This one is passed from the engine to the game DLL in ClientThink. It contains information about the buttons the player pressed during the past client frame.
|
Attribute |
Type |
Notes |
|
msec |
byte |
|
|
buttons |
byte |
Buttons pressed. mouse buttons goes here to |
|
angles |
short[3] |
Used for respawn and teleporters somehow |
|
forwardmove |
short |
Delta movement in forward direction. Not used in game DLL. Maybe used in engine |
|
sidemove |
short |
Not used in game DLL. |
|
upmove |
short |
Used in game DLL to decide if jump sound should be played. |
|
impulse |
byte |
Not used in DLL. Perhaps obsolete. Remnant from Quake I. |
|
lightlevel |
byte |
light level the player is standing on. saved into entity's lighlevel attribute for use by monster AI when sighting player. |