OK

First, you probably just want to stick the opfor.ol file in your worldcraft/prefabs folder.  This will simply include it in your prefab list in the opfor category.  However, I included the .map file if you want to go in and define the prefabs on your own.

What a bargain...  

You get all kindsa great prefabs in this pack.  All of them with the exception of the green army truck are made with Opposing Force textures.  YOU NEED Half-Life's OPPOSING FORCE expansion pack to use these prefabs.

The following prefabs should be in the file.

You get crates:

Big blue metal crates facing n/s and e/w
Big red metal crates facing n/s and e/w
Two big wooden crates with different texturing.
New steel crate.
New steel crate with a red stripe.
New steel crate with a blue stripe.

Two exploding crates.  They are made of:
  func_breakable(obviously) 
  env_explosion 
  env_gibshooter
  env_shake
The entities make the effect more realistic.  You could just set the explosion magnitude in the func_breakables properties but that wouldn't be much fun.  It is useful in func_pushable's however because the entities can't move with the pushable crate, so in that case you have to settle for cheaper special effects.  There are two because each one needs separate targetnames and targets so that the crates can be destroyed separately.  If you need three in one map then copy one and modify the number 1 or 2 into 3 and so on for each new one you make.


You get other good things too:

A simple tire with no hole in the middle and a brush heavy tire with a hole in the middle for putting on the top of your simple tire stacks.

You get military issue PCV chargers facing every direction of the compass.  These beauty's have a lid on the top that open's when you touch the front or sides of the container of the container.  If you'd rather a lid that is just sitting on the ground or something, then just turn the lid into a func_wall or something and move it somewhere.
 
Finally you get the Black Ops Truck.  It was taken directly from of2a5.  I decompiled the map so you're getting the official gearbox version of the truck.  I also covered the thing with the ordinary green truck textures and stuck it in there too.  


As a bonus, I included my monster spawn prefabs.  If you already have them or don't want them then just delete the risespn2.bsp and text file.  It's only 20k...


enjoy...  and make some good Opposing Force maps!


Rize

Rize@gamedesign.net