2   0   1.0
112	sheet_04			sheet_04_normal			2   2	2	0500.0	0.0	1	0.17	0.09	0.17	-1.0	-1.0	0.0	imp_bullet_concrete		0.4	2	-1	2   2   0   1.0
202	sheet_04			sheet_04_normal			2   2	0	0500.0	0.0	1	0.16	0.12	0.22	-1.0	-1.0	0.0	imp_bullet_concrete		0.7	2	1	1   1   0   3.8
202	sheet_04			sheet_04_normal			2   2	1	0500.0	0.0	1	0.16	0.13	0.23	-1.0	-1.0	0.0	imp_bullet_concrete		0.7	2	1	1   1   0   3.7
202	sheet_04			sheet_04_normal			2   2	2	0500.0	0.0	1	0.16	0.14	0.24	-1.0	-1.0	0.0	imp_bullet_concrete		0.7	2	1	1   1   0   3.6
202	sheet_04			sheet_04_normal			2   2	3	0500.0	0.0	1	0.16	0.29	0.36	-1.0	-1.0	0.0	imp_bullet_concrete		0.7	2	1	1   1   0   2.4

# MUD
120	sheet_05			sheet_05_normal			2   2	2	0500.0	0.0	1	0.12	0.16	0.22	-1.0	-1.0	0.0	imp_bullet_mud_soft		0.0	2	-1	2   2   0   1.0	
120	sheet_05			sheet_05_normal			2   2	3	0500.0	0.0	1	0.12	0.12	0.18	-1.0	-1.0	0.0	imp_bullet_mud_soft		0.0	2	-1	2   2   0   1.0
203	sheet_05			sheet_05_normal			2   2	2	0500.0	0.0	1	0.12	0.28	0.42	-1.0	-1.0	0.0	imp_bullet_mud_soft		0.5	2	-1	2   2   0   1.0
203	sheet_05			sheet_05_normal			2   2	3	0500.0	0.0	1	0.12	0.2	0.3	-1.0	-1.0	0.0	imp_bullet_mud_soft		0.5	2	-1	2   2   0   1.0

# CARDBOARD
190	sheet_06			sheet_06_normal			2   2	0	0500.0	0.0	1	0.1	0.05	0.07	-1.0	-1.0	0.0	imp_bullet_cardboard		0.3	2	-1	2   2   0   1.0
190	sheet_06			sheet_06_normal			2   2	1	0500.0	0.0	1	0.1	0.1	0.12	-1.0	-1.0	0.0	imp_bullet_cardboard		0.3	2	-1	2   2   0   1.0
190	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.1	0.07	0.09	-1.0	-1.0	0.0	imp_bullet_cardboard		0.3	2	-1	2   2   0   1.0
212	sheet_06			sheet_06_normal			2   2	3	0500.0	0.0	1	0.09	0.09	0.12	-1.0	-1.0	0.0	imp_bullet_cardboard		0.7	2	0	2   2   0   4.5
212	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.09	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_cardboard		0.7	2	0	2   2   0   5.2

# PAPER
140	sheet_06			sheet_06_normal			2   2	0	0500.0	0.0	1	0.1	0.05	0.07	-1.0	-1.0	0.0	imp_bullet_paper		0.3	2	-1	2   2   0   1.0
140	sheet_06			sheet_06_normal			2   2	1	0500.0	0.0	1	0.1	0.1	0.12	-1.0	-1.0	0.0	imp_bullet_paper		0.3	2	-1	2   2   0   1.0
140	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.1	0.07	0.09	-1.0	-1.0	0.0	imp_bullet_paper		0.3	2	-1	2   2   0   1.0
213	sheet_06			sheet_06_normal			2   2	3	0500.0	0.0	1	0.09	0.09	0.12	-1.0	-1.0	0.0	imp_bullet_paper		0.7	2	0	2   2   0   4.5
213	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.09	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_paper		0.7	2	0	2   2   0   5.2

