Sends message to all players. Print_level gives the message priority, and can be :
|
PRINT_LOW |
pickup items |
|
PRINT_MEDIUM |
death |
|
PRINT_HIGH |
important stuff |
|
PRINT_CHAT |
chat messages |
debug message (Debug cvar allows you to view these)
Sends message to only one entity. Print_level sets message priority (see gi.bprintf for values)
sends message to one entity and displays message in centre of screen