A "Movable" turret
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Install the included Scrlwll.wad into your wad directory and run the bsp.

Careful examination of the .map will reveal that the motion is actually attributed to the func_conveyors.  Simple concept for a complex process.

Things to be fixed:
1)  The grunts move faster than the conveyor.  Gives it an "ice-skating" look.
2)  Figure out a way to properly rad the file.  Due to the func_doors not being rad'd at all, they have full lighting.

Problems inherent in the system.  VERY high epoly count.  Unavoidable given the method.  The room could be smaller in any of the dimensions, and thus reduce the number of poly's, but I like the way it looks.

Credit to the creator of the APC:
	Smike a.k.a. (Carsten Schwartz)
	mailto:hcschwartz@vip.cybercity.dk
	http://www.geocities.com/TimesSquare/Arcade/9022/

Credit to the author of Moving Gun:
	Coyote aka (Kyle B)
	mailto:krbie@yahoo.com
	http://  (pending)

(if there is enough demand, I'll write a tutorial for it...)