                          
---------------------------------The Xen Collection----------------------------------------------

This is a selection of 7 typical Xenian features.

List of prefabs:

1.) Healing pool. We've all used them. We all love 'em. Complete with alien sound effect.

2.) Gas Vents/push pods/whatever. In three tasty sizes, each one a different power and sound
pitch. The biggest one even has a shaking effect should you trigger it and somehow manage to
keep your feet on the ground.

3.) Laser zapping thing. 'Flowers' apparently, you may remember these from the first level of
Xen. I thought these original ones were so cool I've hardly modified them at all. 

4.) Chimney things. Also from the first level of Xen. On one chimney I included the pulse effect
and made it trigger the spurting effect at the top. The slanting chimney does not have a pulse
beam and has multi_managers and an trigger_auto to control the spurt.

5.) Moving platform. OK, so some people would SERIOUSLY question whether these things added to
the general enjoyment of the game. Here's one anyway. I mainly included it to show off the subtle
lighting effect on it.

6.) Portal. Activated by approaching it, but you could add a button or whatever by giving it a
target of 'portal'. Needs a trigger_changelevel and associated entities.

7.) Fade-out system. Pretty much the only way to create a falling-through-never-ending-space
effect that doesn't end in an unrealistic splat. I've included a titles.txt with a new message
(at end of file) called DFALL1. Temporarily replace the original titles.txt in the valve folder
or pak file with this new one to see the message when you fall off the edge.

Load up XenColl.bsp to take a look.