# DEFAULT DECALS (DEFAULT/PLASTIC/RUBBER)
130	sheet_06			sheet_06_normal			2   2	0	0500.0	0.0	1	0.1	0.05	0.07	-1.0	-1.0	0.0	imp_bullet_default		0.3	2	-1	2   2   0   1.0
130	sheet_06			sheet_06_normal			2   2	1	0500.0	0.0	1	0.1	0.1	0.12	-1.0	-1.0	0.0	imp_bullet_default		0.3	2	-1	2   2   0   1.0
130	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.1	0.07	0.09	-1.0	-1.0	0.0	imp_bullet_default		0.3	2	-1	2   2   0   1.0
204	sheet_06			sheet_06_normal			2   2	0	0500.0	0.0	1	0.09	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_default		0.7	2	0	2   2   0   5.0
204	sheet_06			sheet_06_normal			2   2	1	0500.0	0.0	1	0.09	0.1	0.14	-1.0	-1.0	0.0	imp_bullet_default		0.7	2	0	2   2   0   4.4
204	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.09	0.065	0.1	-1.0	-1.0	0.0	imp_bullet_default		0.7	2	0	2   2   0   5.2
204	sheet_06			sheet_06_normal			2   2	3	0500.0	0.0	1	0.09	0.09	0.12	-1.0	-1.0	0.0	imp_bullet_default		0.7	2	0	2   2   0   4.5

# GRAVEL
150	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_gravel		0.3	2	-1	2   2   0   1.0
206	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_gravel		0.8	2	-1	2   2   0   1.0

# WOOD
160	sheet_02			sheet_02_normal			2   2	0	0500.0	0.0	1	0.12	0.1	0.17	-1.0	-1.0	0.0	imp_bullet_wood			0.1	2	-1	2   2   0   1.0
160	sheet_02			sheet_02_normal			2   2	1	0500.0	0.0	1	0.12	0.07	0.1	-1.0	-1.0	0.0	imp_bullet_wood			0.1	2	-1	2   2   0   1.0
160	sheet_02			sheet_02_normal			2   2	2	0500.0	0.0	1	0.12	0.1	0.17	-1.0	-1.0	0.0	imp_bullet_wood			0.1	2	-1	2   2   0   1.0
161	sheet_02			sheet_02_normal			2   2	0	0500.0	0.0	1	0.12	0.1	0.18	-1.0	-1.0	0.0	imp_bullet_wood			0.4	2	-1	2   2   0   1.0
161	sheet_02			sheet_02_normal			2   2	1	0500.0	0.0	1	0.12	0.07	0.1	-1.0	-1.0	0.0	imp_bullet_wood			0.4	2	-1	2   2   0   1.0
161	sheet_02			sheet_02_normal			2   2	2	0500.0	0.0	1	0.12	0.1	0.18	-1.0	-1.0	0.0	imp_bullet_wood			0.4	2	-1	2   2   0   1.0
162	sheet_02			sheet_02_normal			2   2	0	0500.0	0.0	1	0.11	0.13	0.18	-1.0	-1.0	0.0	imp_bullet_wood			0.75	2	0	2   2   3   4.1
162	sheet_02			sheet_02_normal			2   2	1	0500.0	0.0	1	0.11	0.09	0.12	-1.0	-1.0	0.0	imp_bullet_wood			0.75	2	0	2   2   3   4.8
162	sheet_02			sheet_02_normal			2   2	2	0500.0	0.0	1	0.11	0.13	0.18	-1.0	-1.0	0.0	imp_bullet_wood			0.75	2	0	2   2   3   4.1

