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Contents

Contents of the ArghRad manual, arranged by category as they appear in the pages. See the Index for an alphabetical command listing.

What is radiosity?
How does lighting work in Quake2?
How has ArghRad improved the original Qrad3?

Qrad3 and textures
-gamedir
-moddir

Controlling global lighting
-nocolor
-nocoloru
-minlighta, -ambienta
-minlight
"_ambient", "light"
-maxlighta

Surface patches
-choplight
-chopsky
-chopwarp

Directional sunlight
"_sun_light"
"_sun", "_sun_target"
"_sun_angle", "_sun_mangle"
"_sun_vector"
"_sun_color"
"_sun_diffuse"
"_sun_diffade", "_sun_difwait"
Multiple suns
"_sun_ambient"

Darkness casting
"light"
"_color"
-nominlimit

Spotlight aiming
"_spotangle", "_mangle"
"_spotvector"
"_spotpoint"
"_focus"

Light attenuation
"_falloff"
"_fade", "_wait"
"_angfade", "_angwait"

Surface lighting with entity brush models
"light"
"_color"
"style"
"_focus"
"_lightmin"
-nobmodlight
"_minlighta"
"_ambient"