================
PATH_CORNER_CAST
================

Character will head towards the specified path_corner_cast.
Pathtarget: gets used when an entity that has this path_corner
targeted touches it. Could be used to trigger a button,
or a character. (see pathtarget tutorial)
Combattarget: when the cast reaches this marker, they'll
take on this combattarget. (see combattarget tutorial)

Example use: Select character entity and open Entity inspector.

Key target
Value t24

Value is the targetname of path_corner_cast.

Select path_corner_cast and open Entity inspector.

Key targetname
Value t24

Value is the targetname of path_corner_cast.

Key target
Value t25

Value is the targetname of another path_corner_cast.

Select another path_corner_cast and open Entity inspector.

Key targetname
Value t25

Value is the targetname of path_corner_cast.

If you want to make a loop, add this to the last path_corner.

Key target
Value t24

After character touches last path_corner,
he'll go to the first path_corner.