- Z -


Model name: zombie.mdl
Description: the dude with the long pianofingers and that weird erm... head?
Use it with: monster_zombie entity
Best usage of this model: if you use scientists in your level and headcrabs, zombies are the new breed to deal with. So then you should include this fellow too. It's an easy to defeat creature but looks great!
Scripted sequences available:

Note: because mdlviewer generated only GPF's on this model, even if I extracted all the modelfiles on other machines as well, I wasn't able to review the sequences. I've included all the sequences' names to supply you the info I could distillate from the file. Reading this docfile gives you some ideas when you look at the sequences' names. If someone is able to run the mdlviewer with the zombiemodel, please can you review the sequences? I'll include then this info here, together with your name :)
  • idle1
  • turnleft
  • turnright
  • flinchsmall
  • flinch
  • bigflinch
  • getup
  • falling
  • attack1
  • attack2
  • walk
  • raflinch
  • laflinch
  • llflinch
  • rlflinch
  • dieheadshot
  • dieheadshot2
  • diesimple
  • diebackward
  • dieforward
  • pause
  • busting_through_wall
  • kick_punch_wall
  • bust_window
  • soda
  • slideidle
  • slidewall
  • ventclimbidle
  • ventclimb
  • deadidle
  • deadwall
  • freakdie
  • freak
  • eatbodytable
  • eatbody
  • eatbodystand
  • ripdoor
  • zombie_pull_scientist
  • zombie_eating
  • eat_to_stand
  • vent_zidle
  • vent_c1a3
  • haulzombie
  • c2a3_snack_getup

Model name: zombiegibs1.mdl
Description: a part of a zombie. (underleg with shoe and piece of a pant.
Use it with: a gibshooter, like env_shooter
Amount of different bodies: 1. (0) Scripted sequences available: none found.