Sin Editor, Tools, Etc. This zip archive contains Ritual's full version of the SinEd tool suite: SinEd, compilation tools for the full version of Sin, an extraction and creation utility for .sin format PAK files plus 3DSmax and 3DSmax2 file to help you get started with SinEd.

The directory structure is already set in it so all you have to do is create a "tools" folder at the root of your hard disk and extract the zip file into it. Please note that this is a full version of the editing tools and the maps created with it won't work with the Sin demo. Be sure to check out the README file and the licence agreement.

If you want to be able to use all the textures and models from the game, just extract the 'textures' and 'models' folders from the PAK0.sin file with the makepak.exe DOS utility included in the tools\sin\bin folder.

In the tools\sin\docs folder, you will find a couple of .doc files that will give you the basic key assignments to find your way around the editor for those of you who are unfamiliar with a qe4 style interface and some information on the brush surface properties. Check out The Node for more information on Sin editing.