Released: June 07, 2000
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Title				: Qoole 99.

Version			: 0.98

Authors			: Lithium Software with modifications by Jaimi
				  McEntire and Pablo "^Fishman" Zurita.

Email Address		: fish@gamedesign.net (Pablo Zurita)

Qoole99 WWW			: http://qoole.gamedesign.net

Description			: Enhanced version of Qoole99.

System requirements	: Pentium processor, A Win32 operating system,
				  and whatever the requirements are for id's
				  Quake.

Recommended system	: Pentium II, 64 RAM, 3D accelerator with full
				  OpenGL support.

Additional Credits to	: Aaron "TheRelentless" Bellante.
				  Tim "Ishkish" Barry, Jr.
				  Thomas "Skeeter" Tripp.
				  Ken "keville" Neville.
				  Geoffrey "G_DeWan" DeWan.
				  Jesse "raYGunn" McCree.
				  The guys that made the old tutorials for
				  qoole.com.
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* History *

Version 0.98: June 07, 2000
	* program: Less floating point problems.
	* program: OpenGL antialiazed wireframe.
	* program: OpenGL double buffer support.
	* program: OpenGL surface culling.
	* program: OpenGL blending support.
	* program: More stuff I don't remember now :P.
	* ent set: Action Half-Life ent set.
	* ent set: Ransom Half-Life ent set.
	* ent set: Science & Industry for Half-Life ent set.
	* ent set: Counter-Strike for Half-Life ent set.

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* Construction *

Base				: Qoole99 source code from Lithium Software.

Compiler used		: Microsoft VC++ 6.0 SP1.

System used			: Pentium III 750Mhz.
				  128MB RAM.
				  Creative Annihilatro Pro 32 DDR RAM.
				  Windows 98 SE.

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* Copyright / Permissions *

You MAY distribute this program, provided you include this file, with
no modifications.  You may distribute this file in any electronic 
format (BBS, Diskette, CD, etc.) as long as you include this file
intact and you don't sell it.

* Disclaimer *

Usage of Qoole99 is at your own risk.  We accept NO responsibility
for any form of damage incurred through the usage of this program.

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