Modified trigger_gravity entity:I bet that all new mappers probably saw the trigger_gravity entity and their hearts jumped for joy, YES LOW-GRAV FIELDS !!!! . . . . . . and then a quick visit to Rust smashed those dreams, sorry, can't be used on players, ARRRRGGGHHHHH!!!!!
Well, now you can have those high/low grav areas. Just add a trigger_gravity entity into the area that you want to have a different gravity, but then, after the different gravity, you MUST have another trigger_gravity entity to reset the player gravity back to normal (Quake2 default is 800)
Just enter the gravity you want in the gravity field.
Dodgy diagram for trigger_gravity:
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| Walk down this way
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| trigger_gravity entity set at |
| 100 |
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Player grav is STILL 100 after the low grav area, so add a small strip of the grav entity with a setting of 800.
If you don't like my little diagram (its brilliant !!!!!!!!) just take a look at the demo maps.