//TITLES FOR HALF-LIFE
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
Saved...
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//---------------------
//--Qortez's Messages--
//---------------------

//------------------
//--Chapter Titles--
//------------------

$effect 0
$color 100 100 100
$color2 240 110 0
$fxtime 0.75
$fadein 0.01
$holdtime 3.5
$position -1 0.65
$fadeout 1.0

M0P0TITLE
{
Rude Awakening
}

M1P0TITLE
{
Infiltration
}

M2P0TITLE
{
Hidden Agenda
}

// SPEAKING TEXT, UNTIL I MAKE VOICES

//--------
//--M0P0--
//--------

$position 0.01 0.25
M0P0GORDON
{
Aliens? Here?
My gun is in the closet.
}

//--------
//--M0P2--
//--------

$holdtime 8
M0P2BARNEY1
{
Hey, Mr. Freeman. I was told that you would
probably stop by. Someone is waiting for you
in Section D, Room 7. If you would just give
me your gun, I could let you in.
}

$holdtime 3
M0P2BARNEY2
{
I'll catch you later, Mr. Freeman.
}

$holdtime 5
M0P2BARNEY3
{
Looks like you're ready to go.
I'll open the door for you.
}

$holdtime 8
M0P2GMAN1
{
Ah, Mr. Freeman. I've been expecting you.
I brought some medical packs just in case
you were injured. The attack on your home
surprised us as well. We have looked into
matter.
}

M0P2GMAN2
{
Those aliens could not have come from Xen,
so that only confirms our earlier suspicions.
A certain research company has acquired
some alien specimens.
}

M0P2GMAN3
{
So that brings us to your first assignment.
You are to infiltrate their research facility
and eliminate all aliens found. What you do
with their personnel is up to you.
}

$holdtime 12
M0P2GMAN4
{
To get passed the guards at the gate, you will
need a crossbow. You may pick one up in section
B room 3. I have also provided you with an HEV
suit in room 5 of this section. After you get
your equipment go to the helipad from section B.
Now, if you'll excuse me I must be going.
}

//--------
//--M1P1--
//--------

$position 0.01 0.25
$holdtime 5
M1P1SCIENTISTA1
{
This speciman is incredible, just look at its
response to captivity.
}

M1P1SCIENTISTA2
{
Yes, it would take some powerful explosives to
break it.
}

$position 0.65 0.25
M1P1SCIENTISTB1
{
Are you sure that it can't break through that
glass?
}

//--------
//--M1P2--
//--------

$position 0.01 0.25
$holdtime 10

M1P2DOORSCIENTIST
{
Aaah...Pl...Please don't kill me. I don't know
who you are, or why you're here, but I'll open
the doors to the containment room if you wish.
Just don't hurt me.
}

$holdtime 8
M1P2SCIENTISTA1
{
What the hell is going on? That is the third
alien that's disappeared since the earthquake.
Where are they going?
}

$holdtime 3
M1P2SCIENTISTC1
{
Ahhhh, what is that?
}

$position 0.65 0.25
$holdtime 5
M1P2SCIENTISTB1
{
Another portal? Is it coming back?

It's outside the containment area!
}

$holdtime 3
M1P2SCIENTISTB2
{
Its presence is overloading the computers!
}

$position 0.01 0.25
M1P2SCAREDSCIENTIST1
{
Go away, there is nothing for you here!
}

$holdtime 10
M1P2SCAREDSCIENTIST2
{
Ahhhh...okay,  you can have my security card,
it's lying on the desk. It will open the doors
to some of the lab areas. Just, for the love of
God, don't hurt me.
}

//--------
//--M1P3--
//--------

$holdtime 5
M1P3DOCTOR
{
Where are the other doctors? They should have
been here with the new patients and medical
supplies ten minutes ago.
}

$holdtime 2
M1P3WOMAN1
{
Don't move!
}

$holdtime 10
M1P3WOMAN2
{
Oh, you're one of ours. I bet you're surprised
to see that guy on the table. You probably thought
you were the only one here. My group thought the
same thing.
}

M1P3WOMAN3
{
There must be something going on that we're not
being told about. There have been aliens spawning
in that their scientist haven't seen. So they
must be coming from another location.
}

M1P3WOMAN4
{
Our government has Xen locked down, nothing gets
out without them letting it. So either our government
is sending in the aliens, or there is another group
with some of those things.
}

M1P3WOMAN5
{
I'm going to try to discover more. In the mean time,
be careful. Here is a security card that will let you
activate the vehicle elevator in the hanger. Maybe
you can find some answers in that direction.
}