Filename: DCK_NuclearCoolingTower.zip
Date    : 2000-04-22
Author  : Decker
E-mail  : decker@post1.tele.dk
Homepage: http://home1.inet.tele.dk/decker/
Files   : .qrk - Usable for QuArK map-editor only
QuArK   : http://www.planetquake.com/quark
Comments: With the heavy use of see-through func_wall's in this prefab,
          it is not very suitable for software-render Half-Life. You
          better be using a 3D-accelerated gfx-card.
          I've tried to take care of the r_speeds, the only place which
          has high r_speeds, is at the top of the tower looking down. This
          will give about r_speeds in the 730 in OpenGL. Elsewhere the
          r_speeds stay around 400-500 in OpenGL, so there isn't much more
          to add to this "room" before it becomes unplayable :-(
