HH3_Lights Textures


I converted this Q3 texture set to a .utx for use in UT or any other Unreal engine game.
All textures were created by Kevin 'Rorshach' Johnstone, and are credited to him.
Rorshach has given permission for this conversion. Thanx Kevin.


Cythe.
cythe@comcen.com.au




Rorshachs' Original Notes :
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* 
* Made by me, driven by you?
* 
* Author : Kevin 'Rorshach' Johnstone (k.johnstone@discreetmonsters.com)
* webs : www.3dpalette.com/~rorshach [current] - www.quakefiles.com/rorshach [old]
* 
* Usage : Place the PK3 file in Quake3/Baseq3 folder, load in Q3R texture window
* 
* Info : I made this texture set for Headhunters3 (http://tarot.telefragged.com/hh3).
* They are for everyones use. The hope of seeing the work i did become a building
* block for the community to make some levels with a 'different' style is what has
* made me release them.
* 
* I look foward to seeing what you all make. They can be used by any individual or
* Mod/ TC / clan etc as long as its not to make money. If you want to make money or
* enter a competition with a large prize im afraid thats a no no unless you want
* to split the prize with me.
*
* Understand??
* 
* Request: Many of these textures have alpha channels. IF you produce good shaders
* for use with these, please send me a copy when finalised so that they also may
* be shared around for the benefit of the community.
* 
* Cheers,
* r.
* 
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