
23/7/99
6:08 pm

Hi there,

Description: Its a reactor - hence the name. It randomly (yeah randomly!) spews out lasers (only six, but it gives the impression of a lot more). I've also included an example of the type of room it could/should be housed in.
In my opinion, it looks pretty cool, but because of this the r_speeds are pretty dern high, topping about 800. I'd recommend sealing the room that its in with areaportal'd doors.
I've made it so that it can be turned on and off via the switch. Due to the _extremely_ complex nature of the mechanism that turns it off, I won't be surprised if it baffles a few peeps out there :) If you do find yourself in a spot of bother, email me and I'll explain - if you can understand the basic premise of the 'logic gates' I've used, it opens up masses of new possibilities for Quake2 editing, so do email me if you don't quite get it - it's worth it.
The previous method I used for turning the lasers off left an opening of about half a second where, if you pressed the button during this time, it mucked up the whole caboodle beyond reclamation. Since I can't get rid of this gap, I've made it so that if you do operate it at the wrong time, it works anyway (after a short pause of about 2.1 seconds). I'm not totally sure whether this method will work one hundred percent of the time, so if anything does go wrong (what will happen, if anything, is all the lasers will go permanently on, and pushing the button won't do anything), please email me.

Files included:
	reactor.bsp
	reactor.map
	reactor.qle
	reactor.txt

You can do what you like with these files, as long as I'm credited; unless it's used to make money, in which case email me first. Fair enough eh?

Made by [SWS]Louster.
E-mail address: louis@sfdesign.co.uk
I welcome all comments, good or bad.

SWS clan homepage: http://www.shadowwalkers.freeserve.co.uk