06/08/99

Notes: 		A suspended bridge that will lower in seperate sections when triggered.  To activate the lowering of the bridge, put a trigger entity targeting t_br1.  This can be anything from a simple button trigger to a goal trigger.  As long as you target t_br1, the bridge will lower upon triggering.  You may need to do some editing of the bridges length or height.  To extend the length of the bridge, simply add more sections.  Don't forget to add more trigger_once entities though.  To change the height of the bridge's fall, you will need to change the distance of the entities and the length of the top bar.  Also, if you want the bridge to lift up, change the direction on the func_plat entities to "up" instead of "down."  I believe that is all.

Editors used: 	Worldcraft 1.6
	      
Entities: 	4 func_plat
		4 trigger_once
		(don't forget to add something to trigger the trigger_once entities)

Textures: 	e1u1/wplat1_2
		e2u3/metal22_2
		e2u2/fmet1_2
		e1u2/doorbot
		e1u1/yellow1_4

Build time: 	2 hours

Files:		sbrdg.txt (this file)
		sbrdg.ol
		sbrdg.map

Author: 	H-Hour
		natew@worldwidemart.com

Credits: 	ID Software
		Sagnor, his prefab, SBridge, was my inspiration for the style of this bridge.

Legal stuff: 	Copyright 1999 Nate Wright
		This prefab can be used freely in any maps.  I'd appreciate credit for it, but at the very least alert me of the map so I can check it out.