# MATTRESS_FOAM
170	sheet_05			sheet_05_normal			2   2	0	0500.0	0.0	1	0.14	0.06	0.1	-1.0	-1.0	0.0	imp_bullet_mattress_foam	0.2	2	-1	2   2   0   1.0
170	sheet_05			sheet_05_normal			2   2	1	0500.0	0.0	1	0.14	0.06	0.1	-1.0	-1.0	0.0	imp_bullet_mattress_foam	0.2	2	-1	2   2   0   1.0
171	sheet_05			sheet_05_normal			2   2	0	0500.0	0.0	1	0.14	0.07	0.12	-1.0	-1.0	0.0	imp_bullet_mattress_foam	0.5	2	-1	2   2   0   1.0
171	sheet_05			sheet_05_normal			2   2	1	0500.0	0.0	1	0.14	0.07	0.12	-1.0	-1.0	0.0	imp_bullet_mattress_foam	0.5	2	-1	2   2   0   1.0
207	sheet_05			sheet_05_normal			2   2	0	0500.0	0.0	1	0.11	0.22	0.3	-1.0	-1.0	0.0	imp_bullet_mattress_foam	0.75	2	0	2   2   1   1.8
207	sheet_05			sheet_05_normal			2   2	1	0500.0	0.0	1	0.11	0.22	0.3	-1.0	-1.0	0.0	imp_bullet_mattress_foam	0.75	2	0	2   2   1   1.8

# CARPET_FABRIC
370	sheet_06			sheet_06_normal			2   2	0	0500.0	0.0	1	0.07	0.04	0.055	-1.0	-1.0	0.0	imp_bullet_carpet		0.2	2	-1	2   2   0   1.0
370	sheet_06			sheet_06_normal			2   2	1	0500.0	0.0	1	0.07	0.075	0.09	-1.0	-1.0	0.0	imp_bullet_carpet		0.2	2	-1	2   2   0   1.0
370	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.07	0.05	0.06	-1.0	-1.0	0.0	imp_bullet_carpet		0.2	2	-1	2   2   0   1.0
375	sheet_06			sheet_06_normal			2   2	0	0500.0	0.0	1	0.06	0.05	0.6	-1.0	-1.0	0.0	imp_bullet_carpet		0.7	2	0	2   2   0   5.0
375	sheet_06			sheet_06_normal			2   2	1	0500.0	0.0	1	0.06	0.07	0.08	-1.0	-1.0	0.0	imp_bullet_carpet		0.7	2	0	2   2   0   4.4
375	sheet_06			sheet_06_normal			2   2	2	0500.0	0.0	1	0.06	0.05	0.06	-1.0	-1.0	0.0	imp_bullet_carpet		0.7	2	0	2   2   0   5.2
375	sheet_06			sheet_06_normal			2   2	3	0500.0	0.0	1	0.06	0.055	0.075	-1.0	-1.0	0.0	imp_bullet_carpet		0.7	2	0	2   2   0   4.5

# PILLOW_FEATHERS
175	-				-				2   2	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_pillow_feathers	0.0	2	-1	2   2   0   1.0
176	-				-				2   2	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_pillow_feathers	0.3	2	-1	2   2   0   1.0
214	-				-				2   2	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_pillow_feathers	0.7	2	0	2   2   1   1.8

# GENERIC
180	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_default		0.3	2	-1	2   2   0   1.0

# SAND
165	sheet_02			sheet_05_normal			2   2	3	0500.0	0.0	1	0.08	0.1	0.15	-1.0	-1.0	0.0	imp_bullet_sand			0.0	0	-1	2   2   0   1.0
166	sheet_02			sheet_05_normal			2   2	3	0500.0	0.0	1	0.08	0.1	0.15	-1.0	-1.0	0.0	imp_bullet_sand			0.3	0	-1	2   2   0   1.0
208	sheet_02			sheet_05_normal			2   2	3	0500.0	0.0	1	0.08	0.22	0.38	-1.0	-1.0	0.0	imp_bullet_sand			0.7	0	-1	2   2   0   1.0

