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MORAL
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Moral is the effect willingness to fight until death,
attack unprovoked, etc. Used with characters. There
are 7 kinds of moral.

MORAL_RANDOM      0
MORAL_COWARD      1
MORAL_HAPPY       2
MORAL_NORMAL      3
MORAL_AGGRESSIVE  4
MORAL_BESERK      5
MORAL_HEROIC      6
MORAL_PSYCOTIC    7

Example use: select a character and open Entity
inspector.

Key    moral
Value  5

This character will have beserk moral (5).

Moral also used with ai_boundary and ai_territory.

  
 
 
