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Title                : Bradley Infantry Fighting Vehicles(IFV)
Author               : Barry A. Bollinger
Date		     : 5/9/2000
Filenames            : bradleys.rmf, bradleys.map, bradleys.txt, bradleys.jpg
Email Address	     : bxb209@psu.edu - You can email me with any comments or questions.
Web Site             : Barry's Half-Life Site - http://bxb209.gameseek.com

Currently a level designer for:

Draco Studios
Two Guys Software 

*Description*	     

You should recognize these M2-F Bradley Infantry Fighting Vehicle's from Surface Tension in Half-Life.  One fires rockets at you and the other has an artillery cannon.  Just place them in your level and they'll shoot you on sight.  I based them on the ones from the game.  When you destroy them, the entire tank explodes leaving behind no permanent wreckage.  The entity names for both IFV's are the same, so you'll have to have them in different maps or change the entity names, otherwise you'll experience some errors.  They can be challenging to defeat and add variety to any level.  You can see them in action in my recently released OpFor map, Dark Operations.  The other two I included are just for decoration or sequences.  One is facing South, the other West, so you could use it as a func_tracktrain.   Also, in the front of the IFV's there is a rotated texture that becomes misaligned whenever you move the IFV.  I spent a lot of time creating these IFV's, so input is appreciated.  Check the permissions in the .txt file before use.  Enjoy.    


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*Construction Info*

Base                 : Scratch.
Editor used	     : Worldcraft 2.1.
Build time           : A few hours.
Known bugs           : None.
Textures             : All.
Build machine        : IBM Thinkpad, Pentium 150, 32 MB RAM.
Entities             : 24 (both working IFV's)
Solids               : 61 (all four IFV's)
Faces                : 398 (all four IFV's)


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*Permissions*

These files may be used and distributed freely, as long as the files remain intact.  You can use this prefab pretty much any way you want to in your map.  All I ask is that you give me credit in your text file or in the credits of your map.  And if it's not too much trouble, let me know if you use this in a released map and where I can get a copy so I can check it out and see how you implemented it.  You may not use this prefab as a base for another prefab, and you may not rip it off either.  Meaning you can't take my prefab, make minor or no changes to it, and claim it to be your own.  You must get my permission to put any of these files on a CD or any other type of electronic/digital media.