# TVSCREEN
300	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_tvscreen		0.0	2	-1	2   2   0   1.0

# VIDEOWALL
400	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_metal		0.0	2	-1	2   2   0   1.0

# LEAVES_PILE
320	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_leaves		0.0	0	-1	2   2   0   1.0

# DIRT_DRY
360	sheet_05			sheet_05_normal			2   2	2	0500.0	0.0	1	0.12	0.16	0.22	-1.0	-1.0	0.0	imp_bullet_dirt_dry		0.0	2	-1	2   2   0   1.0	
360	sheet_05			sheet_05_normal			2   2	3	0500.0	0.0	1	0.12	0.12	0.18	-1.0	-1.0	0.0	imp_bullet_dirt_dry		0.0	2	-1	2   2   0   1.0
362	sheet_05			sheet_05_normal			2   2	2	0500.0	0.0	1	0.12	0.28	0.42	-1.0	-1.0	0.0	imp_bullet_dirt_dry		0.25	2	-1	2   2   0   1.0
362	sheet_05			sheet_05_normal			2   2	3	0500.0	0.0	1	0.12	0.2	0.3	-1.0	-1.0	0.0	imp_bullet_dirt_dry		0.25	2	-1	2   2   0   1.0

# CARMETAL
601	sheet_01			sheet_01_normal			2   2	0	0100.0	0.4	1	0.14	0.12	0.17	-1.0	-1.0	0.0	imp_bullet_metal		0.4	2	-1	2   2   0   1.0
601	sheet_01			sheet_01_normal			2   2	1	0100.0	0.4	1	0.14	0.1	0.15	-1.0	-1.0	0.0	imp_bullet_metal		0.4	2	-1	2   2   0   1.0
601	sheet_01			sheet_01_normal			2   2	2	0100.0	0.4	1	0.14	0.11	0.16	-1.0	-1.0	0.0	imp_bullet_metal		0.4	2	-1	2   2   0   1.0
602	sheet_01			sheet_01_normal			2   2	0	0100.0	0.4	1	0.14	0.13	0.2	-1.0	-1.0	0.0	imp_bullet_metal		0.7	2	-1	2   2   0   1.0
602	sheet_01			sheet_01_normal			2   2	1	0100.0	0.4	1	0.14	0.11	0.17	-1.0	-1.0	0.0	imp_bullet_metal		0.7	2	-1	2   2   0   1.0
602	sheet_01			sheet_01_normal			2   2	2	0100.0	0.4	1	0.14	0.12	0.17	-1.0	-1.0	0.0	imp_bullet_metal		0.7	2	-1	2   2   0   1.0
666	sheet_07			sheet_07_normal			2   2	2	0100.0	0.4	1	0.08	0.48	0.61	-1.0	-1.0	0.0	imp_shotgun_full_metal		0.0	2	-1	2   2   0   1.0

# WATER
700	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_water		0.0	0	-1	2   2   0   1.0
701	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_bullet_water		0.7	0	-1	2   2   0   1.0
702	-				-				1   1	0	0500.0	0.0	0	0.0	0.0	0.0	-1.0	-1.0	0.0	imp_shotgun_water		0.8	0	-1	2   2   0   1.0

