Aug 10th, 2000
-----------------------------------------------------------------------

Title : Arc Lights

Filename : arclite.map (for WorldCraft), arclite.qkm (for QuArK)

Author : Corvus

Email Address : corvus@univer.kharkov.ua

Page: none
      
Description :  A set of arc-styled lights. May be used in tunnel levels or,
perhaps, somewhere outside.

-----------------------------------------------------------------------

Construction

Base : 	none
Editor(s) used : QuArK
Build Time : ~1 hour
Textures used : halflife.wad
bugs: Let me know if you see one
Solids: 6
Faces: 48
Entities: 1 env_glow

Notes

For QuArK users: just copy the group named "Arc Light x" (x=1,2,3,4) to your
level and adjust it as you need to. WorldCraft users should do copying 
and pasting manually (do not forget, this prefab contains env_glow, so do not 
forget to copy that one).

Copyright / Permissions

These .map and .qrk files may be distributed free of charge to anyone, 
and cannot be used on any commercial CD or Disk without my permission. 
I ask that you credit me in the txt of any map you use it in, and contact 
me about it, please.

-----------------------------------------------------------------------
 Copyright 2000 Corvus

Lights
<TABLE BORDER=0><TR>
<TD><IMG SRC="/prefablab/screenshots/arclite.gif" WIDTH=200 HEIGHT=150 ALIGN=Left></TD>
<TD>
<FONT FACE="Verdana, Arial, Helvetica" SIZE="2">
<FONT COLOR="Teal"><U>File:</U></FONT> <A TARGET="prefablabdl" HREF="http://www.planethalflife.com/dl/dl.asp?planethalflife/prefablab/arclite.zip">arclite.zip (26 K)</A><BR>
<FONT COLOR="Teal"><U>Submitted By:</U></FONT> <A HREF="mailto:corvus@univer.kharkov.ua">Igor Bezugly aka Corvus</A><BR>
08/10/00<BR>
<BR>
<FONT COLOR="Teal"><U>Solids:</U></FONT> 6<BR>
<FONT COLOR="Teal"><U>Faces:</U></FONT> 48<BR>
<FONT COLOR="Teal"><U>Entities:</U></FONT> 1<BR>
<FONT COLOR="Teal"><U>Formats:</U></FONT> .map & .qkm<BR>
<FONT COLOR="Teal"><U>Custom Textures:</U></FONT> None<BR>
<BR></TD>
</TR></TABLE>
Arc-styled lights (for tunnels etc.)
</FONT>
<HR WIDTH=100%>
