DeadStar Texture Set
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Contents: 81 original space themed textures, 1 example bsp of stasis chamber, 1 incredibly long readme.

Installation: unzip all textures into textures/tech1/
stasischamber.bsp can go into baseq/maps

Credits: All textures created by Michael McInerney aka Vedacon 1998/99

About: Majority of these appear in the level DeadStar in the Quake 2 mod Gloom, which can found at:

http://www.planetquake.com/rxn/gloom/

Conditions of use: If you use these textures in a level/mod, please credit me. Let me know if you use them too, I'd love to see it. These are strictly forbidden for commercial use.

If you have any questions/problems/comments, feel free to contact me.

Email: mike@cybercowboys.com
Website: http://www.cybercowboys.com/~mike/

Notes: Some of the textures might appear to be missing because the numbering isnt sequential on all of them. Those were taken out because they didnt work.

All textures have been tested in a level.

Here is a quick rundown of suggested uses notes:

2slot : flooring,ceiling
4slot2: flooring,ceiling
black: flat black
bmetal: black metal 
bpanel 1-3 : metal beam panels
brownmetal: weathered brown metal
comp, comp2: navigation screens
comp3-comp4: these are animated panels, use the first one
comp5: bug screen
comp6: same as comp3, except red and not animated
dbank: databank, works good as face light
dbank2: dark brown version of dbank
dbank3: less dimensional version
dbank4: works well as surface light
door1,2,3: animated blue light
dpanel: i use this for doors, could be used anywhere
engine1,engine4: can be used for most things, adds detail
engine2: blue light
epanel,2,3: metal panels very similiar, each have subtle differences
epanel4: solar system wall panel
fire: orange/yellow light
firehex,2,3: use with hex brush to make engine
grate1: floor grate, this one kinda sucks
green: green metal, used for stasis chamber
grill,grill2: floor,wall grills
grill3,grill4: black versions of above
hex: another one I have not been able to use. Left it in anyways.
light1: long basic light, yellow, works well stretched out too.
light2: short basic light, yellow.
light3: short basic light , white
mbox,mbox2: whats quake without crates, could also be used for vents
mondrian: small mondrian picture
mott: mott matches the texture used in pipestech and pipes.
mott2-6: mottled textures, all tile, some work good for ground, or rocks
notch: goes with dpanel for inside doors
orangestrip: light strip
pipes: pipes
pipes2: very versatile, not really used for pipes but makes good detail
pipestech: pipes with box
purple: purple used for lights
rpanel,rpanel4,rpanel5: wall panel
rust,2: rusted metal
sblack: dark grey
sbrown: noisy brown
sign1,2,3: signs for spaceship
slat1,2: wall panels
spanel1,2: animated control for stasis chamber, use spanel1
stasis5: stasis chamber face, the green texture is used in the background.
tpanel,2,4,5: computer banks, tech detail
weave: not sure what this is
white: dirty white
win: window
yelstrip: yellow light

Special Thanks: 
Everyone who worked on Gloom, Robert Duffy for Radiant, RUST/gamedesign.net, id software, adobe, wacom.


