# MALEPLAYERSETTINGS.DAT
# maintained by Miguel Freitas
# this file contains info necessary to render the multiplayer player.
#

#######################################################################################################################################
# NOTES - Male Multiplayer settings
#######################################################################################################################################
#
#######################################################################################################################################
# PV_COMP_HEAD	- Head
# PV_COMP_UPPR	- Uppr body
# PV_COMP_LOWR	- Lower body
# PV_COMP_HAIR	- Hair
# ANCHOR_HEAD	- Hats
# ANCHOR_EYES	- Glasses
#######################################################################################################################################
#
#######################################################################################################################################
#
# Texture ID   -  [ A - 0 ]; [ B - 1 ]; [ C - 2 ]; etc... and so on until the max letters/numbers you can have. 
#                 Letters are artist conventions and numbers code convention.
#
# Hats/Glasses - The first combination receives -1 in the Prop Id and 0 in the texture ID to mean that the first is without any prop.
#                But there is no need to put that in because the code takes care of that.
#
#######################################################################################################################################

# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			PV_COMP_HEAD		0					0				0
0			PV_COMP_HEAD		0					1				1
0			PV_COMP_HEAD		0					2				2
0			PV_COMP_HEAD		0					8				3
0			PV_COMP_HEAD		1					0				4
0			PV_COMP_HEAD		1					1				5
0			PV_COMP_HEAD		2					0				6
0			PV_COMP_HEAD		2					1				7
0			PV_COMP_HEAD		2					5				8
0			PV_COMP_HEAD		3					0				9
0			PV_COMP_HEAD		3					1				10
0			PV_COMP_HEAD		3					2				11
0			PV_COMP_HEAD		3					9				12
1			PV_COMP_HEAD		0					7				13
1			PV_COMP_HEAD		1					3				14
1			PV_COMP_HEAD		2					2				15
1			PV_COMP_HEAD		2					3				16
1			PV_COMP_HEAD		3					4				17
2			PV_COMP_HEAD		0					3				18
2			PV_COMP_HEAD		3					5				19
2			PV_COMP_HEAD		3					6				20
3			PV_COMP_HEAD		1					5				21
3			PV_COMP_HEAD		2					6				22
3			PV_COMP_HEAD		3					7				23
4			PV_COMP_HEAD		0					4				24
4			PV_COMP_HEAD		0					6				25
4			PV_COMP_HEAD		3					8				26
5			PV_COMP_HEAD		1					4				27
6			PV_COMP_HEAD		0					5				28
7			PV_COMP_HEAD		2					4				29
9			PV_COMP_HEAD		1					2				30
# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			PV_COMP_UPPR		0					0				0
0			PV_COMP_UPPR		0					1				1
0			PV_COMP_UPPR		0					2				2
0			PV_COMP_UPPR		0					3				3
0			PV_COMP_UPPR		0					4				4
0			PV_COMP_UPPR		1					0				5
0			PV_COMP_UPPR		1					1				6
0			PV_COMP_UPPR		1					2				7
1			PV_COMP_UPPR		2					0				8
1			PV_COMP_UPPR		2					1				9
1			PV_COMP_UPPR		2					2				10
2			PV_COMP_UPPR		3					0				11
2			PV_COMP_UPPR		3					1				12
2			PV_COMP_UPPR		3					2				13
2			PV_COMP_UPPR		3					3				14
# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			PV_COMP_LOWR		0					0				0
0			PV_COMP_LOWR		0					1				1
0			PV_COMP_LOWR		0					2				2
0			PV_COMP_LOWR		1					0				3
0			PV_COMP_LOWR		1					1				4
0			PV_COMP_LOWR		1					2				5
1			PV_COMP_LOWR		2					0				6
1			PV_COMP_LOWR		2					1				7
1			PV_COMP_LOWR		2					2				8
1			PV_COMP_LOWR		2					3				9
# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			PV_COMP_HAIR		0					0				0			
0			PV_COMP_HAIR		1					0				1
0			PV_COMP_HAIR		1					1				2
0			PV_COMP_HAIR		1					2				3
0			PV_COMP_HAIR		2					0				4
0			PV_COMP_HAIR		2					1				5
0			PV_COMP_HAIR		2					2				6
0			PV_COMP_HAIR		3					0				7
0			PV_COMP_HAIR		3					1				8
0			PV_COMP_HAIR		3					2				9
0			PV_COMP_HAIR		8					0				10
0			PV_COMP_HAIR		8					1				11
0			PV_COMP_HAIR		8					2				12
1			PV_COMP_HAIR		4					0				13
1			PV_COMP_HAIR		4					1				14
1			PV_COMP_HAIR		4					2				15
1			PV_COMP_HAIR		5					0				16
1			PV_COMP_HAIR		5					1				17
1			PV_COMP_HAIR		5					2				18
2			PV_COMP_HAIR		6					0				19
2			PV_COMP_HAIR		6					1				20
2			PV_COMP_HAIR		6					2				21
3			PV_COMP_HAIR		7					0				22
3			PV_COMP_HAIR		7					1				23
3			PV_COMP_HAIR		7					2				24

# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			PV_COMP_FHAIR		0					0				0
0			PV_COMP_FHAIR		1					0				1
0			PV_COMP_FHAIR		1					1				2
0			PV_COMP_FHAIR		1					2				3
0			PV_COMP_FHAIR		2					0				4
0			PV_COMP_FHAIR		2					1				5
0			PV_COMP_FHAIR		2					2				6
0			PV_COMP_FHAIR		3					0				7
0			PV_COMP_FHAIR		3					1				8
0			PV_COMP_FHAIR		3					2				9
0			PV_COMP_FHAIR		7					0				10
0			PV_COMP_FHAIR		7					1				11
0			PV_COMP_FHAIR		7					2				12
0			PV_COMP_FHAIR		9					3				13
1			PV_COMP_FHAIR		5					0				14
1			PV_COMP_FHAIR		5					1				15
1			PV_COMP_FHAIR		5					2				16
1			PV_COMP_FHAIR		6					0				17
1			PV_COMP_FHAIR		6					1				18
1			PV_COMP_FHAIR		6					2				19
1			PV_COMP_FHAIR		8					0				20
1			PV_COMP_FHAIR		8					1				21
1			PV_COMP_FHAIR		8					2				22
1			PV_COMP_FHAIR		9					1				23
2			PV_COMP_FHAIR		4					0				24
2			PV_COMP_FHAIR		4					1				25
2			PV_COMP_FHAIR		4					2				26
2			PV_COMP_FHAIR		9					4				27
4			PV_COMP_FHAIR		9					0				28
4			PV_COMP_FHAIR		9					2				29
# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			ANCHOR_HEAD			0					0				0
0			ANCHOR_HEAD			0					1				1
0			ANCHOR_HEAD			0					2				2
0			ANCHOR_HEAD			1					0				3
0			ANCHOR_HEAD			1					1				4
0			ANCHOR_HEAD			1					2				5
0			ANCHOR_HEAD			2					0				6
0			ANCHOR_HEAD			2					1				7
0			ANCHOR_HEAD			2					2				8
1			ANCHOR_HEAD			3					0				9
1			ANCHOR_HEAD			3					1				10
1			ANCHOR_HEAD			3					2				11
1			ANCHOR_HEAD			7					0				12
1			ANCHOR_HEAD			7					1				13
1			ANCHOR_HEAD			7					2				14
1			ANCHOR_HEAD			7					3				15
2			ANCHOR_HEAD			6					0				16
2			ANCHOR_HEAD			6					1				17
4			ANCHOR_HEAD			4					0				18
5			ANCHOR_HEAD			5					0				19
# -------------------------------------------------------------------------------
# -LEVEL-	-Slot/Anchor ID-	-Drawable/Prop ID-	-Texture ID-    - ID - 
# -------------------------------------------------------------------------------
0			ANCHOR_EYES			0					0				0
0			ANCHOR_EYES			0					1				1
0			ANCHOR_EYES			1					0				2
0			ANCHOR_EYES			1					1				3
0			ANCHOR_EYES			2					0				4
0			ANCHOR_EYES			2					1				5
0			ANCHOR_EYES			3					0				6
0			ANCHOR_EYES			3					1				7
0			ANCHOR_EYES			3					2				8
1			ANCHOR_EYES			4					0				9
1			ANCHOR_EYES			4					1				10
1			ANCHOR_EYES			4					2				11
1			ANCHOR_EYES			7					0				12
1			ANCHOR_EYES			7					1				13
2			ANCHOR_EYES			5					0				14
2			ANCHOR_EYES			5					1				15
2			ANCHOR_EYES			6					0				16