This archive is still being made available in the event that you're having a problem 
with the current version of the Quake2 .FGD. While the enclosed file will work fine, 
I think the new one is better, so try that one first!

*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


// Quake 2 game definition file (.fgd)
// for Worldcraft 1.6a (Registered & Shareware)
// Custom version by Mad Dog/Cannis Rabidus
// http://doghouse.gamedesign.net/
// Last update: November 16, 1999


********************
WHAT THIS IS:

The enclosed .FGD file is an entity definition file for plain vanilla Quake2 for 
use with the Worldcraft v1.6a level editor. It is a copy of the file I'm using 
myself, which was created over a good long time. Finally I just decided to try and 
finish the thing off, and offer it for others to use. I don't pretend that it's 
complete; if you have something to add or any other suggestion then send me e-mail 
and let me know: maddog@gamedesign.net

This .FGD file is NOT designed for use with WC v2.x, so don't even try it.

********************
HOW TO USE:

Go to where you installed Worldcraft (the same folder as WC.EXE) and find the file 
"QUAKE2.FGD". Rename it or otherwise back it up. The file enclosed in this zip will 
overwrite your old entity definition file, so backing up the original is wise in the 
event you want to revert to the earlier version.

Now extract the file "QUAKE2.FGD" from this archive, making sure it's in the same 
folder as WC.EXE so Worldcraft can find it. Fire up Worldcraft, using your Quake2 
profile. That should be all you need to do.


********************
FEATURES:

> Arghrad keyvalues for worldspawn, lights, and bmodels.
> Lots and lots of keys added to lots and lots of entities. Have fun!
> Friendly name descriptions have all been edited to display actual key names as well.
> Descriptions more descriptive and accurate.
> Spawnflag values noted.
> The odd errors here and there corrected.

********************
DOCUMENTATION AND REVISION HISTORY:

	Current Release: Nov 16, 1999:
> Cut down the file size substantially, to avoid problems when using in conjunction 
with other .fgd's in the same profile.
> Added 'killtarget', 'message', and 'delay' to all items, keys, ammo, and weapons.
> Added 'angles' to key_commander_head and to key_power_cube ('angles' only works 
with the power cube when the "No Touch" spawnflag is set).
> Added 'delay' to trigger_key.

	2nd Release: Oct 24, 1999:
> Added 'angles' key to the info_notnull, since it can be used as a teleport destination. 
Stupid of me to forget about that.

	Original Release: Oct 6, 1999:
> Err, sorry, there isn't any since I tend to find that sort of thing to be pretty 
boring.

********************
EDITING .FGD FILES:

WC entity definition files are just unformatted text documents, so they are easy to 
edit. The one included in this archive is a little on the large side so you may be 
unable to edit it with Notepad due to memory limitations. You can get by with Wordpad 
if have nothing else, just remember to "save as" an unformatted text document when done.

Worldcraft really, really dislikes .FGD files with improper syntax, so if WC appears 
to fail to start, hit CTRL>ALT>DEL and see if WC is running. If it is, then remove the 
.FGD file you're presently using and restore a known good version, and then reboot. 
"End Task" may result in a frozen machine. YMMV.

********************
DISCLAIMER:

Just as with anything else you can pick up on the web for free, use of these files is 
the responsibility of the user and there ain't no warranty, explicit or implied. In 
other words if something blows up, don't blame me! ;-)

-Mad Dog/Cannis Rabidus
http://doghouse.gamedesign.net/