# GLASS (FIRST HALF OF EACH IS THE NON BLOOD VARIANT - SECOND HALF OF EACH IS THE 'WITH BLOOD' VARIANT - MUST HAVE AN ID UNDER 100 TO WORK)
50	materials_10			materials_10_normal		2   2	2	0500.0	0.0	1	0.03	0.4	0.8	-1.0	-1.0	0.0	imp_bullet_glass		0.2	2	-1	2   2   0   1.0
50	materials_10			materials_10_normal		2   2	3	0500.0	0.0	1	0.03	0.4	0.65	-1.0	-1.0	0.0	imp_bullet_glass		0.2	2	-1	2   2   0   1.0
50	materials_11			materials_10_normal		2   2	2	0500.0	0.0	1	0.02	0.45	0.7	-1.0	-1.0	0.0	imp_bullet_glass		0.2	2	-1	2   2   0   1.0
50	materials_11			materials_10_normal		2   2	3	0500.0	0.0	1	0.02	0.45	0.7	-1.0	-1.0	0.0	imp_bullet_glass		0.2	2	-1	2   2   0   1.0
51	materials_10			materials_10_normal		2   2	2	0500.0	0.0	1	0.03	0.4	0.8	-1.0	-1.0	0.0	imp_bullet_glass		0.5	2	-1	2   2   0   1.0
51	materials_10			materials_10_normal		2   2	3	0500.0	0.0	1	0.03	0.4	0.65	-1.0	-1.0	0.0	imp_bullet_glass		0.5	2	-1	2   2   0   1.0
51	materials_11			materials_10_normal		2   2	2	0500.0	0.0	1	0.02	0.45	0.7	-1.0	-1.0	0.0	imp_bullet_glass		0.5	2	-1	2   2   0   1.0
51	materials_11			materials_10_normal		2   2	3	0500.0	0.0	1	0.02	0.45	0.7	-1.0	-1.0	0.0	imp_bullet_glass		0.5	2	-1	2   2   0   1.0
52	materials_10			materials_10_normal		2   2	2	0500.0	0.0	1	0.03	0.4	0.8	-1.0	-1.0	0.0	imp_bullet_glass		0.9	2	-1	2   2   0   1.0
52	materials_10			materials_10_normal		2   2	3	0500.0	0.0	1	0.03	0.4	0.65	-1.0	-1.0	0.0	imp_bullet_glass		0.9	2	-1	2   2   0   1.0
52	materials_11			materials_10_normal		2   2	2	0500.0	0.0	1	0.02	0.45	0.7	-1.0	-1.0	0.0	imp_bullet_glass		0.9	2	-1	2   2   0   1.0
52	materials_11			materials_10_normal		2   2	3	0500.0	0.0	1	0.02	0.45	0.7	-1.0	-1.0	0.0	imp_bullet_glass		0.9	2	-1	2   2   0   1.0
01	glass_shotgun			glass_shotgun_normal		2   2	0	0500.0	0.0	1	0.027	1.0	1.15	-1.0	-1.0	0.1	imp_shotgun_glass		0.0	2	2	2   2   0   1.1
01	glass_shotgun			glass_shotgun_normal		2   2	1	0500.0	0.0	1	0.027	0.78	0.85	-1.0	-1.0	0.1	imp_shotgun_glass		0.0	2	2	2   2   1   1.1
01	glass_shotgun			glass_shotgun_normal		2   2	2	0500.0	0.0	1	0.025	1.0	1.15	-1.0	-1.0	0.1	imp_shotgun_glass		0.0	2	2	2   2   2   1.0
01	glass_shotgun			glass_shotgun_normal		2   2	3	0500.0	0.0	1	0.025	0.95	1.1	-1.0	-1.0	0.1	imp_shotgun_glass		0.0	2	2	2   2   3   1.0

########################################################################################################################################################################################################################################
# ID	DIFFUSE MAP			NORMAL MAP			TEXTURE INFO	 SPECULAR  	  PARALLAX   	   SIZE	 	   LIFE		FADEIN	FX_SYS				FX_EVO	COLN	SHOTGUN -v- OBJECT 									
#									ROW COL ID	FALLOFF	INT	STEEP	SCALE	MIN	MAX	MIN	MAX							TYPE	TEXID	ROW COL ID
########################################################################################################################################################################################################################################

# MELEE WEAPONS #

# VS CONCRETE
420	materials_01			materials_01_normal		2   2	0	0500.0	0.0	1	0.05	0.28	0.44	-1.0	-1.0	0.0	imp_melee_concrete		0.0	2	-1	2   2   0   1.0	
420	materials_01			materials_01_normal		2   2	1	0500.0	0.0	1	0.05	0.18	0.3	-1.0	-1.0	0.0	imp_melee_concrete		0.0	2	-1	2   2   0   1.0	

