Unofficial Quake3 Shader Docs Build 2.0
Index
1.1 Why Do You Need These Docs?
1.2 Before You Start...
1.3 And Remember...
2.1 WTF Are Shaders?
2.2 Shader Files
2.3 Anatomy Of A Shader
2.4 Shader Names
3.1 Blending/Transparency
3.2 Rendering Grates
3.3 Portals
3.4 Lights
3.5 Sky
3.6 Liquids
4.1 WTF's an Attribute?
4.2 Common Parameter Names
4.3 Layout of Attribute Definitions
4.4 Surface Attributes
4.5 Map Attributes
5.1 The Default Shaders
5.2 Notes
5.3 Errors
5.4 genFuncs
5.5 Glossary
6.1 Credits
6.2 Feedback
6.3 History
Attribute Index
alphaFunc
alphaGen
alphaMap
animMap
backsided
blendFunc
clampMap
cloudParms
cull
deformVertexes
depthFunc
depthMask
depthWrite
detail
entityMergable
fogGen
fogOnly
fogParms
light
lightning
map
polygonOffset
portal
q3map_backshader
q3map_backsplash
q3map_flare
q3map_globalTexture
q3map_lightImage
q3map_lightSubivide
q3map_sun
q3map_surfaceLight
qer_editorimage
qer_nocarve
qer_trans
rgbGen
sky
skyParms
sort
surfaceParm
tessSize
tcGen
tcMod