Single Map from the Fission Map Pack
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Title                   :Menkara's Curse
Version                 :1.0
Release Date            :7/4/99 (original Map Pack Released 4/23/99)
Filename                :Dm!Menkara.unr
Author(s)               :Wolf (a.k.a. Tony Garcia)
Email Address           :Wolf@gamedesign.net
Web Page                :http://unreal.gamedesign.net
Description             :DeathMatch level from the awesome Fission map pack

Where to get this map   :http://unreal.gamedesign.net
Other levels by author  :DmAncient1, DmFrostBite, Real_Sstation1, Fission Map Pack (with TCP)
Additional Credits to   : Epic, Tim Sweeney, gettewantannabe, Myscha, CliffyB, Shane, Jaun Pancho for inspiring me to do my best

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--- Play Information ---
Game                    : Unreal
Level Name              :Menkara's Curse
Single Player           :no
Cooperative             :no
Deathmatch              :YES!
Dark Match              :no
Difficulty Settings     :sure...why not!
New Sounds              :no
New Textures            :Egypt.utx
New UnrealScript        :no
Known bugs              :none

--- Construction ---
Editor(s) used          :UnrealEd beta
Construction Time       :weeks, months, years...


Installation
------------
Put the .unr file in your \Unreal\Maps directory. Start a Deathmatch game and select this map.
Optionally, double-click this map.
Or....open the console and type open <mapname.unr> Of course, you substitue the map name for mapname ...but you knew that :)
Put any .utx files in the \unreal\textures directory

Extended description:
--------------------
Finally...an egyptian level! I had the idea about a week after I bought Unreal. I had played the Hexen II demo and liked the egyptian texures so much, I converted
 them to Unreal and posted them on my web page. I had lots of ideas (and subsequently lots of little maps) but nothing really fired me up so I never released a level
 to go with them. Several people have used the textures in their levels, so I thought it was high time I did something with them. The level started with the outdoor
 area and the huge pyramid. I had the underground area in my head and mapped it out and then starting adding structures outside. This level is lots of fun and I think
 I did some nice looking stuff here. There are certain areas of this map I find myself gawking at, but not for long...the bots don't appreciate ancient architecture
 nearly as much as I do and will pop my head off everytime I stop to admire the scenery. The portals and the egyptian textures are the most unique thing about this
 level. Looks good, plays good.

Author's Notes
--------------
This is part of the great FISSION Map Pack, a joint effort by Wolf's Unreal and The Congregation of Plovers.
The pack was rated a 9 (of 10) on Nali city and no individual map got less than 7 (only one 7, rest were 8, 9 or 10)!
If you like this map download the whole map pack! It is worth the 9mb download!

Copyright / Permissions
-----------------------
This level is copyrighted by Tony Garcia (a.k.a. Wolf) 1999.

Authors may / may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission! But I would be VERY agreeable! :)

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