# VS WOOD
440	materials_02			materials_02_normal		2   2	0	0500.0	0.0	1	0.06	0.2	0.3	-1.0	-1.0	0.0	imp_melee_wood			0.0	2	-1	2   2   0   1.0
440	materials_02			materials_02_normal		2   2	1	0500.0	0.0	1	0.06	0.2	0.3	-1.0	-1.0	0.0	imp_melee_wood			0.0	2	-1	2   2   0   1.0

# VS METAL
450	materials_03			materials_03_normal		2   2	0	0100.0	0.4	1	0.07	0.09	0.18	-1.0	-1.0	0.0	-				0.0	0	-1	2   2   0   1.0
450	materials_03			materials_03_normal		2   2	1	0100.0	0.4	1	0.07	0.09	0.18	-1.0	-1.0	0.0	-				0.0	0	-1	2   2   0   1.0

# VS GLASS
500	materials_10			materials_10_normal		2   2	0	0500.0	0.0	1	0.02	1.0	1.4	-1.0	-1.0	0.0	imp_melee_glass			0.0	2	-1	2   2   0   1.0
500	materials_10			materials_10_normal		2   2	1	0500.0	0.0	1	0.02	1.0	1.4	-1.0	-1.0	0.0	imp_melee_glass			0.0	2	-1	2   2   0   1.0
501	materials_10			materials_10_normal		2   2	0	0500.0	0.0	1	0.02	0.5	0.8	-1.0	-1.0	0.0	imp_melee_glass			0.0	2	-1	2   2   0   1.0
501	materials_10			materials_10_normal		2   2	1	0500.0	0.0	1	0.02	0.5	0.8	-1.0	-1.0	0.0	imp_melee_glass			0.0	2	-1	2   2   0   1.0

########################################################################################################################################################################################################################################
# ID	DIFFUSE MAP			NORMAL MAP			TEXTURE INFO	 SPECULAR  	  PARALLAX   	   SIZE	 	   LIFE		FADEIN	FX_SYS				FX_EVO	COLN	SHOTGUN -v- OBJECT 									
#									ROW COL ID	FALLOFF	INT	STEEP	SCALE	MIN	MAX	MIN	MAX							TYPE	TEXID	ROW COL ID
########################################################################################################################################################################################################################################

# FIRE #
820	sheet_03			sheet_03_normal			2   2	0	0500.0	0.001	0	0.00	3.1	3.7	22.0	38.0	1.5	-				0.0	0	-1	2   2   0   1.0

# ROCKETS
901	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	1	0.02	3.0	4.2	22.0	32.0	0.5	imp_exp_metal			0.0	2	-1	2   2   0   1.0
902	sheet_03			sheet_03_normal			2   2   3	0500.0	0.001	1	0.03	2.0	2.5	18.0	30.0	0.5	-				0.0	0	-1	2   2   0   1.0
903	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	1	0.02	3.0	4.2	22.0	32.0	0.5	imp_exp_concrete		0.0	2	-1	2   2   0   1.0
905	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	1	0.02	3.0	4.2	22.0	32.0	0.5	imp_exp_concrete		0.0	2	-1	2   2   0   1.0
906	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	1	0.02	3.0	4.2	22.0	32.0	0.5	imp_exp_wood			0.0	2	-1	2   2   0   1.0
907	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	1	0.02	3.0	4.2	22.0	32.0	0.5	imp_exp_concrete		0.0	2	-1	2   2   0   1.0
908	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	1	0.02	3.0	4.2	22.0	32.0	0.5	-				0.0	0	-1	2   2   0   1.0

# MOLOTOV EXPLOSIONS
930	sheet_03			sheet_03_normal			2   2   1	0500.0	0.001	0	0.00	3.0	4.2	20.0	35.0	0.8	-				0.0	0	-1	2   2   0   1.0



WEAPONFX_INFO_END
