Exploding satellite

This is prefab of an exploding satellite. I based the textures and design of this prefab on actual photos of satellites. The prefab includes a few rotating func_trains so if you decide to alter the prefab it's easiets if you have the latest HL fgd (available at ??? ) as the older versions of the fgd, like the one included on the HL cd DO NOT have certain things in them which are available in the dll.

the big metal coloured brush in font of you is a button which targets a multi_manager which in turn triggers all the other entities. I named most of the entities in the same way to save space in the multi_manager

This isn't my best work which is why I decided to post it here :P I keep the best to myself. 

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Info:

Solids:		131
Faces:		795
Point ents:	25
brush ents:	13
Wads used:	halflife.wad
		satelite.wad (included)