-----General Information-----

Title        : Anti_Flat
File Name    : Anti_Flat.bsp
Authors      : G.M. Phipps & GR Rubio
Home Page    : None
Description  : Multi-Player Death Match

-----Credits & Thanks-----

Special thanks to my mapping Amigo GR.  Thanks to the guys from ClanSlayer; Rambo, Slaughter
RockingRick, T.N.T. and GenoTheSlayer for the awesome play-test sessions. 7Loves13.

-----Additional Info, Tips, and Notes-----

Every effort has been made to make a fast (low r_speed) map.  Outside areas seldom exceed 
350. Inside areas average only slightly higher.  We also attempted to create something dif-
ferent looking AND playing, without being so far out it becomes "weird".  This map will cause
some changes to old standard tactics in some areas.  We also attempted to keep weapon 
placement even, with the "big killers" a little more difficult and dangerous to reach.

-----Play Information-----

Deathmatch       : Yes
Singleplayer     : no
Map Description  : A VERY cool, very long canyon (relax, it looks completely different from the
                   often poorly done ones) with new textures, that is NEVER, NEVER flat. Makes 
                   that guy that only uses the RPG miss a LOT. The terrain actually is an impor-
		   tant strategic element for a change. Dont forget to look up...and down. 
		   There is also a small fast train...fast downhill anyway. Nine or ten connected
		   underground rooms including a medium freezer room are full of fraggin fun.
		   Some trick Teleporters make it easy to get almost anywhere quick. No hoaky 
		   doors to get stuck in. Smooth rounded off corners in the tunnels/halls so 
                   blaze away while moving backwards.  All the railings and floor grates can be
		   fired through. This a KICK @$$ map. Get it NOW.

How Many Players : We have had from 4 to 8.  I think the more the better...Like 8 to 12.

-----Map Information-----

New Textures     : Yes
New Sounds       : No

-----Construction-----

Base             : All Original
Editor used      : WorldCraft
Compile Machine  : Quantex P111 550 with 256 megs of ram, 2 32mb Matrox Millenium 3d cards
Compile time	 : 43 minutes
Playtest time    : mmmm...20 hours or so

-----Map Instructions----- 

Unzip the files in this archive. Place the map file " Anti_Flat.bsp " in your
Half-Life/Valve/maps folder. Place the Rocks.wad file in your Half-Life/Valve
folder.

-----Copyright Permissions-----

Authors MAY NOT use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!! If you 
don't cooperate, then DON'T DISTRIBUTE IT IN ANY FORM!!

This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized
to put this BSP on any CD or distribute it in any way without my permission. 
      