Glass Readme+*~+*~+*~+*~+*~+*~+*~

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Comment:

When you hit the glass, instead of smashing, it cracks, letting you smash
each of the little cracked bits one by one, instead of smashing the whole
pane of glass in one swipe - it's more realistic this way.

Installation:

Extract the *.MAP and/or *.RMF file/s to your maps directory and compile
them. Remember that the objects/entities that you MUST have for the effect
to work are all listed under a Vis Group.

How It Works:

the shattered glass and non-shattered glass are seperate objects.
A trigger_auto triggers an env_render that makes the broken window
invisible at the start of the level.


Player shatters the first,   --->   ....Which triggers another env_render
undamaged window....                 that makes the broken glass visible...




    --->  ....which is itself made up of lots of seperate
           Func_breakable's that can all be broken individually.


Problems:

Problems? Call a doctor, I don't have time to take problem emails.
                                