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COMBATTARGET
============

When the cast reaches this marker, they'll take on
this combattarget.

Example use: Select a character and open Entity inspector.

Key combattarget
Value combat1

Value is the targetname of path_corner_cast.

Select path_corner_cast and open Entity inspector.

Key targetname
Value combat1

Value is the targetname of path_corner_cast.

Place it away from the character. When character will
see the player, he'll run to the combattarget and start
fighting there. 
 
 
