FOCALPOINT		VERSION .012 	BETA

Focal Point is a simple mod designed with teamplay 
in mind.  The areas normally occupied on a map by REGEN
and QUAD (and INVISIBILITY) are now occupied by FOCAL
POINTS...if you pick up a focal point you will have it 
until you die...and for every second that you have it you 
(and your team if you play teamplay) will gain a kill.
At the risk of being obvious I'll point out that the object
of the game is to grab and hold the focal point to get lots
of points...and since we're designing this thing for team 
play perhaps its best to describe it as CTF without the
capturing :).  If you die with the Focal Point 666ms after
your demise a string of grenades will explode which makes 
it difficult for your teammates to just rush in after your 
death and constantly grab grab grab...instead you'll have 
to fight for access to the FP with the other team (or ppl in 
FFA mode) to snag the FocalPoint after the fireworks stop.
If you fall in a pit with the focal point, it will attach its
self to the next spawning person but also produce a 
tele-spawn explosion, killing the person who spawned with it 
(in 99 out of 100 cases that'd be the guy who dropped it in 
the void) and bringing the "lost" focal point back into the 
game and out of the pit.  The focal point is constant rather 
than respawning, just like a CTF flag.

New Commands:

You have a few new abillities in this mod, they were introduced
for the sake of teamplay and with the FocalPoint's implications
in mind.  Here they are:

Weapon Dropping:  bind a key to "dropweapon" and you can throw 
whatever gun your holding out in front of you (exept the 
Machine Gun and Gauntlet).  Special thanks go out to the good ppl 
at Code3Arena for the great tutorial on weapon dropping...it was 
also a great help with the next feature...

Armor Dropping:  bind a key to "droparmor" and you'll throw out 
a 50 armor piece if you have at least 50 armor. Doing this will 
eliminate all of your armor...and I did this to make the use of 
this powerful feature more costly.

Self Sacrificing:  bind a key to "seppuku" and you'll DIE...but 
you'll also leave a 50 health piece behind, this is useful if your 
Focal Point carrier is hurt and needs more health...this feature is
one I'm debating the removal of...so if you like or dislike it tell 
me at "Vorlonesque@3dpg.com"...this is the beta so changes can still 
be made...infact send me any bugs suggestions or anything :).

Tweaks:

Better Railgun Trail: 	IMHO at least :) If you don't like it TELL ME!

100 health Respawns and No armor Tickdown: I did this because it makes 
it works well with the whole goal of this mod...100 health respawns are 
just a thing with me okay...and armor tickdown makes sense because it's 
going to be important to be well protected to either make a rush at the 
focal holding team, or to carry the focal point.  

BFGFix:	I wanted more levels to be usable and I felt that my BFGfix fit well 
in here...it basically makes the BFG an acceptable weapon by making it 
fire in 3 shot bursts rather than just a constant rain of fire.  I also means
that the excellent DM14 works really well with this mod :).



Recommended levels:		

Any level with a Quad, Regen, or Invis will work; but Invis
needs some work so it's up to you.  I would recommend DM6, DM7, 
DM11, DM12, DM14 and DM15...DM14 and DM6 work really really 
well it seems...but experiment and find out what works best.  
DM8 and DM4 will also work but the FPinvis that sometimes is on 
DM8 needs to be fixed, and DM4 seems to small for anything but 
2v2 FP games...






Crew:

ENDTIME MOD PRODUCTIONS:		http://endtimemods.cjb.net		



Chris "Vorlonesque" Riley:		GamePlay Designer, Lousy Programmer

Tim Riley:						3D Modeller, Texture Guy, and Web Monkey 




FocalPoint -- It's better than it sounds....
