Hyde Canyon

Action Quake Team-Play/CTB/DM

Map Maker:
Owen Coughlan

Terrain Generator: Gensurf 1.3 by David Hyde

Construction/Lighting 		8 days
Compile Time (BSP/VIZ/RAD)	6 hours

Additional Editing in QOOLE and World Craft 1.6a

DM starts:	5
CTB (CTF)	1 flag/eight starts per team


r-speeds: I haven't seen any over 800 (corner to corner).  Most cruise between 300-500.


CTB READ ME:

This map includes eight player starts and 1 flag per team (CTF entities) located at the far end of each canyon.  My understanding of CTB is that is can be server configured. I strongly suggest you limit CTB spawns to these locations.


TACTICS

While some of the channels present a narrow field of fire, I have tried to make it possible for all of these to be flankable.  The terrain has a wide variance in elevation, making it possible to advance from hole to hole without taking too much enemy fire.

Thanks to:

Q2 Team, AQ2 team, CTB developers,

David Hyde, who's Gensurf program now makes complex and fast playing terrain possible.