Rendering flags

Name

Notes

RF_VIEWMODEL

don't draw through eyes, only mirrors. Prevents player from seing herself.

RF_WEAPONMODEL

only draw through eyes, not mirrors

RF_DEPTHHACK

for view weapon Z crunching

RF_MINLIGHT

always visible, despite complete darkness

RF_FULLBRIGHT

always fully lit up

RF_TRANSLUCENT

 

RF_FRAMELERP

enables translucent appearance

RF_BEAM

laser bean effect. Drawn from entity_state_t 's old_origin to origin

RF_GLOW

pulse lightning for bonus items

RF_SHELL_RED

red shell added to object

RF_SHELL_BLUE

blue shell

RF_CUSTOMSKIN

unused. Allows dynamic skin swap.