Unofficial Quake3 Shader Docs
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6 About
6.1 Credits
- Maj - Author.
- Argh! - Pointed out the environment map parameter in the skyParms attribute.
- Del Dhanoa - Pointed out that the console handling changed from 1.05 to 1.08.
- Rail Bitch - Provided various shader files.
6.2 Feedback
Send feedback, comments, flames and vodka to maj@gamedesign.net.
NOTE: Please do not send me questions like 'how do I do X?' and 'why doesn't Y work?'. I won't answer. Post them to the Quake3World Level Editing Forum. If I see it and know the answer I'll tell you. Otherwise, there's plenty of knowledgable people around there who will.
6.3 History
Build 2.0, 16/10/2000
- Removed CSS version, renamed all .shtml files to .html.
- Many small revisions.
- Rewritten Overview.
Build 1.8, 3/12/1999
- Many revisions in preparation for the move to gamedesign.net. Completely new introduction, small examples in the attributes sections, various parts rewritten. Swapped Attributes and Examples sections.
Build 1.7, 23/11/1999
- Added new 1.09 stuff. Updated blendFunc stuff to include destination alpha modes.
Build 1.6, 15/10/1999
- Expanded Blending/Transparency section with a gentler introduction. Various small revisions.
Build 1.5, 8/10/1999
- Der Kommissar pointed about a bug in Navigator which caused the docs to crash it in certain places. Decided to split the docs into CSS and non-CSS versions mainly for this reason.
Build 1.4, 3/9/1999
- Added
skyParms envmap stuff (thanks Argh!). Console background stuff changed in 1.08 without me noticing (thanks Del Dhanoa). Moved some sections about and changed Misc to Appendices. Added Glossary and sky/liquids examples. Moved genFuncs explanation to an appendix. Various small revisions.
Build 1.3, 17/8/1999
- Split the docs into several individual sections and added an index. Various small revisions. Added entityMergable surface attribute.
Build 1.2, 28/7/1999
- CSS added. Updated with new 1.07 attributes. Corrected mistake with the default shader (there's more than one). Added some pictures and diagrams.
Build 1.1, 11/7/1999
- Expanded alphaFunc, depthFunc, depthWrite, fogGen and blendFunc sections. Added Examples, Default Shader, Errors and Notes sections. Added depthMask attribute. Various bits revised.
Build 1.0, 18/6/1999
- First draft and public release (thanks c0re).