Multiple destination teleporter. Everyone that enters the teleporter
ends up in a different location of the map. The button sets off the
teleporter for 5 seconds. Has humming sound, teleport light, and 
teleportation sound upon entering the teleporter. Is actually set up
for 2 teleport destinations, but you can add as many as you like.
If you plan on adding additional teleportation destinations>>Each new
location must contain 1 info teleport destination+1 trigger multiple+1 trigger changetarget. You get teleported and wind up on a destination that has a trigger multiple which in turn changes the target of the trigger teleport to the next destination..etc. Take the thing apart to see how its done!! As you take it apart look at all the master, targename, target settings of each entity and DRAW a synoptic schema to see how it works.

.rfm is ready to compile and try map (compile without qrad)
.map is plain prefab, but in universal format for use in (qoole, qradiant, worldcraft, quark or whatever editor you may use)

5  Solids
30 Faces
9   Point Entities
5   Solid Entities

If you use more than one in your map, be sure to give the entities
new names and targets. Anyway, always check your maps for multiple
entity-target names, so you dont trigger multiple devices with 1
action, unless of couse it is intentional.

Do what you like with this prefab, and enjoy.

Half-Dead

Half-Dead@Caramail.com


P.S. For loads of Half-life info be sure to visit the following sites.

http://www.planethalflife.com  (all about, all around HL site)
http://halflife.gamedesign.net (all about HL editing and tutorials)
http://prefabs.gamedesign.net  (loads of prefabs)
http://www.pcgame.com/randy/   (info, utilities, maps, etc)
http://www.contaminated.net/wavelength/ (tutorials, files, etc)
http://www.planethalflife.com/studio/   (loads of cool textures)

These are just a few sites, there would be TOO MANY to list otherwise :)
