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Model name: nihilanth.mdl
Description: the big boss of half-life. It's hard to defeat.
Use it with: monster_nihilanth
Best usage of this model: well, I personally think a FPS doesn't have to have a Big Boss so I don't think there is a purpose to include nihilanth in your level. If you however feel the urge to test the player if he really is able to make it to the end, place it at the end of your levelsaga. Again, the atmosphere in the levels you create should be the leading line through the levels, and the player should have to beat THAT instead of a big-boss we all know from early games like R-Type.
Scripted sequences available:
Note: I used mdlviewer to view the models and to review the sequences. Because nihilanth is so big and mdlviewer at the moment can't zoom I wasn't able to fully check out all the sequences and what is happening.

  • attack1
  • attack2
  • throw
  • block
  • recharge
  • float_open
  • attack1_open
  • attack2_open
  • flinch1
  • flinch2
  • fall
  • die1
  • walk_f
  • walk_b
  • walk_u
  • walk_d
  • walk_r
  • walk_l
  • walk
  • shoot