// MAD DOG'S PANTHER XL CONFIG for KINGPIN (BASIC VERSION)
// 	         FOR SINGLE-PLAYER & DEATHMATCH
// 			December 29, 1999
//              http://doghouse.gamedesign.net/
// =======================================================


[Use EDIT>WORD WRAP to read this file.]

Files enclosed:
PXL_KP.cfg
PXL_KP.bmp
readme.txt (this file, duh)

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1. Initial Setup

	First off, you should have a MadCatz PantherXL hooked up to your machine, the latest drivers installed, and the controller configured properly. http://www.pantherxl.com/ is a site you should bookmark.

Unzip this archive in \KINGPIN\MAIN\. The important part is that PXL_KP.cfg ends up in that folder so KINGPIN.EXE can find it.

No matter what mod or mission pack you play, KINGPIN.EXE will find config files there, AS LONG AS you add the line:

	exec PXL_KP.cfg

...to your AUTOEXEC.CFG file (make one if you haven't already). If you use multiple AUTOEXEC.CFG files for different game folders for some reason, add the line to each one.

	OK, you're done! Print out that cheesy "PXL_KP.bmp" so you can see what the buttons do, and fire up Kinpin!

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2. Adjustments

	The sensitivity and threshold settings for all axes are mine, I have no idea what your preferences are. If you already have tried-and-true settings that you want to use then edit them under the "CONFIGURE CONTROLLER" section of the config. If you are unfamiliar with this stuff then I strongly advise you read my article on "Understanding JoyAdvanced Commands" that I maintain at the DogHouse:
	http://doghouse.gamedesign.net/articles/joyadv.html

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3. The Keyboard

	You still will need the keyboard for some crap, like for player scores in multiplay or the F1 notepad in single-play. Also in single-play you will need keys bound to the "yes" and "no" commands ("key1" and "key3"). None of these types of things are essential for moment-to-moment gameplay, so the keyboard is a fine place for them.

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4. The Mouse

	No, the mouse isn't used for anything; who needs it when you have a trackball? But knocking the mouse around during a game can have annoying results. If you wish, you could add:

	m_yaw 0
	m_pitch 0

...to any config you're loading, and this will make the mouse totally unresponsive. You could consider the now-dead mouse on your desk as a kind of mascot if that amuses you.

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5. Troubleshooting

	You can't stop moving when you let go of the stick.
My guess would be you haven't calibrated the PXL too well in the Windows control panel. Increasing threshold values would be another solution, but should't be necessary to solve this problem. To do so, see section #2: "Adjustments".

	The trackball doesn't work properly.
Recalibrate in the Windows control panel. You really need to spin that bad boy; don't be shy. Also make sure you're using the latest PXL drivers from MadCatz. Early shipping drivers would often cause the settings to be lost after a reboot.

	Other controller-specific problems.
Visit http://www.pantherxl.com . Here you will find solutions, access to tech support, and a message board specifically for PXL owners.

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6. Revision History

Current Version: Release date 2/7/00
-Filenames: PXL_KP.cfg
-No changes to the config; simply some typo fixes in the readme.

1st Version: Release date 12/29/99
-Filenames: PXL_KP.cfg
-This is a basic stripped-down version of my KP Advanced PXL config with no scary aliases or scripts.

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7. Redistribution Limitations

Redistribution of these files IS NOT PERMITTED UNDER ANY CIRCUMSTANCES. I'd like to retain some quality and version control here. Especially since the included config is still being tweaked.

SPECIAL EXCEPTION TO THE ABOVE IS GRANTED TO:

	Steveo and http://www.clana3d.com/ 
	(A site you should visit on a regular basis if you have a PXL)
and:
	MadCatz - http://www.pantherxl.com/
	The Source :-)

- Mad Dog/Cannis Rabidus
http://doghouse.gamedesign.net/


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"PantherXL" is a trademark of MADCATZ
"Kingpin" is a trademark of XATRIX ENTERTAINMENT
These trademarks are being used here *without* permission.

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