# MALEPLAYERSETTINGS.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the multiplayer player.
#

#######################################################################################################################################
# NOTES - Male Multiplayer settings
#######################################################################################################################################
#
#######################################################################################################################################
# PV_COMP_HEAD	- Head
# PV_COMP_UPPR	- Uppr body
# PV_COMP_LOWR	- Lower body
# PV_COMP_HAIR	- Hair
# ANCHOR_HEAD	- Hats
# ANCHOR_EYES	- Glasses
#######################################################################################################################################
#
#######################################################################################################################################
#
# Texture ID   -  [ A - 0 ]; [ B - 1 ]; [ C - 2 ]; etc... and so on until the max letters/numbers you can have. 
#                 Letters are artist conventions and numbers code convention.
#
# Hats/Glasses - The first combination receives -1 in the Prop Id and 0 in the texture ID to mean that the first is without any prop.
#                But there is no need to put that in because the code takes care of that.
#
#######################################################################################################################################


# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			PV_COMP_HEAD		0					0				0
0			PV_COMP_HEAD		1					0				1
0			PV_COMP_HEAD		2					0				2
0			PV_COMP_HEAD		3					0				3
3			PV_COMP_HEAD		0					1				4
3			PV_COMP_HEAD		1					1				5
3			PV_COMP_HEAD		2					1				6
3			PV_COMP_HEAD		3					1				7
6			PV_COMP_HEAD		0					2				8
6			PV_COMP_HEAD		1					2				9
6			PV_COMP_HEAD		2					2				10
6			PV_COMP_HEAD		3					2				11

# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			PV_COMP_UPPR		0					0				0
0			PV_COMP_UPPR		0					1				1
0			PV_COMP_UPPR		1					0				2
1			PV_COMP_UPPR		2					0				3
2			PV_COMP_UPPR		1					1				4
3			PV_COMP_UPPR		3					0				5
4			PV_COMP_UPPR		0					2				6
5			PV_COMP_UPPR		2					1				7
6			PV_COMP_UPPR		3					1				8
7			PV_COMP_UPPR		1					2				9
8			PV_COMP_UPPR		2					2				10
10			PV_COMP_UPPR		3					2				11


# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			PV_COMP_LOWR		0					0				0
0			PV_COMP_LOWR		1					0				1
1			PV_COMP_LOWR		0					1				2
4			PV_COMP_LOWR		1					1				3
5			PV_COMP_LOWR		2					0				4
7			PV_COMP_LOWR		0					2				5
8			PV_COMP_LOWR		1					2				6
10			PV_COMP_LOWR		2					1				7


# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
0			ANCHOR_HEAD			0					0				0
0			ANCHOR_HEAD			1					0				1
1			ANCHOR_HEAD			2					0				2
2			ANCHOR_HEAD			3					0				3
2			ANCHOR_HEAD			4					0				4
3			ANCHOR_HEAD			1					1				5
4			ANCHOR_HEAD			0					1				6
4			ANCHOR_HEAD			4					1				7
5			ANCHOR_HEAD			3					1				8
5			ANCHOR_HEAD			5					0				9
6			ANCHOR_HEAD			2					1				10
7			ANCHOR_HEAD			0					2				11
7			ANCHOR_HEAD			4					2				12
8			ANCHOR_HEAD			3					2				13
9			ANCHOR_HEAD			2					2				14
10			ANCHOR_HEAD			3					3				15


# -----------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -----------------------------------------------------------------------------------
1			ANCHOR_EYES			0					0				0
1			ANCHOR_EYES			1					0				1
2			ANCHOR_EYES			2					0				2
2			ANCHOR_EYES			3					0				3
4			ANCHOR_EYES			0					1				4
4			ANCHOR_EYES			4					0				5
5			ANCHOR_EYES			1					1				6
6			ANCHOR_EYES			3					1				7
7			ANCHOR_EYES			2					1				8
8			ANCHOR_EYES			5					0				9
9			ANCHOR_EYES			1					2				10
10			ANCHOR_EYES			3					2				11
10			ANCHOR_EYES			5					1				12

