|
Name |
Notes |
|
RF_VIEWMODEL |
don't draw through eyes, only mirrors. Prevents player from seing herself. |
|
RF_WEAPONMODEL |
only draw through eyes, not mirrors |
|
RF_DEPTHHACK |
for view weapon Z crunching |
|
RF_MINLIGHT |
always visible, despite complete darkness |
|
RF_FULLBRIGHT |
always fully lit up |
|
RF_TRANSLUCENT |
|
|
RF_FRAMELERP |
enables translucent appearance |
|
RF_BEAM |
laser bean effect. Drawn from entity_state_t 's old_origin to origin |
|
RF_GLOW |
pulse lightning for bonus items |
|
RF_SHELL_RED |
red shell added to object |
|
RF_SHELL_BLUE |
blue shell |
|
RF_CUSTOMSKIN |
unused. Allows dynamic skin swap. |