Modified trigger_gravity entity:

I bet that all new mappers probably saw the trigger_gravity entity and their hearts jumped for joy, YES LOW-GRAV FIELDS !!!! . . . . . . and then a quick visit to Rust smashed those dreams, sorry, can't be used on players, ARRRRGGGHHHHH!!!!!

 

Well, now you can have those high/low grav areas. Just add a trigger_gravity entity into the area that you want to have a different gravity, but then, after the different gravity, you MUST have another trigger_gravity entity to reset the player gravity back to normal (Quake2 default is 800)

Just enter the gravity you want in the gravity field.

 

Dodgy diagram for trigger_gravity:

 

                            |

                            |

                            |   Walk down this way

                            |

                            V

 

=============================

|                                                                |

|                                                                |

|                                                                |

|           trigger_gravity entity set at             |

|           100                                                |

|                                                                |                                                              
|                                                                |

=============================

 

Player grav is STILL 100 after the low grav area, so add a small strip of the grav entity with a setting of 800.

 

If you don't like my little diagram (its brilliant !!!!!!!!) just take a look at the demo maps.