September 20th, 2000
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Title: StarCraft Battle Cruiser
Files: bcruiser.rmf, bcruiser.map, bcruiser.txt (this file), bcruiser.jpg, bcruiser2.jpg.
Author: Tomas "Gorvachov" Dillon
Email Adress: Pescau@uol.com.ar
ICQ #: 74725843
Web Site: www.planethalflife.com/hlnovel/
Description: Battlecruiser Prefab
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* Description *

A Battlecruiser from StarCraft. You know, the ones that are big, powerful, and do that -how was it...ahhh, yes- Yamato Gun. This one is a bit modified, as it has machine guns in the back part, and a Minigun in the top. (Thanx to Zorlack for the Minigun and to...well, he didnt put his name, but to the one that made the AK-47 (?)) It also has a fully-detailed cockpit and a loading/unloading lift at the bottom part. It has no yamato gun, because I dunno know how to do cannons and weapons and lasers. (If someone can email to explain, thanks). Textures are good but not excellent. If U do sumthin better send it to me ASAP. Nothing else. THANK YOU!!!

* Construction *

Base: Starcrafts Battlecruiser (scratch)
Editor used: Worldcraft 3.3 (GREAT!!!)
Build Time: about 3 days
Compile Time: QCSG: 16 secs
              QBSP: 13 secs
              VIS and QRAD not made
Test System: AMD K6-3 400
             64 MB RAM DIMM
             SiS 6236 (I know that sucks)
             20 GB Seagate (who cares?)
Solids: 544
Faces: 3359
Point Entities: 7
Solid Entities: 42
Unique Textures (?): 72
Texture Memory: 1.15 MB
Wads Used: halflife.wad
           xeno.wad
Lights: NONE!!!

* Copyrights/Permissions *

Mmmmh, I hate this part. But well, here U have:
You may include this prefab in any type of non-commercial release so long as you include me in your text file and give me proper credit. Feel free to alter the textures or entity settings to your needs but if you drastically change any brushes then be sure to acknowledge my prefab as a base for whatever you end up making.  Also if you see any of my prefabs in a map that does not credit me let me know! Any map including my prefab MUST be sent to me (heeey, if U dont want to, its all right) and PLEASE send me any modifications of this prefab. Also Id like to ask U to contact me and form a team on map design. I have a few finished maps that are a bit good, Id like to be told if theyre good or not. Thanx

 2000 Tomas Dillon